from ..campaign_war_archives.campaign_base import CampaignBase from module.map.map_base import CampaignMap from module.map.map_grids import SelectedGrids, RoadGrids from module.logger import logger MAP = CampaignMap('EX') MAP.shape = 'G7' MAP.camera_data = ['D2', 'D5'] MAP.camera_data_spawn_point = ['D5'] MAP.map_data = """ ++ -- -- -- -- -- ++ ++ -- -- -- -- -- ++ ++ -- -- MB -- -- ++ ++ ++ ++ -- ++ ++ ++ ++ -- -- SP -- -- ++ ++ -- -- -- -- -- ++ ++ -- -- -- -- -- ++ """ MAP.weight_data = """ 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 """ MAP.spawn_data = [ {'battle': 0, 'enemy': 1, 'boss': 1}, {'battle': 1, 'enemy': 1}, ] A1, B1, C1, D1, E1, F1, G1, \ A2, B2, C2, D2, E2, F2, G2, \ A3, B3, C3, D3, E3, F3, G3, \ A4, B4, C4, D4, E4, F4, G4, \ A5, B5, C5, D5, E5, F5, G5, \ A6, B6, C6, D6, E6, F6, G6, \ A7, B7, C7, D7, E7, F7, G7, \ = MAP.flatten() class Config: # ===== Start of generated config ===== MAP_HAS_MAP_STORY = False MAP_HAS_FLEET_STEP = False MAP_HAS_AMBUSH = False # ===== End of generated config ===== class Campaign(CampaignBase): MAP = MAP def battle_0(self): return self.battle_default() def battle_0(self): return self.clear_boss()