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AzurLaneAutoScript/campaign/campaign_main/campaign_16_3.py
2026-01-11 00:41:59 +08:00

102 lines
2.9 KiB
Python

from module.logger import logger
from module.campaign.campaign_base import CampaignBase
from module.map.map_grids import SelectedGrids, RoadGrids
from .campaign_16_base import CampaignBase, CampaignMap
from .campaign_16_base import Config as ConfigBase
MAP = CampaignMap('16-3')
MAP.shape = 'K6'
MAP.camera_data = ['C2', 'C5', 'F2', 'F5', 'H2', 'H5']
MAP.camera_data_spawn_point = ['C5']
MAP.camera_sight = (-2, -1, 3, 2)
MAP.map_data = """
-- -- ++ ++ ++ -- -- ME ++ -- MB
-- ME -- ++ -- ME -- -- ++ -- --
-- -- ME ME -- ME ++ ME ++ -- --
-- -- -- ++ ++ __ ME ME -- -- --
SP -- -- ++ -- ME ++ -- -- -- --
SP -- -- ME ME -- ++ -- -- -- ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 40 40 40 40 50 50 50 50 50
50 50 50 50 50 40 40 40 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 6},
{'battle': 2, 'enemy': 3},
{'battle': 3, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
= MAP.flatten()
roads = [RoadGrids([C3, D3, F3, G4, H4])]
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = True
# ===== End of generated config =====
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (120, 255 - 17),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 50, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 25
EDGE_LINES_HOUGHLINES_THRESHOLD = 25
MAP_WALK_USE_CURRENT_FLEET = True
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if not self.map_is_clear_mode:
self.destroy_land_base(D2, C3, D3)
if self.clear_roadblocks(roads):
return True
if self.clear_potential_roadblocks(roads):
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
return True
return self.battle_default()
def battle_3(self):
if not self.map_is_clear_mode:
self.destroy_land_base(K6, J5, J6)
boss = self.map.select(is_boss=True)
if boss:
return self.fleet_boss.brute_clear_boss()
if self.clear_roadblocks(roads):
return True
if self.clear_potential_roadblocks(roads):
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()