from module.base.timer import Timer from module.handler.assets import MAINTENANCE_ANNOUNCE, USE_DATA_KEY_NOTIFIED from module.island.assets import * from module.logger import logger from module.ui.assets import SHOP_BACK_ARROW from module.ui.page import page_island_phone from module.ui.ui import UI class IslandUI(UI): def island_in_management(self, interval=0): """ Args: interval (int): Returns: bool: if in page ISLAND_MANAGEMENT_CHECK """ return self.appear(ISLAND_MANAGEMENT_CHECK, offset=(20, 20), interval=interval) def island_in_transport(self, interval=0): """ Args: interval (int): Returns: bool: if in page ISLAND_TRANSPORT_CHECK """ return self.match_template_color(ISLAND_TRANSPORT_CHECK, offset=(20, 20), interval=interval) def island_management_enter(self): """ Enter island management page. Returns: bool: if success Pages: in: page_island_phone out: ISLAND_MANAGEMENT_CHECK """ logger.info('Island management enter') self.interval_clear(ISLAND_MANAGEMENT_CHECK) if self.appear(ISLAND_MANAGEMENT_LOCKED, offset=(20, 20)): return False self.ui_click( click_button=ISLAND_MANAGEMENT, check_button=self.island_in_management, offset=(20, 20), retry_wait=2, skip_first_screenshot=True ) return True def island_transport_enter(self): """ Enter island management page. Returns: bool: if success Pages: in: page_island_phone out: ISLAND_MANAGEMENT_CHECK """ logger.info('Island transport enter') self.ui_click( click_button=ISLAND_TRANSPORT, check_button=self.island_in_transport, offset=(20, 20), retry_wait=2, skip_first_screenshot=True ) return True def island_ui_back(self): """ Pages: in: any page with SHOP_BACK_ARROW out: page_island_phone """ logger.info('Island UI back') self.ui_click( click_button=SHOP_BACK_ARROW, check_button=page_island_phone.check_button, offset=(20, 20), retry_wait=2, skip_first_screenshot=True ) def ui_ensure_management_page(self): """ Pages: in: page_island_phone or product page out: ISLAND_MANAGEMENT_CHECK """ logger.info('UI ensure management page') self.interval_clear(ISLAND_MANAGEMENT_CHECK) confirm_timer = Timer(1, count=2).start() for _ in self.loop(): if self.island_in_management(): if confirm_timer.reached(): break continue else: confirm_timer.reset() if self.appear_then_click(SHOP_BACK_ARROW, offset=(20, 20), interval=2): continue if self.appear_then_click(ISLAND_MANAGEMENT, offset=(20, 20), interval=2): continue def handle_get_items(self): if self.appear_then_click(GET_ITEMS_ISLAND, offset=(20, 20), interval=2): return True return False def ui_additional(self, get_ship=True): # notify in page_dormmenu if self.appear(MAINTENANCE_ANNOUNCE, offset=(100, 50)): for _ in self.loop(): enabled = self.image_color_count( USE_DATA_KEY_NOTIFIED, color=(140, 207, 66), threshold=180, count=10) if enabled: break if self.appear(MAINTENANCE_ANNOUNCE, offset=(100, 50), interval=5): self.device.click(USE_DATA_KEY_NOTIFIED) continue self.interval_clear(MAINTENANCE_ANNOUNCE) self.appear_then_click(MAINTENANCE_ANNOUNCE, offset=(100, 50), interval=2) return True # info in page_island if self.appear_then_click(ISLAND_INFO_EXIT, offset=(30, 30), interval=3): return True return super().ui_additional(get_ship=False)