from module.campaign.campaign_base import CampaignBase from module.map.map_base import CampaignMap from module.map.map_grids import SelectedGrids, RoadGrids from module.logger import logger MAP = CampaignMap('SP') MAP.shape = 'G10' MAP.camera_data = ['D3', 'D7', 'D8'] MAP.camera_data_spawn_point = ['D8'] MAP.map_data = """ -- -- ++ -- ++ ++ -- ++ ++ ++ MB ++ ++ ++ ++ ME -- -- -- ME -- -- -- -- ME -- -- ME ME -- ME ++ ++ -- -- ++ -- -- -- ++ -- ME ++ -- MS __ MS -- ++ ME -- -- MS -- -- ME ++ ++ -- -- -- ME -- ++ ++ SP -- SP ++ -- """ MAP.weight_data = """ 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 """ MAP.spawn_data = [ {'battle': 0, 'enemy': 10, 'siren': 3}, {'battle': 1}, {'battle': 2}, {'battle': 3}, {'battle': 4}, {'battle': 5}, {'battle': 6}, {'battle': 7, 'boss': 1}, ] A1, B1, C1, D1, E1, F1, G1, \ A2, B2, C2, D2, E2, F2, G2, \ A3, B3, C3, D3, E3, F3, G3, \ A4, B4, C4, D4, E4, F4, G4, \ A5, B5, C5, D5, E5, F5, G5, \ A6, B6, C6, D6, E6, F6, G6, \ A7, B7, C7, D7, E7, F7, G7, \ A8, B8, C8, D8, E8, F8, G8, \ A9, B9, C9, D9, E9, F9, G9, \ A10, B10, C10, D10, E10, F10, G10, \ = MAP.flatten() class Config: # ===== Start of generated config ===== MAP_SIREN_TEMPLATE = ['MeowfficerBust_Studying', 'MeowfficerBust_Playtime'] MOVABLE_ENEMY_TURN = (2,) MAP_HAS_SIREN = True MAP_HAS_MOVABLE_ENEMY = True MAP_HAS_MAP_STORY = False MAP_HAS_FLEET_STEP = False MAP_HAS_AMBUSH = False MAP_HAS_MYSTERY = False STAR_REQUIRE_1 = 0 STAR_REQUIRE_2 = 0 STAR_REQUIRE_3 = 0 # ===== End of generated config ===== MAP_IS_ONE_TIME_STAGE = True MAP_CHAPTER_SWITCH_20241219_SP = True STAGE_ENTRANCE = ['half', '20240725'] MAP_HAS_MODE_SWITCH = False HOMO_STORAGE = ((8, 6), [(137.405, 104.804), (1046.044, 104.804), (-12.171, 652.093), (1166.717, 652.093)]) MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom' MAP_SWIPE_MULTIPLY = (1.005, 1.024) MAP_SWIPE_MULTIPLY_MINITOUCH = (0.972, 0.990) MAP_SWIPE_MULTIPLY_MAATOUCH = (0.944, 0.961) class Campaign(CampaignBase): MAP = MAP ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C' def battle_0(self): if self.clear_siren(): return True if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=2): return True return self.battle_default() def battle_5(self): if self.clear_siren(): return True if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0): return True return self.battle_default() def battle_7(self): return self.fleet_boss.clear_boss()