from module.map.map_base import CampaignMap from module.map.map_grids import SelectedGrids, RoadGrids from module.logger import logger from .campaign_16_base_submarine import CampaignBase from .campaign_16_base_submarine import Config as ConfigBase MAP = CampaignMap('16-2') MAP.shape = 'J8' MAP.camera_data = ['C2', 'C6', 'G2', 'G6'] MAP.camera_data_spawn_point = ['C6'] MAP.camera_sight = (-2, -1, 3, 2) MAP.map_data = """ MB ++ -- ME -- -- -- -- -- -- -- Me ME -- ME ++ ME -- -- -- -- __ -- -- -- -- -- ME ++ ++ ME -- ME ME ME -- ME -- ++ -- Me -- -- Me ++ -- Me -- -- -- ++ ME -- ME ME -- ME ++ ++ -- -- -- -- -- -- Me -- -- ++ -- -- SP SP -- ++ ++ ++ -- -- -- """ MAP.weight_data = """ 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 """ MAP.spawn_data = [ {'battle': 0, 'enemy': 3}, {'battle': 1, 'enemy': 2}, {'battle': 2, 'enemy': 2}, {'battle': 3, 'enemy': 1}, {'battle': 4, 'enemy': 1}, {'battle': 5, 'boss': 1}, ] A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \ A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \ A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \ A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \ A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \ A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \ A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \ A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \ = MAP.flatten() class Config(ConfigBase): MAP_HAS_MAP_STORY = False MAP_HAS_FLEET_STEP = False MAP_HAS_AMBUSH = True class Campaign(CampaignBase): MAP = MAP def battle_0(self): if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1): return True return self.battle_default() def battle_5(self): boss = self.map.select(is_boss=True) if boss: return self.fleet_boss.clear_boss() if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0): return True return self.battle_default() def battle_6(self): return self.fleet_boss.clear_boss()