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sui_feng
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AzurLaneAutoScript
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Code
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42127b478441287628b000e3cfc4a882e8117058
AzurLaneAutoScript
/
module
/
exercise
History
LmeSzinc
851000cfe4
Opt: Exercise logic in easiest_than_exp
2020-07-20 20:37:54 +08:00
..
assets.py
Typo: Docstring in assets.py
2020-07-15 23:33:38 +08:00
combat.py
Fix: Exercise opponent refresh
2020-07-17 04:32:56 +08:00
equipment.py
Fix: Increase interval of exercise timer
2020-07-14 00:24:44 +08:00
exercise.py
Opt: Exercise logic in easiest_than_exp
2020-07-20 20:37:54 +08:00
hp_daemon.py
Initial commit
2020-03-29 01:41:34 +08:00
opponent.py
Revamped exercise to use date, configurations, and opponent_change_count. Added several helper methods to save data as needed and allow re-runs of exercise if needed. Added new mode 'easiest_else_exp' and exclusive method for mode as this performs exactly two rounds of pvp then moves onto to the next change in 4 opponents. Just as it describes, if unable to beat easiest opponent then switch to max exp opponent and accept the loss. Both _exercise_once and _excercise_easiest_else_exp have been tested and seem to be behaving correctly under the revamped exercise implementation.
2020-07-19 19:42:06 -04:00