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event_upda
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BIN
assets/cn/campaign/EVENT_20201126_ENTRANCE_TEMP.png
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assets/cn/campaign/EVENT_20201126_PT_ICON.png
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assets/cn/campaign/EVENT_20260417_PT_ICON.png
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assets/cn/combat/MOVE_LEFT_UP.png
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assets/cn/combat_ui/PAUSE_ElvenVine.png
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assets/cn/combat_ui/PAUSE_SpringInn.png
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assets/cn/combat_ui/QUIT_SpringInn.png
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assets/cn/handler/AIR_STRIKE_CANCEL.png
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assets/cn/handler/AIR_STRIKE_CONFIRM.png
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assets/cn/handler/AIR_STRIKE_ENTER.png
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assets/cn/handler/MAP_AIR_STRIKE.png
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assets/cn/map/FLEET_SUPPORT_EMPTY.png
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assets/cn/shop/SHOP_REFRESH_CHECK.png
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assets/cn/template/TEMPLATE_AIR_STRIKE_ICON.png
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assets/cn/template/TEMPLATE_SIREN_ArkRoyalG.gif
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assets/cn/template/TEMPLATE_SIREN_Bremerton.gif
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assets/cn/template/TEMPLATE_SIREN_Cheshire.gif
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assets/cn/template/TEMPLATE_SIREN_FuShunG.gif
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assets/cn/template/TEMPLATE_SIREN_Lexington2.gif
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assets/cn/template/TEMPLATE_SIREN_Nakhimov.gif
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assets/cn/template/TEMPLATE_SIREN_Raffaello.gif
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assets/cn/template/TEMPLATE_SIREN_Yorktown2.gif
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assets/en/campaign/EVENT_20201126_ENTRANCE_TEMP.png
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assets/en/handler/MAP_AIR_STRIKE.png
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assets/en/template/TEMPLATE_AIR_STRIKE_ICON.png
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assets/en/template/TEMPLATE_SIREN_ArkRoyalG.gif
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assets/en/template/TEMPLATE_SIREN_Bremerton.gif
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assets/en/template/TEMPLATE_SIREN_Cheshire.gif
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assets/en/template/TEMPLATE_SIREN_FuShunG.gif
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assets/en/template/TEMPLATE_SIREN_Lexington2.gif
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assets/en/template/TEMPLATE_SIREN_Nakhimov.gif
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assets/en/template/TEMPLATE_SIREN_Raffaello.gif
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assets/en/template/TEMPLATE_SIREN_Yorktown2.gif
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assets/jp/campaign/EVENT_20201126_ENTRANCE_TEMP.png
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assets/jp/handler/AIR_STRIKE_CANCEL.png
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assets/jp/handler/AIR_STRIKE_CONFIRM.png
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assets/jp/handler/MAP_AIR_STRIKE.png
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assets/jp/template/TEMPLATE_AIR_STRIKE_ICON.png
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assets/jp/template/TEMPLATE_SIREN_ArkRoyalG.gif
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assets/jp/template/TEMPLATE_SIREN_Bremerton.gif
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assets/jp/template/TEMPLATE_SIREN_Cheshire.gif
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assets/jp/template/TEMPLATE_SIREN_FuShunG.gif
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assets/jp/template/TEMPLATE_SIREN_Lexington2.gif
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assets/jp/template/TEMPLATE_SIREN_Nakhimov.gif
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assets/jp/template/TEMPLATE_SIREN_Raffaello.gif
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assets/jp/template/TEMPLATE_SIREN_Yorktown2.gif
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assets/shop/cost/Coins_5.png
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assets/shop/cost/Coins_6.png
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assets/shop/cost/Core_4.png
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assets/shop/cost/Gems_5.png
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assets/shop/cost/GuildCoins_6.png
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assets/shop/cost/GuildCoins_7.png
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assets/shop/cost/Medal_4.png
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assets/shop/cost/Merit_5.png
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assets/shop/cost/Merit_6.png
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assets/shop/os/METARedBookT1_2.png
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assets/shop/os/OrdnanceTestingReportT3_6.png
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assets/shop/os/RepairPackFull2_2.png
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assets/shop/os/RepairPackFull_2.png
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assets/shop/os/TuningSampleOffence_4.png
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BIN
assets/tw/handler/MAP_AIR_STRIKE.png
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assets/tw/template/TEMPLATE_AIR_STRIKE_ICON.png
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assets/tw/template/TEMPLATE_SIREN_ArkRoyalG.gif
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assets/tw/template/TEMPLATE_SIREN_Bremerton.gif
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assets/tw/template/TEMPLATE_SIREN_Cheshire.gif
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BIN
assets/tw/template/TEMPLATE_SIREN_FuShunG.gif
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assets/tw/template/TEMPLATE_SIREN_Lexington2.gif
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assets/tw/template/TEMPLATE_SIREN_Nakhimov.gif
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assets/tw/template/TEMPLATE_SIREN_Raffaello.gif
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assets/tw/template/TEMPLATE_SIREN_Yorktown2.gif
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@@ -1901,5 +1901,5 @@
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183
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],
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"heads": [[146, 0, 0], [150, 0, 0]],
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"attrs": {"mxnet_version": ["int", 10600]}
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"attrs": {"mxnet_version": ["int", 10901]}
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}
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@@ -281,3 +281,11 @@ To add a new event, add a new row in here, and run `python -m module.config.conf
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| 20260129 | coalition 20260122 | Light & Shadow Fashion Shoot! | - | - | - | 光影風尚-拍攝進行時 |
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| 20260205 | raid 20240328 | From Zero to Hero | 复刻从零开始的魔王讨伐之旅 | From Zero to Hero Rerun | ゼロから頑張る魔王討伐(復刻) | - |
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| 20260212 | raid 20260212 | Spring Auction Adventure | 春宴怀玉香满庭 | Spring Auction Adventure | 新春玉逸品会 | 春宴懷玉香滿庭 |
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| 20260226 | event 20260226 cn | Springtide Inn Online | 春满客栈Online | Springtide Inn Online | 春色旅籠Online | 春滿客棧Online |
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| 20260312 | event 20240229 cn | Snowrealm Peregrination Rerun | 复刻雪境迷踪 | Snowrealm Peregrination Rerun | 銀界遊廻(復刻) | - |
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| 20260319 | event 20220728 cn | Aquilifer's Ballade | - | - | - | 復刻雄鷹的敘事歌 |
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| 20260326 | event 20260326 cn | The Vagabond’s Recruitment Plan | 漫游者招募计划 | The Vagabond’s Recruitment Plan | ワンダラー募集計画 | - |
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| 20260402 | event 20260326 cn | The Vagabond’s Recruitment Plan | - | - | - | 漫遊者招募計劃 |
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| 20260416 | event 20220915 cn | Violet Tempest Blooming Lycoris | - | - | - | 復刻紫絳槿嵐 |
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| 20260417 | event 20260417 cn | Vacation Lane – Beachside Brilliance | 假日航线闪耀海滨 | Vacation Lane – Beachside Brilliance | バケーションレーン・きらめく砂浜 | - |
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| 20260417 | event 20201126 cn | Vacation Lane Rerun | 复刻假日航线 | Vacation Lane Rerun | バケーションレーン(復刻) | - |
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@@ -1,15 +1,13 @@
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from module.base.mask import Mask
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from module.base.timer import Timer
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from module.campaign.campaign_base import CampaignBase as CampaignBase_
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from module.handler.assets import STRATEGY_OPENED
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from module.handler.strategy import MOB_MOVE_OFFSET
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from module.logger import logger
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from module.map.map_grids import SelectedGrids
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from module.map.utils import location_ensure
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from module.map_detection.grid import GridInfo
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from module.map_detection.utils_assets import ASSETS
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MASK_MAP_UI_W15 = Mask(file='./assets/mask/MASK_MAP_UI_W15.png')
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from .campaign_support_fleet import CampaignBase as CampaignBase_
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class Config:
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@@ -45,12 +43,6 @@ class W15GridInfo(GridInfo):
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class CampaignBase(CampaignBase_):
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ENEMY_FILTER = '1L > 1M > 1E > 2L > 3L > 2M > 2E > 1C > 2C > 3M > 3E > 3C'
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def map_data_init(self, map_):
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super().map_data_init(map_)
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# Patch ui_mask, get rid of supporting fleet
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_ = ASSETS.ui_mask
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ASSETS.ui_mask = MASK_MAP_UI_W15.image
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map_has_mob_move = True
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def strategy_set_execute(self, formation=None, sub_view=None, sub_hunt=None):
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@@ -61,10 +53,6 @@ class CampaignBase(CampaignBase_):
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)
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logger.attr("Map has mob move", self.strategy_has_mob_move())
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def _map_swipe(self, vector, box=(239, 159, 1175, 628)):
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# Left border to 239, avoid swiping on support fleet
|
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return super()._map_swipe(vector, box=box)
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|
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def mob_movable(self, location, target):
|
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"""
|
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Check if mob is movable from location to target.
|
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@@ -217,3 +205,4 @@ class CampaignBase(CampaignBase_):
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self._mob_move_info_change(location, target)
|
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self.find_path_initial()
|
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self.map.show()
|
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return True
|
||||
|
||||
86
campaign/campaign_main/campaign_16_1.py
Normal file
@@ -0,0 +1,86 @@
|
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from module.map.map_base import CampaignMap
|
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from module.map.map_grids import SelectedGrids, RoadGrids
|
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from module.logger import logger
|
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|
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from .campaign_16_base_submarine import CampaignBase
|
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from .campaign_16_base_submarine import Config as ConfigBase
|
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|
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MAP = CampaignMap('16-1')
|
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MAP.shape = 'I9'
|
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MAP.camera_data = ['C2', 'C6', 'F2', 'F5']
|
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MAP.camera_data_spawn_point = ['F7']
|
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MAP.camera_sight = (-2, -1, 3, 2)
|
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MAP.map_data = """
|
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++ ME -- -- ME -- -- ME --
|
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ME -- -- ME ++ ME -- -- ME
|
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-- -- ME -- ME -- -- ME ++
|
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-- ME ++ ME -- ME -- ME Me
|
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-- -- ME -- Me ++ __ -- --
|
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-- ME -- __ ME -- -- -- MB
|
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-- ++ Me -- -- -- Me ++ ++
|
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-- ME -- -- -- -- -- ++ ++
|
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-- -- -- -- SP SP ++ ++ --
|
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"""
|
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MAP.weight_data = """
|
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50 50 50 50 50 50 50 50 50
|
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50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
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50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
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MAP.spawn_data = [
|
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{'battle': 0, 'enemy': 2},
|
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{'battle': 1, 'enemy': 2},
|
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{'battle': 2, 'enemy': 2},
|
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{'battle': 3, 'enemy': 1},
|
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{'battle': 4, 'enemy': 1},
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{'battle': 5, 'boss': 1}
|
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]
|
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A1, B1, C1, D1, E1, F1, G1, H1, I1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
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A3, B3, C3, D3, E3, F3, G3, H3, I3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, \
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A7, B7, C7, D7, E7, F7, G7, H7, I7, \
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A8, B8, C8, D8, E8, F8, G8, H8, I8, \
|
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A9, B9, C9, D9, E9, F9, G9, H9, I9, \
|
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= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
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MAP_HAS_MAP_STORY = False
|
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MAP_HAS_FLEET_STEP = False
|
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MAP_HAS_AMBUSH = True
|
||||
|
||||
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom-right'
|
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MAP_SWIPE_MULTIPLY = (1.050, 1.069)
|
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MAP_SWIPE_MULTIPLY_MINITOUCH = (1.015, 1.034)
|
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MAP_SWIPE_MULTIPLY_MAATOUCH = (0.985, 1.003)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
boss = self.map.select(is_boss=True)
|
||||
if boss:
|
||||
return self.fleet_boss.clear_boss()
|
||||
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_6(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
83
campaign/campaign_main/campaign_16_2.py
Normal file
@@ -0,0 +1,83 @@
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
|
||||
from .campaign_16_base_submarine import CampaignBase
|
||||
from .campaign_16_base_submarine import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('16-2')
|
||||
MAP.shape = 'J8'
|
||||
MAP.camera_data = ['C2', 'C6', 'G2', 'G6']
|
||||
MAP.camera_data_spawn_point = ['C6']
|
||||
MAP.camera_sight = (-2, -1, 3, 2)
|
||||
MAP.map_data = """
|
||||
MB ++ -- ME -- -- -- -- -- --
|
||||
-- Me ME -- ME ++ ME -- -- --
|
||||
-- __ -- -- -- -- -- ME ++ ++
|
||||
ME -- ME ME ME -- ME -- ++ --
|
||||
Me -- -- Me ++ -- Me -- -- --
|
||||
++ ME -- ME ME -- ME ++ ++ --
|
||||
-- -- -- -- -- Me -- -- ++ --
|
||||
-- SP SP -- ++ ++ ++ -- -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 3},
|
||||
{'battle': 1, 'enemy': 2},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1},
|
||||
{'battle': 5, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = False
|
||||
MAP_HAS_AMBUSH = True
|
||||
|
||||
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom-left'
|
||||
MAP_SWIPE_MULTIPLY = (1.093, 1.113)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.057, 1.077)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.026, 1.045)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
boss = self.map.select(is_boss=True)
|
||||
if boss:
|
||||
return self.fleet_boss.clear_boss()
|
||||
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_6(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
116
campaign/campaign_main/campaign_16_3.py
Normal file
@@ -0,0 +1,116 @@
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
|
||||
from .campaign_16_base_aircraft import CampaignBase
|
||||
from .campaign_16_base_aircraft import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('16-3')
|
||||
MAP.shape = 'K6'
|
||||
MAP.camera_data = ['D3', 'E4', 'G2', 'H2']
|
||||
MAP.camera_data_spawn_point = ['C5']
|
||||
MAP.camera_sight = (-2, -1, 3, 2)
|
||||
MAP.map_data = """
|
||||
-- -- ++ ++ ++ -- -- ME ++ -- MB
|
||||
-- ME -- ++ -- ME -- -- ++ -- --
|
||||
-- -- ME ME -- ME ++ ME ++ -- --
|
||||
-- -- -- ++ ++ __ ME ME -- -- --
|
||||
SP -- -- ++ -- ME ++ -- -- -- --
|
||||
SP -- -- ME ME -- ++ -- -- -- ++
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 3},
|
||||
{'battle': 1, 'enemy': 6},
|
||||
{'battle': 2, 'enemy': 3},
|
||||
{'battle': 3},
|
||||
{'battle': 4},
|
||||
{'battle': 5},
|
||||
{'battle': 6},
|
||||
{'battle': 7, 'boss': 1},
|
||||
]
|
||||
MAP.spawn_data_loop = [
|
||||
{'battle': 0, 'enemy': 3},
|
||||
{'battle': 1, 'enemy': 6},
|
||||
{'battle': 2, 'enemy': 3},
|
||||
{'battle': 3},
|
||||
{'battle': 4},
|
||||
{'battle': 5, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
|
||||
= MAP.flatten()
|
||||
|
||||
road_main = RoadGrids([G4, H4])
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = False
|
||||
MAP_HAS_AMBUSH = True
|
||||
|
||||
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom-left'
|
||||
MAP_SWIPE_MULTIPLY = (1.180, 1.202)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.141, 1.162)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.108, 1.128)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
use_single_fleet = False
|
||||
|
||||
def map_init(self, map_):
|
||||
super().map_init(map_)
|
||||
self.map_has_mob_move = self.use_support_fleet and self.map_is_clear_mode
|
||||
self.use_single_fleet = 'standby' in self.config.Fleet_FleetOrder
|
||||
|
||||
def battle_0(self):
|
||||
if self.map_has_mob_move:
|
||||
if self.mob_move(C3, C2):
|
||||
return self.clear_chosen_enemy(D6)
|
||||
self.map_has_mob_move = False
|
||||
|
||||
return self.clear_chosen_enemy(C3)
|
||||
|
||||
def battle_1(self):
|
||||
if self.map_has_mob_move:
|
||||
self.mob_move(E6, E5)
|
||||
if not self.use_single_fleet:
|
||||
self.fleet_boss.goto(F4)
|
||||
self.fleet_ensure(index=3 - self.fleet_boss_index)
|
||||
return self.clear_chosen_enemy(G4)
|
||||
|
||||
if self.use_support_fleet and not self.map_is_clear_mode:
|
||||
self.goto(C3)
|
||||
self.air_strike(E3)
|
||||
return self.clear_chosen_enemy(D3)
|
||||
|
||||
def battle_2(self):
|
||||
return self.clear_chosen_enemy(F3)
|
||||
|
||||
def battle_3(self):
|
||||
boss = self.map.select(is_boss=True)
|
||||
if boss:
|
||||
if not self.check_accessibility(boss[0], fleet='boss'):
|
||||
return self.clear_roadblocks([road_main])
|
||||
if self.use_support_fleet and not self.map_is_clear_mode:
|
||||
# at this stage the most right zone should be accessible
|
||||
self.goto(K5)
|
||||
self.air_strike(J6)
|
||||
return self.fleet_boss.clear_boss()
|
||||
if self.clear_roadblocks([road_main]):
|
||||
return True
|
||||
if self.clear_any_enemy(genre=("Light",), strongest=True):
|
||||
return True
|
||||
return self.battle_default()
|
||||
165
campaign/campaign_main/campaign_16_4.py
Normal file
@@ -0,0 +1,165 @@
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
|
||||
from .campaign_16_base_aircraft import CampaignBase
|
||||
from .campaign_16_base_aircraft import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('16-4')
|
||||
MAP.shape = 'K8'
|
||||
MAP.camera_data = ['C2', 'F5', 'F2', 'H2', 'H5']
|
||||
MAP.camera_data_spawn_point = ['C6']
|
||||
MAP.camera_sight = (-2, -1, 3, 2)
|
||||
MAP.map_data = """
|
||||
-- -- ++ -- -- -- ++ ME -- -- MB
|
||||
ME ++ ++ ++ -- -- ME ++ -- -- --
|
||||
-- -- ME -- -- ++ ++ ME -- -- --
|
||||
-- -- -- ME ++ -- ME -- ++ ++ --
|
||||
-- -- -- ME -- ME ++ -- ME ++ --
|
||||
-- __ -- ++ ++ -- ++ ME ME -- --
|
||||
SP -- -- ME -- -- -- ++ -- ++ ++
|
||||
SP -- -- -- ++ -- ++ ++ -- -- ++
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 5},
|
||||
{'battle': 1, 'enemy': 3},
|
||||
{'battle': 2, 'enemy': 5},
|
||||
{'battle': 3},
|
||||
{'battle': 4},
|
||||
{'battle': 5},
|
||||
{'battle': 6},
|
||||
{'battle': 7},
|
||||
{'battle': 8, 'boss': 1},
|
||||
]
|
||||
MAP.spawn_data_loop = [
|
||||
{'battle': 0, 'enemy': 5},
|
||||
{'battle': 1, 'enemy': 3},
|
||||
{'battle': 2, 'enemy': 5},
|
||||
{'battle': 3},
|
||||
{'battle': 4, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
|
||||
= MAP.flatten()
|
||||
|
||||
road_main = RoadGrids([D5, F5, G4, H3])
|
||||
|
||||
class Config(ConfigBase):
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = False
|
||||
MAP_HAS_AMBUSH = True
|
||||
|
||||
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom-left'
|
||||
MAP_SWIPE_MULTIPLY = (1.003, 1.022)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (0.970, 0.988)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.942, 0.959)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
F5_is_moved = False
|
||||
use_single_fleet = False
|
||||
|
||||
def map_init(self, map_):
|
||||
super().map_init(map_)
|
||||
self.F5_is_moved = False
|
||||
self.map_has_mob_move = self.use_support_fleet and self.map_is_clear_mode
|
||||
self.use_single_fleet = 'standby' in self.config.Fleet_FleetOrder
|
||||
|
||||
def battle_0(self):
|
||||
if self.map_has_mob_move and not self.use_single_fleet:
|
||||
if self.mob_move(D7, D8):
|
||||
self.fleet_boss.goto(J1)
|
||||
self.fleet_ensure(index=3 - self.fleet_boss_index)
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
return self.battle_default()
|
||||
|
||||
self.map_has_mob_move = False
|
||||
|
||||
return self.clear_chosen_enemy(D5)
|
||||
|
||||
def battle_1(self):
|
||||
if not self.map_has_mob_move:
|
||||
return self.clear_chosen_enemy(F5)
|
||||
|
||||
if not self.use_single_fleet:
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
return self.battle_default()
|
||||
|
||||
grids = SelectedGrids([H6, I5])
|
||||
grid = grids.delete(grids.select(enemy_genre='Main')).first_or_none()
|
||||
if grid is not None and self.mob_move(F5, F6):
|
||||
self.F5_is_moved = True
|
||||
return self.clear_chosen_enemy(grid)
|
||||
|
||||
self.F5_is_moved = False
|
||||
return self.clear_chosen_enemy(F5)
|
||||
|
||||
def battle_2(self):
|
||||
if not self.map_has_mob_move or self.use_single_fleet:
|
||||
return self.clear_chosen_enemy(G4)
|
||||
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
return self.battle_default()
|
||||
|
||||
def battle_3(self):
|
||||
if not self.map_has_mob_move:
|
||||
return self.clear_chosen_enemy(H3)
|
||||
|
||||
if not self.use_single_fleet:
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
return self.battle_default()
|
||||
|
||||
if self.F5_is_moved:
|
||||
if I6.enemy_genre == "Main" and self.mob_move(I6, I7):
|
||||
return self.clear_any_enemy(genre=("Light",), strongest=True)
|
||||
return self.clear_chosen_enemy(I6)
|
||||
|
||||
self.mob_move(H3, I3)
|
||||
self.mob_move(I3, I2)
|
||||
return self.clear_any_enemy(genre=("Light",), strongest=True)
|
||||
|
||||
def battle_4(self):
|
||||
if self.map_is_clear_mode:
|
||||
return self.fleet_boss.clear_boss()
|
||||
|
||||
boss = self.map.select(is_boss=True)
|
||||
if boss:
|
||||
if not self.check_accessibility(boss[0], fleet='boss'):
|
||||
return self.clear_roadblocks([road_main])
|
||||
|
||||
if self.use_support_fleet:
|
||||
# at this stage the most right zone should be accessible
|
||||
self.goto(J6)
|
||||
self.air_strike(I8)
|
||||
|
||||
return self.fleet_boss.clear_boss()
|
||||
|
||||
if self.clear_roadblocks([road_main]):
|
||||
return True
|
||||
if self.clear_potential_roadblocks([road_main]):
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
95
campaign/campaign_main/campaign_16_base_aircraft.py
Normal file
@@ -0,0 +1,95 @@
|
||||
from module.base.decorator import del_cached_property
|
||||
from module.base.timer import Timer
|
||||
from module.base.utils import red_overlay_transparency, get_color
|
||||
from module.handler.assets import MAP_AIR_STRIKE, STRATEGY_OPENED, AIR_STRIKE_CONFIRM
|
||||
from module.handler.strategy import AIR_STRIKE_OFFSET
|
||||
from module.logger import logger
|
||||
from module.map.utils import location_ensure
|
||||
|
||||
from .campaign_15_base import CampaignBase as CampaignBase_
|
||||
|
||||
|
||||
class Config:
|
||||
MAP_WALK_TURNING_OPTIMIZE = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
|
||||
'height': (80, 255 - 33),
|
||||
'prominence': 10,
|
||||
'distance': 35,
|
||||
}
|
||||
# Handle fog on map, static homography parameters and lower canny threshold
|
||||
HOMO_STORAGE = ((8, 6), [(137.405, 104.804), (1046.044, 104.804), (-12.171, 652.093), (1166.717, 652.093)])
|
||||
HOMO_CANNY_THRESHOLD = (50, 80)
|
||||
|
||||
|
||||
class CampaignBase(CampaignBase_):
|
||||
MAP_AIR_STRIKE_OVERLAY_TRANSPARENCY_THRESHOLD = 0.35
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 2L > 3L > 2M > 2E > 1C > 2C > 3M > 3E > 3C'
|
||||
|
||||
def _air_strike_appear(self):
|
||||
return red_overlay_transparency(MAP_AIR_STRIKE.color, get_color(self.device.image, MAP_AIR_STRIKE.area)) > \
|
||||
self.MAP_AIR_STRIKE_OVERLAY_TRANSPARENCY_THRESHOLD
|
||||
|
||||
def _air_strike(self, location):
|
||||
self.in_sight(location)
|
||||
attack_grid = self.convert_global_to_local(location)
|
||||
attack_grid.__str__ = location
|
||||
|
||||
logger.info('Select grid to air strike')
|
||||
skip_first_screenshot = True
|
||||
interval = Timer(5, count=10)
|
||||
for _ in self.loop(skip_first=skip_first_screenshot):
|
||||
# End
|
||||
if self.is_in_strategy_air_strike():
|
||||
self.view.update(image=self.device.image)
|
||||
del_cached_property(attack_grid, "image_trans")
|
||||
if attack_grid.predict_air_strike_icon():
|
||||
break
|
||||
# Click
|
||||
if interval.reached() and self.is_in_strategy_air_strike():
|
||||
self.device.click(attack_grid)
|
||||
interval.reset()
|
||||
continue
|
||||
|
||||
logger.info('Confirm air strike')
|
||||
skip_first_screenshot = True
|
||||
interval = Timer(3, count=6)
|
||||
MAP_AIR_STRIKE.load_color(self.device.image)
|
||||
for _ in self.loop(skip_first=skip_first_screenshot):
|
||||
if self._air_strike_appear():
|
||||
interval.reset()
|
||||
continue
|
||||
# End
|
||||
if self.appear(STRATEGY_OPENED, offset=AIR_STRIKE_OFFSET):
|
||||
break
|
||||
# Click
|
||||
if interval.reached() and self.is_in_strategy_air_strike():
|
||||
self.device.click(AIR_STRIKE_CONFIRM)
|
||||
interval.reset()
|
||||
continue
|
||||
|
||||
def air_strike(self, location):
|
||||
"""
|
||||
Open strategy, air strike on location, close strategy.
|
||||
|
||||
Air strike at location X = (x, y) will hit range [x-2, y-1, x+2, y] as follows:
|
||||
|
||||
OOOOO
|
||||
OOXOO
|
||||
|
||||
Args:
|
||||
location (typle, str, GridInfo): Location of air strike
|
||||
"""
|
||||
location = location_ensure(location)
|
||||
if self.map[location].is_land:
|
||||
logger.warning(f'Air strike location {location} is on land, will abandon attacking')
|
||||
return False
|
||||
self.strategy_open()
|
||||
if not self.strategy_has_air_strike():
|
||||
logger.warning(f'No remain air strike trials, will abandon attacking')
|
||||
self.strategy_close()
|
||||
return False
|
||||
self.strategy_air_strike_enter()
|
||||
self._air_strike(location)
|
||||
self.strategy_close(skip_first_screenshot=False)
|
||||
return True
|
||||
27
campaign/campaign_main/campaign_16_base_submarine.py
Normal file
@@ -0,0 +1,27 @@
|
||||
from module.logger import logger
|
||||
|
||||
from .campaign_support_fleet import CampaignBase as CampaignBase_
|
||||
|
||||
|
||||
class Config:
|
||||
MAP_WALK_TURNING_OPTIMIZE = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
HOMO_EDGE_COLOR_RANGE = (0, 12)
|
||||
HOMO_EDGE_HOUGHLINES_THRESHOLD = 210
|
||||
|
||||
|
||||
class CampaignBase(CampaignBase_):
|
||||
ENEMY_FILTER = '1T > 1L > 1E > 1M > 2T > 2L > 2E > 2M > 3T > 3L > 3E > 3M'
|
||||
|
||||
def map_init(self, map_):
|
||||
# submarine battle after entering map
|
||||
# all emenies spawned already, so no need to wait enemy searching
|
||||
if self.use_support_fleet:
|
||||
logger.hr(f'{self.FUNCTION_NAME_BASE}SUBMARINE', level=2)
|
||||
self.combat(balance_hp=False, emotion_reduce=False, save_get_items=False, expected_end='no_searching')
|
||||
super().map_init(map_)
|
||||
|
||||
def handle_submarine_support_popup(self):
|
||||
if self.use_support_fleet and self.handle_popup_confirm("SUBMARINE_SUPPORT"):
|
||||
return True
|
||||
return False
|
||||
28
campaign/campaign_main/campaign_support_fleet.py
Normal file
@@ -0,0 +1,28 @@
|
||||
from module.base.mask import Mask
|
||||
from module.campaign.campaign_base import CampaignBase as CampaignBase_
|
||||
from module.logger import logger
|
||||
from module.map.assets import FLEET_SUPPORT_EMPTY
|
||||
from module.map_detection.utils_assets import ASSETS
|
||||
|
||||
MASK_MAP_UI_SUPPORT = Mask(file='./assets/mask/MASK_MAP_UI_SUPPORT.png')
|
||||
|
||||
|
||||
class CampaignBase(CampaignBase_):
|
||||
use_support_fleet = True
|
||||
|
||||
def fleet_preparation(self):
|
||||
if self.appear(FLEET_SUPPORT_EMPTY, offset=(5, 5)):
|
||||
self.use_support_fleet = False
|
||||
logger.attr("use_support_fleet", self.use_support_fleet)
|
||||
super().fleet_preparation()
|
||||
|
||||
def _map_swipe(self, vector, box=(239, 159, 1175, 628)):
|
||||
# Left border to 239, avoid swiping on support fleet
|
||||
return super()._map_swipe(vector, box=box)
|
||||
|
||||
def map_data_init(self, map_):
|
||||
super().map_data_init(map_)
|
||||
if self.use_support_fleet:
|
||||
# Patch ui_mask, get rid of supporting fleet
|
||||
_ = ASSETS.ui_mask
|
||||
ASSETS.ui_mask = MASK_MAP_UI_SUPPORT.image
|
||||
@@ -1,7 +1,9 @@
|
||||
from module.base.button import Button
|
||||
from module.campaign.assets import EVENT_20201126_ENTRANCE_TEMP, EVENT_20201126_PT_ICON
|
||||
from module.campaign.campaign_base import CampaignBase as CampaignBase_
|
||||
from module.exception import CampaignNameError
|
||||
from module.logger import logger
|
||||
from module.ui.page import page_campaign_menu, page_event, page_main
|
||||
|
||||
EVENT_ANIMATION = Button(area=(49, 229, 119, 400), color=(118, 215, 240), button=(49, 229, 119, 400),
|
||||
name='EVENT_ANIMATION')
|
||||
@@ -16,6 +18,19 @@ class CampaignBase(CampaignBase_):
|
||||
Mode switch is meaningless.
|
||||
"""
|
||||
|
||||
def ui_goto_event(self):
|
||||
if self.appear(EVENT_20201126_PT_ICON, offset=(20, 20)) and self.ui_page_appear(page_event):
|
||||
logger.info('Already at EVENT_20201126')
|
||||
return True
|
||||
self.ui_ensure(page_campaign_menu)
|
||||
if self.is_event_entrance_available():
|
||||
self.ui_ensure(page_main)
|
||||
self.ui_click(EVENT_20201126_ENTRANCE_TEMP,
|
||||
check_button=EVENT_20201126_PT_ICON,
|
||||
appear_button=EVENT_20201126_ENTRANCE_TEMP)
|
||||
return True
|
||||
|
||||
|
||||
@staticmethod
|
||||
def _campaign_separate_name(name):
|
||||
"""
|
||||
|
||||
@@ -1,14 +1,20 @@
|
||||
from module.base.utils import get_color, red_overlay_transparency
|
||||
from module.campaign.campaign_base import CampaignBase as CampaignBase_
|
||||
from module.handler.assets import MAP_ENEMY_SEARCHING
|
||||
from module.map.assets import SWITCH_OVER
|
||||
from module.ui.page import page_event
|
||||
|
||||
|
||||
class CampaignBase(CampaignBase_):
|
||||
def enemy_searching_appear(self):
|
||||
if not self.appear(SWITCH_OVER, offset=(20, 20)):
|
||||
if not self.is_in_map():
|
||||
return False
|
||||
|
||||
return red_overlay_transparency(
|
||||
MAP_ENEMY_SEARCHING.color, get_color(self.device.image, MAP_ENEMY_SEARCHING.area)
|
||||
) > self.MAP_ENEMY_SEARCHING_OVERLAY_TRANSPARENCY_THRESHOLD
|
||||
|
||||
def handle_exp_info(self):
|
||||
# Random background hits EXP_INFO_B
|
||||
if self.ui_page_appear(page_event):
|
||||
return False
|
||||
return super().handle_exp_info()
|
||||
|
||||
84
campaign/event_20260226_cn/a1.py
Normal file
@@ -0,0 +1,84 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
|
||||
MAP = CampaignMap('A1')
|
||||
MAP.shape = 'I8'
|
||||
MAP.camera_data = ['E2', 'E6']
|
||||
MAP.camera_data_spawn_point = ['E2']
|
||||
MAP.map_data = """
|
||||
-- -- ME -- ME -- -- -- --
|
||||
-- ++ -- -- -- ME ++ ++ --
|
||||
-- ++ -- SP -- -- Me ++ --
|
||||
-- ME -- -- SP -- -- ME --
|
||||
++ -- Me -- -- -- Me -- --
|
||||
-- ME ++ MS -- MS ++ ++ ++
|
||||
-- -- ME -- __ -- ME ++ --
|
||||
-- -- -- -- MB -- -- -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 1},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 1},
|
||||
{'battle': 3, 'enemy': 1, 'boss': 1},
|
||||
{'battle': 4, 'enemy': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config:
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_CHAPTER_SWITCH_20241219 = True
|
||||
STAGE_ENTRANCE = ['half', '20240725']
|
||||
MAP_HAS_MODE_SWITCH = True
|
||||
STAGE_INCREASE_AB = True
|
||||
MAP_WALK_USE_CURRENT_FLEET = True
|
||||
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
|
||||
MAP_SWIPE_MULTIPLY = (1.179, 1.201)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.140, 1.161)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.107, 1.127)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_3(self):
|
||||
return self.clear_boss()
|
||||
74
campaign/event_20260226_cn/a2.py
Normal file
@@ -0,0 +1,74 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .a1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('A2')
|
||||
MAP.shape = 'J7'
|
||||
MAP.camera_data = ['D2', 'D5', 'E4']
|
||||
MAP.camera_data_spawn_point = ['D5']
|
||||
MAP.map_data = """
|
||||
-- ME -- -- ME ++ ++ -- -- --
|
||||
MB -- ME -- -- -- ++ ME ME ++
|
||||
++ -- ++ ++ Me -- Me -- -- ++
|
||||
-- -- ++ ++ -- __ -- -- ME --
|
||||
-- MS -- -- MS -- -- ME ++ --
|
||||
ME -- -- -- -- -- ME -- -- --
|
||||
++ -- SP SP -- ++ ++ ++ -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 1},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 1},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom-left'
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_4(self):
|
||||
return self.clear_boss()
|
||||
75
campaign/event_20260226_cn/a3.py
Normal file
@@ -0,0 +1,75 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .a1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('A3')
|
||||
MAP.shape = 'H8'
|
||||
MAP.camera_data = ['D4', 'D6', 'E3']
|
||||
MAP.camera_data_spawn_point = ['D4']
|
||||
MAP.map_data = """
|
||||
++ ++ -- -- ME -- -- ME
|
||||
++ ++ MS -- -- -- ME --
|
||||
SP -- -- MS -- ++ -- --
|
||||
SP -- -- MS -- ++ ME --
|
||||
++ Me __ -- -- -- -- --
|
||||
++ ME -- Me ++ ++ ++ --
|
||||
-- -- -- -- Me -- ME --
|
||||
MB ++ Me ME -- ME -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 1},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 1},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_4(self):
|
||||
return self.clear_boss()
|
||||
85
campaign/event_20260226_cn/b1.py
Normal file
@@ -0,0 +1,85 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
|
||||
MAP = CampaignMap('B1')
|
||||
MAP.shape = 'I8'
|
||||
MAP.camera_data = ['D3', 'D6', 'F3', 'F6']
|
||||
MAP.camera_data_spawn_point = ['D6']
|
||||
MAP.map_data = """
|
||||
++ -- -- -- -- -- -- -- --
|
||||
ME -- ME ++ ++ ++ -- -- ++
|
||||
-- ME -- MS -- MS -- ME ++
|
||||
-- ++ MS -- -- -- Me -- ME
|
||||
-- Me -- -- SP -- -- __ Me
|
||||
-- -- -- SP -- -- Me -- --
|
||||
++ ++ Me -- -- ++ -- MB --
|
||||
++ ++ -- ME ME ++ ME -- ME
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 1},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 2, 'boss': 1},
|
||||
{'battle': 5, 'enemy': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config:
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_CHAPTER_SWITCH_20241219 = True
|
||||
STAGE_ENTRANCE = ['half', '20240725']
|
||||
MAP_HAS_MODE_SWITCH = True
|
||||
STAGE_INCREASE_AB = True
|
||||
MAP_WALK_USE_CURRENT_FLEET = True
|
||||
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
|
||||
MAP_SWIPE_MULTIPLY = (1.138, 1.160)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.101, 1.121)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.069, 1.088)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_4(self):
|
||||
return self.clear_boss()
|
||||
76
campaign/event_20260226_cn/b2.py
Normal file
@@ -0,0 +1,76 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .b1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('B2')
|
||||
MAP.shape = 'J8'
|
||||
MAP.camera_data = ['D2', 'D6', 'G2', 'G6']
|
||||
MAP.camera_data_spawn_point = ['G2']
|
||||
MAP.map_data = """
|
||||
MB ++ ME ME ++ ++ ++ -- -- --
|
||||
-- -- -- -- ++ ME MS -- -- SP
|
||||
-- ME ++ -- Me -- -- MS -- --
|
||||
-- -- Me -- -- __ MS -- -- SP
|
||||
-- ME -- ++ -- -- -- -- -- --
|
||||
-- ++ ME -- Me -- Me ++ ++ ME
|
||||
-- ME -- ME ++ -- -- ME ++ --
|
||||
-- -- -- -- ++ ME -- -- -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 1},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 2},
|
||||
{'battle': 5, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
82
campaign/event_20260226_cn/b3.py
Normal file
@@ -0,0 +1,82 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .b1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('B3')
|
||||
MAP.shape = 'I10'
|
||||
MAP.camera_data = ['D4', 'D6', 'D8', 'F4', 'F6', 'F8']
|
||||
MAP.camera_data_spawn_point = ['D2']
|
||||
MAP.map_data = """
|
||||
++ ++ ++ SP -- SP ++ ++ ++
|
||||
-- -- -- -- -- -- -- -- --
|
||||
-- Me ++ -- MS -- ++ Me --
|
||||
-- Me ++ MS -- MS ++ Me --
|
||||
-- -- Me -- __ -- Me -- --
|
||||
ME -- -- -- ++ -- -- -- ME
|
||||
-- ME -- ++ ++ ++ -- ME --
|
||||
ME -- -- ME -- ME -- -- ME
|
||||
++ ++ -- -- MB -- -- ++ ++
|
||||
++ ++ -- ME -- ME -- ++ ++
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 2},
|
||||
{'battle': 5, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
|
||||
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
|
||||
A10, B10, C10, D10, E10, F10, G10, H10, I10, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
84
campaign/event_20260226_cn/c1.py
Normal file
@@ -0,0 +1,84 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
|
||||
MAP = CampaignMap('C1')
|
||||
MAP.shape = 'I8'
|
||||
MAP.camera_data = ['E2', 'E6']
|
||||
MAP.camera_data_spawn_point = ['E2']
|
||||
MAP.map_data = """
|
||||
-- -- ME -- ME -- -- -- --
|
||||
-- ++ -- -- -- ME ++ ++ --
|
||||
-- ++ -- SP -- -- Me ++ --
|
||||
-- ME -- -- SP -- -- ME --
|
||||
++ -- Me -- -- -- Me -- --
|
||||
-- ME ++ MS -- MS ++ ++ ++
|
||||
-- -- ME -- __ -- ME ++ --
|
||||
-- -- -- -- MB -- -- -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config:
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_CHAPTER_SWITCH_20241219 = True
|
||||
STAGE_ENTRANCE = ['half', '20240725']
|
||||
MAP_HAS_MODE_SWITCH = True
|
||||
STAGE_INCREASE_AB = True
|
||||
MAP_WALK_USE_CURRENT_FLEET = True
|
||||
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
|
||||
MAP_SWIPE_MULTIPLY = (1.179, 1.201)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.140, 1.161)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.107, 1.127)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_4(self):
|
||||
return self.clear_boss()
|
||||
74
campaign/event_20260226_cn/c2.py
Normal file
@@ -0,0 +1,74 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .c1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('C2')
|
||||
MAP.shape = 'J7'
|
||||
MAP.camera_data = ['D2', 'D5', 'E4']
|
||||
MAP.camera_data_spawn_point = ['D5']
|
||||
MAP.map_data = """
|
||||
-- ME -- -- ME ++ ++ -- -- --
|
||||
MB -- ME -- -- -- ++ ME ME ++
|
||||
++ -- ++ ++ Me -- Me -- -- ++
|
||||
-- -- ++ ++ -- __ -- -- ME --
|
||||
-- MS -- -- MS -- -- ME ++ --
|
||||
ME -- -- -- -- -- ME -- -- --
|
||||
++ -- SP SP -- ++ ++ ++ -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom-left'
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_4(self):
|
||||
return self.clear_boss()
|
||||