from ..campaign_war_archives.campaign_base import CampaignBase from module.map.map_base import CampaignMap from module.map.map_grids import SelectedGrids, RoadGrids from module.logger import logger MAP = CampaignMap('SP.1') MAP.shape = 'G3' MAP.camera_data = ['D1'] MAP.camera_data_spawn_point = ['D1'] MAP.map_data = """ ++ ++ ++ ++ -- -- MB -- Me -- -- ME ++ ++ SP ++ ++ ++ -- ++ ++ """ MAP.weight_data = """ 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 """ MAP.spawn_data = [ {'battle': 0, 'enemy': 1, 'mystery': 1}, {'battle': 1, 'enemy': 1}, {'battle': 2, 'boss': 1}, ] A1, B1, C1, D1, E1, F1, G1, \ A2, B2, C2, D2, E2, F2, G2, \ A3, B3, C3, D3, E3, F3, G3, \ = MAP.flatten() class Config: # ===== Start of generated config ===== MAP_HAS_MAP_STORY = False MAP_HAS_FLEET_STEP = False MAP_HAS_AMBUSH = True # ===== End of generated config ===== class Campaign(CampaignBase): MAP = MAP def battle_0(self): return self.battle_default() def battle_2(self): return self.clear_boss()