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* Refactor: delete equipment change usage in alas * Refactor: class GemsFarming * Add: assets for equipment code * Add: config for equipment code * Add: class EquipmentCodeHandler * Add: config for equipment code in GemsFarming * Add: GemsFarming equipment change * Add: submarine support for GemsFarming * Add: config for emotion control in GemsFarming * Add: GemsFarming emotion control * Add: assets for hard mode of GemsFarming * Upd: asset FLEET_ENTER and FLEET_ENTER_FLAGSHIP * Add: GemsFarming hard mode * Fix: handle empty fleet in gemsfarming hard mode * Add: check control method before equipment code usage * Opt: use self.device.click for Hierarchy button in fastinput_ime_enable * Chore: abstract set_fastinput_ime method for EquipmentCodeHandler * Opt: use fleet1 emotion to represent attack fleet's emotion and hide fleet2 emotion * Opt: use HardNotSatisfied to delay gemsfarming hard * Opt: put emotion setting of gemsfarming to last