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mirror of https://gitee.com/sui-feng-cb/AzurLaneAutoScript1 synced 2026-03-12 14:27:00 +08:00

53 Commits

Author SHA1 Message Date
sui-feng-cb
5d2324bdd6 Add: war_archives_20230223_cn 2026-01-29 15:31:11 +08:00
LmeSzinc
f23d4fb681 Fix: Handle map event in port_enter() 2026-01-28 11:29:37 +08:00
LmeSzinc
912c74b8e1 Fix: [ALAS] handle serial like 5555,16384 2026-01-28 03:38:28 +08:00
LmeSzinc
f552360951 Fix: Startup at coalition fleet preparation 2026-01-23 17:43:04 +08:00
LmeSzinc
6d47f626d1 Opt: Disable event if current event type is raid or coalition 2026-01-23 17:39:46 +08:00
LmeSzinc
0b8d1a5b57 Fix: Empty fleet check should after switching fleet mode 2026-01-23 17:26:14 +08:00
guoh064
e01b77c6e5 Fix: more clear _coalition_has_oil_icon usage (#5473) 2026-01-23 17:25:15 +08:00
LmeSzinc
afbdd261e6 Fix: Handle coalition fleet reuse popup 2026-01-23 16:32:38 +08:00
LmeSzinc
f314caa862 Upd: [EN][JP] Coalition FASHION assets 2026-01-23 16:24:56 +08:00
LmeSzinc
43d3fa122c Fix: drop skip_first_screenshot in set_top 2026-01-23 15:53:03 +08:00
guoh064
36e998aed7 Upd: [JP] asset REWARD_2.BUTTON (#5465) 2026-01-23 02:47:59 +08:00
LmeSzinc
b65a951ce4 Add: FASHION Coalition assets 2026-01-23 02:40:22 +08:00
LmeSzinc
c37a52bf9c Fix: duplicate QUIT clicks canceling QUIT_RECONFIRM 2026-01-23 02:09:08 +08:00
LmeSzinc
bf4e06e565 Upd: Event stages 2026-01-23 01:32:27 +08:00
LmeSzinc
130edcde83 Add: Event entrance of Light & Shadow Fashion Shoot! (event_20260122_cn) 2026-01-23 01:24:30 +08:00
LmeSzinc
475c2dd2bc Chore: Use new syntax sugar in os_handler 2026-01-22 19:20:29 +08:00
LmeSzinc
8ea89756f1 Fix: [ALAS] Backport fix_py37_subprocess_communicate (#5226) 2026-01-19 12:20:44 +08:00
LmeSzinc
75af8e39be Perf: No campaign object caching to release memory 2026-01-17 23:49:06 +08:00
LmeSzinc
d1aed19f8f Refactor: Opsi task managing 2026-01-17 23:48:59 +08:00
LmeSzinc
12df3efeba Merge pull request #5445 from LmeSzinc/dev
Dev
2026-01-16 17:08:56 +08:00
Compeador
ad651eca4c feat: pq add aegir (#5423) 2026-01-16 17:08:24 +08:00
ArecaSapling
37197f03bb Fix: event_20231026_cn has MAP_SIREN_HAS_BOSS_ICON_SMALL in t2 and t5 (#5444) 2026-01-16 17:06:05 +08:00
guoh064
6bd4a4ffed Fix: should add LEFT edge of first column of grids in Homography.to_perspective() (#5443) 2026-01-16 17:05:41 +08:00
guoh064
cc82d01353 Merge pull request #5441 from guoh064/event_rerun
Add: [CN, EN, JP] entrance for event_20231221_cn rerun
2026-01-16 17:05:28 +08:00
LmeSzinc
6ae47a39e4 Upd: [TW] TEMPLATE_COMBAT_LOADING 2026-01-04 02:29:43 +08:00
LmeSzinc
2bf6b7227e Merge pull request #5428 from LmeSzinc/dev 2026-01-01 23:49:40 +08:00
LmeSzinc
ee6053a047 Upd: add HOMO_STORAGE to all maps 2026-01-01 23:45:09 +08:00
LmeSzinc
99de5e0d34 Upd: Battle UI MaidCafe 2026-01-01 23:36:25 +08:00
LmeSzinc
8ce61ac290 Upd: [TW] Event A Note Through the Firmament 2026-01-01 23:16:13 +08:00
LmeSzinc
72b6222a2f Fix: Remove trailing "\/" in zone name (fixed #5417) 2025-12-29 19:12:57 +08:00
sui-feng-cb
14c70afe65 Add: war_archives_20221222_cn 2025-12-29 19:04:08 +08:00
sui-feng-cb
83f167ccc1 Upd: [EN] USE_DATA_KEY_NOTIFIED asset 2025-12-29 19:04:08 +08:00
LmeSzinc
dd90b6e36b Merge pull request #5403 from LmeSzinc/dev
Add: Event A Note Through the Firmament (event_20251218_cn)
2025-12-20 21:50:28 +08:00
LmeSzinc
bcfe9b260e Add: Chapter SP 2025-12-20 21:24:30 +08:00
LmeSzinc
a9716922f0 Add: Chapter CD 2025-12-20 19:29:51 +08:00
LmeSzinc
e51aed9ed6 Upd: [JP] TEMPLATE_COMBAT_LOADING (#5393) 2025-12-20 19:20:47 +08:00
LmeSzinc
3fb7c54908 Add: Chapter B 2025-12-20 19:10:39 +08:00
LmeSzinc
63a2d7388f Upd: crop fleet clear assets to avoid collision with info_bar 2025-12-19 03:54:21 +08:00
LmeSzinc
eb30860260 Opt: Faster fleet set by setting fleet 2 and submarine together 2025-12-19 03:44:02 +08:00
LmeSzinc
c9478cb542 Add: chapter A 2025-12-19 02:50:13 +08:00
LmeSzinc
c36586f8c5 Upd: TEMPLATE_COMBAT_LOADING 2025-12-19 02:48:11 +08:00
LmeSzinc
4a21f2e4e7 Fix: fallback interval set if is_combat_loading() not detected 2025-12-19 02:37:12 +08:00
LmeSzinc
7e42f0ea6c Add: Event entrance of A Note Through the Firmament (event_20251218_cn) 2025-12-19 01:21:03 +08:00
LmeSzinc
4012541412 Bug fix (#5394)
* Upd: [CN, EN, JP] TEMPLATE_COMBAT_LOADING (#5393)

* Fix: [ALAS] Add retry on first nemuipc connect

---------

Co-authored-by: guoh064 <50830808+guoh064@users.noreply.github.com>
2025-12-19 00:21:17 +08:00
LmeSzinc
90e438e75e Fix: [ALAS] Add retry on first nemuipc connect 2025-12-19 00:20:12 +08:00
guoh064
f3509c0de4 Upd: [CN, EN, JP] TEMPLATE_COMBAT_LOADING (#5393) 2025-12-19 00:19:52 +08:00
LmeSzinc
8d9e54b4de Bug fix (#5384)
* Upd:[tw] research E (#5382)

Co-authored-by: whjhs1010203 <26708256+whjhs1010203@users.noreply.github.com>

* Upd:[TW]event 20251023 update (#5383)

Co-authored-by: whjhs1010203 <26708256+whjhs1010203@users.noreply.github.com>

* Fix: [EN] TEMPLATE_RONDO_AT_RAINBOWS_END

* Upd: [EN] POPUP_CONFIRM_WHITE_BATTLEPASS (fixed #5381)

---------

Co-authored-by: whjhs1010203 <r2682233@gmail.com>
Co-authored-by: whjhs1010203 <26708256+whjhs1010203@users.noreply.github.com>
2025-12-12 19:29:42 +08:00
LmeSzinc
2dca300d2c Upd: [EN] POPUP_CONFIRM_WHITE_BATTLEPASS (fixed #5381) 2025-12-12 19:24:41 +08:00
LmeSzinc
c376d36c24 Fix: [EN] TEMPLATE_RONDO_AT_RAINBOWS_END 2025-12-12 19:24:41 +08:00
whjhs1010203
c02c11d725 Upd:[TW]event 20251023 update (#5383)
Co-authored-by: whjhs1010203 <26708256+whjhs1010203@users.noreply.github.com>
2025-12-12 19:23:05 +08:00
whjhs1010203
9261630f77 Upd:[tw] research E (#5382)
Co-authored-by: whjhs1010203 <26708256+whjhs1010203@users.noreply.github.com>
2025-12-12 19:22:49 +08:00
LmeSzinc
7ab1865ebe Merge pull request #5378 from LmeSzinc/dev
Bug fix
2025-12-10 12:11:57 +08:00
LmeSzinc
b9ed5b134e Bug fix (#5358)
* Fix: handle get ship in coalition_20251120 (#5350)

* Add: [EN] assets for coalition_20251120 (#5347)

* Fix: handle get ship in coalition_20251120

---------

Co-authored-by: LmeSzinc <lmeszincsales@gmail.com>

* Add: [TW] assets for coalition_20251127 (#5354)

* Add: [EN] assets for coalition_20251120 (#5347)

* Add: [TW] assets for coalition_20251127

---------

Co-authored-by: LmeSzinc <lmeszincsales@gmail.com>
Co-authored-by: guoh064 <50830808+guoh064@users.noreply.github.com>

* Upd: Config update

* Add: [ALAS] Syntactic sugar for state machine with timeout

* Fix: Retry on default coalition PT 999999

---------

Co-authored-by: guoh064 <50830808+guoh064@users.noreply.github.com>
Co-authored-by: xzjjasper <67013667+xzjjasper@users.noreply.github.com>
2025-12-01 01:24:37 +08:00
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@@ -56,6 +56,8 @@ To add a new event, add a new row in here, and run `python -m module.config.conf
| 20250717 | war archives 20220428 cn | Rondo at Rainbow's End | 虹彩的终幕曲 | Rondo at Rainbow's End | 吟ずる瑠璃の楽章 | 虹彩的終幕曲 |
| 20251016 | war archives 20231026 cn | Tempesta and the Fountain of Youth | 飓风与青春之泉 | Tempesta and the Fountain of Youth | テンペスタと若返りの泉 | 飓風與青春之泉 |
| 20251106 | war archives 20220915 cn | Violet Tempest Blooming Lycoris | 紫绛槿岚 | Violet Tempest Blooming Lycoris | 赫の涙月 菫の暁風 | 紫絳槿嵐 |
| 20251218 | war archives 20221222 cn | Parallel Superimposition | 定向折叠 | Parallel Superimposition | 積重なる事象の幻界 | 定向折疊 |
| 20260129 | war archives 20230223 cn | Revelations of Dust | 湮烬尘墟 | Revelations of Dust | 黙示の遺構 | 湮燼塵墟 |
| 20200227 | event 20200227 cn | Northern Overture | 北境序曲 | Northern Overture | 凍絶の北海 | - |
| 20200312 | event 20200312 cn | The Solomon Ranger | 复刻斯图尔特的硝烟 | The Solomon Ranger Rerun | 南洋に靡く硝煙(復刻) | - |
| 20200326 | event 20200326 cn | Microlayer Medley | 微层混合 | Microlayer Medley | 闇靄払う銀翼 | - |
@@ -270,3 +272,9 @@ To add a new event, add a new row in here, and run `python -m module.config.conf
| 20251121 | event 20220428 cn | Rondo at Rainbow's End | - | - | - | 復刻虹彩的終幕曲 |
| 20251120 | coalition 20251120 | DATE A LANE | DATE A LANE | DATE A LANE | DATE A LANE | - |
| 20251127 | coalition 20251120 | DATE A LANE | - | - | - | DATE A LANE |
| 20251211 | event 20251023 cn | Tempesta and Islas de Libertád | - | - | - | 颶風與自由群島 |
| 20251218 | event 20251218 cn | A Note Through the Firmament | 响彻于天穹之音 | A Note Through the Firmament | 天穹に響く音謡 | - |
| 20251231 | event 20251218 cn | A Note Through the Firmament | - | - | - | 響徹於天穹之音 |
| 20260115 | event 20231221 cn | Light-Chasing Sea of Stars Rerun | 复刻星海逐光 | Light-Chasing Sea of Stars Rerun | 光追う星の海(復刻) | - |
| 20260122 | coalition 20260122 | Light & Shadow Fashion Shoot! | 光影风尚-拍摄进行时 | Light & Shadow Fashion Shoot! | 特集写真-撮影進行中 | - |
| 20260122 | event 20220526 cn | Pledge of the Radiant Court | - | - | - | 泠誓光庭 |

View File

@@ -58,7 +58,7 @@ class Config(ConfigBase):
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SIREN_HAS_BOSS_ICON = True
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
MAP_SWIPE_MULTIPLY = (1.223, 1.246)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.183, 1.205)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.149, 1.169)

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@@ -66,7 +66,7 @@ class Config(ConfigBase):
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SIREN_HAS_BOSS_ICON = True
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
MAP_SWIPE_MULTIPLY = (0.991, 1.009)
MAP_SWIPE_MULTIPLY_MINITOUCH = (0.958, 0.976)
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.930, 0.947)

View File

@@ -0,0 +1,97 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('A1')
MAP.shape = 'J8'
MAP.camera_data = ['D3', 'D6', 'G3', 'G6']
MAP.camera_data_spawn_point = ['G2']
MAP.map_data = """
++ -- -- -- -- -- ++ -- SP --
++ ME ++ ++ ++ Me -- -- -- SP
-- -- -- -- Me -- -- MS -- --
ME -- ME -- -- -- __ -- ++ ++
++ -- ++ ++ -- MS -- -- ++ ++
-- -- -- ++ ME -- ++ Me -- --
-- MB -- -- -- -- -- -- -- --
-- -- -- ++ ME -- ME ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1, 'boss': 1},
{'battle': 4, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Star']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_CHAPTER_SWITCH_20241219 = True
STAGE_ENTRANCE = ['half', '20240725']
MAP_HAS_MODE_SWITCH = True
STAGE_INCREASE_AB = True
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 17),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_STORAGE = ((8, 6), [(137.405, 104.804), (1046.044, 104.804), (-12.171, 652.093), (1166.717, 652.093)])
HOMO_EDGE_COLOR_RANGE = (0, 17)
MAP_WALK_USE_CURRENT_FLEET = True
MAP_SWIPE_MULTIPLY = (1.232, 1.255)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.191, 1.213)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.156, 1.177)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_3(self):
return self.clear_boss()

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@@ -0,0 +1,75 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .a1 import Config as ConfigBase
MAP = CampaignMap('A2')
MAP.shape = 'J8'
MAP.camera_data = ['E3', 'E6', 'F3', 'F6']
MAP.camera_data_spawn_point = ['E6']
MAP.map_data = """
-- -- -- -- -- ++ ME ++ -- --
-- -- MB -- -- ME -- ME -- --
++ ++ -- ++ ++ -- -- -- ME --
++ -- __ -- ++ Me -- ++ ++ ++
-- MS -- MS -- -- -- Me -- --
-- -- MS -- -- Me -- -- ME --
++ -- -- -- -- ++ -- ME ++ ++
++ SP -- SP -- ME -- -- ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Star']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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@@ -0,0 +1,81 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .a1 import Config as ConfigBase
MAP = CampaignMap('A3')
MAP.shape = 'K10'
MAP.camera_data = ['F3', 'F6']
MAP.camera_data_spawn_point = ['F6']
MAP.map_data = """
-- ++ ++ ++ -- -- -- ++ ++ ++ --
-- ++ -- Me -- MB -- Me -- ++ --
-- -- ME -- Me -- Me -- ME -- --
-- -- ++ MS -- __ -- MS ++ -- --
-- -- ++ -- -- MS -- -- ++ -- --
++ ++ ME -- -- -- -- -- ME ++ ++
++ ++ -- -- SP -- SP -- -- ++ ++
-- -- ME -- ++ ++ ++ -- ME -- --
-- ++ -- -- ++ ++ ++ -- -- ++ --
-- -- -- -- ++ ++ ++ -- -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, K10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Star']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

View File

@@ -0,0 +1,97 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('B1')
MAP.shape = 'J8'
MAP.camera_data = ['D3', 'D6', 'G3', 'G6']
MAP.camera_data_spawn_point = ['G2']
MAP.map_data = """
++ -- -- -- -- -- ++ -- SP --
++ ME ++ ++ ++ Me -- -- -- SP
-- -- -- -- Me -- -- MS -- --
ME -- ME -- -- -- __ -- ++ ++
++ -- ++ ++ -- MS -- -- ++ ++
-- -- -- ++ ME -- ++ Me -- --
-- MB -- -- -- -- -- -- -- --
-- -- -- ++ ME -- ME ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 9, 'siren': 1},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Hermit', 'Vboss_Lovers']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_CHAPTER_SWITCH_20241219 = True
STAGE_ENTRANCE = ['half', '20240725']
MAP_HAS_MODE_SWITCH = True
STAGE_INCREASE_AB = True
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 17),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_STORAGE = ((8, 6), [(137.405, 104.804), (1046.044, 104.804), (-12.171, 652.093), (1166.717, 652.093)])
HOMO_EDGE_COLOR_RANGE = (0, 17)
MAP_WALK_USE_CURRENT_FLEET = True
MAP_SWIPE_MULTIPLY = (1.217, 1.240)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.177, 1.199)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.143, 1.163)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

View File

@@ -0,0 +1,76 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .b1 import Config as ConfigBase
MAP = CampaignMap('B2')
MAP.shape = 'J8'
MAP.camera_data = ['E3', 'E6', 'F3', 'F6']
MAP.camera_data_spawn_point = ['E6']
MAP.map_data = """
-- -- -- -- -- ++ ME ++ -- --
-- -- MB -- -- ME -- ME -- --
++ ++ -- ++ ++ -- -- -- ME --
++ -- __ -- ++ Me -- ++ ++ ++
-- MS -- MS -- -- -- Me -- --
-- -- MS -- -- Me -- -- ME --
++ -- -- -- -- ++ -- ME ++ ++
++ SP -- SP -- ME -- -- ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 9, 'siren': 1},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Hermit', 'Vboss_Chariot']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@@ -0,0 +1,82 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .b1 import Config as ConfigBase
MAP = CampaignMap('B3')
MAP.shape = 'K10'
MAP.camera_data = ['F3', 'F6']
MAP.camera_data_spawn_point = ['F6']
MAP.map_data = """
-- ++ ++ ++ -- -- -- ++ ++ ++ --
-- ++ -- Me -- MB -- Me -- ++ --
-- -- ME -- Me -- Me -- ME -- --
-- -- ++ MS -- __ -- MS ++ -- --
-- -- ++ -- -- MS -- -- ++ -- --
++ ++ ME -- -- -- -- -- ME ++ ++
++ ++ -- -- SP -- SP -- -- ++ ++
-- -- ME -- ++ ++ ++ -- ME -- --
-- ++ -- -- ++ ++ ++ -- -- ++ --
-- -- -- -- ++ ++ ++ -- -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 9, 'siren': 2},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, K10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Lovers', 'Vboss_Chariot']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@@ -0,0 +1,97 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('C1')
MAP.shape = 'J8'
MAP.camera_data = ['D3', 'D6', 'G3', 'G6']
MAP.camera_data_spawn_point = ['G2']
MAP.map_data = """
++ -- -- -- -- -- ++ -- SP --
++ ME ++ ++ ++ Me -- -- -- SP
-- -- -- -- Me -- -- MS -- --
ME -- ME -- -- -- __ -- ++ ++
++ -- ++ ++ -- MS -- -- ++ ++
-- -- -- ++ ME -- ++ Me -- --
-- MB -- -- -- -- -- -- -- --
-- -- -- ++ ME -- ME ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Star']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_CHAPTER_SWITCH_20241219 = True
STAGE_ENTRANCE = ['half', '20240725']
MAP_HAS_MODE_SWITCH = True
STAGE_INCREASE_AB = True
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 17),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_STORAGE = ((8, 6), [(137.405, 104.804), (1046.044, 104.804), (-12.171, 652.093), (1166.717, 652.093)])
HOMO_EDGE_COLOR_RANGE = (0, 17)
MAP_WALK_USE_CURRENT_FLEET = True
MAP_SWIPE_MULTIPLY = (1.232, 1.255)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.191, 1.213)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.156, 1.177)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

View File

@@ -0,0 +1,75 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .c1 import Config as ConfigBase
MAP = CampaignMap('C2')
MAP.shape = 'J8'
MAP.camera_data = ['E3', 'E6', 'F3', 'F6']
MAP.camera_data_spawn_point = ['E6']
MAP.map_data = """
-- -- -- -- -- ++ ME ++ -- --
-- -- MB -- -- ME -- ME -- --
++ ++ -- ++ ++ -- -- -- ME --
++ -- __ -- ++ Me -- ++ ++ ++
-- MS -- MS -- -- -- Me -- --
-- -- MS -- -- Me -- -- ME --
++ -- -- -- -- ++ -- ME ++ ++
++ SP -- SP -- ME -- -- ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Star']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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@@ -0,0 +1,82 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .c1 import Config as ConfigBase
MAP = CampaignMap('C3')
MAP.shape = 'K10'
MAP.camera_data = ['F3', 'F6']
MAP.camera_data_spawn_point = ['F6']
MAP.map_data = """
-- ++ ++ ++ -- -- -- ++ ++ ++ --
-- ++ -- Me -- MB -- Me -- ++ --
-- -- ME -- Me -- Me -- ME -- --
-- -- ++ MS -- __ -- MS ++ -- --
-- -- ++ -- -- MS -- -- ++ -- --
++ ++ ME -- -- -- -- -- ME ++ ++
++ ++ -- -- SP -- SP -- -- ++ ++
-- -- ME -- ++ ++ ++ -- ME -- --
-- ++ -- -- ++ ++ ++ -- -- ++ --
-- -- -- -- ++ ++ ++ -- -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, K10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Star']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@@ -0,0 +1,98 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('D1')
MAP.shape = 'J8'
MAP.camera_data = ['D3', 'D6', 'G3', 'G6']
MAP.camera_data_spawn_point = ['G2']
MAP.map_data = """
++ -- -- -- -- -- ++ -- SP --
++ ME ++ ++ ++ Me -- -- -- SP
-- -- -- -- Me -- -- MS -- --
ME -- ME -- -- -- __ -- ++ ++
++ -- ++ ++ -- MS -- -- ++ ++
-- -- -- ++ ME -- ++ Me -- --
-- MB -- -- -- -- -- -- -- --
-- -- -- ++ ME -- ME ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 9, 'siren': 2},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Hermit', 'Vboss_Lovers']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_CHAPTER_SWITCH_20241219 = True
STAGE_ENTRANCE = ['half', '20240725']
MAP_HAS_MODE_SWITCH = True
STAGE_INCREASE_AB = True
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 17),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_STORAGE = ((8, 6), [(137.405, 104.804), (1046.044, 104.804), (-12.171, 652.093), (1166.717, 652.093)])
HOMO_EDGE_COLOR_RANGE = (0, 17)
MAP_WALK_USE_CURRENT_FLEET = True
MAP_SWIPE_MULTIPLY = (1.217, 1.240)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.177, 1.199)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.143, 1.163)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@@ -0,0 +1,85 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .d1 import Config as ConfigBase
MAP = CampaignMap('D2')
MAP.shape = 'J8'
MAP.camera_data = ['E3', 'E6', 'F3', 'F6']
MAP.camera_data_spawn_point = ['E6']
MAP.map_data = """
-- -- -- -- -- ++ ME ++ -- --
-- -- MB -- -- ME -- ME -- --
++ ++ -- ++ ++ -- -- -- ME --
++ -- __ -- ++ Me -- ++ ++ ++
-- MS -- MS -- -- -- Me -- --
-- -- MS -- -- Me -- -- ME --
++ -- -- -- -- ++ -- ME ++ ++
++ SP -- SP -- ME -- -- ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 9, 'siren': 3},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Hermit', 'Vboss_Chariot']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
return True
return self.battle_default()
def battle_5(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

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@@ -0,0 +1,91 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .d1 import Config as ConfigBase
MAP = CampaignMap('D3')
MAP.shape = 'K10'
MAP.camera_data = ['F3', 'F6']
MAP.camera_data_spawn_point = ['F6']
MAP.map_data = """
-- ++ ++ ++ -- -- -- ++ ++ ++ --
-- ++ -- Me -- MB -- Me -- ++ --
-- -- ME -- Me -- Me -- ME -- --
-- -- ++ MS -- __ -- MS ++ -- --
-- -- ++ -- -- MS -- -- ++ -- --
++ ++ ME -- -- -- -- -- ME ++ ++
++ ++ -- -- SP -- SP -- -- ++ ++
-- -- ME -- ++ ++ ++ -- ME -- --
-- ++ -- -- ++ ++ ++ -- -- ++ --
-- -- -- -- ++ ++ ++ -- -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 9, 'siren': 3},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, K10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Lovers', 'Vboss_Chariot']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
return True
return self.battle_default()
def battle_5(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

View File

@@ -0,0 +1,112 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SP')
MAP.shape = 'I8'
MAP.camera_data = ['D3', 'D6', 'F3', 'F6']
MAP.camera_data_spawn_point = ['F2']
MAP.map_data = """
++ ++ ++ -- -- -- -- SP --
-- ME -- -- -- MS -- -- SP
-- -- ME ++ -- -- MS -- --
ME -- -- -- ME __ -- MS --
-- ME -- ME ++ -- ++ ++ ME
++ -- -- -- -- -- ++ ++ --
-- MB -- ++ ME -- ME -- --
-- -- -- ++ -- ME ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 10, 'siren': 3},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4},
{'battle': 5},
{'battle': 6},
{'battle': 7, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Hermit', 'Vboss_Lovers', 'Vboss_Chariot']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
MAP_CHAPTER_SWITCH_20241219 = True
STAGE_ENTRANCE = ['half', '20240725']
STAGE_INCREASE_AB = True
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 17),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_STORAGE = ((8, 6), [(137.405, 104.804), (1046.044, 104.804), (-12.171, 652.093), (1166.717, 652.093)])
HOMO_EDGE_COLOR_RANGE = (0, 17)
MAP_WALK_USE_CURRENT_FLEET = True
MAP_SWIPE_MULTIPLY = (1.180, 1.202)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.141, 1.162)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.108, 1.128)
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
MAP_IS_ONE_TIME_STAGE = True
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=2):
return True
return self.battle_default()
def battle_5(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_7(self):
return self.fleet_boss.clear_boss()

View File

@@ -0,0 +1,95 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('A1')
MAP.shape = 'H8'
MAP.camera_data = ['D2', 'E3', 'E6']
MAP.camera_data_spawn_point = ['D6']
MAP.map_data = """
-- -- ME -- -- -- ++ ++
-- ME -- ME -- Me ++ ++
-- -- ++ -- ++ -- MB --
ME -- ++ MS -- Me -- --
-- ME -- -- __ -- -- ME
-- -- -- -- -- MS ++ --
SP -- -- Me ME -- -- ME
-- SP ++ ++ ++ ME -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1, 'boss': 1},
{'battle': 4, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
A8, B8, C8, D8, E8, F8, G8, H8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
MAP_ENEMY_TEMPLATE = ['Light20221222', 'Main20221222', 'Carrier20221222']
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 33),
'width': (1.5, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 33, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 33)
HOMO_EDGE_HOUGHLINES_THRESHOLD = 300
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
MAP_SWIPE_MULTIPLY = (1.040, 1.060)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.006, 1.025)
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.977, 0.994)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 2L > 2M > 3L > 3M > 1E > 2E > 3E > 1C > 2C > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_3(self):
return self.clear_boss()

View File

@@ -0,0 +1,76 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .a1 import Config as ConfigBase
MAP = CampaignMap('A2')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['D5']
MAP.map_data = """
ME -- -- ME ++ Me -- ++ ++
-- -- Me -- MS -- -- -- Me
-- ++ -- -- -- __ MS -- --
SP -- -- ++ ME ++ ++ MB --
SP -- ME -- MS ++ ++ MB Me
-- ME -- -- ME -- ME -- --
++ ++ ++ ME -- -- ME -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (1.074, 1.095)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.039, 1.058)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.009, 1.027)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 2L > 2M > 3L > 3M > 1E > 2E > 3E > 1C > 2C > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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