from ..campaign_war_archives.campaign_base import CampaignBase from module.map.map_base import CampaignMap from module.map.map_grids import SelectedGrids, RoadGrids from module.logger import logger MAP = CampaignMap('D1') MAP.shape = 'J5' MAP.camera_data = ['D2', 'D3', 'G2', 'G3'] MAP.camera_data_spawn_point = ['D3', 'D2'] MAP.map_data = """ -- -- ME -- ME ME ME ME ME -- SP -- ++ -- ME -- ME ++ -- MB ++ ++ ++ ++ ++ ++ -- ++ ME ++ SP -- -- ++ ME -- ME ++ -- MB -- -- -- ME -- ME ME ME ME -- """ MAP.weight_data = """ 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 """ MAP.spawn_data = [ {'battle': 0, 'enemy': 4}, {'battle': 1, 'enemy': 1}, {'battle': 2, 'enemy': 1}, {'battle': 3, 'enemy': 1}, {'battle': 4, 'enemy': 1}, {'battle': 5, 'enemy': 1}, {'battle': 6, 'boss': 1}, ] A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \ A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \ A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \ A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \ A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \ = MAP.flatten() class Config: # ===== Start of generated config ===== MAP_HAS_MAP_STORY = True MAP_HAS_FLEET_STEP = False MAP_HAS_AMBUSH = True # ===== End of generated config ===== class Campaign(CampaignBase): MAP = MAP def battle_0(self): return self.battle_default() def battle_6(self): return self.fleet_boss.clear_boss()