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sui_feng
/
AzurLaneAutoScript
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Code
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b5f97b328a548bc956bffb65bea27b4f114894a8
AzurLaneAutoScript
/
module
/
exercise
History
LmeSzinc
80646b260f
Fix: Infinite click on switch when switch is unknown
...
- Increase ui retry interval for potato device
2020-06-17 01:11:24 +08:00
..
assets.py
Add: [JP] add jp assets, exercise module
2020-06-13 02:51:29 +09:00
combat.py
Fix: Infinite click on switch when switch is unknown
2020-06-17 01:11:24 +08:00
equipment.py
Initial commit
2020-03-29 01:41:34 +08:00
exercise.py
Initial commit
2020-03-29 01:41:34 +08:00
hp_daemon.py
Initial commit
2020-03-29 01:41:34 +08:00
opponent.py
Add new exercise option "easiest" and alternative priority calculation for this specific mode. May alter at a later date but for time being the behavior seems to be consistent in prioritizing the lowest average level based on all 6 ship slots (filled or empty) and lowest average overall power based on number of actual ships (only filled) in the team.
2020-06-14 12:27:13 -04:00