Compare commits
98 Commits
18049bbc7d
...
master
| Author | SHA1 | Date | |
|---|---|---|---|
| 52adbc54f2 | |||
| 275b36d041 | |||
|
|
483f6cc338 | ||
|
|
0ca7a52bcd | ||
|
|
9ebf8d7d06 | ||
|
|
428b8f3b00 | ||
|
|
65c303317a | ||
|
|
17a385274b | ||
|
|
d99af8fb07 | ||
|
|
b64d3e13e2 | ||
|
|
c422a4d58f | ||
|
|
37ef364631 | ||
|
|
3bd8a21d3b | ||
|
|
7cddbaf7a1 | ||
|
|
561aa27942 | ||
| 74e6fd021a | |||
| b0b77e7097 | |||
|
|
58d9a9f653 | ||
|
|
adfe9783b9 | ||
|
|
a11876976c | ||
|
|
a4fd8c126d | ||
|
|
a6f1695de5 | ||
|
|
9a9454df26 | ||
|
|
3f9e7edf4e | ||
|
|
5611dce94b | ||
| d7af303d04 | |||
| 69cdd06e60 | |||
|
|
71f8051b82 | ||
|
|
a07dffbeda | ||
|
|
b5fe8e425b | ||
|
|
da7ca5d706 | ||
|
|
ecf2a841cf | ||
|
|
3ceade600f | ||
|
|
b687048405 | ||
|
|
c9e95702dc | ||
|
|
b24d09f1a0 | ||
|
|
4e2e4572c3 | ||
|
|
8618ea2352 | ||
|
|
dbc5fe42e8 | ||
| 2eec1333ad | |||
|
|
2a2901d218 | ||
|
|
66fa598e75 | ||
|
|
bfe67e2922 | ||
|
|
bd108dc35f | ||
|
|
07bf9d9947 | ||
|
|
c8e8d0b2fe | ||
| 37a1d8bb8e | |||
| 3b8271fbca | |||
|
|
4b05184cbd | ||
| a97af04d85 | |||
| 8f933b5468 | |||
|
|
5c7f57f3b2 | ||
| 45b7c2cdba | |||
|
|
ce23ea94a5 | ||
|
|
ad623f6332 | ||
|
|
c014140c6e | ||
|
|
a538739910 | ||
|
|
0a4f2a89fc | ||
|
|
986d825a81 | ||
|
|
74bbaf8395 | ||
|
|
d99b759a08 | ||
|
|
102b7eeaf7 | ||
| 76eeba667f | |||
| 1e5a7d444b | |||
| 7b48e1ac58 | |||
| a136cbe1ff | |||
|
|
39ee794e41 | ||
| e0b231bc58 | |||
| 44eb4dbcf2 | |||
| 95c1128c73 | |||
|
|
cc089b6223 | ||
|
|
7eb80ca6f4 | ||
|
|
9bb8e191ac | ||
|
|
efeb222764 | ||
|
|
11405cf0c3 | ||
|
|
3623d4c70a | ||
| 5ab18b27fd | |||
| 5fceeddcb1 | |||
| c4961c80eb | |||
| 7e6b87bee8 | |||
|
|
fc0e4ce016 | ||
|
|
eb73b3cfd8 | ||
|
|
7118c30fea | ||
|
|
7d9e77e4fd | ||
|
|
5a32d9444c | ||
| 530efc628e | |||
| f981ec614d | |||
| 054da57f5b | |||
| 3767be643a | |||
| dfed4c9578 | |||
| 352f7412a6 | |||
| 10e302f37e | |||
| 5c7b2b695b | |||
|
|
cd1ef2cf95 | ||
|
|
0a0e41c07f | ||
| 7e1a2322a6 | |||
| a4fec2e2a0 | |||
|
|
eb33bdd747 |
4
alas.py
@@ -434,6 +434,10 @@ class AzurLaneAutoScript:
|
||||
from module.storage.box_disassemble import StorageBox
|
||||
StorageBox(config=self.config, device=self.device, task="BoxDisassemble").run()
|
||||
|
||||
def island_pearl(self):
|
||||
from module.island.pearl_daemon import IslandPearl
|
||||
IslandPearl(config=self.config, device=self.device, task="IslandPearl").run()
|
||||
|
||||
def azur_lane_uncensored(self):
|
||||
from module.daemon.uncensored import AzurLaneUncensored
|
||||
AzurLaneUncensored(config=self.config, device=self.device, task="AzurLaneUncensored").run()
|
||||
|
||||
|
Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 7.6 KiB |
BIN
assets/cn/combat/MOVE_LEFT_UP.png
Normal file
|
After Width: | Height: | Size: 6.9 KiB |
BIN
assets/cn/combat_ui/PAUSE_Ancient.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
assets/cn/combat_ui/PAUSE_SpringInn.png
Normal file
|
After Width: | Height: | Size: 3.6 KiB |
BIN
assets/cn/combat_ui/QUIT_SpringInn.png
Normal file
|
After Width: | Height: | Size: 7.1 KiB |
BIN
assets/cn/island/ISLAND_FRIEND.png
Normal file
|
After Width: | Height: | Size: 3.9 KiB |
BIN
assets/cn/island/ISLAND_FRIEND_CHECK.png
Normal file
|
After Width: | Height: | Size: 5.2 KiB |
BIN
assets/cn/island/ISLAND_FRIEND_LEAVE.png
Normal file
|
After Width: | Height: | Size: 3.3 KiB |
BIN
assets/cn/island/ISLAND_FRIEND_SCROLL.png
Normal file
|
After Width: | Height: | Size: 3.9 KiB |
BIN
assets/cn/island/ISLAND_INFO_EXIT.png
Normal file
|
After Width: | Height: | Size: 3.6 KiB |
BIN
assets/cn/island/PEARL_CHECK.png
Normal file
|
After Width: | Height: | Size: 8.9 KiB |
BIN
assets/cn/island/PEARL_ENTER.png
Normal file
|
After Width: | Height: | Size: 4.1 KiB |
BIN
assets/cn/island/PEARL_PRICE_OCR.png
Normal file
|
After Width: | Height: | Size: 4.0 KiB |
BIN
assets/cn/island/PROJECT_ATAGO_CHECK.png
Normal file
|
After Width: | Height: | Size: 7.3 KiB |
BIN
assets/cn/island/PROJECT_CHEN_HAI_CHECK.png
Normal file
|
After Width: | Height: | Size: 6.9 KiB |
BIN
assets/cn/island/PROJECT_EXPLORER_CHECK.png
Normal file
|
After Width: | Height: | Size: 11 KiB |
BIN
assets/cn/island/PROJECT_FRIEDRICH_DER_GROBE_CHECK.png
Normal file
|
After Width: | Height: | Size: 7.5 KiB |
BIN
assets/cn/island/PROJECT_HELENA_CHECK.png
Normal file
|
After Width: | Height: | Size: 7.5 KiB |
BIN
assets/cn/island/PROJECT_HOOD_CHECK.png
Normal file
|
After Width: | Height: | Size: 12 KiB |
BIN
assets/cn/island/PROJECT_OCEANA_CHECK.png
Normal file
|
After Width: | Height: | Size: 11 KiB |
BIN
assets/cn/island/PROJECT_PRINZ_EUGEN_CHECK.png
Normal file
|
After Width: | Height: | Size: 13 KiB |
BIN
assets/cn/island/PROJECT_TB_CHECK.png
Normal file
|
After Width: | Height: | Size: 12 KiB |
BIN
assets/cn/island/PROJECT_WILLIAM_D_PORTER_CHECK.png
Normal file
|
After Width: | Height: | Size: 10 KiB |
BIN
assets/cn/island/ROLE_SELECT_TITLE_AREA.png
Normal file
|
After Width: | Height: | Size: 9.1 KiB |
BIN
assets/cn/island/ROLE_SORTING_CLICK.png
Normal file
|
After Width: | Height: | Size: 7.1 KiB |
BIN
assets/cn/island/ROLE_SORT_ASC.png
Normal file
|
After Width: | Height: | Size: 2.7 KiB |
BIN
assets/cn/island/ROLE_SORT_DESC.png
Normal file
|
After Width: | Height: | Size: 2.8 KiB |
BIN
assets/cn/island/TEMPLATE_ATAGO.png
Normal file
|
After Width: | Height: | Size: 11 KiB |
BIN
assets/cn/island/TEMPLATE_CHEN_HAI.png
Normal file
|
After Width: | Height: | Size: 9.4 KiB |
BIN
assets/cn/island/TEMPLATE_EXPLORER.png
Normal file
|
After Width: | Height: | Size: 9.3 KiB |
BIN
assets/cn/island/TEMPLATE_FRIEDRICH_DER_GROBE.png
Normal file
|
After Width: | Height: | Size: 9.4 KiB |
BIN
assets/cn/island/TEMPLATE_FRIEND_VISIT.png
Normal file
|
After Width: | Height: | Size: 1.5 KiB |
BIN
assets/cn/island/TEMPLATE_HELENA.png
Normal file
|
After Width: | Height: | Size: 10 KiB |
BIN
assets/cn/island/TEMPLATE_HOOD.png
Normal file
|
After Width: | Height: | Size: 10 KiB |
BIN
assets/cn/island/TEMPLATE_OCEANA.png
Normal file
|
After Width: | Height: | Size: 8.8 KiB |
BIN
assets/cn/island/TEMPLATE_PRINZ_EUGEN.png
Normal file
|
After Width: | Height: | Size: 11 KiB |
BIN
assets/cn/island/TEMPLATE_TB.png
Normal file
|
After Width: | Height: | Size: 8.2 KiB |
BIN
assets/cn/island/TEMPLATE_WILLIAM_D_PORTER.png
Normal file
|
After Width: | Height: | Size: 9.8 KiB |
BIN
assets/cn/raid/CHANGWU_OCR_PT.png
Normal file
|
After Width: | Height: | Size: 7.1 KiB |
BIN
assets/cn/raid/CHANGWU_OCR_REMAIN_EASY.png
Normal file
|
After Width: | Height: | Size: 5.0 KiB |
BIN
assets/cn/raid/CHANGWU_OCR_REMAIN_EX.png
Normal file
|
After Width: | Height: | Size: 3.2 KiB |
BIN
assets/cn/raid/CHANGWU_OCR_REMAIN_HARD.png
Normal file
|
After Width: | Height: | Size: 5.0 KiB |
BIN
assets/cn/raid/CHANGWU_OCR_REMAIN_NORMAL.png
Normal file
|
After Width: | Height: | Size: 5.0 KiB |
BIN
assets/cn/raid/CHANGWU_RAID_EASY.png
Normal file
|
After Width: | Height: | Size: 6.0 KiB |
BIN
assets/cn/raid/CHANGWU_RAID_EX.png
Normal file
|
After Width: | Height: | Size: 7.3 KiB |
BIN
assets/cn/raid/CHANGWU_RAID_HARD.png
Normal file
|
After Width: | Height: | Size: 6.2 KiB |
BIN
assets/cn/raid/CHANGWU_RAID_NORMAL.png
Normal file
|
After Width: | Height: | Size: 6.6 KiB |
|
Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 7.6 KiB |
BIN
assets/en/os_handler/MISSION_OVERVIEW_EMPTY.png
Normal file
|
After Width: | Height: | Size: 7.7 KiB |
BIN
assets/en/raid/CHANGWU_OCR_PT.png
Normal file
|
After Width: | Height: | Size: 7.1 KiB |
BIN
assets/en/raid/CHANGWU_OCR_REMAIN_EASY.png
Normal file
|
After Width: | Height: | Size: 5.0 KiB |
BIN
assets/en/raid/CHANGWU_OCR_REMAIN_EX.png
Normal file
|
After Width: | Height: | Size: 3.2 KiB |
BIN
assets/en/raid/CHANGWU_OCR_REMAIN_HARD.png
Normal file
|
After Width: | Height: | Size: 5.0 KiB |
BIN
assets/en/raid/CHANGWU_OCR_REMAIN_NORMAL.png
Normal file
|
After Width: | Height: | Size: 5.0 KiB |
BIN
assets/en/raid/CHANGWU_RAID_EASY.png
Normal file
|
After Width: | Height: | Size: 5.2 KiB |
BIN
assets/en/raid/CHANGWU_RAID_EX.png
Normal file
|
After Width: | Height: | Size: 7.3 KiB |
BIN
assets/en/raid/CHANGWU_RAID_HARD.png
Normal file
|
After Width: | Height: | Size: 4.8 KiB |
BIN
assets/en/raid/CHANGWU_RAID_NORMAL.png
Normal file
|
After Width: | Height: | Size: 6.1 KiB |
BIN
assets/en/war_archives/TEMPLATE_REVELATIONS_OF_DUST.png
Normal file
|
After Width: | Height: | Size: 3.1 KiB |
|
Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 7.6 KiB |
BIN
assets/jp/os_handler/MISSION_OVERVIEW_EMPTY.png
Normal file
|
After Width: | Height: | Size: 7.7 KiB |
BIN
assets/jp/raid/CHANGWU_OCR_PT.png
Normal file
|
After Width: | Height: | Size: 7.1 KiB |
BIN
assets/jp/raid/CHANGWU_OCR_REMAIN_EASY.png
Normal file
|
After Width: | Height: | Size: 5.0 KiB |
BIN
assets/jp/raid/CHANGWU_OCR_REMAIN_EX.png
Normal file
|
After Width: | Height: | Size: 3.2 KiB |
BIN
assets/jp/raid/CHANGWU_OCR_REMAIN_HARD.png
Normal file
|
After Width: | Height: | Size: 5.0 KiB |
BIN
assets/jp/raid/CHANGWU_OCR_REMAIN_NORMAL.png
Normal file
|
After Width: | Height: | Size: 5.0 KiB |
BIN
assets/jp/raid/CHANGWU_RAID_EASY.png
Normal file
|
After Width: | Height: | Size: 5.6 KiB |
BIN
assets/jp/raid/CHANGWU_RAID_EX.png
Normal file
|
After Width: | Height: | Size: 7.3 KiB |
BIN
assets/jp/raid/CHANGWU_RAID_HARD.png
Normal file
|
After Width: | Height: | Size: 6.4 KiB |
BIN
assets/jp/raid/CHANGWU_RAID_NORMAL.png
Normal file
|
After Width: | Height: | Size: 6.0 KiB |
|
Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 7.6 KiB |
BIN
assets/tw/os_handler/MISSION_OVERVIEW_EMPTY.png
Normal file
|
After Width: | Height: | Size: 7.7 KiB |
BIN
assets/tw/raid/CHANGWU_OCR_PT.png
Normal file
|
After Width: | Height: | Size: 7.1 KiB |
BIN
assets/tw/raid/CHANGWU_OCR_REMAIN_EASY.png
Normal file
|
After Width: | Height: | Size: 5.0 KiB |
BIN
assets/tw/raid/CHANGWU_OCR_REMAIN_EX.png
Normal file
|
After Width: | Height: | Size: 3.2 KiB |
BIN
assets/tw/raid/CHANGWU_OCR_REMAIN_HARD.png
Normal file
|
After Width: | Height: | Size: 5.0 KiB |
BIN
assets/tw/raid/CHANGWU_OCR_REMAIN_NORMAL.png
Normal file
|
After Width: | Height: | Size: 5.0 KiB |
BIN
assets/tw/raid/CHANGWU_RAID_EASY.png
Normal file
|
After Width: | Height: | Size: 6.1 KiB |
BIN
assets/tw/raid/CHANGWU_RAID_EX.png
Normal file
|
After Width: | Height: | Size: 7.3 KiB |
BIN
assets/tw/raid/CHANGWU_RAID_HARD.png
Normal file
|
After Width: | Height: | Size: 6.3 KiB |
BIN
assets/tw/raid/CHANGWU_RAID_NORMAL.png
Normal file
|
After Width: | Height: | Size: 6.6 KiB |
@@ -1901,5 +1901,5 @@
|
||||
183
|
||||
],
|
||||
"heads": [[146, 0, 0], [150, 0, 0]],
|
||||
"attrs": {"mxnet_version": ["int", 10600]}
|
||||
"attrs": {"mxnet_version": ["int", 10901]}
|
||||
}
|
||||
@@ -281,3 +281,8 @@ To add a new event, add a new row in here, and run `python -m module.config.conf
|
||||
| 20260122 | event 20220526 cn | Pledge of the Radiant Court | - | - | - | 泠誓光庭 |
|
||||
| 20260129 | coalition 20260122 | Light & Shadow Fashion Shoot! | - | - | - | 光影風尚-拍攝進行時 |
|
||||
| 20260205 | raid 20240328 | From Zero to Hero | 复刻从零开始的魔王讨伐之旅 | From Zero to Hero Rerun | ゼロから頑張る魔王討伐(復刻) | - |
|
||||
| 20260212 | raid 20260212 | Spring Auction Adventure | 春宴怀玉香满庭 | Spring Auction Adventure | 新春玉逸品会 | 春宴懷玉香滿庭 |
|
||||
| 20260226 | event 20260226 cn | Springtide Inn Online | 春满客栈Online | Springtide Inn Online | 春色旅籠Online | 春滿客棧Online |
|
||||
| 20260312 | event 20240229 cn | Snowrealm Peregrination Rerun | 复刻雪境迷踪 | Snowrealm Peregrination Rerun | 銀界遊廻(復刻) | - |
|
||||
| 20260319 | event 20220728 cn | Aquilifer's Ballade | - | - | - | 復刻雄鷹的敘事歌 |
|
||||
| 20260326 | event 20260326 cn | The Vagabond’s Recruitment Plan | 漫游者招募计划 | The Vagabond’s Recruitment Plan | ワンダラー募集計画 | - |
|
||||
|
||||
@@ -205,3 +205,4 @@ class CampaignBase(CampaignBase_):
|
||||
self._mob_move_info_change(location, target)
|
||||
self.find_path_initial()
|
||||
self.map.show()
|
||||
return True
|
||||
|
||||
@@ -57,6 +57,10 @@ class Config(ConfigBase):
|
||||
MAP_HAS_FLEET_STEP = False
|
||||
MAP_HAS_AMBUSH = True
|
||||
|
||||
MAP_SWIPE_MULTIPLY = (1.050, 1.069)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.015, 1.034)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.985, 1.003)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
|
||||
@@ -54,6 +54,10 @@ class Config(ConfigBase):
|
||||
MAP_HAS_FLEET_STEP = False
|
||||
MAP_HAS_AMBUSH = True
|
||||
|
||||
MAP_SWIPE_MULTIPLY = (1.093, 1.113)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.057, 1.077)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.026, 1.045)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
|
||||
@@ -21,8 +21,8 @@ MAP.map_data = """
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 40 40 40 40 50 50 50 50 50
|
||||
50 50 50 50 50 40 40 40 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
@@ -32,6 +32,14 @@ MAP.spawn_data = [
|
||||
{'battle': 2, 'enemy': 3},
|
||||
{'battle': 3, 'boss': 1},
|
||||
]
|
||||
MAP.spawn_data_loop = [
|
||||
{'battle': 0, 'enemy': 3},
|
||||
{'battle': 1, 'enemy': 6},
|
||||
{'battle': 2, 'enemy': 3},
|
||||
{'battle': 3},
|
||||
{'battle': 4},
|
||||
{'battle': 5, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
|
||||
@@ -40,7 +48,7 @@ A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
|
||||
= MAP.flatten()
|
||||
|
||||
road_main = RoadGrids([C3, D3, F3, G4, H4])
|
||||
road_main = RoadGrids([G4, H4])
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
@@ -48,43 +56,56 @@ class Config(ConfigBase):
|
||||
MAP_HAS_FLEET_STEP = False
|
||||
MAP_HAS_AMBUSH = True
|
||||
|
||||
MAP_SWIPE_MULTIPLY = (1.180, 1.202)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.141, 1.162)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.108, 1.128)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
use_single_fleet = False
|
||||
|
||||
def map_init(self, map_):
|
||||
super().map_init(map_)
|
||||
self.map_has_mob_move = self.use_support_fleet and self.map_is_clear_mode
|
||||
self.use_single_fleet = 'standby' in self.config.Fleet_FleetOrder
|
||||
|
||||
def battle_0(self):
|
||||
self.clear_chosen_enemy(C3)
|
||||
return True
|
||||
if self.map_has_mob_move:
|
||||
if self.mob_move(C3, C2):
|
||||
return self.clear_chosen_enemy(D6)
|
||||
self.map_has_mob_move = False
|
||||
|
||||
return self.clear_chosen_enemy(C3)
|
||||
|
||||
def battle_1(self):
|
||||
if self.use_support_fleet:
|
||||
if self.map_has_mob_move:
|
||||
self.mob_move(E6, E5)
|
||||
if not self.use_single_fleet:
|
||||
self.fleet_boss.goto(F4)
|
||||
self.fleet_ensure(index=3 - self.fleet_boss_index)
|
||||
return self.clear_chosen_enemy(G4)
|
||||
|
||||
if self.use_support_fleet and not self.map_is_clear_mode:
|
||||
self.goto(C3)
|
||||
self.air_strike(E3)
|
||||
self.clear_chosen_enemy(D3)
|
||||
return True
|
||||
return self.clear_chosen_enemy(D3)
|
||||
|
||||
def battle_2(self):
|
||||
if self.clear_roadblocks([road_main]):
|
||||
return True
|
||||
if self.clear_potential_roadblocks([road_main]):
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
return self.battle_default()
|
||||
return self.clear_chosen_enemy(F3)
|
||||
|
||||
def battle_3(self):
|
||||
boss = self.map.select(is_boss=True)
|
||||
if boss:
|
||||
if not self.check_accessibility(boss[0], fleet='boss'):
|
||||
return self.clear_roadblocks([road_main])
|
||||
if self.use_support_fleet:
|
||||
if self.use_support_fleet and not self.map_is_clear_mode:
|
||||
# at this stage the most right zone should be accessible
|
||||
self.goto(K5)
|
||||
self.air_strike(J6)
|
||||
return self.fleet_boss.clear_boss()
|
||||
if self.clear_roadblocks([road_main]):
|
||||
return True
|
||||
if self.clear_potential_roadblocks([road_main]):
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
if self.clear_any_enemy(genre=("Light",), strongest=True):
|
||||
return True
|
||||
return self.battle_default()
|
||||
@@ -15,24 +15,24 @@ MAP.map_data = """
|
||||
ME ++ ++ ++ -- -- ME ++ -- -- --
|
||||
-- -- ME -- -- ++ ++ ME -- -- --
|
||||
-- -- -- ME ++ -- ME -- ++ ++ --
|
||||
-- -- ME -- -- ME ++ -- ME ++ --
|
||||
-- -- -- ME -- ME ++ -- ME ++ --
|
||||
-- __ -- ++ ++ -- ++ ME ME -- --
|
||||
SP -- -- ME -- -- ME ++ -- ++ ++
|
||||
SP -- -- ME -- -- -- ++ -- ++ ++
|
||||
SP -- -- -- ++ -- ++ ++ -- -- ++
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 40 50 50 50
|
||||
50 50 50 40 50 40 40 40 50 50 50
|
||||
50 50 50 40 40 40 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 5},
|
||||
{'battle': 1, 'enemy': 4},
|
||||
{'battle': 1, 'enemy': 3},
|
||||
{'battle': 2, 'enemy': 5},
|
||||
{'battle': 3},
|
||||
{'battle': 4, 'boss': 1},
|
||||
@@ -47,51 +47,107 @@ A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
|
||||
= MAP.flatten()
|
||||
|
||||
road_main = RoadGrids([D4, F5, G4, H3])
|
||||
road_main = RoadGrids([D5, F5, G4, H3])
|
||||
|
||||
class Config(ConfigBase):
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = False
|
||||
MAP_HAS_AMBUSH = True
|
||||
|
||||
MAP_SWIPE_MULTIPLY = (1.003, 1.022)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (0.970, 0.988)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.942, 0.959)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
F5_is_moved = False
|
||||
use_single_fleet = False
|
||||
|
||||
def map_init(self, map_):
|
||||
super().map_init(map_)
|
||||
self.F5_is_moved = False
|
||||
self.map_has_mob_move = self.use_support_fleet and self.map_is_clear_mode
|
||||
self.use_single_fleet = 'standby' in self.config.Fleet_FleetOrder
|
||||
|
||||
def battle_0(self):
|
||||
self.clear_chosen_enemy(D4)
|
||||
return True
|
||||
if self.map_has_mob_move and not self.use_single_fleet:
|
||||
if self.mob_move(D7, D8):
|
||||
self.fleet_boss.goto(J1)
|
||||
self.fleet_ensure(index=3 - self.fleet_boss_index)
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
return self.battle_default()
|
||||
|
||||
self.map_has_mob_move = False
|
||||
|
||||
return self.clear_chosen_enemy(D5)
|
||||
|
||||
def battle_1(self):
|
||||
if self.use_support_fleet:
|
||||
self.goto(D1)
|
||||
self.air_strike(B1)
|
||||
self.clear_chosen_enemy(F5)
|
||||
return True
|
||||
if not self.map_has_mob_move:
|
||||
return self.clear_chosen_enemy(F5)
|
||||
|
||||
if not self.use_single_fleet:
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
return self.battle_default()
|
||||
|
||||
grids = SelectedGrids([H6, I5])
|
||||
grid = grids.delete(grids.select(enemy_genre='Main')).first_or_none()
|
||||
if grid is not None and self.mob_move(F5, F6):
|
||||
self.F5_is_moved = True
|
||||
return self.clear_chosen_enemy(grid)
|
||||
|
||||
self.F5_is_moved = False
|
||||
return self.clear_chosen_enemy(F5)
|
||||
|
||||
def battle_2(self):
|
||||
if self.clear_roadblocks([road_main]):
|
||||
return True
|
||||
if self.clear_potential_roadblocks([road_main]):
|
||||
return True
|
||||
if not self.map_has_mob_move or self.use_single_fleet:
|
||||
return self.clear_chosen_enemy(G4)
|
||||
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
return self.battle_default()
|
||||
|
||||
def battle_3(self):
|
||||
if not self.map_has_mob_move:
|
||||
return self.clear_chosen_enemy(H3)
|
||||
|
||||
if not self.use_single_fleet:
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
return self.battle_default()
|
||||
|
||||
if self.F5_is_moved:
|
||||
if I6.enemy_genre == "Main" and self.mob_move(I6, I7):
|
||||
return self.clear_any_enemy(genre=("Light",), strongest=True)
|
||||
return self.clear_chosen_enemy(I6)
|
||||
|
||||
self.mob_move(H3, I3)
|
||||
self.mob_move(I3, I2)
|
||||
return self.clear_any_enemy(genre=("Light",), strongest=True)
|
||||
|
||||
def battle_4(self):
|
||||
if self.map_is_clear_mode:
|
||||
return self.fleet_boss.clear_boss()
|
||||
|
||||
boss = self.map.select(is_boss=True)
|
||||
if boss:
|
||||
if not self.check_accessibility(boss[0], fleet='boss'):
|
||||
return self.clear_roadblocks([road_main])
|
||||
|
||||
if self.use_support_fleet:
|
||||
# at this stage the most right zone should be accessible
|
||||
self.goto(J6)
|
||||
self.air_strike(I8)
|
||||
|
||||
return self.fleet_boss.clear_boss()
|
||||
|
||||
if self.clear_roadblocks([road_main]):
|
||||
return True
|
||||
if self.clear_potential_roadblocks([road_main]):
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
@@ -6,7 +6,7 @@ from module.handler.strategy import AIR_STRIKE_OFFSET
|
||||
from module.logger import logger
|
||||
from module.map.utils import location_ensure
|
||||
|
||||
from .campaign_support_fleet import CampaignBase as CampaignBase_
|
||||
from .campaign_15_base import CampaignBase as CampaignBase_
|
||||
|
||||
|
||||
class Config:
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
from module.base.timer import Timer
|
||||
from module.campaign.campaign_base import CampaignBase as CampaignBase_
|
||||
from module.exception import RequestHumanTakeover
|
||||
from module.logger import logger
|
||||
@@ -58,6 +59,7 @@ class CampaignBase(CampaignBase_):
|
||||
Fixed number of scrolls until give up, may need to
|
||||
increase as more war archives campaigns are added
|
||||
"""
|
||||
confirm_timer = Timer(1.5, count=4)
|
||||
for _ in range(20):
|
||||
if skip_first_screenshot:
|
||||
skip_first_screenshot = False
|
||||
@@ -80,13 +82,19 @@ class CampaignBase(CampaignBase_):
|
||||
return entrance
|
||||
|
||||
if WAR_ARCHIVES_SCROLL.appear(main=self):
|
||||
confirm_timer.clear()
|
||||
if WAR_ARCHIVES_SCROLL.at_bottom(main=self):
|
||||
WAR_ARCHIVES_SCROLL.set_top(main=self)
|
||||
else:
|
||||
WAR_ARCHIVES_SCROLL.next_page(main=self, page=0.66)
|
||||
continue
|
||||
else:
|
||||
break
|
||||
confirm_timer.start()
|
||||
if confirm_timer.reached():
|
||||
logger.warning('WAR_ARCHIVES_SCROLL disappeared')
|
||||
break
|
||||
else:
|
||||
continue
|
||||
|
||||
logger.warning('Failed to find archives entrance')
|
||||
return None
|
||||
|
||||
84
campaign/event_20260226_cn/a1.py
Normal file
@@ -0,0 +1,84 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
|
||||
MAP = CampaignMap('A1')
|
||||
MAP.shape = 'I8'
|
||||
MAP.camera_data = ['E2', 'E6']
|
||||
MAP.camera_data_spawn_point = ['E2']
|
||||
MAP.map_data = """
|
||||
-- -- ME -- ME -- -- -- --
|
||||
-- ++ -- -- -- ME ++ ++ --
|
||||
-- ++ -- SP -- -- Me ++ --
|
||||
-- ME -- -- SP -- -- ME --
|
||||
++ -- Me -- -- -- Me -- --
|
||||
-- ME ++ MS -- MS ++ ++ ++
|
||||
-- -- ME -- __ -- ME ++ --
|
||||
-- -- -- -- MB -- -- -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 1},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 1},
|
||||
{'battle': 3, 'enemy': 1, 'boss': 1},
|
||||
{'battle': 4, 'enemy': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config:
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_CHAPTER_SWITCH_20241219 = True
|
||||
STAGE_ENTRANCE = ['half', '20240725']
|
||||
MAP_HAS_MODE_SWITCH = True
|
||||
STAGE_INCREASE_AB = True
|
||||
MAP_WALK_USE_CURRENT_FLEET = True
|
||||
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
|
||||
MAP_SWIPE_MULTIPLY = (1.179, 1.201)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.140, 1.161)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.107, 1.127)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_3(self):
|
||||
return self.clear_boss()
|
||||
74
campaign/event_20260226_cn/a2.py
Normal file
@@ -0,0 +1,74 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .a1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('A2')
|
||||
MAP.shape = 'J7'
|
||||
MAP.camera_data = ['D2', 'D5', 'E4']
|
||||
MAP.camera_data_spawn_point = ['D5']
|
||||
MAP.map_data = """
|
||||
-- ME -- -- ME ++ ++ -- -- --
|
||||
MB -- ME -- -- -- ++ ME ME ++
|
||||
++ -- ++ ++ Me -- Me -- -- ++
|
||||
-- -- ++ ++ -- __ -- -- ME --
|
||||
-- MS -- -- MS -- -- ME ++ --
|
||||
ME -- -- -- -- -- ME -- -- --
|
||||
++ -- SP SP -- ++ ++ ++ -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 1},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 1},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom-left'
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_4(self):
|
||||
return self.clear_boss()
|
||||
75
campaign/event_20260226_cn/a3.py
Normal file
@@ -0,0 +1,75 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .a1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('A3')
|
||||
MAP.shape = 'H8'
|
||||
MAP.camera_data = ['D4', 'D6', 'E3']
|
||||
MAP.camera_data_spawn_point = ['D4']
|
||||
MAP.map_data = """
|
||||
++ ++ -- -- ME -- -- ME
|
||||
++ ++ MS -- -- -- ME --
|
||||
SP -- -- MS -- ++ -- --
|
||||
SP -- -- MS -- ++ ME --
|
||||
++ Me __ -- -- -- -- --
|
||||
++ ME -- Me ++ ++ ++ --
|
||||
-- -- -- -- Me -- ME --
|
||||
MB ++ Me ME -- ME -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 1},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 1},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_4(self):
|
||||
return self.clear_boss()
|
||||
85
campaign/event_20260226_cn/b1.py
Normal file
@@ -0,0 +1,85 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
|
||||
MAP = CampaignMap('B1')
|
||||
MAP.shape = 'I8'
|
||||
MAP.camera_data = ['D3', 'D6', 'F3', 'F6']
|
||||
MAP.camera_data_spawn_point = ['D6']
|
||||
MAP.map_data = """
|
||||
++ -- -- -- -- -- -- -- --
|
||||
ME -- ME ++ ++ ++ -- -- ++
|
||||
-- ME -- MS -- MS -- ME ++
|
||||
-- ++ MS -- -- -- Me -- ME
|
||||
-- Me -- -- SP -- -- __ Me
|
||||
-- -- -- SP -- -- Me -- --
|
||||
++ ++ Me -- -- ++ -- MB --
|
||||
++ ++ -- ME ME ++ ME -- ME
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 1},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 2, 'boss': 1},
|
||||
{'battle': 5, 'enemy': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config:
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_CHAPTER_SWITCH_20241219 = True
|
||||
STAGE_ENTRANCE = ['half', '20240725']
|
||||
MAP_HAS_MODE_SWITCH = True
|
||||
STAGE_INCREASE_AB = True
|
||||
MAP_WALK_USE_CURRENT_FLEET = True
|
||||
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
|
||||
MAP_SWIPE_MULTIPLY = (1.138, 1.160)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.101, 1.121)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.069, 1.088)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_4(self):
|
||||
return self.clear_boss()
|
||||
76
campaign/event_20260226_cn/b2.py
Normal file
@@ -0,0 +1,76 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .b1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('B2')
|
||||
MAP.shape = 'J8'
|
||||
MAP.camera_data = ['D2', 'D6', 'G2', 'G6']
|
||||
MAP.camera_data_spawn_point = ['G2']
|
||||
MAP.map_data = """
|
||||
MB ++ ME ME ++ ++ ++ -- -- --
|
||||
-- -- -- -- ++ ME MS -- -- SP
|
||||
-- ME ++ -- Me -- -- MS -- --
|
||||
-- -- Me -- -- __ MS -- -- SP
|
||||
-- ME -- ++ -- -- -- -- -- --
|
||||
-- ++ ME -- Me -- Me ++ ++ ME
|
||||
-- ME -- ME ++ -- -- ME ++ --
|
||||
-- -- -- -- ++ ME -- -- -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 1},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 2},
|
||||
{'battle': 5, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
82
campaign/event_20260226_cn/b3.py
Normal file
@@ -0,0 +1,82 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .b1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('B3')
|
||||
MAP.shape = 'I10'
|
||||
MAP.camera_data = ['D4', 'D6', 'D8', 'F4', 'F6', 'F8']
|
||||
MAP.camera_data_spawn_point = ['D2']
|
||||
MAP.map_data = """
|
||||
++ ++ ++ SP -- SP ++ ++ ++
|
||||
-- -- -- -- -- -- -- -- --
|
||||
-- Me ++ -- MS -- ++ Me --
|
||||
-- Me ++ MS -- MS ++ Me --
|
||||
-- -- Me -- __ -- Me -- --
|
||||
ME -- -- -- ++ -- -- -- ME
|
||||
-- ME -- ++ ++ ++ -- ME --
|
||||
ME -- -- ME -- ME -- -- ME
|
||||
++ ++ -- -- MB -- -- ++ ++
|
||||
++ ++ -- ME -- ME -- ++ ++
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 2},
|
||||
{'battle': 5, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
|
||||
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
|
||||
A10, B10, C10, D10, E10, F10, G10, H10, I10, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
84
campaign/event_20260226_cn/c1.py
Normal file
@@ -0,0 +1,84 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
|
||||
MAP = CampaignMap('C1')
|
||||
MAP.shape = 'I8'
|
||||
MAP.camera_data = ['E2', 'E6']
|
||||
MAP.camera_data_spawn_point = ['E2']
|
||||
MAP.map_data = """
|
||||
-- -- ME -- ME -- -- -- --
|
||||
-- ++ -- -- -- ME ++ ++ --
|
||||
-- ++ -- SP -- -- Me ++ --
|
||||
-- ME -- -- SP -- -- ME --
|
||||
++ -- Me -- -- -- Me -- --
|
||||
-- ME ++ MS -- MS ++ ++ ++
|
||||
-- -- ME -- __ -- ME ++ --
|
||||
-- -- -- -- MB -- -- -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config:
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_CHAPTER_SWITCH_20241219 = True
|
||||
STAGE_ENTRANCE = ['half', '20240725']
|
||||
MAP_HAS_MODE_SWITCH = True
|
||||
STAGE_INCREASE_AB = True
|
||||
MAP_WALK_USE_CURRENT_FLEET = True
|
||||
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
|
||||
MAP_SWIPE_MULTIPLY = (1.179, 1.201)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.140, 1.161)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.107, 1.127)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_4(self):
|
||||
return self.clear_boss()
|
||||