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4
alas.py
@@ -434,6 +434,10 @@ class AzurLaneAutoScript:
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from module.storage.box_disassemble import StorageBox
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StorageBox(config=self.config, device=self.device, task="BoxDisassemble").run()
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def island_pearl(self):
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from module.island.pearl_daemon import IslandPearl
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IslandPearl(config=self.config, device=self.device, task="IslandPearl").run()
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def azur_lane_uncensored(self):
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from module.daemon.uncensored import AzurLaneUncensored
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AzurLaneUncensored(config=self.config, device=self.device, task="AzurLaneUncensored").run()
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Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 7.6 KiB |
BIN
assets/cn/combat/MOVE_LEFT_UP.png
Normal file
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After Width: | Height: | Size: 6.9 KiB |
BIN
assets/cn/combat_ui/PAUSE_Ancient.png
Normal file
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After Width: | Height: | Size: 3.4 KiB |
BIN
assets/cn/combat_ui/PAUSE_SpringInn.png
Normal file
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After Width: | Height: | Size: 3.6 KiB |
BIN
assets/cn/combat_ui/QUIT_SpringInn.png
Normal file
|
After Width: | Height: | Size: 7.1 KiB |
BIN
assets/cn/island/ISLAND_FRIEND.png
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|
After Width: | Height: | Size: 3.9 KiB |
BIN
assets/cn/island/ISLAND_FRIEND_CHECK.png
Normal file
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After Width: | Height: | Size: 5.2 KiB |
BIN
assets/cn/island/ISLAND_FRIEND_LEAVE.png
Normal file
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After Width: | Height: | Size: 3.3 KiB |
BIN
assets/cn/island/ISLAND_FRIEND_SCROLL.png
Normal file
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After Width: | Height: | Size: 3.9 KiB |
BIN
assets/cn/island/ISLAND_INFO_EXIT.png
Normal file
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After Width: | Height: | Size: 3.6 KiB |
BIN
assets/cn/island/PEARL_CHECK.png
Normal file
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After Width: | Height: | Size: 8.9 KiB |
BIN
assets/cn/island/PEARL_ENTER.png
Normal file
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After Width: | Height: | Size: 4.1 KiB |
BIN
assets/cn/island/PEARL_PRICE_OCR.png
Normal file
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After Width: | Height: | Size: 4.0 KiB |
BIN
assets/cn/island/PROJECT_ATAGO_CHECK.png
Normal file
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After Width: | Height: | Size: 7.3 KiB |
BIN
assets/cn/island/PROJECT_CHEN_HAI_CHECK.png
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After Width: | Height: | Size: 6.9 KiB |
BIN
assets/cn/island/PROJECT_FRIEDRICH_DER_GROBE_CHECK.png
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After Width: | Height: | Size: 7.5 KiB |
BIN
assets/cn/island/PROJECT_HELENA_CHECK.png
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After Width: | Height: | Size: 7.5 KiB |
BIN
assets/cn/island/PROJECT_WILLIAM_D_PORTER_CHECK.png
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After Width: | Height: | Size: 10 KiB |
BIN
assets/cn/island/ROLE_SELECT_TITLE_AREA.png
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After Width: | Height: | Size: 9.1 KiB |
BIN
assets/cn/island/ROLE_SORTING_CLICK.png
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After Width: | Height: | Size: 7.1 KiB |
BIN
assets/cn/island/ROLE_SORT_ASC.png
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After Width: | Height: | Size: 2.7 KiB |
BIN
assets/cn/island/ROLE_SORT_DESC.png
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After Width: | Height: | Size: 2.8 KiB |
BIN
assets/cn/island/TEMPLATE_ATAGO.png
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After Width: | Height: | Size: 11 KiB |
BIN
assets/cn/island/TEMPLATE_CHEN_HAI.png
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After Width: | Height: | Size: 9.4 KiB |
BIN
assets/cn/island/TEMPLATE_FRIEDRICH_DER_GROBE.png
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After Width: | Height: | Size: 9.4 KiB |
BIN
assets/cn/island/TEMPLATE_FRIEND_VISIT.png
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After Width: | Height: | Size: 1.5 KiB |
BIN
assets/cn/island/TEMPLATE_HELENA.png
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After Width: | Height: | Size: 10 KiB |
BIN
assets/cn/island/TEMPLATE_WILLIAM_D_PORTER.png
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After Width: | Height: | Size: 9.8 KiB |
BIN
assets/cn/raid/CHANGWU_OCR_PT.png
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After Width: | Height: | Size: 7.1 KiB |
BIN
assets/cn/raid/CHANGWU_OCR_REMAIN_EASY.png
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After Width: | Height: | Size: 5.0 KiB |
BIN
assets/cn/raid/CHANGWU_OCR_REMAIN_EX.png
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After Width: | Height: | Size: 3.2 KiB |
BIN
assets/cn/raid/CHANGWU_OCR_REMAIN_HARD.png
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After Width: | Height: | Size: 5.0 KiB |
BIN
assets/cn/raid/CHANGWU_OCR_REMAIN_NORMAL.png
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After Width: | Height: | Size: 5.0 KiB |
BIN
assets/cn/raid/CHANGWU_RAID_EASY.png
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After Width: | Height: | Size: 6.0 KiB |
BIN
assets/cn/raid/CHANGWU_RAID_EX.png
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After Width: | Height: | Size: 7.3 KiB |
BIN
assets/cn/raid/CHANGWU_RAID_HARD.png
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After Width: | Height: | Size: 6.2 KiB |
BIN
assets/cn/raid/CHANGWU_RAID_NORMAL.png
Normal file
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After Width: | Height: | Size: 6.6 KiB |
BIN
assets/cn/raid/RPG_BACK.png
Normal file
|
After Width: | Height: | Size: 4.0 KiB |
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Before Width: | Height: | Size: 7.4 KiB After Width: | Height: | Size: 4.5 KiB |
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Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 7.6 KiB |
BIN
assets/en/os_handler/MISSION_OVERVIEW_EMPTY.png
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After Width: | Height: | Size: 7.7 KiB |
BIN
assets/en/raid/CHANGWU_OCR_PT.png
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After Width: | Height: | Size: 7.1 KiB |
BIN
assets/en/raid/CHANGWU_OCR_REMAIN_EASY.png
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After Width: | Height: | Size: 5.0 KiB |
BIN
assets/en/raid/CHANGWU_OCR_REMAIN_EX.png
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After Width: | Height: | Size: 3.2 KiB |
BIN
assets/en/raid/CHANGWU_OCR_REMAIN_HARD.png
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After Width: | Height: | Size: 5.0 KiB |
BIN
assets/en/raid/CHANGWU_OCR_REMAIN_NORMAL.png
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After Width: | Height: | Size: 5.0 KiB |
BIN
assets/en/raid/CHANGWU_RAID_EASY.png
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After Width: | Height: | Size: 5.2 KiB |
BIN
assets/en/raid/CHANGWU_RAID_EX.png
Normal file
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After Width: | Height: | Size: 7.3 KiB |
BIN
assets/en/raid/CHANGWU_RAID_HARD.png
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After Width: | Height: | Size: 4.8 KiB |
BIN
assets/en/raid/CHANGWU_RAID_NORMAL.png
Normal file
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After Width: | Height: | Size: 6.1 KiB |
BIN
assets/en/raid/RPG_BACK.png
Normal file
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After Width: | Height: | Size: 4.0 KiB |
|
Before Width: | Height: | Size: 7.4 KiB After Width: | Height: | Size: 4.5 KiB |
BIN
assets/en/war_archives/TEMPLATE_REVELATIONS_OF_DUST.png
Normal file
|
After Width: | Height: | Size: 3.1 KiB |
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Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 7.6 KiB |
BIN
assets/jp/os_handler/MISSION_OVERVIEW_EMPTY.png
Normal file
|
After Width: | Height: | Size: 7.7 KiB |
BIN
assets/jp/raid/CHANGWU_OCR_PT.png
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|
After Width: | Height: | Size: 7.1 KiB |
BIN
assets/jp/raid/CHANGWU_OCR_REMAIN_EASY.png
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|
After Width: | Height: | Size: 5.0 KiB |
BIN
assets/jp/raid/CHANGWU_OCR_REMAIN_EX.png
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After Width: | Height: | Size: 3.2 KiB |
BIN
assets/jp/raid/CHANGWU_OCR_REMAIN_HARD.png
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|
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BIN
assets/jp/raid/CHANGWU_OCR_REMAIN_NORMAL.png
Normal file
|
After Width: | Height: | Size: 5.0 KiB |
BIN
assets/jp/raid/CHANGWU_RAID_EASY.png
Normal file
|
After Width: | Height: | Size: 5.6 KiB |
BIN
assets/jp/raid/CHANGWU_RAID_EX.png
Normal file
|
After Width: | Height: | Size: 7.3 KiB |
BIN
assets/jp/raid/CHANGWU_RAID_HARD.png
Normal file
|
After Width: | Height: | Size: 6.4 KiB |
BIN
assets/jp/raid/CHANGWU_RAID_NORMAL.png
Normal file
|
After Width: | Height: | Size: 6.0 KiB |
BIN
assets/jp/raid/RPG_BACK.png
Normal file
|
After Width: | Height: | Size: 4.0 KiB |
|
Before Width: | Height: | Size: 7.4 KiB After Width: | Height: | Size: 4.5 KiB |
|
Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 7.6 KiB |
BIN
assets/tw/os_handler/MISSION_OVERVIEW_EMPTY.png
Normal file
|
After Width: | Height: | Size: 7.7 KiB |
BIN
assets/tw/raid/CHANGWU_OCR_PT.png
Normal file
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After Width: | Height: | Size: 7.1 KiB |
BIN
assets/tw/raid/CHANGWU_OCR_REMAIN_EASY.png
Normal file
|
After Width: | Height: | Size: 5.0 KiB |
BIN
assets/tw/raid/CHANGWU_OCR_REMAIN_EX.png
Normal file
|
After Width: | Height: | Size: 3.2 KiB |
BIN
assets/tw/raid/CHANGWU_OCR_REMAIN_HARD.png
Normal file
|
After Width: | Height: | Size: 5.0 KiB |
BIN
assets/tw/raid/CHANGWU_OCR_REMAIN_NORMAL.png
Normal file
|
After Width: | Height: | Size: 5.0 KiB |
BIN
assets/tw/raid/CHANGWU_RAID_EASY.png
Normal file
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After Width: | Height: | Size: 6.1 KiB |
BIN
assets/tw/raid/CHANGWU_RAID_EX.png
Normal file
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After Width: | Height: | Size: 7.3 KiB |
BIN
assets/tw/raid/CHANGWU_RAID_HARD.png
Normal file
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After Width: | Height: | Size: 6.3 KiB |
BIN
assets/tw/raid/CHANGWU_RAID_NORMAL.png
Normal file
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After Width: | Height: | Size: 6.6 KiB |
BIN
assets/tw/raid/RPG_BACK.png
Normal file
|
After Width: | Height: | Size: 4.0 KiB |
|
Before Width: | Height: | Size: 7.4 KiB After Width: | Height: | Size: 4.5 KiB |
@@ -280,3 +280,7 @@ To add a new event, add a new row in here, and run `python -m module.config.conf
|
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| 20260122 | coalition 20260122 | Light & Shadow Fashion Shoot! | 光影风尚-拍摄进行时 | Light & Shadow Fashion Shoot! | 特集写真-撮影進行中 | - |
|
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| 20260122 | event 20220526 cn | Pledge of the Radiant Court | - | - | - | 泠誓光庭 |
|
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| 20260129 | coalition 20260122 | Light & Shadow Fashion Shoot! | - | - | - | 光影風尚-拍攝進行時 |
|
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| 20260205 | raid 20240328 | From Zero to Hero | 复刻从零开始的魔王讨伐之旅 | From Zero to Hero Rerun | ゼロから頑張る魔王討伐(復刻) | - |
|
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| 20260212 | raid 20260212 | Spring Auction Adventure | 春宴怀玉香满庭 | Spring Auction Adventure | 新春玉逸品会 | 春宴懷玉香滿庭 |
|
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| 20260226 | event 20260226 cn | Springtide Inn Online | 春满客栈Online | Springtide Inn Online | 春色旅籠Online | 春滿客棧Online |
|
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| 20260312 | event 20240229 cn | Snowrealm Peregrination Rerun | 复刻雪境迷踪 | Snowrealm Peregrination Rerun | 銀界遊廻(復刻) | - |
|
||||
|
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@@ -1,3 +1,4 @@
|
||||
from module.base.timer import Timer
|
||||
from module.campaign.campaign_base import CampaignBase as CampaignBase_
|
||||
from module.exception import RequestHumanTakeover
|
||||
from module.logger import logger
|
||||
@@ -58,6 +59,7 @@ class CampaignBase(CampaignBase_):
|
||||
Fixed number of scrolls until give up, may need to
|
||||
increase as more war archives campaigns are added
|
||||
"""
|
||||
confirm_timer = Timer(1.5, count=4)
|
||||
for _ in range(20):
|
||||
if skip_first_screenshot:
|
||||
skip_first_screenshot = False
|
||||
@@ -80,13 +82,19 @@ class CampaignBase(CampaignBase_):
|
||||
return entrance
|
||||
|
||||
if WAR_ARCHIVES_SCROLL.appear(main=self):
|
||||
confirm_timer.clear()
|
||||
if WAR_ARCHIVES_SCROLL.at_bottom(main=self):
|
||||
WAR_ARCHIVES_SCROLL.set_top(main=self)
|
||||
else:
|
||||
WAR_ARCHIVES_SCROLL.next_page(main=self, page=0.66)
|
||||
continue
|
||||
else:
|
||||
break
|
||||
confirm_timer.start()
|
||||
if confirm_timer.reached():
|
||||
logger.warning('WAR_ARCHIVES_SCROLL disappeared')
|
||||
break
|
||||
else:
|
||||
continue
|
||||
|
||||
logger.warning('Failed to find archives entrance')
|
||||
return None
|
||||
|
||||
84
campaign/event_20260226_cn/a1.py
Normal file
@@ -0,0 +1,84 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
|
||||
MAP = CampaignMap('A1')
|
||||
MAP.shape = 'I8'
|
||||
MAP.camera_data = ['E2', 'E6']
|
||||
MAP.camera_data_spawn_point = ['E2']
|
||||
MAP.map_data = """
|
||||
-- -- ME -- ME -- -- -- --
|
||||
-- ++ -- -- -- ME ++ ++ --
|
||||
-- ++ -- SP -- -- Me ++ --
|
||||
-- ME -- -- SP -- -- ME --
|
||||
++ -- Me -- -- -- Me -- --
|
||||
-- ME ++ MS -- MS ++ ++ ++
|
||||
-- -- ME -- __ -- ME ++ --
|
||||
-- -- -- -- MB -- -- -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 1},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 1},
|
||||
{'battle': 3, 'enemy': 1, 'boss': 1},
|
||||
{'battle': 4, 'enemy': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config:
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_CHAPTER_SWITCH_20241219 = True
|
||||
STAGE_ENTRANCE = ['half', '20240725']
|
||||
MAP_HAS_MODE_SWITCH = True
|
||||
STAGE_INCREASE_AB = True
|
||||
MAP_WALK_USE_CURRENT_FLEET = True
|
||||
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
|
||||
MAP_SWIPE_MULTIPLY = (1.179, 1.201)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.140, 1.161)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.107, 1.127)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_3(self):
|
||||
return self.clear_boss()
|
||||
74
campaign/event_20260226_cn/a2.py
Normal file
@@ -0,0 +1,74 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .a1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('A2')
|
||||
MAP.shape = 'J7'
|
||||
MAP.camera_data = ['D2', 'D5', 'E4']
|
||||
MAP.camera_data_spawn_point = ['D5']
|
||||
MAP.map_data = """
|
||||
-- ME -- -- ME ++ ++ -- -- --
|
||||
MB -- ME -- -- -- ++ ME ME ++
|
||||
++ -- ++ ++ Me -- Me -- -- ++
|
||||
-- -- ++ ++ -- __ -- -- ME --
|
||||
-- MS -- -- MS -- -- ME ++ --
|
||||
ME -- -- -- -- -- ME -- -- --
|
||||
++ -- SP SP -- ++ ++ ++ -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 1},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 1},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom-left'
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_4(self):
|
||||
return self.clear_boss()
|
||||
75
campaign/event_20260226_cn/a3.py
Normal file
@@ -0,0 +1,75 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .a1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('A3')
|
||||
MAP.shape = 'H8'
|
||||
MAP.camera_data = ['D4', 'D6', 'E3']
|
||||
MAP.camera_data_spawn_point = ['D4']
|
||||
MAP.map_data = """
|
||||
++ ++ -- -- ME -- -- ME
|
||||
++ ++ MS -- -- -- ME --
|
||||
SP -- -- MS -- ++ -- --
|
||||
SP -- -- MS -- ++ ME --
|
||||
++ Me __ -- -- -- -- --
|
||||
++ ME -- Me ++ ++ ++ --
|
||||
-- -- -- -- Me -- ME --
|
||||
MB ++ Me ME -- ME -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 1},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 1},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_4(self):
|
||||
return self.clear_boss()
|
||||
85
campaign/event_20260226_cn/b1.py
Normal file
@@ -0,0 +1,85 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
|
||||
MAP = CampaignMap('B1')
|
||||
MAP.shape = 'I8'
|
||||
MAP.camera_data = ['D3', 'D6', 'F3', 'F6']
|
||||
MAP.camera_data_spawn_point = ['D6']
|
||||
MAP.map_data = """
|
||||
++ -- -- -- -- -- -- -- --
|
||||
ME -- ME ++ ++ ++ -- -- ++
|
||||
-- ME -- MS -- MS -- ME ++
|
||||
-- ++ MS -- -- -- Me -- ME
|
||||
-- Me -- -- SP -- -- __ Me
|
||||
-- -- -- SP -- -- Me -- --
|
||||
++ ++ Me -- -- ++ -- MB --
|
||||
++ ++ -- ME ME ++ ME -- ME
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 1},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 2, 'boss': 1},
|
||||
{'battle': 5, 'enemy': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config:
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_CHAPTER_SWITCH_20241219 = True
|
||||
STAGE_ENTRANCE = ['half', '20240725']
|
||||
MAP_HAS_MODE_SWITCH = True
|
||||
STAGE_INCREASE_AB = True
|
||||
MAP_WALK_USE_CURRENT_FLEET = True
|
||||
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
|
||||
MAP_SWIPE_MULTIPLY = (1.138, 1.160)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.101, 1.121)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.069, 1.088)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_4(self):
|
||||
return self.clear_boss()
|
||||
76
campaign/event_20260226_cn/b2.py
Normal file
@@ -0,0 +1,76 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .b1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('B2')
|
||||
MAP.shape = 'J8'
|
||||
MAP.camera_data = ['D2', 'D6', 'G2', 'G6']
|
||||
MAP.camera_data_spawn_point = ['G2']
|
||||
MAP.map_data = """
|
||||
MB ++ ME ME ++ ++ ++ -- -- --
|
||||
-- -- -- -- ++ ME MS -- -- SP
|
||||
-- ME ++ -- Me -- -- MS -- --
|
||||
-- -- Me -- -- __ MS -- -- SP
|
||||
-- ME -- ++ -- -- -- -- -- --
|
||||
-- ++ ME -- Me -- Me ++ ++ ME
|
||||
-- ME -- ME ++ -- -- ME ++ --
|
||||
-- -- -- -- ++ ME -- -- -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 1},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 2},
|
||||
{'battle': 5, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
82
campaign/event_20260226_cn/b3.py
Normal file
@@ -0,0 +1,82 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .b1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('B3')
|
||||
MAP.shape = 'I10'
|
||||
MAP.camera_data = ['D4', 'D6', 'D8', 'F4', 'F6', 'F8']
|
||||
MAP.camera_data_spawn_point = ['D2']
|
||||
MAP.map_data = """
|
||||
++ ++ ++ SP -- SP ++ ++ ++
|
||||
-- -- -- -- -- -- -- -- --
|
||||
-- Me ++ -- MS -- ++ Me --
|
||||
-- Me ++ MS -- MS ++ Me --
|
||||
-- -- Me -- __ -- Me -- --
|
||||
ME -- -- -- ++ -- -- -- ME
|
||||
-- ME -- ++ ++ ++ -- ME --
|
||||
ME -- -- ME -- ME -- -- ME
|
||||
++ ++ -- -- MB -- -- ++ ++
|
||||
++ ++ -- ME -- ME -- ++ ++
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 2},
|
||||
{'battle': 5, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
|
||||
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
|
||||
A10, B10, C10, D10, E10, F10, G10, H10, I10, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
84
campaign/event_20260226_cn/c1.py
Normal file
@@ -0,0 +1,84 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
|
||||
MAP = CampaignMap('C1')
|
||||
MAP.shape = 'I8'
|
||||
MAP.camera_data = ['E2', 'E6']
|
||||
MAP.camera_data_spawn_point = ['E2']
|
||||
MAP.map_data = """
|
||||
-- -- ME -- ME -- -- -- --
|
||||
-- ++ -- -- -- ME ++ ++ --
|
||||
-- ++ -- SP -- -- Me ++ --
|
||||
-- ME -- -- SP -- -- ME --
|
||||
++ -- Me -- -- -- Me -- --
|
||||
-- ME ++ MS -- MS ++ ++ ++
|
||||
-- -- ME -- __ -- ME ++ --
|
||||
-- -- -- -- MB -- -- -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config:
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_CHAPTER_SWITCH_20241219 = True
|
||||
STAGE_ENTRANCE = ['half', '20240725']
|
||||
MAP_HAS_MODE_SWITCH = True
|
||||
STAGE_INCREASE_AB = True
|
||||
MAP_WALK_USE_CURRENT_FLEET = True
|
||||
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
|
||||
MAP_SWIPE_MULTIPLY = (1.179, 1.201)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.140, 1.161)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.107, 1.127)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_4(self):
|
||||
return self.clear_boss()
|
||||
74
campaign/event_20260226_cn/c2.py
Normal file
@@ -0,0 +1,74 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .c1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('C2')
|
||||
MAP.shape = 'J7'
|
||||
MAP.camera_data = ['D2', 'D5', 'E4']
|
||||
MAP.camera_data_spawn_point = ['D5']
|
||||
MAP.map_data = """
|
||||
-- ME -- -- ME ++ ++ -- -- --
|
||||
MB -- ME -- -- -- ++ ME ME ++
|
||||
++ -- ++ ++ Me -- Me -- -- ++
|
||||
-- -- ++ ++ -- __ -- -- ME --
|
||||
-- MS -- -- MS -- -- ME ++ --
|
||||
ME -- -- -- -- -- ME -- -- --
|
||||
++ -- SP SP -- ++ ++ ++ -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom-left'
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_4(self):
|
||||
return self.clear_boss()
|
||||
76
campaign/event_20260226_cn/c3.py
Normal file
@@ -0,0 +1,76 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .c1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('C3')
|
||||
MAP.shape = 'H8'
|
||||
MAP.camera_data = ['D4', 'D6', 'E3']
|
||||
MAP.camera_data_spawn_point = ['D4']
|
||||
MAP.map_data = """
|
||||
++ ++ -- -- ME -- -- ME
|
||||
++ ++ MS -- -- -- ME --
|
||||
SP -- -- MS -- ++ -- --
|
||||
SP -- -- MS -- ++ ME --
|
||||
++ Me __ -- -- -- -- --
|
||||
++ ME -- Me ++ ++ ++ --
|
||||
-- -- -- -- Me -- ME --
|
||||
MB ++ Me ME -- ME -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1},
|
||||
{'battle': 5, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
85
campaign/event_20260226_cn/d1.py
Normal file
@@ -0,0 +1,85 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
|
||||
MAP = CampaignMap('D1')
|
||||
MAP.shape = 'I8'
|
||||
MAP.camera_data = ['D3', 'D6', 'F3', 'F6']
|
||||
MAP.camera_data_spawn_point = ['D6']
|
||||
MAP.map_data = """
|
||||
++ -- -- -- -- -- -- -- --
|
||||
ME -- ME ++ ++ ++ -- -- ++
|
||||
-- ME -- MS -- MS -- ME ++
|
||||
-- ++ MS -- -- -- Me -- ME
|
||||
-- Me -- -- SP -- -- __ Me
|
||||
-- -- -- SP -- -- Me -- --
|
||||
++ ++ Me -- -- ++ -- MB --
|
||||
++ ++ -- ME ME ++ ME -- ME
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 2},
|
||||
{'battle': 5, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config:
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_CHAPTER_SWITCH_20241219 = True
|
||||
STAGE_ENTRANCE = ['half', '20240725']
|
||||
MAP_HAS_MODE_SWITCH = True
|
||||
STAGE_INCREASE_AB = True
|
||||
MAP_WALK_USE_CURRENT_FLEET = True
|
||||
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
|
||||
MAP_SWIPE_MULTIPLY = (1.138, 1.160)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.101, 1.121)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.069, 1.088)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
85
campaign/event_20260226_cn/d2.py
Normal file
@@ -0,0 +1,85 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .d1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('D2')
|
||||
MAP.shape = 'J8'
|
||||
MAP.camera_data = ['D2', 'D6', 'G2', 'G6']
|
||||
MAP.camera_data_spawn_point = ['G2']
|
||||
MAP.map_data = """
|
||||
MB ++ ME ME ++ ++ ++ -- -- --
|
||||
-- -- -- -- ++ ME MS -- -- SP
|
||||
-- ME ++ -- Me -- -- MS -- --
|
||||
-- -- Me -- -- __ MS -- -- SP
|
||||
-- ME -- ++ -- -- -- -- -- --
|
||||
-- ++ ME -- Me -- Me ++ ++ ME
|
||||
-- ME -- ME ++ -- -- ME ++ --
|
||||
-- -- -- -- ++ ME -- -- -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2, 'siren': 1},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 2},
|
||||
{'battle': 5, 'enemy': 1},
|
||||
{'battle': 6, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_6(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
91
campaign/event_20260226_cn/d3.py
Normal file
@@ -0,0 +1,91 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .d1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('D3')
|
||||
MAP.shape = 'I10'
|
||||
MAP.camera_data = ['D4', 'D6', 'D8', 'F4', 'F6', 'F8']
|
||||
MAP.camera_data_spawn_point = ['D2']
|
||||
MAP.map_data = """
|
||||
++ ++ ++ SP -- SP ++ ++ ++
|
||||
-- -- -- -- -- -- -- -- --
|
||||
-- Me ++ -- MS -- ++ Me --
|
||||
-- Me ++ MS -- MS ++ Me --
|
||||
-- -- Me -- __ -- Me -- --
|
||||
ME -- -- -- ++ -- -- -- ME
|
||||
-- ME -- ++ ++ ++ -- ME --
|
||||
ME -- -- ME -- ME -- -- ME
|
||||
++ ++ -- -- MB -- -- ++ ++
|
||||
++ ++ -- ME -- ME -- ++ ++
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2, 'siren': 1},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 2},
|
||||
{'battle': 5, 'enemy': 1},
|
||||
{'battle': 6, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
|
||||
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
|
||||
A10, B10, C10, D10, E10, F10, G10, H10, I10, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_6(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
96
campaign/event_20260226_cn/sp.py
Normal file
@@ -0,0 +1,96 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
|
||||
MAP = CampaignMap('SP')
|
||||
MAP.shape = 'H7'
|
||||
MAP.camera_data = ['D5', 'E2', 'E5']
|
||||
MAP.camera_data_spawn_point = ['D2']
|
||||
MAP.map_data = """
|
||||
-- -- -- -- ++ -- ME --
|
||||
-- SP SP -- ++ ME -- ME
|
||||
-- -- -- -- MS -- ME --
|
||||
++ ++ ++ MS __ -- ++ ++
|
||||
-- ME -- -- -- MS -- ++
|
||||
ME -- ME -- ++ -- MB --
|
||||
-- ME -- ++ ++ ME -- ME
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 10, 'siren': 3},
|
||||
{'battle': 1},
|
||||
{'battle': 2},
|
||||
{'battle': 3},
|
||||
{'battle': 4},
|
||||
{'battle': 5},
|
||||
{'battle': 6},
|
||||
{'battle': 7, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config:
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
STAR_REQUIRE_1 = 0
|
||||
STAR_REQUIRE_2 = 0
|
||||
STAR_REQUIRE_3 = 0
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_CHAPTER_SWITCH_20241219 = True
|
||||
STAGE_ENTRANCE = ['half', '20240725']
|
||||
MAP_HAS_MODE_SWITCH = False
|
||||
STAGE_INCREASE_AB = True
|
||||
MAP_WALK_USE_CURRENT_FLEET = True
|
||||
MAP_IS_ONE_TIME_STAGE = True
|
||||
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
|
||||
MAP_SWIPE_MULTIPLY = (1.162, 1.184)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.124, 1.145)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.091, 1.111)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=2):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_7(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
@@ -103,6 +103,7 @@
|
||||
"CommissionRecord": "do_not",
|
||||
"CombatRecord": "do_not",
|
||||
"OpsiRecord": "do_not",
|
||||
"CL1Record": "do_not",
|
||||
"AkashiRecord": "do_not",
|
||||
"MeowfficerBuy": "do_not",
|
||||
"MeowfficerTalent": "do_not"
|
||||
@@ -188,6 +189,7 @@
|
||||
},
|
||||
"Submarine": {
|
||||
"Fleet": 0,
|
||||
"AutoRecommend": false,
|
||||
"Mode": "do_not_use",
|
||||
"AutoSearchMode": "sub_standby",
|
||||
"DistanceToBoss": "2_grid_to_boss"
|
||||
@@ -265,6 +267,7 @@
|
||||
},
|
||||
"Submarine": {
|
||||
"Fleet": 0,
|
||||
"AutoRecommend": false,
|
||||
"Mode": "do_not_use",
|
||||
"AutoSearchMode": "sub_standby",
|
||||
"DistanceToBoss": "2_grid_to_boss"
|
||||
@@ -342,6 +345,7 @@
|
||||
},
|
||||
"Submarine": {
|
||||
"Fleet": 0,
|
||||
"AutoRecommend": false,
|
||||
"Mode": "do_not_use",
|
||||
"AutoSearchMode": "sub_standby",
|
||||
"DistanceToBoss": "2_grid_to_boss"
|
||||
@@ -432,6 +436,7 @@
|
||||
},
|
||||
"Submarine": {
|
||||
"Fleet": 0,
|
||||
"AutoRecommend": false,
|
||||
"Mode": "do_not_use",
|
||||
"AutoSearchMode": "sub_standby",
|
||||
"DistanceToBoss": "2_grid_to_boss"
|
||||
@@ -469,57 +474,6 @@
|
||||
"Storage": {}
|
||||
}
|
||||
},
|
||||
"Coalition": {
|
||||
"Scheduler": {
|
||||
"Enable": false,
|
||||
"NextRun": "2020-01-01 00:00:00",
|
||||
"Command": "Coalition",
|
||||
"SuccessInterval": 30,
|
||||
"FailureInterval": 30,
|
||||
"ServerUpdate": "00:00"
|
||||
},
|
||||
"Campaign": {
|
||||
"Name": "dynamic",
|
||||
"Event": "campaign_main",
|
||||
"Mode": "normal",
|
||||
"UseClearMode": true,
|
||||
"UseFleetLock": true,
|
||||
"UseAutoSearch": false,
|
||||
"Use2xBook": false,
|
||||
"AmbushEvade": true,
|
||||
"ClearAfterSinking": false
|
||||
},
|
||||
"Coalition": {
|
||||
"Mode": "hard",
|
||||
"Fleet": "single"
|
||||
},
|
||||
"StopCondition": {
|
||||
"OilLimit": 1000,
|
||||
"RunCount": 0,
|
||||
"MapAchievement": "non_stop",
|
||||
"StageIncrease": false,
|
||||
"GetNewShip": false,
|
||||
"ReachLevel": 0
|
||||
},
|
||||
"Emotion": {
|
||||
"Mode": "calculate",
|
||||
"Fleet1Value": 119,
|
||||
"Fleet1Record": "2020-01-01 00:00:00",
|
||||
"Fleet1Control": "prevent_yellow_face",
|
||||
"Fleet1Recover": "not_in_dormitory",
|
||||
"Fleet1Oath": false,
|
||||
"Fleet1Onsen": false,
|
||||
"Fleet2Value": 119,
|
||||
"Fleet2Record": "2020-01-01 00:00:00",
|
||||
"Fleet2Control": "prevent_yellow_face",
|
||||
"Fleet2Recover": "not_in_dormitory",
|
||||
"Fleet2Oath": false,
|
||||
"Fleet2Onsen": false
|
||||
},
|
||||
"Storage": {
|
||||
"Storage": {}
|
||||
}
|
||||
},
|
||||
"Event": {
|
||||
"Scheduler": {
|
||||
"Enable": false,
|
||||
@@ -561,6 +515,7 @@
|
||||
},
|
||||
"Submarine": {
|
||||
"Fleet": 0,
|
||||
"AutoRecommend": false,
|
||||
"Mode": "do_not_use",
|
||||
"AutoSearchMode": "sub_standby",
|
||||
"DistanceToBoss": "2_grid_to_boss"
|
||||
@@ -638,6 +593,7 @@
|
||||
},
|
||||
"Submarine": {
|
||||
"Fleet": 0,
|
||||
"AutoRecommend": false,
|
||||
"Mode": "do_not_use",
|
||||
"AutoSearchMode": "sub_standby",
|
||||
"DistanceToBoss": "2_grid_to_boss"
|
||||
@@ -764,6 +720,57 @@
|
||||
"Storage": {}
|
||||
}
|
||||
},
|
||||
"Coalition": {
|
||||
"Scheduler": {
|
||||
"Enable": false,
|
||||
"NextRun": "2020-01-01 00:00:00",
|
||||
"Command": "Coalition",
|
||||
"SuccessInterval": 30,
|
||||
"FailureInterval": 30,
|
||||
"ServerUpdate": "00:00"
|
||||
},
|
||||
"Campaign": {
|
||||
"Name": "dynamic",
|
||||
"Event": "campaign_main",
|
||||
"Mode": "normal",
|
||||
"UseClearMode": true,
|
||||
"UseFleetLock": true,
|
||||
"UseAutoSearch": false,
|
||||
"Use2xBook": false,
|
||||
"AmbushEvade": true,
|
||||
"ClearAfterSinking": false
|
||||
},
|
||||
"Coalition": {
|
||||
"Mode": "hard",
|
||||
"Fleet": "single"
|
||||
},
|
||||
"StopCondition": {
|
||||
"OilLimit": 1000,
|
||||
"RunCount": 0,
|
||||
"MapAchievement": "non_stop",
|
||||
"StageIncrease": false,
|
||||
"GetNewShip": false,
|
||||
"ReachLevel": 0
|
||||
},
|
||||
"Emotion": {
|
||||
"Mode": "calculate",
|
||||
"Fleet1Value": 119,
|
||||
"Fleet1Record": "2020-01-01 00:00:00",
|
||||
"Fleet1Control": "prevent_yellow_face",
|
||||
"Fleet1Recover": "not_in_dormitory",
|
||||
"Fleet1Oath": false,
|
||||
"Fleet1Onsen": false,
|
||||
"Fleet2Value": 119,
|
||||
"Fleet2Record": "2020-01-01 00:00:00",
|
||||
"Fleet2Control": "prevent_yellow_face",
|
||||
"Fleet2Recover": "not_in_dormitory",
|
||||
"Fleet2Oath": false,
|
||||
"Fleet2Onsen": false
|
||||
},
|
||||
"Storage": {
|
||||
"Storage": {}
|
||||
}
|
||||
},
|
||||
"MaritimeEscort": {
|
||||
"Scheduler": {
|
||||
"Enable": false,
|
||||
@@ -824,6 +831,7 @@
|
||||
},
|
||||
"Submarine": {
|
||||
"Fleet": 0,
|
||||
"AutoRecommend": false,
|
||||
"Mode": "do_not_use",
|
||||
"AutoSearchMode": "sub_standby",
|
||||
"DistanceToBoss": "2_grid_to_boss"
|
||||
@@ -860,57 +868,6 @@
|
||||
"Storage": {}
|
||||
}
|
||||
},
|
||||
"CoalitionSp": {
|
||||
"Scheduler": {
|
||||
"Enable": false,
|
||||
"NextRun": "2020-01-01 00:00:00",
|
||||
"Command": "CoalitionSp",
|
||||
"SuccessInterval": 30,
|
||||
"FailureInterval": 30,
|
||||
"ServerUpdate": "00:00"
|
||||
},
|
||||
"Campaign": {
|
||||
"Name": "sp",
|
||||
"Event": "campaign_main",
|
||||
"Mode": "normal",
|
||||
"UseClearMode": true,
|
||||
"UseFleetLock": true,
|
||||
"UseAutoSearch": false,
|
||||
"Use2xBook": false,
|
||||
"AmbushEvade": true,
|
||||
"ClearAfterSinking": false
|
||||
},
|
||||
"Coalition": {
|
||||
"Mode": "sp",
|
||||
"Fleet": "single"
|
||||
},
|
||||
"StopCondition": {
|
||||
"OilLimit": 1000,
|
||||
"RunCount": 0,
|
||||
"MapAchievement": "non_stop",
|
||||
"StageIncrease": false,
|
||||
"GetNewShip": false,
|
||||
"ReachLevel": 0
|
||||
},
|
||||
"Emotion": {
|
||||
"Mode": "calculate",
|
||||
"Fleet1Value": 119,
|
||||
"Fleet1Record": "2020-01-01 00:00:00",
|
||||
"Fleet1Control": "prevent_yellow_face",
|
||||
"Fleet1Recover": "not_in_dormitory",
|
||||
"Fleet1Oath": false,
|
||||
"Fleet1Onsen": false,
|
||||
"Fleet2Value": 119,
|
||||
"Fleet2Record": "2020-01-01 00:00:00",
|
||||
"Fleet2Control": "prevent_yellow_face",
|
||||
"Fleet2Recover": "not_in_dormitory",
|
||||
"Fleet2Oath": false,
|
||||
"Fleet2Onsen": false
|
||||
},
|
||||
"Storage": {
|
||||
"Storage": {}
|
||||
}
|
||||
},
|
||||
"EventA": {
|
||||
"Scheduler": {
|
||||
"Enable": false,
|
||||
@@ -956,6 +913,7 @@
|
||||
},
|
||||
"Submarine": {
|
||||
"Fleet": 0,
|
||||
"AutoRecommend": false,
|
||||
"Mode": "do_not_use",
|
||||
"AutoSearchMode": "sub_standby",
|
||||
"DistanceToBoss": "2_grid_to_boss"
|
||||
@@ -1037,6 +995,7 @@
|
||||
},
|
||||
"Submarine": {
|
||||
"Fleet": 0,
|
||||
"AutoRecommend": false,
|
||||
"Mode": "do_not_use",
|
||||
"AutoSearchMode": "sub_standby",
|
||||
"DistanceToBoss": "2_grid_to_boss"
|
||||
@@ -1118,6 +1077,7 @@
|
||||
},
|
||||
"Submarine": {
|
||||
"Fleet": 0,
|
||||
"AutoRecommend": false,
|
||||
"Mode": "do_not_use",
|
||||
"AutoSearchMode": "sub_standby",
|
||||
"DistanceToBoss": "2_grid_to_boss"
|
||||
@@ -1199,6 +1159,7 @@
|
||||
},
|
||||
"Submarine": {
|
||||
"Fleet": 0,
|
||||
"AutoRecommend": false,
|
||||
"Mode": "do_not_use",
|
||||
"AutoSearchMode": "sub_standby",
|
||||
"DistanceToBoss": "2_grid_to_boss"
|
||||
@@ -1276,6 +1237,7 @@
|
||||
},
|
||||
"Submarine": {
|
||||
"Fleet": 0,
|
||||
"AutoRecommend": false,
|
||||
"Mode": "do_not_use",
|
||||
"AutoSearchMode": "sub_standby",
|
||||
"DistanceToBoss": "2_grid_to_boss"
|
||||
@@ -1362,6 +1324,57 @@
|
||||
"Storage": {}
|
||||
}
|
||||
},
|
||||
"CoalitionSp": {
|
||||
"Scheduler": {
|
||||
"Enable": false,
|
||||
"NextRun": "2020-01-01 00:00:00",
|
||||
"Command": "CoalitionSp",
|
||||
"SuccessInterval": 30,
|
||||
"FailureInterval": 30,
|
||||
"ServerUpdate": "00:00"
|
||||
},
|
||||
"Campaign": {
|
||||
"Name": "sp",
|
||||
"Event": "campaign_main",
|
||||
"Mode": "normal",
|
||||
"UseClearMode": true,
|
||||
"UseFleetLock": true,
|
||||
"UseAutoSearch": false,
|
||||
"Use2xBook": false,
|
||||
"AmbushEvade": true,
|
||||
"ClearAfterSinking": false
|
||||
},
|
||||
"Coalition": {
|
||||
"Mode": "sp",
|
||||
"Fleet": "single"
|
||||
},
|
||||
"StopCondition": {
|
||||
"OilLimit": 1000,
|
||||
"RunCount": 0,
|
||||
"MapAchievement": "non_stop",
|
||||
"StageIncrease": false,
|
||||
"GetNewShip": false,
|
||||
"ReachLevel": 0
|
||||
},
|
||||
"Emotion": {
|
||||
"Mode": "calculate",
|
||||
"Fleet1Value": 119,
|
||||
"Fleet1Record": "2020-01-01 00:00:00",
|
||||
"Fleet1Control": "prevent_yellow_face",
|
||||
"Fleet1Recover": "not_in_dormitory",
|
||||
"Fleet1Oath": false,
|
||||
"Fleet1Onsen": false,
|
||||
"Fleet2Value": 119,
|
||||
"Fleet2Record": "2020-01-01 00:00:00",
|
||||
"Fleet2Control": "prevent_yellow_face",
|
||||
"Fleet2Recover": "not_in_dormitory",
|
||||
"Fleet2Oath": false,
|
||||
"Fleet2Onsen": false
|
||||
},
|
||||
"Storage": {
|
||||
"Storage": {}
|
||||
}
|
||||
},
|
||||
"Commission": {
|
||||
"Scheduler": {
|
||||
"Enable": false,
|
||||
@@ -1578,9 +1591,7 @@
|
||||
"Option2": 0,
|
||||
"Character2": "manjuu",
|
||||
"Option3": 0,
|
||||
"Character3": "manjuu",
|
||||
"Option4": 0,
|
||||
"Character4": "manjuu"
|
||||
"Character3": "manjuu"
|
||||
},
|
||||
"Island4": {
|
||||
"Receive": false,
|
||||
@@ -1609,7 +1620,11 @@
|
||||
"Option1": 0,
|
||||
"Character1": "manjuu",
|
||||
"Option2": 0,
|
||||
"Character2": "manjuu"
|
||||
"Character2": "manjuu",
|
||||
"Option3": 0,
|
||||
"Character3": "manjuu",
|
||||
"Option4": 0,
|
||||
"Character4": "manjuu"
|
||||
},
|
||||
"Island7": {
|
||||
"Receive": false,
|
||||
@@ -1674,6 +1689,13 @@
|
||||
"Option2": 0,
|
||||
"Character2": "manjuu"
|
||||
},
|
||||
"Island16": {
|
||||
"Receive": false,
|
||||
"Option1": 0,
|
||||
"Character1": "manjuu",
|
||||
"Option2": 0,
|
||||
"Character2": "manjuu"
|
||||
},
|
||||
"Storage": {
|
||||
"Storage": {}
|
||||
}
|
||||
@@ -1761,6 +1783,7 @@
|
||||
"Refresh": false,
|
||||
"BuySkinBox": "disabled",
|
||||
"BuySkinBoxAmount": 0,
|
||||
"SkinBoxPositionFilter": "1 > 2 > 3",
|
||||
"ConsumeCoins": false,
|
||||
"Filter": "BookRedT3 > BookYellowT3 > BookBlueT3 > BookRedT2\n> Cube\n> FoodT6 > FoodT5"
|
||||
},
|
||||
@@ -2245,6 +2268,11 @@
|
||||
"Storage": {}
|
||||
}
|
||||
},
|
||||
"IslandPearl": {
|
||||
"Storage": {
|
||||
"Storage": {}
|
||||
}
|
||||
},
|
||||
"Benchmark": {
|
||||
"Benchmark": {
|
||||
"DeviceType": "emulator",
|
||||
|
||||
@@ -567,6 +567,11 @@ class MapData:
|
||||
lines.append(f' MAP_HAS_FLEET_STEP = {self.MAP_HAS_FLEET_STEP}')
|
||||
lines.append(f' MAP_HAS_AMBUSH = {self.MAP_HAS_AMBUSH}')
|
||||
lines.append(f' MAP_HAS_MYSTERY = {self.MAP_HAS_MYSTERY}')
|
||||
lines.append(f' MAP_CHAPTER_SWITCH_20241219 = True')
|
||||
lines.append(f" STAGE_ENTRANCE = ['half', '20240725']")
|
||||
lines.append(f' MAP_HAS_MODE_SWITCH = True')
|
||||
lines.append(f' STAGE_INCREASE_AB = True')
|
||||
lines.append(f' MAP_WALK_USE_CURRENT_FLEET = True')
|
||||
if self.MAP_HAS_PORTAL:
|
||||
lines.append(f' MAP_HAS_PORTAL = {self.MAP_HAS_PORTAL}')
|
||||
if self.MAP_HAS_LAND_BASED:
|
||||
|
||||
@@ -41,11 +41,21 @@ class CampaignOcr(ModuleBase):
|
||||
@staticmethod
|
||||
def _campaign_ocr_result_process(result):
|
||||
# The result will be like '7--2', because tha dash in game is '–' not '-'
|
||||
result = result.lower().replace('--', '-').replace('--', '-')
|
||||
if result.startswith('-'):
|
||||
result = result[1:]
|
||||
result = result.replace('--', '-').replace('--', '-').lstrip('-')
|
||||
|
||||
# Replace wrong 'I' from results like 'I1-1', '1I-1', 'I-I', '11-I', 'I4-4', to '1'
|
||||
# while keeping results like 'isp-2', 'sp1'
|
||||
def replace_func(match):
|
||||
segment = match.group(0)
|
||||
return segment.replace('I', '1')
|
||||
|
||||
result = re.sub(r'[0-9I]+-[0-9I]+', replace_func, result, count=1)
|
||||
|
||||
# Convert '72' to '7-2'
|
||||
if len(result) == 2 and result[0].isdigit():
|
||||
result = '-'.join(result)
|
||||
|
||||
result = result.lower()
|
||||
return result
|
||||
|
||||
@staticmethod
|
||||
|
||||
@@ -96,6 +96,7 @@ class Coalition(CoalitionCombat, CampaignEvent):
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
@property
|
||||
def _coalition_has_oil_icon(self):
|
||||
"""
|
||||
|
||||
@@ -17,7 +17,7 @@ BATTLE_STATUS_B = Button(area={'cn': (625, 297, 712, 317), 'en': (625, 297, 712,
|
||||
BATTLE_STATUS_C = Button(area={'cn': (625, 211, 647, 297), 'en': (625, 211, 647, 297), 'jp': (625, 211, 647, 297), 'tw': (625, 211, 647, 297)}, color={'cn': (199, 208, 198), 'en': (199, 208, 198), 'jp': (199, 208, 198), 'tw': (199, 208, 198)}, button={'cn': (1000, 631, 1055, 689), 'en': (1000, 631, 1055, 689), 'jp': (1000, 631, 1055, 689), 'tw': (1000, 631, 1055, 689)}, file={'cn': './assets/cn/combat/BATTLE_STATUS_C.png', 'en': './assets/en/combat/BATTLE_STATUS_C.png', 'jp': './assets/jp/combat/BATTLE_STATUS_C.png', 'tw': './assets/tw/combat/BATTLE_STATUS_C.png'})
|
||||
BATTLE_STATUS_D = Button(area={'cn': (618, 191, 639, 317), 'en': (618, 191, 639, 317), 'jp': (618, 191, 639, 317), 'tw': (618, 191, 639, 317)}, color={'cn': (199, 208, 199), 'en': (199, 208, 199), 'jp': (199, 208, 199), 'tw': (199, 208, 199)}, button={'cn': (1000, 631, 1055, 689), 'en': (1000, 631, 1055, 689), 'jp': (1000, 631, 1055, 689), 'tw': (1000, 631, 1055, 689)}, file={'cn': './assets/cn/combat/BATTLE_STATUS_D.png', 'en': './assets/en/combat/BATTLE_STATUS_D.png', 'jp': './assets/jp/combat/BATTLE_STATUS_D.png', 'tw': './assets/tw/combat/BATTLE_STATUS_D.png'})
|
||||
BATTLE_STATUS_S = Button(area={'cn': (643, 297, 722, 317), 'en': (643, 297, 722, 317), 'jp': (643, 297, 722, 317), 'tw': (643, 297, 722, 317)}, color={'cn': (233, 242, 127), 'en': (233, 242, 127), 'jp': (233, 242, 127), 'tw': (233, 242, 127)}, button={'cn': (1000, 631, 1055, 689), 'en': (999, 630, 1047, 691), 'jp': (1000, 631, 1055, 689), 'tw': (1000, 631, 1055, 689)}, file={'cn': './assets/cn/combat/BATTLE_STATUS_S.png', 'en': './assets/en/combat/BATTLE_STATUS_S.png', 'jp': './assets/jp/combat/BATTLE_STATUS_S.png', 'tw': './assets/tw/combat/BATTLE_STATUS_S.png'})
|
||||
COMBAT_AUTO = Button(area={'cn': (136, 573, 167, 604), 'en': (136, 573, 167, 604), 'jp': (136, 573, 167, 604), 'tw': (136, 573, 167, 604)}, color={'cn': (229, 242, 255), 'en': (229, 242, 255), 'jp': (229, 242, 255), 'tw': (229, 242, 255)}, button={'cn': (136, 573, 167, 604), 'en': (136, 573, 167, 604), 'jp': (136, 573, 167, 604), 'tw': (136, 573, 167, 604)}, file={'cn': './assets/cn/combat/COMBAT_AUTO.png', 'en': './assets/en/combat/COMBAT_AUTO.png', 'jp': './assets/jp/combat/COMBAT_AUTO.png', 'tw': './assets/tw/combat/COMBAT_AUTO.png'})
|
||||
COMBAT_AUTO = Button(area={'cn': (136, 572, 167, 605), 'en': (136, 572, 167, 605), 'jp': (136, 572, 167, 605), 'tw': (136, 572, 167, 605)}, color={'cn': (234, 244, 255), 'en': (234, 244, 255), 'jp': (234, 244, 255), 'tw': (234, 244, 255)}, button={'cn': (136, 572, 167, 605), 'en': (136, 572, 167, 605), 'jp': (136, 572, 167, 605), 'tw': (136, 572, 167, 605)}, file={'cn': './assets/cn/combat/COMBAT_AUTO.png', 'en': './assets/en/combat/COMBAT_AUTO.png', 'jp': './assets/jp/combat/COMBAT_AUTO.png', 'tw': './assets/tw/combat/COMBAT_AUTO.png'})
|
||||
COMBAT_AUTO_133 = Button(area={'cn': (131, 568, 170, 609), 'en': (131, 568, 170, 609), 'jp': (131, 568, 170, 609), 'tw': (131, 568, 170, 609)}, color={'cn': (234, 244, 255), 'en': (234, 244, 255), 'jp': (234, 244, 255), 'tw': (234, 244, 255)}, button={'cn': (131, 568, 170, 609), 'en': (131, 568, 170, 609), 'jp': (131, 568, 170, 609), 'tw': (131, 568, 170, 609)}, file={'cn': './assets/cn/combat/COMBAT_AUTO_133.png', 'en': './assets/en/combat/COMBAT_AUTO_133.png', 'jp': './assets/jp/combat/COMBAT_AUTO_133.png', 'tw': './assets/tw/combat/COMBAT_AUTO_133.png'})
|
||||
COMBAT_AUTO_150 = Button(area={'cn': (129, 567, 172, 611), 'en': (129, 567, 172, 611), 'jp': (129, 567, 172, 611), 'tw': (129, 567, 172, 611)}, color={'cn': (238, 247, 255), 'en': (238, 247, 255), 'jp': (238, 247, 255), 'tw': (238, 247, 255)}, button={'cn': (129, 567, 172, 611), 'en': (129, 567, 172, 611), 'jp': (129, 567, 172, 611), 'tw': (129, 567, 172, 611)}, file={'cn': './assets/cn/combat/COMBAT_AUTO_150.png', 'en': './assets/en/combat/COMBAT_AUTO_150.png', 'jp': './assets/jp/combat/COMBAT_AUTO_150.png', 'tw': './assets/tw/combat/COMBAT_AUTO_150.png'})
|
||||
COMBAT_AUTO_SWITCH = Button(area={'cn': (18, 38, 36, 56), 'en': (16, 31, 140, 62), 'jp': (18, 36, 54, 57), 'tw': (18, 38, 36, 56)}, color={'cn': (179, 198, 235), 'en': (105, 137, 189), 'jp': (160, 177, 220), 'tw': (179, 198, 235)}, button={'cn': (18, 38, 36, 56), 'en': (16, 31, 140, 62), 'jp': (18, 36, 54, 57), 'tw': (18, 38, 36, 56)}, file={'cn': './assets/cn/combat/COMBAT_AUTO_SWITCH.png', 'en': './assets/en/combat/COMBAT_AUTO_SWITCH.png', 'jp': './assets/jp/combat/COMBAT_AUTO_SWITCH.png', 'tw': './assets/tw/combat/COMBAT_AUTO_SWITCH.png'})
|
||||
@@ -39,6 +39,7 @@ LOADING_BAR = Button(area={'cn': (33, 676, 1247, 680), 'en': (33, 676, 1247, 680
|
||||
MAIN_FLEET_POWER_ZERO = Button(area={'cn': (131, 151, 232, 206), 'en': (131, 151, 232, 206), 'jp': (131, 151, 232, 206), 'tw': (131, 151, 232, 206)}, color={'cn': (63, 79, 98), 'en': (63, 79, 98), 'jp': (63, 79, 98), 'tw': (63, 79, 98)}, button={'cn': (131, 151, 232, 206), 'en': (131, 151, 232, 206), 'jp': (131, 151, 232, 206), 'tw': (131, 151, 232, 206)}, file={'cn': './assets/cn/combat/MAIN_FLEET_POWER_ZERO.png', 'en': './assets/en/combat/MAIN_FLEET_POWER_ZERO.png', 'jp': './assets/jp/combat/MAIN_FLEET_POWER_ZERO.png', 'tw': './assets/tw/combat/MAIN_FLEET_POWER_ZERO.png'})
|
||||
MOVE_DOWN = Button(area={'cn': (148, 647, 155, 669), 'en': (148, 647, 155, 669), 'jp': (148, 647, 155, 669), 'tw': (148, 647, 155, 669)}, color={'cn': (21, 28, 57), 'en': (21, 28, 57), 'jp': (21, 28, 57), 'tw': (21, 28, 57)}, button={'cn': (148, 647, 155, 669), 'en': (148, 647, 155, 669), 'jp': (148, 647, 155, 669), 'tw': (148, 647, 155, 669)}, file={'cn': './assets/cn/combat/MOVE_DOWN.png', 'en': './assets/en/combat/MOVE_DOWN.png', 'jp': './assets/jp/combat/MOVE_DOWN.png', 'tw': './assets/tw/combat/MOVE_DOWN.png'})
|
||||
MOVE_LEFT_DOWN = Button(area={'cn': (67, 668, 112, 707), 'en': (67, 668, 112, 707), 'jp': (67, 668, 112, 707), 'tw': (67, 668, 112, 707)}, color={'cn': (65, 80, 100), 'en': (65, 80, 100), 'jp': (65, 80, 100), 'tw': (65, 80, 100)}, button={'cn': (67, 668, 112, 707), 'en': (67, 668, 112, 707), 'jp': (67, 668, 112, 707), 'tw': (67, 668, 112, 707)}, file={'cn': './assets/cn/combat/MOVE_LEFT_DOWN.png', 'en': './assets/en/combat/MOVE_LEFT_DOWN.png', 'jp': './assets/jp/combat/MOVE_LEFT_DOWN.png', 'tw': './assets/tw/combat/MOVE_LEFT_DOWN.png'})
|
||||
MOVE_LEFT_UP = Button(area={'cn': (101, 539, 136, 574), 'en': (101, 539, 136, 574), 'jp': (101, 539, 136, 574), 'tw': (101, 539, 136, 574)}, color={'cn': (255, 255, 255), 'en': (255, 255, 255), 'jp': (255, 255, 255), 'tw': (255, 255, 255)}, button={'cn': (101, 539, 136, 574), 'en': (101, 539, 136, 574), 'jp': (101, 539, 136, 574), 'tw': (101, 539, 136, 574)}, file={'cn': './assets/cn/combat/MOVE_LEFT_UP.png', 'en': './assets/cn/combat/MOVE_LEFT_UP.png', 'jp': './assets/cn/combat/MOVE_LEFT_UP.png', 'tw': './assets/cn/combat/MOVE_LEFT_UP.png'})
|
||||
NEW_SHIP = Button(area={'cn': (206, 87, 213, 93), 'en': (206, 87, 213, 93), 'jp': (206, 87, 213, 93), 'tw': (206, 87, 213, 93)}, color={'cn': (235, 171, 60), 'en': (235, 171, 60), 'jp': (235, 171, 60), 'tw': (235, 171, 60)}, button={'cn': (206, 87, 213, 93), 'en': (206, 87, 213, 93), 'jp': (206, 87, 213, 93), 'tw': (206, 87, 213, 93)}, file={'cn': './assets/cn/combat/NEW_SHIP.png', 'en': './assets/en/combat/NEW_SHIP.png', 'jp': './assets/jp/combat/NEW_SHIP.png', 'tw': './assets/tw/combat/NEW_SHIP.png'})
|
||||
OPTS_INFO_D = Button(area={'cn': (601, 151, 704, 178), 'en': (565, 143, 692, 179), 'jp': (512, 154, 605, 176), 'tw': (602, 152, 702, 177)}, color={'cn': (158, 110, 113), 'en': (171, 116, 110), 'jp': (201, 187, 191), 'tw': (164, 130, 137)}, button={'cn': (583, 605, 677, 628), 'en': (590, 587, 627, 647), 'jp': (574, 596, 685, 635), 'tw': (583, 604, 676, 627)}, file={'cn': './assets/cn/combat/OPTS_INFO_D.png', 'en': './assets/en/combat/OPTS_INFO_D.png', 'jp': './assets/jp/combat/OPTS_INFO_D.png', 'tw': './assets/tw/combat/OPTS_INFO_D.png'})
|
||||
QUIT_RECONFIRM = Button(area={'cn': (749, 501, 828, 540), 'en': (761, 495, 818, 523), 'jp': (746, 490, 830, 530), 'tw': (754, 491, 825, 522)}, color={'cn': (207, 140, 133), 'en': (208, 147, 141), 'jp': (203, 138, 132), 'tw': (211, 158, 152)}, button={'cn': (749, 501, 828, 540), 'en': (761, 495, 818, 523), 'jp': (746, 490, 830, 530), 'tw': (754, 491, 825, 522)}, file={'cn': './assets/cn/combat/QUIT_RECONFIRM.png', 'en': './assets/en/combat/QUIT_RECONFIRM.png', 'jp': './assets/jp/combat/QUIT_RECONFIRM.png', 'tw': './assets/tw/combat/QUIT_RECONFIRM.png'})
|
||||
|
||||