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sui_feng/AzurLaneAutoScript
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mirror of https://github.com/sui-feng-cb/AzurLaneAutoScript1.git synced 2026-06-20 17:54:30 +08:00
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Files
91f6380525b3f528fbb4f06e00366051f7ee6eeb
AzurLaneAutoScript/module/map_detection
History
LmeSzinc 076996a76a Fix: Fixup submarine spawn point on init scan (#5117)
If a grid is_submarine, the lower grid may detected as is_fleet, because they have the same ammo icon
2025-09-22 04:29:46 +08:00
..
detector_example.py
…
detector.py
Add: Able to goto another map in OS
2021-04-04 17:54:58 +08:00
grid_info.py
Fix: Fixup submarine spawn point on init scan (#5117)
2025-09-22 04:29:46 +08:00
grid_predictor.py
Chore: Rename "threshold" in template matching to "similarity"
2024-12-09 15:37:25 +08:00
grid.py
Opt: Reduce swipes become clicks when game is randomly stuck (#743)
2021-11-17 22:28:19 +08:00
homography.py
Opt: Improve memory performance in map detection
2024-04-30 17:42:56 +08:00
os_grid.py
Pref: Reuse image array to improve memory performance
2024-06-05 01:15:41 +08:00
perspective.py
Opt: Improve memory performance in map detection
2024-04-30 17:42:56 +08:00
utils_assets.py
Fix: Map swipe optimize should use local map view to generate blacklist
2021-11-22 18:09:38 +08:00
utils.py
Opt: Increase HOMO_EDGE_HOUGHLINES_THRESHOLD to 140
2022-02-25 18:51:06 +08:00
view.py
Opt: Edge detection in Northern Overture Rerun
2022-02-11 00:34:06 +08:00
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