mirror of
https://gitee.com/sui-feng-cb/AzurLaneAutoScript1
synced 2026-03-09 18:39:04 +08:00
90 lines
2.7 KiB
Python
90 lines
2.7 KiB
Python
from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from .campaign_16_base_aircraft import CampaignBase
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from .campaign_16_base_aircraft import Config as ConfigBase
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MAP = CampaignMap('16-3')
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MAP.shape = 'K6'
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MAP.camera_data = ['C2', 'C5', 'F2', 'F5', 'H2', 'H5']
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MAP.camera_data_spawn_point = ['C5']
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MAP.camera_sight = (-2, -1, 3, 2)
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MAP.map_data = """
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-- -- ++ ++ ++ -- -- ME ++ -- MB
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-- ME -- ++ -- ME -- -- ++ -- --
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-- -- ME ME -- ME ++ ME ++ -- --
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-- -- -- ++ ++ __ ME ME -- -- --
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SP -- -- ++ -- ME ++ -- -- -- --
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SP -- -- ME ME -- ++ -- -- -- ++
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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50 50 40 40 40 40 50 50 50 50 50
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50 50 50 50 50 40 40 40 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 3},
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{'battle': 1, 'enemy': 6},
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{'battle': 2, 'enemy': 3},
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{'battle': 3, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
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= MAP.flatten()
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road_main = RoadGrids([C3, D3, F3, G4, H4])
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class Config(ConfigBase):
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = True
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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self.clear_chosen_enemy(C3)
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return True
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def battle_1(self):
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if self.use_support_fleet:
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self.air_strike(E3)
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self.clear_chosen_enemy(D3)
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return True
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def battle_2(self):
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if self.clear_roadblocks([road_main]):
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return True
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if self.clear_potential_roadblocks([road_main]):
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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def battle_3(self):
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boss = self.map.select(is_boss=True)
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if boss:
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if not self.check_accessibility(boss[0], fleet='boss'):
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return self.clear_roadblocks([road_main])
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if self.use_support_fleet:
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# at this stage the most right zone should be accessible
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self.goto(K5)
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self.air_strike(J6)
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return self.fleet_boss.clear_boss()
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if self.clear_roadblocks([road_main]):
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return True
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if self.clear_potential_roadblocks([road_main]):
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default() |