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sui_feng/AzurLaneAutoScript
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mirror of https://github.com/sui-feng-cb/AzurLaneAutoScript1.git synced 2026-06-20 17:54:30 +08:00
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538f723a68ac57eec0f40ecdd0a11105534f9b07
AzurLaneAutoScript/module/map
History
LmeSzinc 32d36cd06d Fix: No submarine in hard campaign if team not prepared
2025-12-09 12:40:52 +08:00
..
assets.py
Fix: Add W15 spesific FLEET_2_IN_USE that does not intersect with info_bar
2025-10-24 01:11:52 +08:00
camera.py
Fix: Fixup submarine spawn point on init scan (#5117)
2025-09-22 04:29:46 +08:00
fleet.py
Fix: Fixup submarine spawn point on init scan (#5117)
2025-09-22 04:29:46 +08:00
map_base.py
Fix: Fixup submarine spawn point on init scan (#5117)
2025-09-22 04:29:46 +08:00
map_fleet_preparation.py
Fix: No submarine in hard campaign if team not prepared
2025-12-09 12:40:52 +08:00
map_grids.py
Upd: ALAS framework updates
2023-05-16 09:11:46 +08:00
map_operation.py
Opt: Avoid extra clicking MAP_MODE_SWITCH_HARD on appear animation
2025-09-13 20:53:12 +08:00
map.py
Fix: Keep untracked enemies if MAP_HAS_MOVABLE_NORMAL_ENEMY
2025-05-21 01:48:29 +08:00
utils.py
Chore: Remove the use of np.int
2023-05-30 10:28:51 +08:00
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