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3 Commits

Author SHA1 Message Date
sui-feng-cb
37a1d8bb8e Add: Event Springtide Inn Online (event_20260226_cn) 2026-02-27 17:12:21 +08:00
sui-feng-cb
3b8271fbca Revert "Upd: [tmp] event entrance of event_20260226_cn"
This reverts commit 8f933b5468.
2026-02-27 17:10:42 +08:00
guoh064
4b05184cbd Add: Event Springtide Inn Online (event_20260226_cn) 2026-02-27 00:19:36 +08:00
14 changed files with 408 additions and 461 deletions

View File

@ -4,28 +4,28 @@ from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('A1')
MAP.shape = 'J8'
MAP.camera_data = ['D3', 'D6', 'G3', 'G6']
MAP.camera_data_spawn_point = ['G2']
MAP.shape = 'I8'
MAP.camera_data = ['E2', 'E6']
MAP.camera_data_spawn_point = ['E2']
MAP.map_data = """
++ -- -- -- -- -- ++ -- SP --
++ ME ++ ++ ++ Me -- -- -- SP
-- -- -- -- Me -- -- MS -- --
ME -- ME -- -- -- __ -- ++ ++
++ -- ++ ++ -- MS -- -- ++ ++
-- -- -- ++ ME -- ++ Me -- --
-- MB -- -- -- -- -- -- -- --
-- -- -- ++ ME -- ME ++ ++ ++
-- -- ME -- ME -- -- -- --
-- ++ -- -- -- ME ++ ++ --
-- ++ -- SP -- -- Me ++ --
-- ME -- -- SP -- -- ME --
++ -- Me -- -- -- Me -- --
-- ME ++ MS -- MS ++ ++ ++
-- -- ME -- __ -- ME ++ --
-- -- -- -- MB -- -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
@ -34,20 +34,20 @@ MAP.spawn_data = [
{'battle': 3, 'enemy': 1, 'boss': 1},
{'battle': 4, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Star']
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
@ -55,30 +55,13 @@ class Config:
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_CHAPTER_SWITCH_20241219 = True
STAGE_ENTRANCE = ['half', '20240725']
MAP_HAS_MODE_SWITCH = True
STAGE_INCREASE_AB = True
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 17),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_STORAGE = ((8, 6), [(137.405, 104.804), (1046.044, 104.804), (-12.171, 652.093), (1166.717, 652.093)])
HOMO_EDGE_COLOR_RANGE = (0, 17)
MAP_WALK_USE_CURRENT_FLEET = True
MAP_SWIPE_MULTIPLY = (1.232, 1.255)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.191, 1.213)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.156, 1.177)
# ===== End of generated config =====
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
class Campaign(CampaignBase):

View File

@ -5,18 +5,17 @@ from module.logger import logger
from .a1 import Config as ConfigBase
MAP = CampaignMap('A2')
MAP.shape = 'J8'
MAP.camera_data = ['E3', 'E6', 'F3', 'F6']
MAP.camera_data_spawn_point = ['E6']
MAP.shape = 'J7'
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['D5']
MAP.map_data = """
-- -- -- -- -- ++ ME ++ -- --
-- -- MB -- -- ME -- ME -- --
++ ++ -- ++ ++ -- -- -- ME --
++ -- __ -- ++ Me -- ++ ++ ++
-- MS -- MS -- -- -- Me -- --
-- -- MS -- -- Me -- -- ME --
++ -- -- -- -- ++ -- ME ++ ++
++ SP -- SP -- ME -- -- ++ ++
-- ME -- -- ME ++ ++ -- -- --
MB -- ME -- -- -- ++ ME ME ++
++ -- ++ ++ Me -- Me -- -- ++
-- -- ++ ++ -- __ -- -- ME --
-- MS -- -- MS -- -- ME ++ --
ME -- -- -- -- -- ME -- -- --
++ -- SP SP -- ++ ++ ++ -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
@ -26,7 +25,6 @@ MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
@ -42,13 +40,12 @@ A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Star']
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
@ -56,7 +53,13 @@ class Config(ConfigBase):
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
MAP_CHAPTER_SWITCH_20241219 = True
STAGE_ENTRANCE = ['half', '20240725']
MAP_HAS_MODE_SWITCH = True
STAGE_INCREASE_AB = True
MAP_WALK_USE_CURRENT_FLEET = True
# ===== End of generated config =====
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
class Campaign(CampaignBase):

View File

@ -5,32 +5,28 @@ from module.logger import logger
from .a1 import Config as ConfigBase
MAP = CampaignMap('A3')
MAP.shape = 'K10'
MAP.camera_data = ['F3', 'F6']
MAP.camera_data_spawn_point = ['F6']
MAP.shape = 'H8'
MAP.camera_data = ['D2', 'D6', 'E2', 'E6']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
-- ++ ++ ++ -- -- -- ++ ++ ++ --
-- ++ -- Me -- MB -- Me -- ++ --
-- -- ME -- Me -- Me -- ME -- --
-- -- ++ MS -- __ -- MS ++ -- --
-- -- ++ -- -- MS -- -- ++ -- --
++ ++ ME -- -- -- -- -- ME ++ ++
++ ++ -- -- SP -- SP -- -- ++ ++
-- -- ME -- ++ ++ ++ -- ME -- --
-- ++ -- -- ++ ++ ++ -- -- ++ --
-- -- -- -- ++ ++ ++ -- -- -- --
++ ++ -- -- ME -- -- ME
++ ++ MS -- -- -- ME --
SP -- -- MS -- ++ -- --
SP -- -- MS -- ++ ME --
++ Me __ -- -- -- -- --
++ ME -- Me ++ ++ ++ --
-- -- -- -- Me -- ME --
MB ++ Me ME -- ME -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
@ -39,22 +35,20 @@ MAP.spawn_data = [
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, K10, \
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
A8, B8, C8, D8, E8, F8, G8, H8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Star']
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
@ -62,7 +56,13 @@ class Config(ConfigBase):
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
MAP_CHAPTER_SWITCH_20241219 = True
STAGE_ENTRANCE = ['half', '20240725']
MAP_HAS_MODE_SWITCH = True
STAGE_INCREASE_AB = True
MAP_WALK_USE_CURRENT_FLEET = True
# ===== End of generated config =====
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
class Campaign(CampaignBase):

View File

@ -4,50 +4,51 @@ from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('B1')
MAP.shape = 'J8'
MAP.camera_data = ['D3', 'D6', 'G3', 'G6']
MAP.camera_data_spawn_point = ['G2']
MAP.shape = 'I8'
MAP.camera_data = ['D3', 'D6', 'F3', 'F6']
MAP.camera_data_spawn_point = ['D6']
MAP.map_data = """
++ -- -- -- -- -- ++ -- SP --
++ ME ++ ++ ++ Me -- -- -- SP
-- -- -- -- Me -- -- MS -- --
ME -- ME -- -- -- __ -- ++ ++
++ -- ++ ++ -- MS -- -- ++ ++
-- -- -- ++ ME -- ++ Me -- --
-- MB -- -- -- -- -- -- -- --
-- -- -- ++ ME -- ME ++ ++ ++
++ -- -- -- -- -- -- -- --
ME -- ME ++ ++ ++ -- -- ++
-- ME -- MS -- MS -- ME ++
-- ++ MS -- -- -- Me -- ME
-- Me -- -- SP -- -- __ Me
-- -- -- SP -- -- Me -- --
++ ++ Me -- -- ++ -- MB --
++ ++ -- ME ME ++ ME -- ME
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 9, 'siren': 1},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4, 'boss': 1},
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2, 'boss': 1},
{'battle': 5, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Hermit', 'Vboss_Lovers']
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
@ -55,30 +56,13 @@ class Config:
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_CHAPTER_SWITCH_20241219 = True
STAGE_ENTRANCE = ['half', '20240725']
MAP_HAS_MODE_SWITCH = True
STAGE_INCREASE_AB = True
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 17),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_STORAGE = ((8, 6), [(137.405, 104.804), (1046.044, 104.804), (-12.171, 652.093), (1166.717, 652.093)])
HOMO_EDGE_COLOR_RANGE = (0, 17)
MAP_WALK_USE_CURRENT_FLEET = True
MAP_SWIPE_MULTIPLY = (1.217, 1.240)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.177, 1.199)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.143, 1.163)
# ===== End of generated config =====
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
class Campaign(CampaignBase):

View File

@ -6,17 +6,17 @@ from .b1 import Config as ConfigBase
MAP = CampaignMap('B2')
MAP.shape = 'J8'
MAP.camera_data = ['E3', 'E6', 'F3', 'F6']
MAP.camera_data_spawn_point = ['E6']
MAP.camera_data = ['D2', 'D6', 'G2', 'G6']
MAP.camera_data_spawn_point = ['G2']
MAP.map_data = """
-- -- -- -- -- ++ ME ++ -- --
-- -- MB -- -- ME -- ME -- --
++ ++ -- ++ ++ -- -- -- ME --
++ -- __ -- ++ Me -- ++ ++ ++
-- MS -- MS -- -- -- Me -- --
-- -- MS -- -- Me -- -- ME --
++ -- -- -- -- ++ -- ME ++ ++
++ SP -- SP -- ME -- -- ++ ++
MB ++ ME ME ++ ++ ++ -- -- --
-- -- -- -- ++ ME MS -- -- SP
-- ME ++ -- Me -- -- MS -- --
-- -- Me -- -- __ MS -- -- SP
-- ME -- ++ -- -- -- -- -- --
-- ++ ME -- Me -- Me ++ ++ ME
-- ME -- ME ++ -- -- ME ++ --
-- -- -- -- ++ ME -- -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
@ -29,12 +29,12 @@ MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 9, 'siren': 1},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4},
{'battle': 5, 'boss': 1},
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
@ -49,7 +49,7 @@ A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Hermit', 'Vboss_Chariot']
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
@ -57,7 +57,13 @@ class Config(ConfigBase):
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
MAP_CHAPTER_SWITCH_20241219 = True
STAGE_ENTRANCE = ['half', '20240725']
MAP_HAS_MODE_SWITCH = True
STAGE_INCREASE_AB = True
MAP_WALK_USE_CURRENT_FLEET = True
# ===== End of generated config =====
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
class Campaign(CampaignBase):

View File

@ -5,57 +5,57 @@ from module.logger import logger
from .b1 import Config as ConfigBase
MAP = CampaignMap('B3')
MAP.shape = 'K10'
MAP.camera_data = ['F3', 'F6']
MAP.camera_data_spawn_point = ['F6']
MAP.shape = 'I10'
MAP.camera_data = ['D2', 'D6', 'D8', 'F2', 'F6', 'F8']
MAP.camera_data_spawn_point = ['F2', 'D2']
MAP.map_data = """
-- ++ ++ ++ -- -- -- ++ ++ ++ --
-- ++ -- Me -- MB -- Me -- ++ --
-- -- ME -- Me -- Me -- ME -- --
-- -- ++ MS -- __ -- MS ++ -- --
-- -- ++ -- -- MS -- -- ++ -- --
++ ++ ME -- -- -- -- -- ME ++ ++
++ ++ -- -- SP -- SP -- -- ++ ++
-- -- ME -- ++ ++ ++ -- ME -- --
-- ++ -- -- ++ ++ ++ -- -- ++ --
-- -- -- -- ++ ++ ++ -- -- -- --
++ ++ ++ SP -- SP ++ ++ ++
-- -- -- -- -- -- -- -- --
-- Me ++ -- MS -- ++ Me --
-- Me ++ MS -- MS ++ Me --
-- -- Me -- __ -- Me -- --
ME -- -- -- ++ -- -- -- ME
-- ME -- ++ ++ ++ -- ME --
ME -- -- ME -- ME -- -- ME
++ ++ -- -- MB -- -- ++ ++
++ ++ -- ME -- ME -- ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 9, 'siren': 2},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4},
{'battle': 5, 'boss': 1},
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, K10, \
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Lovers', 'Vboss_Chariot']
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
@ -63,7 +63,13 @@ class Config(ConfigBase):
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
MAP_CHAPTER_SWITCH_20241219 = True
STAGE_ENTRANCE = ['half', '20240725']
MAP_HAS_MODE_SWITCH = True
STAGE_INCREASE_AB = True
MAP_WALK_USE_CURRENT_FLEET = True
# ===== End of generated config =====
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
class Campaign(CampaignBase):

View File

@ -4,28 +4,28 @@ from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('C1')
MAP.shape = 'J8'
MAP.camera_data = ['D3', 'D6', 'G3', 'G6']
MAP.camera_data_spawn_point = ['G2']
MAP.shape = 'I8'
MAP.camera_data = ['E2', 'E6']
MAP.camera_data_spawn_point = ['E2']
MAP.map_data = """
++ -- -- -- -- -- ++ -- SP --
++ ME ++ ++ ++ Me -- -- -- SP
-- -- -- -- Me -- -- MS -- --
ME -- ME -- -- -- __ -- ++ ++
++ -- ++ ++ -- MS -- -- ++ ++
-- -- -- ++ ME -- ++ Me -- --
-- MB -- -- -- -- -- -- -- --
-- -- -- ++ ME -- ME ++ ++ ++
-- -- ME -- ME -- -- -- --
-- ++ -- -- -- ME ++ ++ --
-- ++ -- SP -- -- Me ++ --
-- ME -- -- SP -- -- ME --
++ -- Me -- -- -- Me -- --
-- ME ++ MS -- MS ++ ++ ++
-- -- ME -- __ -- ME ++ --
-- -- -- -- MB -- -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
@ -34,20 +34,20 @@ MAP.spawn_data = [
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Star']
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
@ -55,30 +55,13 @@ class Config:
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_CHAPTER_SWITCH_20241219 = True
STAGE_ENTRANCE = ['half', '20240725']
MAP_HAS_MODE_SWITCH = True
STAGE_INCREASE_AB = True
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 17),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_STORAGE = ((8, 6), [(137.405, 104.804), (1046.044, 104.804), (-12.171, 652.093), (1166.717, 652.093)])
HOMO_EDGE_COLOR_RANGE = (0, 17)
MAP_WALK_USE_CURRENT_FLEET = True
MAP_SWIPE_MULTIPLY = (1.232, 1.255)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.191, 1.213)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.156, 1.177)
# ===== End of generated config =====
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
class Campaign(CampaignBase):

View File

@ -5,18 +5,17 @@ from module.logger import logger
from .c1 import Config as ConfigBase
MAP = CampaignMap('C2')
MAP.shape = 'J8'
MAP.camera_data = ['E3', 'E6', 'F3', 'F6']
MAP.camera_data_spawn_point = ['E6']
MAP.shape = 'J7'
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['D5']
MAP.map_data = """
-- -- -- -- -- ++ ME ++ -- --
-- -- MB -- -- ME -- ME -- --
++ ++ -- ++ ++ -- -- -- ME --
++ -- __ -- ++ Me -- ++ ++ ++
-- MS -- MS -- -- -- Me -- --
-- -- MS -- -- Me -- -- ME --
++ -- -- -- -- ++ -- ME ++ ++
++ SP -- SP -- ME -- -- ++ ++
-- ME -- -- ME ++ ++ -- -- --
MB -- ME -- -- -- ++ ME ME ++
++ -- ++ ++ Me -- Me -- -- ++
-- -- ++ ++ -- __ -- -- ME --
-- MS -- -- MS -- -- ME ++ --
ME -- -- -- -- -- ME -- -- --
++ -- SP SP -- ++ ++ ++ -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
@ -26,7 +25,6 @@ MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
@ -42,13 +40,12 @@ A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Star']
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
@ -56,7 +53,13 @@ class Config(ConfigBase):
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
MAP_CHAPTER_SWITCH_20241219 = True
STAGE_ENTRANCE = ['half', '20240725']
MAP_HAS_MODE_SWITCH = True
STAGE_INCREASE_AB = True
MAP_WALK_USE_CURRENT_FLEET = True
# ===== End of generated config =====
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
class Campaign(CampaignBase):

View File

@ -5,32 +5,28 @@ from module.logger import logger
from .c1 import Config as ConfigBase
MAP = CampaignMap('C3')
MAP.shape = 'K10'
MAP.camera_data = ['F3', 'F6']
MAP.camera_data_spawn_point = ['F6']
MAP.shape = 'H8'
MAP.camera_data = ['D2', 'D6', 'E2', 'E6']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
-- ++ ++ ++ -- -- -- ++ ++ ++ --
-- ++ -- Me -- MB -- Me -- ++ --
-- -- ME -- Me -- Me -- ME -- --
-- -- ++ MS -- __ -- MS ++ -- --
-- -- ++ -- -- MS -- -- ++ -- --
++ ++ ME -- -- -- -- -- ME ++ ++
++ ++ -- -- SP -- SP -- -- ++ ++
-- -- ME -- ++ ++ ++ -- ME -- --
-- ++ -- -- ++ ++ ++ -- -- ++ --
-- -- -- -- ++ ++ ++ -- -- -- --
++ ++ -- -- ME -- -- ME
++ ++ MS -- -- -- ME --
SP -- -- MS -- ++ -- --
SP -- -- MS -- ++ ME --
++ Me __ -- -- -- -- --
++ ME -- Me ++ ++ ++ --
-- -- -- -- Me -- ME --
MB ++ Me ME -- ME -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
@ -40,22 +36,20 @@ MAP.spawn_data = [
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, K10, \
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
A8, B8, C8, D8, E8, F8, G8, H8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Star']
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
@ -63,7 +57,13 @@ class Config(ConfigBase):
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
MAP_CHAPTER_SWITCH_20241219 = True
STAGE_ENTRANCE = ['half', '20240725']
MAP_HAS_MODE_SWITCH = True
STAGE_INCREASE_AB = True
MAP_WALK_USE_CURRENT_FLEET = True
# ===== End of generated config =====
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
class Campaign(CampaignBase):

View File

@ -4,51 +4,51 @@ from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('D1')
MAP.shape = 'J8'
MAP.camera_data = ['D3', 'D6', 'G3', 'G6']
MAP.camera_data_spawn_point = ['G2']
MAP.shape = 'I8'
MAP.camera_data = ['D3', 'D6', 'F3', 'F6']
MAP.camera_data_spawn_point = ['D6']
MAP.map_data = """
++ -- -- -- -- -- ++ -- SP --
++ ME ++ ++ ++ Me -- -- -- SP
-- -- -- -- Me -- -- MS -- --
ME -- ME -- -- -- __ -- ++ ++
++ -- ++ ++ -- MS -- -- ++ ++
-- -- -- ++ ME -- ++ Me -- --
-- MB -- -- -- -- -- -- -- --
-- -- -- ++ ME -- ME ++ ++ ++
++ -- -- -- -- -- -- -- --
ME -- ME ++ ++ ++ -- -- ++
-- ME -- MS -- MS -- ME ++
-- ++ MS -- -- -- Me -- ME
-- Me -- -- SP -- -- __ Me
-- -- -- SP -- -- Me -- --
++ ++ Me -- -- ++ -- MB --
++ ++ -- ME ME ++ ME -- ME
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 9, 'siren': 2},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4},
{'battle': 5, 'boss': 1},
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Hermit', 'Vboss_Lovers']
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
@ -56,30 +56,13 @@ class Config:
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_CHAPTER_SWITCH_20241219 = True
STAGE_ENTRANCE = ['half', '20240725']
MAP_HAS_MODE_SWITCH = True
STAGE_INCREASE_AB = True
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 17),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_STORAGE = ((8, 6), [(137.405, 104.804), (1046.044, 104.804), (-12.171, 652.093), (1166.717, 652.093)])
HOMO_EDGE_COLOR_RANGE = (0, 17)
MAP_WALK_USE_CURRENT_FLEET = True
MAP_SWIPE_MULTIPLY = (1.217, 1.240)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.177, 1.199)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.143, 1.163)
# ===== End of generated config =====
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
class Campaign(CampaignBase):

View File

@ -6,17 +6,17 @@ from .d1 import Config as ConfigBase
MAP = CampaignMap('D2')
MAP.shape = 'J8'
MAP.camera_data = ['E3', 'E6', 'F3', 'F6']
MAP.camera_data_spawn_point = ['E6']
MAP.camera_data = ['D2', 'D6', 'G2', 'G6']
MAP.camera_data_spawn_point = ['G2']
MAP.map_data = """
-- -- -- -- -- ++ ME ++ -- --
-- -- MB -- -- ME -- ME -- --
++ ++ -- ++ ++ -- -- -- ME --
++ -- __ -- ++ Me -- ++ ++ ++
-- MS -- MS -- -- -- Me -- --
-- -- MS -- -- Me -- -- ME --
++ -- -- -- -- ++ -- ME ++ ++
++ SP -- SP -- ME -- -- ++ ++
MB ++ ME ME ++ ++ ++ -- -- --
-- -- -- -- ++ ME MS -- -- SP
-- ME ++ -- Me -- -- MS -- --
-- -- Me -- -- __ MS -- -- SP
-- ME -- ++ -- -- -- -- -- --
-- ++ ME -- Me -- Me ++ ++ ME
-- ME -- ME ++ -- -- ME ++ --
-- -- -- -- ++ ME -- -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
@ -29,12 +29,12 @@ MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 9, 'siren': 3},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4},
{'battle': 5},
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
@ -50,7 +50,7 @@ A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Hermit', 'Vboss_Chariot']
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
@ -58,7 +58,13 @@ class Config(ConfigBase):
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
MAP_CHAPTER_SWITCH_20241219 = True
STAGE_ENTRANCE = ['half', '20240725']
MAP_HAS_MODE_SWITCH = True
STAGE_INCREASE_AB = True
MAP_WALK_USE_CURRENT_FLEET = True
# ===== End of generated config =====
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
class Campaign(CampaignBase):

View File

@ -5,58 +5,58 @@ from module.logger import logger
from .d1 import Config as ConfigBase
MAP = CampaignMap('D3')
MAP.shape = 'K10'
MAP.camera_data = ['F3', 'F6']
MAP.camera_data_spawn_point = ['F6']
MAP.shape = 'I10'
MAP.camera_data = ['D2', 'D6', 'D8', 'F2', 'F6', 'F8']
MAP.camera_data_spawn_point = ['F2', 'D2']
MAP.map_data = """
-- ++ ++ ++ -- -- -- ++ ++ ++ --
-- ++ -- Me -- MB -- Me -- ++ --
-- -- ME -- Me -- Me -- ME -- --
-- -- ++ MS -- __ -- MS ++ -- --
-- -- ++ -- -- MS -- -- ++ -- --
++ ++ ME -- -- -- -- -- ME ++ ++
++ ++ -- -- SP -- SP -- -- ++ ++
-- -- ME -- ++ ++ ++ -- ME -- --
-- ++ -- -- ++ ++ ++ -- -- ++ --
-- -- -- -- ++ ++ ++ -- -- -- --
++ ++ ++ SP -- SP ++ ++ ++
-- -- -- -- -- -- -- -- --
-- Me ++ -- MS -- ++ Me --
-- Me ++ MS -- MS ++ Me --
-- -- Me -- __ -- Me -- --
ME -- -- -- ++ -- -- -- ME
-- ME -- ++ ++ ++ -- ME --
ME -- -- ME -- ME -- -- ME
++ ++ -- -- MB -- -- ++ ++
++ ++ -- ME -- ME -- ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 9, 'siren': 3},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4},
{'battle': 5},
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, K10, \
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Lovers', 'Vboss_Chariot']
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
@ -64,7 +64,13 @@ class Config(ConfigBase):
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
MAP_CHAPTER_SWITCH_20241219 = True
STAGE_ENTRANCE = ['half', '20240725']
MAP_HAS_MODE_SWITCH = True
STAGE_INCREASE_AB = True
MAP_WALK_USE_CURRENT_FLEET = True
# ===== End of generated config =====
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
class Campaign(CampaignBase):

View File

@ -4,28 +4,26 @@ from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SP')
MAP.shape = 'I8'
MAP.camera_data = ['D3', 'D6', 'F3', 'F6']
MAP.camera_data_spawn_point = ['F2']
MAP.shape = 'H7'
MAP.camera_data = ['D2', 'D5', 'E2', 'E5']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
++ ++ ++ -- -- -- -- SP --
-- ME -- -- -- MS -- -- SP
-- -- ME ++ -- -- MS -- --
ME -- -- -- ME __ -- MS --
-- ME -- ME ++ -- ++ ++ ME
++ -- -- -- -- -- ++ ++ --
-- MB -- ++ ME -- ME -- --
-- -- -- ++ -- ME ++ ++ ++
-- -- -- -- ++ -- ME --
-- SP SP -- ++ ME -- ME
-- -- -- -- MS -- ME --
++ ++ ++ MS __ -- ++ ++
-- ME -- -- -- MS -- ++
ME -- ME -- ++ -- MB --
-- ME -- ++ ++ ME -- ME
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 10, 'siren': 3},
@ -37,20 +35,19 @@ MAP.spawn_data = [
{'battle': 6},
{'battle': 7, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Vboss_Hermit', 'Vboss_Lovers', 'Vboss_Chariot']
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
@ -58,34 +55,16 @@ class Config:
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
MAP_CHAPTER_SWITCH_20241219 = True
STAGE_ENTRANCE = ['half', '20240725']
MAP_HAS_MODE_SWITCH = True
STAGE_INCREASE_AB = True
MAP_WALK_USE_CURRENT_FLEET = True
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
MAP_CHAPTER_SWITCH_20241219 = True
STAGE_ENTRANCE = ['half', '20240725']
STAGE_INCREASE_AB = True
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 17),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_STORAGE = ((8, 6), [(137.405, 104.804), (1046.044, 104.804), (-12.171, 652.093), (1166.717, 652.093)])
HOMO_EDGE_COLOR_RANGE = (0, 17)
MAP_WALK_USE_CURRENT_FLEET = True
MAP_SWIPE_MULTIPLY = (1.180, 1.202)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.141, 1.162)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.108, 1.128)
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
MAP_IS_ONE_TIME_STAGE = True
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
class Campaign(CampaignBase):

View File

@ -567,6 +567,11 @@ class MapData:
lines.append(f' MAP_HAS_FLEET_STEP = {self.MAP_HAS_FLEET_STEP}')
lines.append(f' MAP_HAS_AMBUSH = {self.MAP_HAS_AMBUSH}')
lines.append(f' MAP_HAS_MYSTERY = {self.MAP_HAS_MYSTERY}')
lines.append(f' MAP_CHAPTER_SWITCH_20241219 = True')
lines.append(f" STAGE_ENTRANCE = ['half', '20240725']")
lines.append(f' MAP_HAS_MODE_SWITCH = True')
lines.append(f' STAGE_INCREASE_AB = True')
lines.append(f' MAP_WALK_USE_CURRENT_FLEET = True')
if self.MAP_HAS_PORTAL:
lines.append(f' MAP_HAS_PORTAL = {self.MAP_HAS_PORTAL}')
if self.MAP_HAS_LAND_BASED: