from module.logger import logger from module.campaign.campaign_base import CampaignBase from module.map.map_grids import SelectedGrids, RoadGrids from .campaign_16_base import CampaignBase, CampaignMap from .campaign_16_base import Config as ConfigBase MAP = CampaignMap('16-3') MAP.shape = 'K6' MAP.camera_data = ['C2', 'C5', 'F2', 'F5', 'H2', 'H5'] MAP.camera_data_spawn_point = ['C5'] MAP.camera_sight = (-2, -1, 3, 2) MAP.map_data = """ -- -- ++ ++ ++ -- -- ME ++ -- MB -- ME -- ++ -- ME -- -- ++ -- -- -- -- ME ME -- ME ++ ME ++ -- -- -- -- -- ++ ++ __ ME ME -- -- -- SP -- -- ++ -- ME ++ -- -- -- -- SP -- -- ME ME -- ++ -- -- -- ++ """ MAP.weight_data = """ 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 40 40 40 40 50 50 50 50 50 50 50 50 50 50 40 40 40 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 """ MAP.spawn_data = [ {'battle': 0, 'enemy': 3}, {'battle': 1, 'enemy': 6}, {'battle': 2, 'enemy': 3}, {'battle': 3, 'boss': 1}, ] A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \ A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \ A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \ A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \ A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \ A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \ = MAP.flatten() roads = [RoadGrids([C3, D3, F3, G4, H4])] class Config(ConfigBase): # ===== Start of generated config ===== MAP_HAS_MAP_STORY = False MAP_HAS_FLEET_STEP = False MAP_HAS_AMBUSH = True # ===== End of generated config ===== INTERNAL_LINES_FIND_PEAKS_PARAMETERS = { 'height': (120, 255 - 17), 'width': (0.9, 10), 'prominence': 10, 'distance': 35, } EDGE_LINES_FIND_PEAKS_PARAMETERS = { 'height': (255 - 50, 255), 'prominence': 10, 'distance': 50, 'wlen': 1000 } INTERNAL_LINES_HOUGHLINES_THRESHOLD = 25 EDGE_LINES_HOUGHLINES_THRESHOLD = 25 MAP_WALK_USE_CURRENT_FLEET = True class Campaign(CampaignBase): MAP = MAP def battle_0(self): if not self.map_is_clear_mode: self.destroy_land_base(D2, C3, D3) if self.clear_roadblocks(roads): return True if self.clear_potential_roadblocks(roads): return True if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1): return True return self.battle_default() def battle_3(self): if not self.map_is_clear_mode: self.destroy_land_base(K6, J5, J6) boss = self.map.select(is_boss=True) if boss: return self.fleet_boss.brute_clear_boss() if self.clear_roadblocks(roads): return True if self.clear_potential_roadblocks(roads): return True if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0): return True return self.battle_default()