from module.base.base import ModuleBase from module.base.timer import Timer from module.combat.assets import * from module.logger import logger class SubmarineCall(ModuleBase): submarine_call_flag = False submarine_call_timer = Timer(5) submarine_call_click_timer = Timer(1) def submarine_call_reset(self): """ Call this method after in battle_execute. """ self.submarine_call_timer.reset() self.submarine_call_flag = False def handle_submarine_call(self, call_mode='do_not_use', is_boss=False): """ Args: call_mode (str): do_not_use, boss_only, every_combat is_boss (bool): True on BOSS battle Returns: bool: If clicked submarine call button. """ if self.submarine_call_flag: return False if call_mode == 'do_not_use' or (call_mode == 'boss_only' and not is_boss): self.submarine_call_flag = True return False if self.submarine_call_timer.reached(): logger.info('Submarine call timer reached') self.submarine_call_flag = True return False if not self.appear(SUBMARINE_AVAILABLE_CHECK_1) or not self.appear(SUBMARINE_AVAILABLE_CHECK_2): return False if self.appear(SUBMARINE_CALLED): logger.info('Submarine called') self.submarine_call_flag = True return False elif self.submarine_call_click_timer.reached(): if not self.appear_then_click(SUBMARINE_READY): logger.info('Incorrect submarine icon') self.device.click(SUBMARINE_READY) logger.info('Call submarine') self.submarine_call_click_timer.reset() return True