from ..campaign_war_archives.campaign_base import CampaignBase from module.map.map_base import CampaignMap from module.map.map_grids import SelectedGrids, RoadGrids from module.logger import logger MAP = CampaignMap('EX') MAP.shape = 'F5' MAP.camera_data = ['C2', 'C3'] MAP.camera_data_spawn_point = ['C3'] MAP.map_data = """ ++ ++ ++ ++ ++ ++ ++ -- -- -- -- ++ ++ SP -- -- MB ++ ++ -- -- -- -- ++ ++ ++ ++ ++ ++ ++ """ MAP.weight_data = """ 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 """ MAP.spawn_data = [ {'battle': 0, 'enemy': 1, 'boss': 1}, {'battle': 1, 'enemy': 1}, ] A1, B1, C1, D1, E1, F1, \ A2, B2, C2, D2, E2, F2, \ A3, B3, C3, D3, E3, F3, \ A4, B4, C4, D4, E4, F4, \ A5, B5, C5, D5, E5, F5, \ = MAP.flatten() class Config: # ===== Start of generated config ===== MAP_HAS_MAP_STORY = False MAP_HAS_FLEET_STEP = False MAP_HAS_AMBUSH = False # ===== End of generated config ===== class Campaign(CampaignBase): MAP = MAP def battle_0(self): return self.battle_default() def battle_0(self): return self.clear_boss()