Commit Graph

  • e4edaf5b57 Merge pull request #127 from LmeSzinc/master Kyo 2020-08-08 18:14:03 -03:00
  • b909cf5644 Fix: HP calculation LmeSzinc 2020-08-09 05:09:12 +08:00
  • ca81fd8fdb Merge pull request #126 from LmeSzinc/master Kyo 2020-08-08 14:49:19 -03:00
  • de9dde2e99 Fix: Retreat before boss appear, but boss fleet is in full hp LmeSzinc 2020-08-09 01:42:10 +08:00
  • c04f88d5df Merge pull request #125 from LmeSzinc/master Kyo 2020-08-08 12:49:40 -03:00
  • bcb605d510 Opt: Delete low confidence result in OCR LmeSzinc 2020-08-08 22:26:58 +08:00
  • 14f6e51f20 Fix: Handle camera position offset in full_scan LmeSzinc 2020-08-08 18:00:19 +08:00
  • 39c4f62052 Fix: GridInfo properties LmeSzinc 2020-08-08 15:41:22 +08:00
  • 11510f6b70 Merge pull request #124 from LmeSzinc/master Kyo 2020-08-08 03:59:42 -03:00
  • 4d502c3304 Fix: 12-4 leveling attack enemy_scale==1 LmeSzinc 2020-08-08 14:54:48 +08:00
  • 7e164528a8 Add: Predict missing movable enemy LmeSzinc 2020-08-08 14:49:50 +08:00
  • 740e76c4fd Change clear_boss() to fleet_boss Kyo 2020-08-08 02:55:58 -03:00
  • 91c711d913 Merge pull request #123 from LmeSzinc/master Kyo 2020-08-08 00:13:28 -03:00
  • f48ff91b63 Merge pull request #145 from nEEtdo0d/master Kyo 2020-08-07 23:43:07 -03:00
  • 4dbc7e9c29 updated text again nEEtdo0d 2020-08-07 22:41:30 -04:00
  • ca8e1570cb final draft text... nEEtdo0d 2020-08-07 22:38:54 -04:00
  • 6dea956997 display sample as format rather than hard coded to indicate user can specify any number of ship types nEEtdo0d 2020-08-07 22:29:50 -04:00
  • a14ab25eb9 EN: re-did help text nEEtdo0d 2020-08-07 22:24:29 -04:00
  • 2c24f32a9e EN: add help text for retire module enhance to document optional configuration nEEtdo0d 2020-08-07 21:08:25 -04:00
  • 0717730274 Add: [CN] Enhancement filter assets LmeSzinc 2020-08-07 20:47:09 +08:00
  • ce2f0d6d93 Merge pull request #144 from whoamikyo/master Kyo 2020-08-07 08:45:39 -03:00
  • 65fe1a98d9 Fix:[EN] fix RESEARCH_PENDING whoamikyo 2020-08-07 08:44:32 -03:00
  • 27d8a5b5b7 Merge pull request #122 from LmeSzinc/master Kyo 2020-08-07 08:21:53 -03:00
  • a35e7daad4 Fix: Research pending and research unavailable LmeSzinc 2020-08-07 18:51:31 +08:00
  • 57ab388b1d Merge pull request #143 from nEEtdo0d/master Kyo 2020-08-07 08:06:09 -03:00
  • 375660710f Re-cut FILTER_INDEX_CL_ON, appear method call getting stuck during switch nEEtdo0d 2020-08-07 06:51:22 -04:00
  • 892964169a Merge pull request #121 from LmeSzinc/master Kyo 2020-08-07 00:06:26 -03:00
  • ab4ba83349 Merge pull request #142 from nEEtdo0d/master Kyo 2020-08-07 00:04:52 -03:00
  • ba23b9ac56 Change clear_boss() to fleet_boss Kyo 2020-08-06 23:44:53 -03:00
  • 63f3355f75 INDEX_CL_ON had unique white area that did not always evaluated to true, re-cut image for higher chance of accuracy nEEtdo0d 2020-08-06 22:34:26 -04:00
  • c177f83295 Merge pull request #6 from nEEtdo0d/enhance_rework nEEtdo0d 2020-08-06 22:04:41 -04:00
  • 82398f63b1 Merge branch 'master' into enhance_rework nEEtdo0d 2020-08-06 22:04:17 -04:00
  • f201336031 Modify equipment swipe implementation to allow exit on same ship (Only 1 card is on grid so cannot swipe). Also used bool return values to indicate whether successful. nEEtdo0d 2020-08-06 22:01:02 -04:00
  • fe41232f4d Merge branch 'master' of https://github.com/LmeSzinc/AzurLaneAutoScript into enhance_rework nEEtdo0d 2020-08-06 20:26:37 -04:00
  • 3b13b65e7f Merge branch 'master' of https://github.com/LmeSzinc/AzurLaneAutoScript nEEtdo0d 2020-08-06 20:26:32 -04:00
  • 07539197db Update README.md Kyo 2020-08-06 14:07:56 -03:00
  • ff49e313e2 Doc: Event announcement LmeSzinc 2020-08-07 00:13:40 +08:00
  • 0087555cd3 Merge pull request #120 from LmeSzinc/master Kyo 2020-08-06 12:52:47 -03:00
  • 5e0b45cb31 Merge pull request #141 from whoamikyo/nightly Kyo 2020-08-06 12:50:37 -03:00
  • 8df41b3e01 Opt: optmize 11-4 and 12-4 whoamikyo 2020-08-06 12:49:45 -03:00
  • ff044debf5 Merge pull request #119 from LmeSzinc/master Kyo 2020-08-06 12:46:42 -03:00
  • 248874f918 Merge pull request #140 from whoamikyo/master Kyo 2020-08-06 12:37:16 -03:00
  • 011da0fe28 Opt: change sleep for screen_interval in research fix whoamikyo 2020-08-06 12:36:11 -03:00
  • 104d4cb3ea Added: [EN] Aurora Noctis event whoamikyo 2020-08-06 12:34:44 -03:00
  • ebd29917fa Merge branch 'master' of https://github.com/LmeSzinc/AzurLaneAutoScript into enhance_rework nEEtdo0d 2020-08-06 08:30:54 -04:00
  • d7be42372b Merge branch 'master' of https://github.com/LmeSzinc/AzurLaneAutoScript nEEtdo0d 2020-08-06 08:30:48 -04:00
  • edb19e8eec Add: event_20200807_cn LmeSzinc 2020-08-06 19:37:26 +08:00
  • ddefbc048b Fix: Handle different MAP_ENEMY_TURN on different sirens LmeSzinc 2020-08-06 19:09:21 +08:00
  • 6a5a40b4e4 Merge pull request #5 from nEEtdo0d/enhance_rework nEEtdo0d 2020-08-06 02:26:44 -04:00
  • 10678660f6 add updated assets.py forgot nEEtdo0d 2020-08-06 02:25:05 -04:00
  • 7b2f758c55 Merge remote-tracking branch 'origin/enhance_rework' nEEtdo0d 2020-08-06 02:15:09 -04:00
  • c8e47d85b8 Merge pull request #118 from LmeSzinc/master Kyo 2020-08-06 03:03:52 -03:00
  • 1e4a19c33f Merge pull request #117 from LmeSzinc/dev Kyo 2020-08-06 03:02:23 -03:00
  • 2a4d4edce7 Merge branch 'nightly' into dev Kyo 2020-08-06 03:02:13 -03:00
  • 12a9af5bef updated FILTER_INDEX_CA_ON assets for more flexibility without the use of offset=(30,30) nEEtdo0d 2020-08-06 02:00:45 -04:00
  • 46d4463649 Opt: Different grid.cost for different fleet LmeSzinc 2020-08-06 03:37:21 +08:00
  • ec2a6b53f4 Fix: map round reset LmeSzinc 2020-08-05 21:19:17 +08:00
  • 345eeb4951 Merge branch 'master' of https://github.com/LmeSzinc/AzurLaneAutoScript nEEtdo0d 2020-08-05 08:16:54 -04:00
  • f71e6e2f77 Merge branch 'master' of https://github.com/LmeSzinc/AzurLaneAutoScript into enhance_rework nEEtdo0d 2020-08-05 08:16:30 -04:00
  • c22355ee86 Opt: Handle movable enemy in other battle condition LmeSzinc 2020-08-05 18:05:33 +08:00
  • 7058c791fd Merge branch 'master' into dev LmeSzinc 2020-08-05 16:22:09 +08:00
  • 2c7ef03abd Fix: Handle game stuck when login LmeSzinc 2020-08-05 16:21:18 +08:00
  • 56b3d07eef Merge branch 'master' of https://github.com/nEEtdo0d/AzurLaneAutoScript nEEtdo0d 2020-08-04 22:50:45 -04:00
  • 2f25b76fe8 Merge pull request #3 from nEEtdo0d/enhance_rework nEEtdo0d 2020-08-04 22:50:24 -04:00
  • 55779c80a2 Merge remote-tracking branch 'origin/enhance_rework' nEEtdo0d 2020-08-04 22:49:23 -04:00
  • 70f0619918 fixed compressed bug incorrect string nEEtdo0d 2020-08-04 22:48:36 -04:00
  • 238297b994 Merge pull request #2 from nEEtdo0d/enhance_rework nEEtdo0d 2020-08-04 21:33:20 -04:00
  • 5dc5f8f053 indentation error nEEtdo0d 2020-08-04 21:32:28 -04:00
  • 83d745851b Merge pull request #1 from nEEtdo0d/enhance_rework nEEtdo0d 2020-08-04 21:21:02 -04:00
  • cf7309798d compress implementation to use one dock_filter method, arguments specify exactly which nEEtdo0d 2020-08-04 21:17:23 -04:00
  • 16c0605ad1 revert this file, not meant to be part of branch nEEtdo0d 2020-08-04 16:43:39 -04:00
  • 86f82481d4 enhancement re-work bulk commit, working assets! nEEtdo0d 2020-08-04 16:33:32 -04:00
  • 5d9e4b651d Opt: Handle movable enemy without POOR_MAP_DATA enabled and won't goto previous siren location LmeSzinc 2020-08-05 01:29:22 +08:00
  • d4b41aab07 Opt: Expose map.spawn_data LmeSzinc 2020-08-04 17:46:19 +08:00
  • 1ee5b7316a Merge pull request #136 from whoamikyo/master Kyo 2020-08-04 00:22:23 -03:00
  • cc5942a6a1 Fix: fix research stuck whoamikyo 2020-08-04 00:21:13 -03:00
  • 82ee13f39e Opt: Allow research E-6, still ignore B series and E-2 LmeSzinc 2020-08-04 02:02:51 +08:00
  • 756bb1ae7d Opt: Allow research E-6, still ignore B series and E-2 LmeSzinc 2020-08-04 02:01:38 +08:00
  • 6edde3933d Opt: full scan LmeSzinc 2020-08-04 01:24:54 +08:00
  • ac095b7d65 Fix: MAP_HAS_FLEET_STEP, MAP_HAS_MOVABLE_ENEMY when fast forward disabled LmeSzinc 2020-08-03 17:31:19 +08:00
  • 3ed4dae7bf Merge branch 'master' into dev LmeSzinc 2020-08-03 16:29:14 +08:00
  • 4cc9c0481a Fix: Mis-click HOME when skipping story LmeSzinc 2020-08-03 16:28:22 +08:00
  • 037e133ce0 Merge pull request #116 from LmeSzinc/master Kyo 2020-08-02 16:46:56 -03:00
  • 361a70c9f0 Merge pull request #115 from LmeSzinc/master Kyo 2020-08-02 16:45:55 -03:00
  • a4706662cb Fix: [EN] Check button of reshmenu goto research LmeSzinc 2020-08-02 23:51:36 +08:00
  • 295849d216 Add: Handle commission list flashing bug LmeSzinc 2020-08-02 22:42:20 +08:00
  • 2b7b6697e4 Fix: Research detection when screenshot too fast LmeSzinc 2020-08-02 22:14:48 +08:00
  • 5879e7000c Fix: [EN] fix login assets whoamikyo 2020-08-02 07:09:18 -03:00
  • b2cfac5296 Merge pull request #114 from LmeSzinc/dev Kyo 2020-08-01 07:14:18 -03:00
  • 89e0465444 Merge pull request #113 from LmeSzinc/master Kyo 2020-08-01 07:10:54 -03:00
  • b5aa78c15b Merge branch 'master' into dev LmeSzinc 2020-08-01 17:53:54 +08:00
  • 14c3966874 Add: Game stuck handler LmeSzinc 2020-08-01 17:53:00 +08:00
  • 63e8f80c37 Fix: Handle research popup when login LmeSzinc 2020-08-01 14:59:16 +08:00
  • fc83a60a97 Revert "Fix: fix research development popup in login function" whoamikyo 2020-07-31 17:20:14 -03:00
  • 59841d2a6b Fix: fix research development popup in login function whoamikyo 2020-07-31 17:20:03 -03:00
  • 2dc80628f6 Fix: Campaign go from chapter B to chapter D LmeSzinc 2020-08-01 01:18:48 +08:00
  • 554698f583 Fix: Handle random swipe bug during full scan LmeSzinc 2020-08-01 01:16:53 +08:00
  • 1acac2faab Fix: grid merge in treasure scanning LmeSzinc 2020-07-31 23:41:21 +08:00
  • c79f9e667a Opt: Simplify grid merge LmeSzinc 2020-07-31 18:00:14 +08:00
  • 05383cd218 Merge pull request #112 from LmeSzinc/master Kyo 2020-07-30 18:21:07 -03:00