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AzurLaneAutoScript/campaign/campaign_main/campaign_16_3.py

107 lines
3.3 KiB
Python

from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .campaign_16_base_aircraft import CampaignBase
from .campaign_16_base_aircraft import Config as ConfigBase
MAP = CampaignMap('16-3')
MAP.shape = 'K6'
MAP.camera_data = ['C2', 'C5', 'F2', 'F5', 'H2', 'H5']
MAP.camera_data_spawn_point = ['C5']
MAP.camera_sight = (-2, -1, 3, 2)
MAP.map_data = """
-- -- ++ ++ ++ -- -- ME ++ -- MB
-- ME -- ++ -- ME -- -- ++ -- --
-- -- ME ME -- ME ++ ME ++ -- --
-- -- -- ++ ++ __ ME ME -- -- --
SP -- -- ++ -- ME ++ -- -- -- --
SP -- -- ME ME -- ++ -- -- -- ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 6},
{'battle': 2, 'enemy': 3},
{'battle': 3, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 6},
{'battle': 2, 'enemy': 3},
{'battle': 3},
{'battle': 4},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
= MAP.flatten()
road_main = RoadGrids([G4, H4])
class Config(ConfigBase):
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = True
class Campaign(CampaignBase):
MAP = MAP
use_single_fleet = False
def map_init(self, map_):
super().map_init(map_)
self.map_has_mob_move = self.use_support_fleet and self.map_is_clear_mode
self.use_single_fleet = 'standby' in self.config.Fleet_FleetOrder
def battle_0(self):
if self.map_has_mob_move:
if self.mob_move(C3, C2):
return self.clear_chosen_enemy(D6)
self.map_has_mob_move = False
return self.clear_chosen_enemy(C3)
def battle_1(self):
if self.map_has_mob_move:
self.mob_move(E6, E5)
if not self.use_single_fleet:
self.fleet_boss.goto(F4)
self.fleet_ensure(index=3 - self.fleet_boss_index)
return self.clear_chosen_enemy(G4)
if self.use_support_fleet and not self.map_is_clear_mode:
self.goto(C3)
self.air_strike(E3)
return self.clear_chosen_enemy(D3)
def battle_2(self):
return self.clear_chosen_enemy(F3)
def battle_3(self):
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0], fleet='boss'):
return self.clear_roadblocks([road_main])
if self.use_support_fleet and not self.map_is_clear_mode:
# at this stage the most right zone should be accessible
self.goto(K5)
self.air_strike(J6)
return self.fleet_boss.clear_boss()
if self.clear_roadblocks([road_main]):
return True
if self.clear_any_enemy(genre=("Light",), strongest=True):
return True
return self.battle_default()