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dev
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4
alas.py
@@ -434,6 +434,10 @@ class AzurLaneAutoScript:
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from module.storage.box_disassemble import StorageBox
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StorageBox(config=self.config, device=self.device, task="BoxDisassemble").run()
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def island_pearl(self):
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from module.island.pearl_daemon import IslandPearl
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IslandPearl(config=self.config, device=self.device, task="IslandPearl").run()
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def azur_lane_uncensored(self):
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from module.daemon.uncensored import AzurLaneUncensored
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AzurLaneUncensored(config=self.config, device=self.device, task="AzurLaneUncensored").run()
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BIN
assets/cn/combat_ui/PAUSE_Ancient.png
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After Width: | Height: | Size: 3.4 KiB |
BIN
assets/cn/combat_ui/PAUSE_SpringInn.png
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After Width: | Height: | Size: 3.6 KiB |
BIN
assets/cn/combat_ui/QUIT_SpringInn.png
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After Width: | Height: | Size: 7.1 KiB |
BIN
assets/cn/island/ISLAND_FRIEND.png
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After Width: | Height: | Size: 3.9 KiB |
BIN
assets/cn/island/ISLAND_FRIEND_CHECK.png
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After Width: | Height: | Size: 5.2 KiB |
BIN
assets/cn/island/ISLAND_FRIEND_LEAVE.png
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After Width: | Height: | Size: 3.3 KiB |
BIN
assets/cn/island/ISLAND_FRIEND_SCROLL.png
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After Width: | Height: | Size: 3.9 KiB |
BIN
assets/cn/island/ISLAND_INFO_EXIT.png
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After Width: | Height: | Size: 3.6 KiB |
BIN
assets/cn/island/PEARL_CHECK.png
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After Width: | Height: | Size: 8.9 KiB |
BIN
assets/cn/island/PEARL_ENTER.png
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After Width: | Height: | Size: 4.1 KiB |
BIN
assets/cn/island/PEARL_PRICE_OCR.png
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After Width: | Height: | Size: 4.0 KiB |
BIN
assets/cn/island/PROJECT_ATAGO_CHECK.png
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After Width: | Height: | Size: 7.3 KiB |
BIN
assets/cn/island/PROJECT_CHEN_HAI_CHECK.png
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After Width: | Height: | Size: 6.9 KiB |
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assets/cn/island/PROJECT_FRIEDRICH_DER_GROBE_CHECK.png
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After Width: | Height: | Size: 7.5 KiB |
BIN
assets/cn/island/PROJECT_HELENA_CHECK.png
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After Width: | Height: | Size: 7.5 KiB |
BIN
assets/cn/island/PROJECT_WILLIAM_D_PORTER_CHECK.png
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After Width: | Height: | Size: 10 KiB |
BIN
assets/cn/island/ROLE_SELECT_TITLE_AREA.png
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After Width: | Height: | Size: 9.1 KiB |
BIN
assets/cn/island/ROLE_SORTING_CLICK.png
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After Width: | Height: | Size: 7.1 KiB |
BIN
assets/cn/island/ROLE_SORT_ASC.png
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After Width: | Height: | Size: 2.7 KiB |
BIN
assets/cn/island/ROLE_SORT_DESC.png
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After Width: | Height: | Size: 2.8 KiB |
BIN
assets/cn/island/TEMPLATE_ATAGO.png
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After Width: | Height: | Size: 11 KiB |
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assets/cn/island/TEMPLATE_CHEN_HAI.png
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After Width: | Height: | Size: 9.4 KiB |
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assets/cn/island/TEMPLATE_FRIEDRICH_DER_GROBE.png
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After Width: | Height: | Size: 9.4 KiB |
BIN
assets/cn/island/TEMPLATE_FRIEND_VISIT.png
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After Width: | Height: | Size: 1.5 KiB |
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assets/cn/island/TEMPLATE_HELENA.png
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After Width: | Height: | Size: 10 KiB |
BIN
assets/cn/island/TEMPLATE_WILLIAM_D_PORTER.png
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After Width: | Height: | Size: 9.8 KiB |
BIN
assets/cn/raid/CHANGWU_OCR_PT.png
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After Width: | Height: | Size: 7.1 KiB |
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assets/cn/raid/CHANGWU_OCR_REMAIN_EASY.png
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assets/cn/raid/CHANGWU_OCR_REMAIN_EX.png
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assets/cn/raid/CHANGWU_OCR_REMAIN_HARD.png
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After Width: | Height: | Size: 5.0 KiB |
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assets/cn/raid/CHANGWU_OCR_REMAIN_NORMAL.png
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After Width: | Height: | Size: 5.0 KiB |
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assets/cn/raid/CHANGWU_RAID_EASY.png
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After Width: | Height: | Size: 6.0 KiB |
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assets/cn/raid/CHANGWU_RAID_EX.png
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After Width: | Height: | Size: 7.3 KiB |
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assets/cn/raid/CHANGWU_RAID_HARD.png
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After Width: | Height: | Size: 6.2 KiB |
BIN
assets/cn/raid/CHANGWU_RAID_NORMAL.png
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BIN
assets/en/os_handler/MISSION_OVERVIEW_EMPTY.png
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assets/en/raid/CHANGWU_OCR_PT.png
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assets/en/raid/CHANGWU_OCR_REMAIN_EASY.png
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assets/en/raid/CHANGWU_OCR_REMAIN_EX.png
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assets/en/raid/CHANGWU_OCR_REMAIN_HARD.png
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assets/en/raid/CHANGWU_OCR_REMAIN_NORMAL.png
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assets/en/raid/CHANGWU_RAID_EASY.png
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assets/en/raid/CHANGWU_RAID_EX.png
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assets/en/raid/CHANGWU_RAID_HARD.png
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assets/en/raid/CHANGWU_RAID_NORMAL.png
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assets/en/war_archives/TEMPLATE_REVELATIONS_OF_DUST.png
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assets/jp/os_handler/MISSION_OVERVIEW_EMPTY.png
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assets/jp/raid/CHANGWU_OCR_PT.png
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assets/jp/raid/CHANGWU_OCR_REMAIN_EASY.png
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assets/jp/raid/CHANGWU_OCR_REMAIN_EX.png
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assets/jp/raid/CHANGWU_OCR_REMAIN_HARD.png
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assets/jp/raid/CHANGWU_OCR_REMAIN_NORMAL.png
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assets/jp/raid/CHANGWU_RAID_EASY.png
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assets/jp/raid/CHANGWU_RAID_EX.png
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assets/jp/raid/CHANGWU_RAID_HARD.png
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BIN
assets/jp/raid/CHANGWU_RAID_NORMAL.png
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After Width: | Height: | Size: 6.0 KiB |
BIN
assets/tw/os_handler/MISSION_OVERVIEW_EMPTY.png
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After Width: | Height: | Size: 7.7 KiB |
BIN
assets/tw/raid/CHANGWU_OCR_PT.png
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assets/tw/raid/CHANGWU_OCR_REMAIN_EASY.png
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BIN
assets/tw/raid/CHANGWU_OCR_REMAIN_EX.png
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BIN
assets/tw/raid/CHANGWU_OCR_REMAIN_HARD.png
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After Width: | Height: | Size: 5.0 KiB |
BIN
assets/tw/raid/CHANGWU_OCR_REMAIN_NORMAL.png
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After Width: | Height: | Size: 5.0 KiB |
BIN
assets/tw/raid/CHANGWU_RAID_EASY.png
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After Width: | Height: | Size: 6.1 KiB |
BIN
assets/tw/raid/CHANGWU_RAID_EX.png
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After Width: | Height: | Size: 7.3 KiB |
BIN
assets/tw/raid/CHANGWU_RAID_HARD.png
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assets/tw/raid/CHANGWU_RAID_NORMAL.png
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After Width: | Height: | Size: 6.6 KiB |
@@ -281,3 +281,6 @@ To add a new event, add a new row in here, and run `python -m module.config.conf
|
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| 20260122 | event 20220526 cn | Pledge of the Radiant Court | - | - | - | 泠誓光庭 |
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| 20260129 | coalition 20260122 | Light & Shadow Fashion Shoot! | - | - | - | 光影風尚-拍攝進行時 |
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| 20260205 | raid 20240328 | From Zero to Hero | 复刻从零开始的魔王讨伐之旅 | From Zero to Hero Rerun | ゼロから頑張る魔王討伐(復刻) | - |
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| 20260212 | raid 20260212 | Spring Auction Adventure | 春宴怀玉香满庭 | Spring Auction Adventure | 新春玉逸品会 | 春宴懷玉香滿庭 |
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| 20260226 | event 20260226 cn | Springtide Inn Online | 春满客栈Online | Springtide Inn Online | 春色旅籠Online | 春滿客棧Online |
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| 20260312 | event 20240229 cn | Snowrealm Peregrination | 复刻雪境迷踪 | Snowrealm Peregrination Rerun | 銀界遊廻(復刻) | - |
|
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@@ -1,3 +1,4 @@
|
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from module.base.timer import Timer
|
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from module.campaign.campaign_base import CampaignBase as CampaignBase_
|
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from module.exception import RequestHumanTakeover
|
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from module.logger import logger
|
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@@ -58,6 +59,7 @@ class CampaignBase(CampaignBase_):
|
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Fixed number of scrolls until give up, may need to
|
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increase as more war archives campaigns are added
|
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"""
|
||||
confirm_timer = Timer(1.5, count=4)
|
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for _ in range(20):
|
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if skip_first_screenshot:
|
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skip_first_screenshot = False
|
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@@ -80,13 +82,19 @@ class CampaignBase(CampaignBase_):
|
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return entrance
|
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if WAR_ARCHIVES_SCROLL.appear(main=self):
|
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confirm_timer.clear()
|
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if WAR_ARCHIVES_SCROLL.at_bottom(main=self):
|
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WAR_ARCHIVES_SCROLL.set_top(main=self)
|
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else:
|
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WAR_ARCHIVES_SCROLL.next_page(main=self, page=0.66)
|
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continue
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else:
|
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break
|
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confirm_timer.start()
|
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if confirm_timer.reached():
|
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logger.warning('WAR_ARCHIVES_SCROLL disappeared')
|
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break
|
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else:
|
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continue
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|
||||
logger.warning('Failed to find archives entrance')
|
||||
return None
|
||||
|
||||
84
campaign/event_20260226_cn/a1.py
Normal file
@@ -0,0 +1,84 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
|
||||
MAP = CampaignMap('A1')
|
||||
MAP.shape = 'I8'
|
||||
MAP.camera_data = ['E2', 'E6']
|
||||
MAP.camera_data_spawn_point = ['E2']
|
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MAP.map_data = """
|
||||
-- -- ME -- ME -- -- -- --
|
||||
-- ++ -- -- -- ME ++ ++ --
|
||||
-- ++ -- SP -- -- Me ++ --
|
||||
-- ME -- -- SP -- -- ME --
|
||||
++ -- Me -- -- -- Me -- --
|
||||
-- ME ++ MS -- MS ++ ++ ++
|
||||
-- -- ME -- __ -- ME ++ --
|
||||
-- -- -- -- MB -- -- -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
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50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 1},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 1},
|
||||
{'battle': 3, 'enemy': 1, 'boss': 1},
|
||||
{'battle': 4, 'enemy': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config:
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_CHAPTER_SWITCH_20241219 = True
|
||||
STAGE_ENTRANCE = ['half', '20240725']
|
||||
MAP_HAS_MODE_SWITCH = True
|
||||
STAGE_INCREASE_AB = True
|
||||
MAP_WALK_USE_CURRENT_FLEET = True
|
||||
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
|
||||
MAP_SWIPE_MULTIPLY = (1.179, 1.201)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.140, 1.161)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.107, 1.127)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_3(self):
|
||||
return self.clear_boss()
|
||||
74
campaign/event_20260226_cn/a2.py
Normal file
@@ -0,0 +1,74 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .a1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('A2')
|
||||
MAP.shape = 'J7'
|
||||
MAP.camera_data = ['D2', 'D5', 'E4']
|
||||
MAP.camera_data_spawn_point = ['D5']
|
||||
MAP.map_data = """
|
||||
-- ME -- -- ME ++ ++ -- -- --
|
||||
MB -- ME -- -- -- ++ ME ME ++
|
||||
++ -- ++ ++ Me -- Me -- -- ++
|
||||
-- -- ++ ++ -- __ -- -- ME --
|
||||
-- MS -- -- MS -- -- ME ++ --
|
||||
ME -- -- -- -- -- ME -- -- --
|
||||
++ -- SP SP -- ++ ++ ++ -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 1},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 1},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom-left'
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_4(self):
|
||||
return self.clear_boss()
|
||||
75
campaign/event_20260226_cn/a3.py
Normal file
@@ -0,0 +1,75 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .a1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('A3')
|
||||
MAP.shape = 'H8'
|
||||
MAP.camera_data = ['D4', 'D6', 'E3']
|
||||
MAP.camera_data_spawn_point = ['D4']
|
||||
MAP.map_data = """
|
||||
++ ++ -- -- ME -- -- ME
|
||||
++ ++ MS -- -- -- ME --
|
||||
SP -- -- MS -- ++ -- --
|
||||
SP -- -- MS -- ++ ME --
|
||||
++ Me __ -- -- -- -- --
|
||||
++ ME -- Me ++ ++ ++ --
|
||||
-- -- -- -- Me -- ME --
|
||||
MB ++ Me ME -- ME -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 1},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 1},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_4(self):
|
||||
return self.clear_boss()
|
||||
85
campaign/event_20260226_cn/b1.py
Normal file
@@ -0,0 +1,85 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
|
||||
MAP = CampaignMap('B1')
|
||||
MAP.shape = 'I8'
|
||||
MAP.camera_data = ['D3', 'D6', 'F3', 'F6']
|
||||
MAP.camera_data_spawn_point = ['D6']
|
||||
MAP.map_data = """
|
||||
++ -- -- -- -- -- -- -- --
|
||||
ME -- ME ++ ++ ++ -- -- ++
|
||||
-- ME -- MS -- MS -- ME ++
|
||||
-- ++ MS -- -- -- Me -- ME
|
||||
-- Me -- -- SP -- -- __ Me
|
||||
-- -- -- SP -- -- Me -- --
|
||||
++ ++ Me -- -- ++ -- MB --
|
||||
++ ++ -- ME ME ++ ME -- ME
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 1},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 2, 'boss': 1},
|
||||
{'battle': 5, 'enemy': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config:
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_CHAPTER_SWITCH_20241219 = True
|
||||
STAGE_ENTRANCE = ['half', '20240725']
|
||||
MAP_HAS_MODE_SWITCH = True
|
||||
STAGE_INCREASE_AB = True
|
||||
MAP_WALK_USE_CURRENT_FLEET = True
|
||||
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
|
||||
MAP_SWIPE_MULTIPLY = (1.138, 1.160)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.101, 1.121)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.069, 1.088)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_4(self):
|
||||
return self.clear_boss()
|
||||
76
campaign/event_20260226_cn/b2.py
Normal file
@@ -0,0 +1,76 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .b1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('B2')
|
||||
MAP.shape = 'J8'
|
||||
MAP.camera_data = ['D2', 'D6', 'G2', 'G6']
|
||||
MAP.camera_data_spawn_point = ['G2']
|
||||
MAP.map_data = """
|
||||
MB ++ ME ME ++ ++ ++ -- -- --
|
||||
-- -- -- -- ++ ME MS -- -- SP
|
||||
-- ME ++ -- Me -- -- MS -- --
|
||||
-- -- Me -- -- __ MS -- -- SP
|
||||
-- ME -- ++ -- -- -- -- -- --
|
||||
-- ++ ME -- Me -- Me ++ ++ ME
|
||||
-- ME -- ME ++ -- -- ME ++ --
|
||||
-- -- -- -- ++ ME -- -- -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 1},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 2},
|
||||
{'battle': 5, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
82
campaign/event_20260226_cn/b3.py
Normal file
@@ -0,0 +1,82 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .b1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('B3')
|
||||
MAP.shape = 'I10'
|
||||
MAP.camera_data = ['D4', 'D6', 'D8', 'F4', 'F6', 'F8']
|
||||
MAP.camera_data_spawn_point = ['D2']
|
||||
MAP.map_data = """
|
||||
++ ++ ++ SP -- SP ++ ++ ++
|
||||
-- -- -- -- -- -- -- -- --
|
||||
-- Me ++ -- MS -- ++ Me --
|
||||
-- Me ++ MS -- MS ++ Me --
|
||||
-- -- Me -- __ -- Me -- --
|
||||
ME -- -- -- ++ -- -- -- ME
|
||||
-- ME -- ++ ++ ++ -- ME --
|
||||
ME -- -- ME -- ME -- -- ME
|
||||
++ ++ -- -- MB -- -- ++ ++
|
||||
++ ++ -- ME -- ME -- ++ ++
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 2},
|
||||
{'battle': 5, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
|
||||
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
|
||||
A10, B10, C10, D10, E10, F10, G10, H10, I10, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
84
campaign/event_20260226_cn/c1.py
Normal file
@@ -0,0 +1,84 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
|
||||
MAP = CampaignMap('C1')
|
||||
MAP.shape = 'I8'
|
||||
MAP.camera_data = ['E2', 'E6']
|
||||
MAP.camera_data_spawn_point = ['E2']
|
||||
MAP.map_data = """
|
||||
-- -- ME -- ME -- -- -- --
|
||||
-- ++ -- -- -- ME ++ ++ --
|
||||
-- ++ -- SP -- -- Me ++ --
|
||||
-- ME -- -- SP -- -- ME --
|
||||
++ -- Me -- -- -- Me -- --
|
||||
-- ME ++ MS -- MS ++ ++ ++
|
||||
-- -- ME -- __ -- ME ++ --
|
||||
-- -- -- -- MB -- -- -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config:
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_CHAPTER_SWITCH_20241219 = True
|
||||
STAGE_ENTRANCE = ['half', '20240725']
|
||||
MAP_HAS_MODE_SWITCH = True
|
||||
STAGE_INCREASE_AB = True
|
||||
MAP_WALK_USE_CURRENT_FLEET = True
|
||||
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
|
||||
MAP_SWIPE_MULTIPLY = (1.179, 1.201)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.140, 1.161)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.107, 1.127)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_4(self):
|
||||
return self.clear_boss()
|
||||
74
campaign/event_20260226_cn/c2.py
Normal file
@@ -0,0 +1,74 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .c1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('C2')
|
||||
MAP.shape = 'J7'
|
||||
MAP.camera_data = ['D2', 'D5', 'E4']
|
||||
MAP.camera_data_spawn_point = ['D5']
|
||||
MAP.map_data = """
|
||||
-- ME -- -- ME ++ ++ -- -- --
|
||||
MB -- ME -- -- -- ++ ME ME ++
|
||||
++ -- ++ ++ Me -- Me -- -- ++
|
||||
-- -- ++ ++ -- __ -- -- ME --
|
||||
-- MS -- -- MS -- -- ME ++ --
|
||||
ME -- -- -- -- -- ME -- -- --
|
||||
++ -- SP SP -- ++ ++ ++ -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom-left'
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_4(self):
|
||||
return self.clear_boss()
|
||||
76
campaign/event_20260226_cn/c3.py
Normal file
@@ -0,0 +1,76 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .c1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('C3')
|
||||
MAP.shape = 'H8'
|
||||
MAP.camera_data = ['D4', 'D6', 'E3']
|
||||
MAP.camera_data_spawn_point = ['D4']
|
||||
MAP.map_data = """
|
||||
++ ++ -- -- ME -- -- ME
|
||||
++ ++ MS -- -- -- ME --
|
||||
SP -- -- MS -- ++ -- --
|
||||
SP -- -- MS -- ++ ME --
|
||||
++ Me __ -- -- -- -- --
|
||||
++ ME -- Me ++ ++ ++ --
|
||||
-- -- -- -- Me -- ME --
|
||||
MB ++ Me ME -- ME -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1},
|
||||
{'battle': 5, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
85
campaign/event_20260226_cn/d1.py
Normal file
@@ -0,0 +1,85 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
|
||||
MAP = CampaignMap('D1')
|
||||
MAP.shape = 'I8'
|
||||
MAP.camera_data = ['D3', 'D6', 'F3', 'F6']
|
||||
MAP.camera_data_spawn_point = ['D6']
|
||||
MAP.map_data = """
|
||||
++ -- -- -- -- -- -- -- --
|
||||
ME -- ME ++ ++ ++ -- -- ++
|
||||
-- ME -- MS -- MS -- ME ++
|
||||
-- ++ MS -- -- -- Me -- ME
|
||||
-- Me -- -- SP -- -- __ Me
|
||||
-- -- -- SP -- -- Me -- --
|
||||
++ ++ Me -- -- ++ -- MB --
|
||||
++ ++ -- ME ME ++ ME -- ME
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 2},
|
||||
{'battle': 5, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config:
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_CHAPTER_SWITCH_20241219 = True
|
||||
STAGE_ENTRANCE = ['half', '20240725']
|
||||
MAP_HAS_MODE_SWITCH = True
|
||||
STAGE_INCREASE_AB = True
|
||||
MAP_WALK_USE_CURRENT_FLEET = True
|
||||
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
|
||||
MAP_SWIPE_MULTIPLY = (1.138, 1.160)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.101, 1.121)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.069, 1.088)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
85
campaign/event_20260226_cn/d2.py
Normal file
@@ -0,0 +1,85 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .d1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('D2')
|
||||
MAP.shape = 'J8'
|
||||
MAP.camera_data = ['D2', 'D6', 'G2', 'G6']
|
||||
MAP.camera_data_spawn_point = ['G2']
|
||||
MAP.map_data = """
|
||||
MB ++ ME ME ++ ++ ++ -- -- --
|
||||
-- -- -- -- ++ ME MS -- -- SP
|
||||
-- ME ++ -- Me -- -- MS -- --
|
||||
-- -- Me -- -- __ MS -- -- SP
|
||||
-- ME -- ++ -- -- -- -- -- --
|
||||
-- ++ ME -- Me -- Me ++ ++ ME
|
||||
-- ME -- ME ++ -- -- ME ++ --
|
||||
-- -- -- -- ++ ME -- -- -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2, 'siren': 1},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 2},
|
||||
{'battle': 5, 'enemy': 1},
|
||||
{'battle': 6, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_6(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
91
campaign/event_20260226_cn/d3.py
Normal file
@@ -0,0 +1,91 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .d1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('D3')
|
||||
MAP.shape = 'I10'
|
||||
MAP.camera_data = ['D4', 'D6', 'D8', 'F4', 'F6', 'F8']
|
||||
MAP.camera_data_spawn_point = ['D2']
|
||||
MAP.map_data = """
|
||||
++ ++ ++ SP -- SP ++ ++ ++
|
||||
-- -- -- -- -- -- -- -- --
|
||||
-- Me ++ -- MS -- ++ Me --
|
||||
-- Me ++ MS -- MS ++ Me --
|
||||
-- -- Me -- __ -- Me -- --
|
||||
ME -- -- -- ++ -- -- -- ME
|
||||
-- ME -- ++ ++ ++ -- ME --
|
||||
ME -- -- ME -- ME -- -- ME
|
||||
++ ++ -- -- MB -- -- ++ ++
|
||||
++ ++ -- ME -- ME -- ++ ++
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2, 'siren': 1},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 2},
|
||||
{'battle': 5, 'enemy': 1},
|
||||
{'battle': 6, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
|
||||
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
|
||||
A10, B10, C10, D10, E10, F10, G10, H10, I10, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_6(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
96
campaign/event_20260226_cn/sp.py
Normal file
@@ -0,0 +1,96 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
|
||||
MAP = CampaignMap('SP')
|
||||
MAP.shape = 'H7'
|
||||
MAP.camera_data = ['D5', 'E2', 'E5']
|
||||
MAP.camera_data_spawn_point = ['D2']
|
||||
MAP.map_data = """
|
||||
-- -- -- -- ++ -- ME --
|
||||
-- SP SP -- ++ ME -- ME
|
||||
-- -- -- -- MS -- ME --
|
||||
++ ++ ++ MS __ -- ++ ++
|
||||
-- ME -- -- -- MS -- ++
|
||||
ME -- ME -- ++ -- MB --
|
||||
-- ME -- ++ ++ ME -- ME
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 10, 'siren': 3},
|
||||
{'battle': 1},
|
||||
{'battle': 2},
|
||||
{'battle': 3},
|
||||
{'battle': 4},
|
||||
{'battle': 5},
|
||||
{'battle': 6},
|
||||
{'battle': 7, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config:
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
STAR_REQUIRE_1 = 0
|
||||
STAR_REQUIRE_2 = 0
|
||||
STAR_REQUIRE_3 = 0
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_CHAPTER_SWITCH_20241219 = True
|
||||
STAGE_ENTRANCE = ['half', '20240725']
|
||||
MAP_HAS_MODE_SWITCH = False
|
||||
STAGE_INCREASE_AB = True
|
||||
MAP_WALK_USE_CURRENT_FLEET = True
|
||||
MAP_IS_ONE_TIME_STAGE = True
|
||||
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
|
||||
MAP_SWIPE_MULTIPLY = (1.162, 1.184)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.124, 1.145)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.091, 1.111)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=2):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_7(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
@@ -103,6 +103,7 @@
|
||||
"CommissionRecord": "do_not",
|
||||
"CombatRecord": "do_not",
|
||||
"OpsiRecord": "do_not",
|
||||
"CL1Record": "do_not",
|
||||
"AkashiRecord": "do_not",
|
||||
"MeowfficerBuy": "do_not",
|
||||
"MeowfficerTalent": "do_not"
|
||||
@@ -188,6 +189,7 @@
|
||||
},
|
||||
"Submarine": {
|
||||
"Fleet": 0,
|
||||
"AutoRecommend": false,
|
||||
"Mode": "do_not_use",
|
||||
"AutoSearchMode": "sub_standby",
|
||||
"DistanceToBoss": "2_grid_to_boss"
|
||||
@@ -265,6 +267,7 @@
|
||||
},
|
||||
"Submarine": {
|
||||
"Fleet": 0,
|
||||
"AutoRecommend": false,
|
||||
"Mode": "do_not_use",
|
||||
"AutoSearchMode": "sub_standby",
|
||||
"DistanceToBoss": "2_grid_to_boss"
|
||||
@@ -342,6 +345,7 @@
|
||||
},
|
||||
"Submarine": {
|
||||
"Fleet": 0,
|
||||
"AutoRecommend": false,
|
||||
"Mode": "do_not_use",
|
||||
"AutoSearchMode": "sub_standby",
|
||||
"DistanceToBoss": "2_grid_to_boss"
|
||||
@@ -432,6 +436,7 @@
|
||||
},
|
||||
"Submarine": {
|
||||
"Fleet": 0,
|
||||
"AutoRecommend": false,
|
||||
"Mode": "do_not_use",
|
||||
"AutoSearchMode": "sub_standby",
|
||||
"DistanceToBoss": "2_grid_to_boss"
|
||||
@@ -469,57 +474,6 @@
|
||||
"Storage": {}
|
||||
}
|
||||
},
|
||||
"Coalition": {
|
||||
"Scheduler": {
|
||||
"Enable": false,
|
||||
"NextRun": "2020-01-01 00:00:00",
|
||||
"Command": "Coalition",
|
||||
"SuccessInterval": 30,
|
||||
"FailureInterval": 30,
|
||||
"ServerUpdate": "00:00"
|
||||
},
|
||||
"Campaign": {
|
||||
"Name": "dynamic",
|
||||
"Event": "campaign_main",
|
||||
"Mode": "normal",
|
||||
"UseClearMode": true,
|
||||
"UseFleetLock": true,
|
||||
"UseAutoSearch": false,
|
||||
"Use2xBook": false,
|
||||
"AmbushEvade": true,
|
||||
"ClearAfterSinking": false
|
||||
},
|
||||
"Coalition": {
|
||||
"Mode": "hard",
|
||||
"Fleet": "single"
|
||||
},
|
||||
"StopCondition": {
|
||||
"OilLimit": 1000,
|
||||
"RunCount": 0,
|
||||
"MapAchievement": "non_stop",
|
||||
"StageIncrease": false,
|
||||
"GetNewShip": false,
|
||||
"ReachLevel": 0
|
||||
},
|
||||
"Emotion": {
|
||||
"Mode": "calculate",
|
||||
"Fleet1Value": 119,
|
||||
"Fleet1Record": "2020-01-01 00:00:00",
|
||||
"Fleet1Control": "prevent_yellow_face",
|
||||
"Fleet1Recover": "not_in_dormitory",
|
||||
"Fleet1Oath": false,
|
||||
"Fleet1Onsen": false,
|
||||
"Fleet2Value": 119,
|
||||
"Fleet2Record": "2020-01-01 00:00:00",
|
||||
"Fleet2Control": "prevent_yellow_face",
|
||||
"Fleet2Recover": "not_in_dormitory",
|
||||
"Fleet2Oath": false,
|
||||
"Fleet2Onsen": false
|
||||
},
|
||||
"Storage": {
|
||||
"Storage": {}
|
||||
}
|
||||
},
|
||||
"Event": {
|
||||
"Scheduler": {
|
||||
"Enable": false,
|
||||
@@ -561,6 +515,7 @@
|
||||
},
|
||||
"Submarine": {
|
||||
"Fleet": 0,
|
||||
"AutoRecommend": false,
|
||||
"Mode": "do_not_use",
|
||||
"AutoSearchMode": "sub_standby",
|
||||
"DistanceToBoss": "2_grid_to_boss"
|
||||
@@ -638,6 +593,7 @@
|
||||
},
|
||||
"Submarine": {
|
||||
"Fleet": 0,
|
||||
"AutoRecommend": false,
|
||||
"Mode": "do_not_use",
|
||||
"AutoSearchMode": "sub_standby",
|
||||
"DistanceToBoss": "2_grid_to_boss"
|
||||
@@ -764,6 +720,57 @@
|
||||
"Storage": {}
|
||||
}
|
||||
},
|
||||
"Coalition": {
|
||||
"Scheduler": {
|
||||
"Enable": false,
|
||||
"NextRun": "2020-01-01 00:00:00",
|
||||
"Command": "Coalition",
|
||||
"SuccessInterval": 30,
|
||||
"FailureInterval": 30,
|
||||
"ServerUpdate": "00:00"
|
||||
},
|
||||
"Campaign": {
|
||||
"Name": "dynamic",
|
||||
"Event": "campaign_main",
|
||||
"Mode": "normal",
|
||||
"UseClearMode": true,
|
||||
"UseFleetLock": true,
|
||||
"UseAutoSearch": false,
|
||||
"Use2xBook": false,
|
||||
"AmbushEvade": true,
|
||||
"ClearAfterSinking": false
|
||||
},
|
||||
"Coalition": {
|
||||
"Mode": "hard",
|
||||
"Fleet": "single"
|
||||
},
|
||||
"StopCondition": {
|
||||
"OilLimit": 1000,
|
||||
"RunCount": 0,
|
||||
"MapAchievement": "non_stop",
|
||||
"StageIncrease": false,
|
||||
"GetNewShip": false,
|
||||
"ReachLevel": 0
|
||||
},
|
||||
"Emotion": {
|
||||
"Mode": "calculate",
|
||||
"Fleet1Value": 119,
|
||||
"Fleet1Record": "2020-01-01 00:00:00",
|
||||
"Fleet1Control": "prevent_yellow_face",
|
||||
"Fleet1Recover": "not_in_dormitory",
|
||||
"Fleet1Oath": false,
|
||||
"Fleet1Onsen": false,
|
||||
"Fleet2Value": 119,
|
||||
"Fleet2Record": "2020-01-01 00:00:00",
|
||||
"Fleet2Control": "prevent_yellow_face",
|
||||
"Fleet2Recover": "not_in_dormitory",
|
||||
"Fleet2Oath": false,
|
||||
"Fleet2Onsen": false
|
||||
},
|
||||
"Storage": {
|
||||
"Storage": {}
|
||||
}
|
||||
},
|
||||
"MaritimeEscort": {
|
||||
"Scheduler": {
|
||||
"Enable": false,
|
||||
@@ -824,6 +831,7 @@
|
||||
},
|
||||
"Submarine": {
|
||||
"Fleet": 0,
|
||||
"AutoRecommend": false,
|
||||
"Mode": "do_not_use",
|
||||
"AutoSearchMode": "sub_standby",
|
||||
"DistanceToBoss": "2_grid_to_boss"
|
||||
@@ -860,57 +868,6 @@
|
||||
"Storage": {}
|
||||
}
|
||||
},
|
||||
"CoalitionSp": {
|
||||
"Scheduler": {
|
||||
"Enable": false,
|
||||
"NextRun": "2020-01-01 00:00:00",
|
||||
"Command": "CoalitionSp",
|
||||
"SuccessInterval": 30,
|
||||
"FailureInterval": 30,
|
||||
"ServerUpdate": "00:00"
|
||||
},
|
||||
"Campaign": {
|
||||
"Name": "sp",
|
||||
"Event": "campaign_main",
|
||||
"Mode": "normal",
|
||||
"UseClearMode": true,
|
||||
"UseFleetLock": true,
|
||||
"UseAutoSearch": false,
|
||||
"Use2xBook": false,
|
||||
"AmbushEvade": true,
|
||||
"ClearAfterSinking": false
|
||||
},
|
||||
"Coalition": {
|
||||
"Mode": "sp",
|
||||
"Fleet": "single"
|
||||
},
|
||||
"StopCondition": {
|
||||
"OilLimit": 1000,
|
||||
"RunCount": 0,
|
||||
"MapAchievement": "non_stop",
|
||||
"StageIncrease": false,
|
||||
"GetNewShip": false,
|
||||
"ReachLevel": 0
|
||||
},
|
||||
"Emotion": {
|
||||
"Mode": "calculate",
|
||||
"Fleet1Value": 119,
|
||||
"Fleet1Record": "2020-01-01 00:00:00",
|
||||
"Fleet1Control": "prevent_yellow_face",
|
||||
"Fleet1Recover": "not_in_dormitory",
|
||||
"Fleet1Oath": false,
|
||||
"Fleet1Onsen": false,
|
||||
"Fleet2Value": 119,
|
||||
"Fleet2Record": "2020-01-01 00:00:00",
|
||||
"Fleet2Control": "prevent_yellow_face",
|
||||
"Fleet2Recover": "not_in_dormitory",
|
||||
"Fleet2Oath": false,
|
||||
"Fleet2Onsen": false
|
||||
},
|
||||
"Storage": {
|
||||
"Storage": {}
|
||||
}
|
||||
},
|
||||
"EventA": {
|
||||
"Scheduler": {
|
||||
"Enable": false,
|
||||
@@ -956,6 +913,7 @@
|
||||
},
|
||||
"Submarine": {
|
||||
"Fleet": 0,
|
||||
"AutoRecommend": false,
|
||||
"Mode": "do_not_use",
|
||||
"AutoSearchMode": "sub_standby",
|
||||
"DistanceToBoss": "2_grid_to_boss"
|
||||
@@ -1037,6 +995,7 @@
|
||||
},
|
||||
"Submarine": {
|
||||
"Fleet": 0,
|
||||
"AutoRecommend": false,
|
||||
"Mode": "do_not_use",
|
||||
"AutoSearchMode": "sub_standby",
|
||||
"DistanceToBoss": "2_grid_to_boss"
|
||||
@@ -1118,6 +1077,7 @@
|
||||
},
|
||||
"Submarine": {
|
||||
"Fleet": 0,
|
||||
"AutoRecommend": false,
|
||||
"Mode": "do_not_use",
|
||||
"AutoSearchMode": "sub_standby",
|
||||
"DistanceToBoss": "2_grid_to_boss"
|
||||
@@ -1199,6 +1159,7 @@
|
||||
},
|
||||
"Submarine": {
|
||||
"Fleet": 0,
|
||||
"AutoRecommend": false,
|
||||
"Mode": "do_not_use",
|
||||
"AutoSearchMode": "sub_standby",
|
||||
"DistanceToBoss": "2_grid_to_boss"
|
||||
@@ -1276,6 +1237,7 @@
|
||||
},
|
||||
"Submarine": {
|
||||
"Fleet": 0,
|
||||
"AutoRecommend": false,
|
||||
"Mode": "do_not_use",
|
||||
"AutoSearchMode": "sub_standby",
|
||||
"DistanceToBoss": "2_grid_to_boss"
|
||||
@@ -1362,6 +1324,57 @@
|
||||
"Storage": {}
|
||||
}
|
||||
},
|
||||
"CoalitionSp": {
|
||||
"Scheduler": {
|
||||
"Enable": false,
|
||||
"NextRun": "2020-01-01 00:00:00",
|
||||
"Command": "CoalitionSp",
|
||||
"SuccessInterval": 30,
|
||||
"FailureInterval": 30,
|
||||
"ServerUpdate": "00:00"
|
||||
},
|
||||
"Campaign": {
|
||||
"Name": "sp",
|
||||
"Event": "campaign_main",
|
||||
"Mode": "normal",
|
||||
"UseClearMode": true,
|
||||
"UseFleetLock": true,
|
||||
"UseAutoSearch": false,
|
||||
"Use2xBook": false,
|
||||
"AmbushEvade": true,
|
||||
"ClearAfterSinking": false
|
||||
},
|
||||
"Coalition": {
|
||||
"Mode": "sp",
|
||||
"Fleet": "single"
|
||||
},
|
||||
"StopCondition": {
|
||||
"OilLimit": 1000,
|
||||
"RunCount": 0,
|
||||
"MapAchievement": "non_stop",
|
||||
"StageIncrease": false,
|
||||
"GetNewShip": false,
|
||||
"ReachLevel": 0
|
||||
},
|
||||
"Emotion": {
|
||||
"Mode": "calculate",
|
||||
"Fleet1Value": 119,
|
||||
"Fleet1Record": "2020-01-01 00:00:00",
|
||||
"Fleet1Control": "prevent_yellow_face",
|
||||
"Fleet1Recover": "not_in_dormitory",
|
||||
"Fleet1Oath": false,
|
||||
"Fleet1Onsen": false,
|
||||
"Fleet2Value": 119,
|
||||
"Fleet2Record": "2020-01-01 00:00:00",
|
||||
"Fleet2Control": "prevent_yellow_face",
|
||||
"Fleet2Recover": "not_in_dormitory",
|
||||
"Fleet2Oath": false,
|
||||
"Fleet2Onsen": false
|
||||
},
|
||||
"Storage": {
|
||||
"Storage": {}
|
||||
}
|
||||
},
|
||||
"Commission": {
|
||||
"Scheduler": {
|
||||
"Enable": false,
|
||||
@@ -1578,9 +1591,7 @@
|
||||
"Option2": 0,
|
||||
"Character2": "manjuu",
|
||||
"Option3": 0,
|
||||
"Character3": "manjuu",
|
||||
"Option4": 0,
|
||||
"Character4": "manjuu"
|
||||
"Character3": "manjuu"
|
||||
},
|
||||
"Island4": {
|
||||
"Receive": false,
|
||||
@@ -1609,7 +1620,11 @@
|
||||
"Option1": 0,
|
||||
"Character1": "manjuu",
|
||||
"Option2": 0,
|
||||
"Character2": "manjuu"
|
||||
"Character2": "manjuu",
|
||||
"Option3": 0,
|
||||
"Character3": "manjuu",
|
||||
"Option4": 0,
|
||||
"Character4": "manjuu"
|
||||
},
|
||||
"Island7": {
|
||||
"Receive": false,
|
||||
@@ -1674,6 +1689,13 @@
|
||||
"Option2": 0,
|
||||
"Character2": "manjuu"
|
||||
},
|
||||
"Island16": {
|
||||
"Receive": false,
|
||||
"Option1": 0,
|
||||
"Character1": "manjuu",
|
||||
"Option2": 0,
|
||||
"Character2": "manjuu"
|
||||
},
|
||||
"Storage": {
|
||||
"Storage": {}
|
||||
}
|
||||
@@ -1761,6 +1783,7 @@
|
||||
"Refresh": false,
|
||||
"BuySkinBox": "disabled",
|
||||
"BuySkinBoxAmount": 0,
|
||||
"SkinBoxPositionFilter": "1 > 2 > 3",
|
||||
"ConsumeCoins": false,
|
||||
"Filter": "BookRedT3 > BookYellowT3 > BookBlueT3 > BookRedT2\n> Cube\n> FoodT6 > FoodT5"
|
||||
},
|
||||
@@ -2245,6 +2268,11 @@
|
||||
"Storage": {}
|
||||
}
|
||||
},
|
||||
"IslandPearl": {
|
||||
"Storage": {
|
||||
"Storage": {}
|
||||
}
|
||||
},
|
||||
"Benchmark": {
|
||||
"Benchmark": {
|
||||
"DeviceType": "emulator",
|
||||
|
||||
@@ -567,6 +567,11 @@ class MapData:
|
||||
lines.append(f' MAP_HAS_FLEET_STEP = {self.MAP_HAS_FLEET_STEP}')
|
||||
lines.append(f' MAP_HAS_AMBUSH = {self.MAP_HAS_AMBUSH}')
|
||||
lines.append(f' MAP_HAS_MYSTERY = {self.MAP_HAS_MYSTERY}')
|
||||
lines.append(f' MAP_CHAPTER_SWITCH_20241219 = True')
|
||||
lines.append(f" STAGE_ENTRANCE = ['half', '20240725']")
|
||||
lines.append(f' MAP_HAS_MODE_SWITCH = True')
|
||||
lines.append(f' STAGE_INCREASE_AB = True')
|
||||
lines.append(f' MAP_WALK_USE_CURRENT_FLEET = True')
|
||||
if self.MAP_HAS_PORTAL:
|
||||
lines.append(f' MAP_HAS_PORTAL = {self.MAP_HAS_PORTAL}')
|
||||
if self.MAP_HAS_LAND_BASED:
|
||||
|
||||
@@ -41,11 +41,21 @@ class CampaignOcr(ModuleBase):
|
||||
@staticmethod
|
||||
def _campaign_ocr_result_process(result):
|
||||
# The result will be like '7--2', because tha dash in game is '–' not '-'
|
||||
result = result.lower().replace('--', '-').replace('--', '-')
|
||||
if result.startswith('-'):
|
||||
result = result[1:]
|
||||
result = result.replace('--', '-').replace('--', '-').lstrip('-')
|
||||
|
||||
# Replace wrong 'I' from results like 'I1-1', '1I-1', 'I-I', '11-I', 'I4-4', to '1'
|
||||
# while keeping results like 'isp-2', 'sp1'
|
||||
def replace_func(match):
|
||||
segment = match.group(0)
|
||||
return segment.replace('I', '1')
|
||||
|
||||
result = re.sub(r'[0-9I]+-[0-9I]+', replace_func, result, count=1)
|
||||
|
||||
# Convert '72' to '7-2'
|
||||
if len(result) == 2 and result[0].isdigit():
|
||||
result = '-'.join(result)
|
||||
|
||||
result = result.lower()
|
||||
return result
|
||||
|
||||
@staticmethod
|
||||
|
||||
@@ -124,6 +124,10 @@ class Combat(Level, HPBalancer, Retirement, SubmarineCall, CombatAuto, CombatMan
|
||||
return PAUSE_ShadowPuppetry
|
||||
if PAUSE_MaidCafe.match_template_color(self.device.image, offset=(10, 10)):
|
||||
return PAUSE_MaidCafe
|
||||
if PAUSE_Ancient.match_template_color(self.device.image, offset=(10, 10)):
|
||||
return PAUSE_Ancient
|
||||
if PAUSE_SpringInn.match_template_color(self.device.image, offset=(10, 10)):
|
||||
return PAUSE_SpringInn
|
||||
return False
|
||||
|
||||
def handle_combat_quit(self, offset=(20, 20), interval=3):
|
||||
@@ -175,6 +179,10 @@ class Combat(Level, HPBalancer, Retirement, SubmarineCall, CombatAuto, CombatMan
|
||||
self.device.click(QUIT_MaidCafe)
|
||||
timer.reset()
|
||||
return True
|
||||
if QUIT_SpringInn.match_luma(self.device.image, offset=offset):
|
||||
self.device.click(QUIT_SpringInn)
|
||||
timer.reset()
|
||||
return True
|
||||
return False
|
||||
|
||||
def handle_combat_quit_reconfirm(self, interval=2):
|
||||
|
||||
@@ -5,6 +5,7 @@ from module.base.template import Template
|
||||
# Don't modify it manually.
|
||||
|
||||
PAUSE = Button(area={'cn': (1158, 40, 1199, 58), 'en': (1155, 38, 1216, 51), 'jp': (1232, 36, 1240, 60), 'tw': (1217, 36, 1225, 59)}, color={'cn': (189, 190, 202), 'en': (164, 169, 181), 'jp': (244, 241, 246), 'tw': (247, 243, 247)}, button={'cn': (1157, 34, 1241, 61), 'en': (1136, 26, 1270, 63), 'jp': (1141, 38, 1220, 57), 'tw': (1157, 34, 1241, 61)}, file={'cn': './assets/cn/combat_ui/PAUSE.png', 'en': './assets/en/combat_ui/PAUSE.png', 'jp': './assets/jp/combat_ui/PAUSE.png', 'tw': './assets/tw/combat_ui/PAUSE.png'})
|
||||
PAUSE_Ancient = Button(area={'cn': (1228, 36, 1245, 55), 'en': (1228, 36, 1245, 55), 'jp': (1228, 36, 1245, 55), 'tw': (1228, 36, 1245, 55)}, color={'cn': (172, 161, 144), 'en': (172, 161, 144), 'jp': (172, 161, 144), 'tw': (172, 161, 144)}, button={'cn': (1228, 36, 1245, 55), 'en': (1228, 36, 1245, 55), 'jp': (1228, 36, 1245, 55), 'tw': (1228, 36, 1245, 55)}, file={'cn': './assets/cn/combat_ui/PAUSE_Ancient.png', 'en': './assets/cn/combat_ui/PAUSE_Ancient.png', 'jp': './assets/cn/combat_ui/PAUSE_Ancient.png', 'tw': './assets/cn/combat_ui/PAUSE_Ancient.png'})
|
||||
PAUSE_Christmas = Button(area={'cn': (1234, 35, 1250, 56), 'en': (1234, 35, 1250, 56), 'jp': (1234, 35, 1250, 56), 'tw': (1234, 35, 1250, 56)}, color={'cn': (158, 181, 210), 'en': (158, 181, 210), 'jp': (158, 181, 210), 'tw': (158, 181, 210)}, button={'cn': (1234, 35, 1250, 56), 'en': (1234, 35, 1250, 56), 'jp': (1234, 35, 1250, 56), 'tw': (1234, 35, 1250, 56)}, file={'cn': './assets/cn/combat_ui/PAUSE_Christmas.png', 'en': './assets/cn/combat_ui/PAUSE_Christmas.png', 'jp': './assets/cn/combat_ui/PAUSE_Christmas.png', 'tw': './assets/cn/combat_ui/PAUSE_Christmas.png'})
|
||||
PAUSE_Cyber = Button(area={'cn': (1231, 32, 1253, 59), 'en': (1231, 32, 1253, 59), 'jp': (1231, 32, 1253, 59), 'tw': (1231, 32, 1253, 59)}, color={'cn': (40, 140, 157), 'en': (40, 140, 157), 'jp': (40, 140, 157), 'tw': (40, 140, 157)}, button={'cn': (1231, 32, 1253, 59), 'en': (1231, 32, 1253, 59), 'jp': (1231, 32, 1253, 59), 'tw': (1231, 32, 1253, 59)}, file={'cn': './assets/cn/combat_ui/PAUSE_Cyber.png', 'en': './assets/cn/combat_ui/PAUSE_Cyber.png', 'jp': './assets/cn/combat_ui/PAUSE_Cyber.png', 'tw': './assets/cn/combat_ui/PAUSE_Cyber.png'})
|
||||
PAUSE_DOUBLE_CHECK = Button(area={'cn': (1226, 35, 1231, 60), 'en': (1226, 35, 1231, 61), 'jp': (1226, 35, 1230, 60), 'tw': (1226, 35, 1231, 60)}, color={'cn': (96, 104, 136), 'en': (83, 98, 118), 'jp': (97, 102, 120), 'tw': (96, 104, 136)}, button={'cn': (1226, 35, 1231, 60), 'en': (1226, 35, 1231, 61), 'jp': (1226, 35, 1230, 60), 'tw': (1226, 35, 1231, 60)}, file={'cn': './assets/cn/combat_ui/PAUSE_DOUBLE_CHECK.png', 'en': './assets/en/combat_ui/PAUSE_DOUBLE_CHECK.png', 'jp': './assets/jp/combat_ui/PAUSE_DOUBLE_CHECK.png', 'tw': './assets/tw/combat_ui/PAUSE_DOUBLE_CHECK.png'})
|
||||
@@ -19,6 +20,7 @@ PAUSE_Nurse = Button(area={'cn': (1236, 33, 1251, 50), 'en': (1236, 33, 1251, 50
|
||||
PAUSE_Pharaoh = Button(area={'cn': (1229, 55, 1259, 62), 'en': (1229, 55, 1259, 62), 'jp': (1229, 55, 1259, 62), 'tw': (1229, 55, 1259, 62)}, color={'cn': (164, 119, 78), 'en': (164, 119, 78), 'jp': (164, 119, 78), 'tw': (164, 119, 78)}, button={'cn': (1229, 55, 1259, 62), 'en': (1229, 55, 1259, 62), 'jp': (1229, 55, 1259, 62), 'tw': (1229, 55, 1259, 62)}, file={'cn': './assets/cn/combat_ui/PAUSE_Pharaoh.png', 'en': './assets/cn/combat_ui/PAUSE_Pharaoh.png', 'jp': './assets/cn/combat_ui/PAUSE_Pharaoh.png', 'tw': './assets/cn/combat_ui/PAUSE_Pharaoh.png'})
|
||||
PAUSE_Seaside = Button(area={'cn': (1214, 31, 1239, 59), 'en': (1214, 31, 1239, 59), 'jp': (1214, 31, 1239, 59), 'tw': (1214, 31, 1239, 59)}, color={'cn': (172, 196, 212), 'en': (172, 196, 212), 'jp': (172, 196, 212), 'tw': (172, 196, 212)}, button={'cn': (1214, 31, 1239, 59), 'en': (1214, 31, 1239, 59), 'jp': (1214, 31, 1239, 59), 'tw': (1214, 31, 1239, 59)}, file={'cn': './assets/cn/combat_ui/PAUSE_Seaside.png', 'en': './assets/cn/combat_ui/PAUSE_Seaside.png', 'jp': './assets/cn/combat_ui/PAUSE_Seaside.png', 'tw': './assets/cn/combat_ui/PAUSE_Seaside.png'})
|
||||
PAUSE_ShadowPuppetry = Button(area={'cn': (1216, 37, 1234, 55), 'en': (1216, 37, 1234, 55), 'jp': (1216, 37, 1234, 55), 'tw': (1216, 37, 1234, 55)}, color={'cn': (139, 112, 72), 'en': (139, 112, 72), 'jp': (139, 112, 72), 'tw': (139, 112, 72)}, button={'cn': (1216, 37, 1234, 55), 'en': (1216, 37, 1234, 55), 'jp': (1216, 37, 1234, 55), 'tw': (1216, 37, 1234, 55)}, file={'cn': './assets/cn/combat_ui/PAUSE_ShadowPuppetry.png', 'en': './assets/cn/combat_ui/PAUSE_ShadowPuppetry.png', 'jp': './assets/cn/combat_ui/PAUSE_ShadowPuppetry.png', 'tw': './assets/cn/combat_ui/PAUSE_ShadowPuppetry.png'})
|
||||
PAUSE_SpringInn = Button(area={'cn': (1212, 37, 1235, 61), 'en': (1212, 37, 1235, 61), 'jp': (1212, 37, 1235, 61), 'tw': (1212, 37, 1235, 61)}, color={'cn': (201, 91, 78), 'en': (201, 91, 78), 'jp': (201, 91, 78), 'tw': (201, 91, 78)}, button={'cn': (1212, 37, 1235, 61), 'en': (1212, 37, 1235, 61), 'jp': (1212, 37, 1235, 61), 'tw': (1212, 37, 1235, 61)}, file={'cn': './assets/cn/combat_ui/PAUSE_SpringInn.png', 'en': './assets/cn/combat_ui/PAUSE_SpringInn.png', 'jp': './assets/cn/combat_ui/PAUSE_SpringInn.png', 'tw': './assets/cn/combat_ui/PAUSE_SpringInn.png'})
|
||||
PAUSE_Star = Button(area={'cn': (1234, 36, 1250, 57), 'en': (1234, 36, 1250, 57), 'jp': (1234, 36, 1250, 57), 'tw': (1234, 36, 1250, 57)}, color={'cn': (169, 179, 179), 'en': (169, 179, 179), 'jp': (169, 179, 179), 'tw': (169, 179, 179)}, button={'cn': (1234, 36, 1250, 57), 'en': (1234, 36, 1250, 57), 'jp': (1234, 36, 1250, 57), 'tw': (1234, 36, 1250, 57)}, file={'cn': './assets/cn/combat_ui/PAUSE_Star.png', 'en': './assets/cn/combat_ui/PAUSE_Star.png', 'jp': './assets/cn/combat_ui/PAUSE_Star.png', 'tw': './assets/cn/combat_ui/PAUSE_Star.png'})
|
||||
QUIT = Button(area={'cn': (420, 490, 593, 548), 'en': (473, 508, 567, 532), 'jp': (433, 490, 606, 547), 'tw': (433, 490, 606, 547)}, color={'cn': (199, 122, 114), 'en': (216, 168, 164), 'jp': (196, 120, 113), 'tw': (200, 126, 118)}, button={'cn': (420, 490, 593, 548), 'en': (473, 508, 567, 532), 'jp': (433, 490, 606, 547), 'tw': (433, 490, 606, 547)}, file={'cn': './assets/cn/combat_ui/QUIT.png', 'en': './assets/en/combat_ui/QUIT.png', 'jp': './assets/jp/combat_ui/QUIT.png', 'tw': './assets/tw/combat_ui/QUIT.png'})
|
||||
QUIT_Christmas = Button(area={'cn': (400, 506, 477, 525), 'en': (410, 507, 469, 524), 'jp': (400, 506, 477, 525), 'tw': (400, 506, 477, 525)}, color={'cn': (195, 139, 166), 'en': (207, 166, 185), 'jp': (195, 139, 166), 'tw': (195, 139, 166)}, button={'cn': (400, 506, 477, 525), 'en': (410, 507, 469, 524), 'jp': (400, 506, 477, 525), 'tw': (400, 506, 477, 525)}, file={'cn': './assets/cn/combat_ui/QUIT_Christmas.png', 'en': './assets/en/combat_ui/QUIT_Christmas.png', 'jp': './assets/cn/combat_ui/QUIT_Christmas.png', 'tw': './assets/cn/combat_ui/QUIT_Christmas.png'})
|
||||
@@ -30,3 +32,4 @@ QUIT_Ninja = Button(area={'cn': (398, 509, 477, 528), 'en': (398, 509, 477, 528)
|
||||
QUIT_Nurse = Button(area={'cn': (400, 507, 477, 525), 'en': (400, 507, 477, 525), 'jp': (400, 507, 477, 525), 'tw': (400, 507, 477, 525)}, color={'cn': (254, 193, 170), 'en': (254, 193, 170), 'jp': (254, 193, 170), 'tw': (254, 193, 170)}, button={'cn': (400, 507, 477, 525), 'en': (400, 507, 477, 525), 'jp': (400, 507, 477, 525), 'tw': (400, 507, 477, 525)}, file={'cn': './assets/cn/combat_ui/QUIT_Nurse.png', 'en': './assets/cn/combat_ui/QUIT_Nurse.png', 'jp': './assets/cn/combat_ui/QUIT_Nurse.png', 'tw': './assets/cn/combat_ui/QUIT_Nurse.png'})
|
||||
QUIT_Pharaoh = Button(area={'cn': (400, 507, 477, 525), 'en': (400, 507, 477, 525), 'jp': (400, 507, 477, 525), 'tw': (400, 507, 477, 525)}, color={'cn': (204, 132, 108), 'en': (204, 132, 108), 'jp': (204, 132, 108), 'tw': (204, 132, 108)}, button={'cn': (400, 507, 477, 525), 'en': (400, 507, 477, 525), 'jp': (400, 507, 477, 525), 'tw': (400, 507, 477, 525)}, file={'cn': './assets/cn/combat_ui/QUIT_Pharaoh.png', 'en': './assets/cn/combat_ui/QUIT_Pharaoh.png', 'jp': './assets/cn/combat_ui/QUIT_Pharaoh.png', 'tw': './assets/cn/combat_ui/QUIT_Pharaoh.png'})
|
||||
QUIT_Seaside = Button(area={'cn': (398, 509, 476, 528), 'en': (398, 509, 476, 528), 'jp': (398, 509, 476, 528), 'tw': (398, 509, 476, 528)}, color={'cn': (247, 208, 188), 'en': (247, 208, 188), 'jp': (247, 208, 188), 'tw': (247, 208, 188)}, button={'cn': (398, 509, 476, 528), 'en': (398, 509, 476, 528), 'jp': (398, 509, 476, 528), 'tw': (398, 509, 476, 528)}, file={'cn': './assets/cn/combat_ui/QUIT_Seaside.png', 'en': './assets/cn/combat_ui/QUIT_Seaside.png', 'jp': './assets/cn/combat_ui/QUIT_Seaside.png', 'tw': './assets/cn/combat_ui/QUIT_Seaside.png'})
|
||||
QUIT_SpringInn = Button(area={'cn': (396, 559, 478, 584), 'en': (396, 559, 478, 584), 'jp': (396, 559, 478, 584), 'tw': (396, 559, 478, 584)}, color={'cn': (145, 88, 80), 'en': (145, 88, 80), 'jp': (145, 88, 80), 'tw': (145, 88, 80)}, button={'cn': (396, 559, 478, 584), 'en': (396, 559, 478, 584), 'jp': (396, 559, 478, 584), 'tw': (396, 559, 478, 584)}, file={'cn': './assets/cn/combat_ui/QUIT_SpringInn.png', 'en': './assets/cn/combat_ui/QUIT_SpringInn.png', 'jp': './assets/cn/combat_ui/QUIT_SpringInn.png', 'tw': './assets/cn/combat_ui/QUIT_SpringInn.png'})
|
||||
|
||||
@@ -114,6 +114,9 @@ DropRecord:
|
||||
OpsiRecord:
|
||||
value: do_not
|
||||
option: [ do_not, save, upload, save_and_upload ]
|
||||
CL1Record:
|
||||
value: do_not
|
||||
option: [ do_not, save, upload, save_and_upload ]
|
||||
AkashiRecord:
|
||||
value: do_not
|
||||
option: [ do_not, save ]
|
||||
@@ -205,6 +208,7 @@ Submarine:
|
||||
Fleet:
|
||||
value: 0
|
||||
option: [ 0, 1, 2 ]
|
||||
AutoRecommend: false
|
||||
Mode:
|
||||
value: do_not_use
|
||||
option: [ do_not_use, hunt_only, boss_only, hunt_and_boss, every_combat ]
|
||||
@@ -516,6 +520,12 @@ _Island:
|
||||
IslandOption11: &IslandOption11
|
||||
value: 0
|
||||
option: [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 ]
|
||||
IslandOption12: &IslandOption12
|
||||
value: 0
|
||||
option: [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 ]
|
||||
IslandOption16: &IslandOption16
|
||||
value: 0
|
||||
option: [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 ]
|
||||
IslandCharacter: &IslandCharacter
|
||||
value: manjuu
|
||||
option:
|
||||
@@ -528,9 +538,14 @@ _Island:
|
||||
- akashi
|
||||
- ying_swei
|
||||
- chao_ho
|
||||
- william_d_porter
|
||||
- chen_hai
|
||||
- unicorn
|
||||
- cheshire
|
||||
- amagi_chan
|
||||
- helena
|
||||
- atago
|
||||
- friedrich_der_grobe
|
||||
Island1:
|
||||
Receive: false
|
||||
Option1: *IslandOption8
|
||||
@@ -560,6 +575,14 @@ Island2:
|
||||
option: [ 0, 4 ]
|
||||
Character4: *IslandCharacter
|
||||
Island3:
|
||||
Receive: false
|
||||
Option1: *IslandOption16
|
||||
Character1: *IslandCharacter
|
||||
Option2: *IslandOption16
|
||||
Character2: *IslandCharacter
|
||||
Option3: *IslandOption16
|
||||
Character3: *IslandCharacter
|
||||
Island4:
|
||||
Receive: false
|
||||
Option1: *IslandOption6
|
||||
Character1: *IslandCharacter
|
||||
@@ -569,7 +592,7 @@ Island3:
|
||||
Character3: *IslandCharacter
|
||||
Option4: *IslandOption6
|
||||
Character4: *IslandCharacter
|
||||
Island4:
|
||||
Island5:
|
||||
Receive: false
|
||||
Option1: *IslandOption4
|
||||
Character1: *IslandCharacter
|
||||
@@ -579,22 +602,16 @@ Island4:
|
||||
Character3: *IslandCharacter
|
||||
Option4: *IslandOption4
|
||||
Character4: *IslandCharacter
|
||||
Island5:
|
||||
Receive: false
|
||||
Option1: *IslandOption9
|
||||
Character1: *IslandCharacter
|
||||
Option2: *IslandOption9
|
||||
Character2: *IslandCharacter
|
||||
Option3: *IslandOption9
|
||||
Character3: *IslandCharacter
|
||||
Option4: *IslandOption9
|
||||
Character4: *IslandCharacter
|
||||
Island6:
|
||||
Receive: false
|
||||
Option1: *IslandOption7
|
||||
Character1: *IslandCharacter
|
||||
Option2: *IslandOption7
|
||||
Character2: *IslandCharacter
|
||||
Option3: *IslandOption7
|
||||
Character3: *IslandCharacter
|
||||
Option4: *IslandOption7
|
||||
Character4: *IslandCharacter
|
||||
Island7:
|
||||
Receive: false
|
||||
Option1: *IslandOption9
|
||||
@@ -602,29 +619,29 @@ Island7:
|
||||
Option2: *IslandOption9
|
||||
Character2: *IslandCharacter
|
||||
Island8:
|
||||
Receive: false
|
||||
Option1: *IslandOption12
|
||||
Character1: *IslandCharacter
|
||||
Option2: *IslandOption12
|
||||
Character2: *IslandCharacter
|
||||
Island9:
|
||||
Receive: false
|
||||
Option1: *IslandOption11
|
||||
Character1: *IslandCharacter
|
||||
Option2: *IslandOption11
|
||||
Character2: *IslandCharacter
|
||||
Island9:
|
||||
Island10:
|
||||
Receive: false
|
||||
Option1: *IslandOption10
|
||||
Character1: *IslandCharacter
|
||||
Option2: *IslandOption10
|
||||
Character2: *IslandCharacter
|
||||
Island11:
|
||||
Receive: false
|
||||
Option1: *IslandOption9
|
||||
Character1: *IslandCharacter
|
||||
Option2: *IslandOption9
|
||||
Character2: *IslandCharacter
|
||||
Island10:
|
||||
Receive: false
|
||||
Option1: *IslandOption7
|
||||
Character1: *IslandCharacter
|
||||
Option2: *IslandOption7
|
||||
Character2: *IslandCharacter
|
||||
Island11:
|
||||
Receive: false
|
||||
Option1: *IslandOption5
|
||||
Character1: *IslandCharacter
|
||||
Option2: *IslandOption5
|
||||
Character2: *IslandCharacter
|
||||
Island12:
|
||||
Receive: false
|
||||
Option1: *IslandOption6
|
||||
@@ -632,18 +649,24 @@ Island12:
|
||||
Option2: *IslandOption6
|
||||
Character2: *IslandCharacter
|
||||
Island13:
|
||||
Receive: false
|
||||
Option1: *IslandOption6
|
||||
Character1: *IslandCharacter
|
||||
Option2: *IslandOption6
|
||||
Character2: *IslandCharacter
|
||||
Island14:
|
||||
Receive: false
|
||||
Option1: *IslandOption4
|
||||
Character1: *IslandCharacter
|
||||
Option2: *IslandOption4
|
||||
Character2: *IslandCharacter
|
||||
Island14:
|
||||
Island15:
|
||||
Receive: false
|
||||
Option1: *IslandOption9
|
||||
Character1: *IslandCharacter
|
||||
Option2: *IslandOption9
|
||||
Character2: *IslandCharacter
|
||||
Island15:
|
||||
Island16:
|
||||
Receive: false
|
||||
Option1: *IslandOption9
|
||||
Character1: *IslandCharacter
|
||||
@@ -656,6 +679,8 @@ GeneralShop:
|
||||
value: disabled
|
||||
option: [ disabled, unlimited, specified ]
|
||||
BuySkinBoxAmount: 0
|
||||
SkinBoxPositionFilter: |-
|
||||
1 > 2 > 3
|
||||
ConsumeCoins: false
|
||||
Filter: |-
|
||||
BookRedT3 > BookYellowT3 > BookBlueT3 > BookRedT2
|
||||
@@ -737,7 +762,7 @@ CoreShop:
|
||||
ShipyardDr:
|
||||
ResearchSeries:
|
||||
value: 2
|
||||
option: [ 2, 3, 4 ]
|
||||
option: [ 2, 3, 4, 5 ]
|
||||
ShipIndex:
|
||||
value: 0
|
||||
option: [ 0, 1, 2, 3, 4, 5, 6 ]
|
||||
@@ -746,7 +771,7 @@ ShipyardDr:
|
||||
Shipyard:
|
||||
ResearchSeries:
|
||||
value: 1
|
||||
option: [ 1, 2, 3, 4, 5 ]
|
||||
option: [ 1, 2, 3, 4, 5, 6 ]
|
||||
ShipIndex:
|
||||
value: 0
|
||||
option: [ 0, 1, 2, 3, 4, 5, 6 ]
|
||||
|
||||
@@ -23,11 +23,11 @@
|
||||
"page": "setting",
|
||||
"tasks": [
|
||||
"EventGeneral",
|
||||
"Coalition",
|
||||
"Event",
|
||||
"Event2",
|
||||
"Raid",
|
||||
"Hospital",
|
||||
"Coalition",
|
||||
"MaritimeEscort",
|
||||
"WarArchives"
|
||||
]
|
||||
@@ -36,13 +36,13 @@
|
||||
"menu": "collapse",
|
||||
"page": "setting",
|
||||
"tasks": [
|
||||
"CoalitionSp",
|
||||
"EventA",
|
||||
"EventB",
|
||||
"EventC",
|
||||
"EventD",
|
||||
"EventSp",
|
||||
"RaidDaily"
|
||||
"RaidDaily",
|
||||
"CoalitionSp"
|
||||
]
|
||||
},
|
||||
"Reward": {
|
||||
@@ -105,6 +105,7 @@
|
||||
"OpsiDaemon",
|
||||
"EventStory",
|
||||
"BoxDisassemble",
|
||||
"IslandPearl",
|
||||
"Benchmark",
|
||||
"AzurLaneUncensored",
|
||||
"GameManager"
|
||||
|
||||
@@ -73,12 +73,6 @@ Event:
|
||||
EventGeneral:
|
||||
- EventGeneral
|
||||
- TaskBalancer
|
||||
Coalition:
|
||||
- Scheduler
|
||||
- Campaign
|
||||
- Coalition
|
||||
- StopCondition
|
||||
- Emotion
|
||||
Event:
|
||||
- Scheduler
|
||||
- Campaign
|
||||
@@ -108,6 +102,12 @@ Event:
|
||||
- Hospital
|
||||
- StopCondition
|
||||
- Emotion
|
||||
Coalition:
|
||||
- Scheduler
|
||||
- Campaign
|
||||
- Coalition
|
||||
- StopCondition
|
||||
- Emotion
|
||||
MaritimeEscort:
|
||||
- Scheduler
|
||||
- MaritimeEscort
|
||||
@@ -129,12 +129,6 @@ EventDaily:
|
||||
menu: 'collapse'
|
||||
page: 'setting'
|
||||
tasks:
|
||||
CoalitionSp:
|
||||
- Scheduler
|
||||
- Campaign
|
||||
- Coalition
|
||||
- StopCondition
|
||||
- Emotion
|
||||
EventA:
|
||||
- Scheduler
|
||||
- EventDaily
|
||||
@@ -190,6 +184,12 @@ EventDaily:
|
||||
- Campaign
|
||||
- StopCondition
|
||||
- Emotion
|
||||
CoalitionSp:
|
||||
- Scheduler
|
||||
- Campaign
|
||||
- Coalition
|
||||
- StopCondition
|
||||
- Emotion
|
||||
|
||||
# ==================== Reward ====================
|
||||
|
||||
@@ -243,6 +243,7 @@ Reward:
|
||||
- Island13
|
||||
- Island14
|
||||
- Island15
|
||||
- Island16
|
||||
|
||||
# ==================== DailyMission ====================
|
||||
|
||||
@@ -359,6 +360,8 @@ Tool:
|
||||
- EventStory
|
||||
BoxDisassemble:
|
||||
- BoxDisassemble
|
||||
IslandPearl:
|
||||
- IslandPearl
|
||||
Benchmark:
|
||||
- Benchmark
|
||||
AzurLaneUncensored:
|
||||
|
||||
@@ -20,7 +20,7 @@ class GeneratedConfig:
|
||||
# Group `Emulator`
|
||||
Emulator_Serial = 'auto'
|
||||
Emulator_PackageName = 'auto' # auto, com.bilibili.azurlane, com.YoStarEN.AzurLane, com.YoStarJP.AzurLane, com.hkmanjuu.azurlane.gp, com.bilibili.blhx.huawei, com.bilibili.blhx.honor, com.bilibili.blhx.mi, com.tencent.tmgp.bilibili.blhx, com.bilibili.blhx.baidu, com.bilibili.blhx.qihoo, com.bilibili.blhx.nearme.gamecenter, com.bilibili.blhx.vivo, com.bilibili.blhx.mz, com.bilibili.blhx.dl, com.bilibili.blhx.lenovo, com.bilibili.blhx.uc, com.bilibili.blhx.mzw, com.yiwu.blhx.yx15, com.bilibili.blhx.m4399, com.bilibili.blhx.bilibiliMove, com.hkmanjuu.azurlane.gp.mc
|
||||
Emulator_ServerName = 'disabled' # disabled, cn_android-0, cn_android-1, cn_android-2, cn_android-3, cn_android-4, cn_android-5, cn_android-6, cn_android-7, cn_android-8, cn_android-9, cn_android-10, cn_android-11, cn_android-12, cn_android-13, cn_android-14, cn_android-15, cn_android-16, cn_android-17, cn_android-18, cn_android-19, cn_android-20, cn_android-21, cn_android-22, cn_android-23, cn_android-24, cn_android-25, cn_android-26, cn_android-27, cn_ios-0, cn_ios-1, cn_ios-2, cn_ios-3, cn_ios-4, cn_ios-5, cn_ios-6, cn_ios-7, cn_ios-8, cn_ios-9, cn_ios-10, cn_channel-0, cn_channel-1, cn_channel-2, cn_channel-3, cn_channel-4, en-0, en-1, en-2, en-3, en-4, en-5, jp-0, jp-1, jp-2, jp-3, jp-4, jp-5, jp-6, jp-7, jp-8, jp-9, jp-10, jp-11, jp-12, jp-13, jp-14, jp-15, jp-16, jp-17
|
||||
Emulator_ServerName = 'disabled' # disabled, cn_android-0, cn_android-1, cn_android-2, cn_android-3, cn_android-4, cn_android-5, cn_android-6, cn_android-7, cn_android-8, cn_android-9, cn_android-10, cn_android-11, cn_android-12, cn_android-13, cn_android-14, cn_android-15, cn_android-16, cn_android-17, cn_android-18, cn_android-19, cn_android-20, cn_android-21, cn_android-22, cn_android-23, cn_android-24, cn_android-25, cn_android-26, cn_android-27, cn_android-28, cn_ios-0, cn_ios-1, cn_ios-2, cn_ios-3, cn_ios-4, cn_ios-5, cn_ios-6, cn_ios-7, cn_ios-8, cn_ios-9, cn_ios-10, cn_channel-0, cn_channel-1, cn_channel-2, cn_channel-3, cn_channel-4, en-0, en-1, en-2, en-3, en-4, en-5, jp-0, jp-1, jp-2, jp-3, jp-4, jp-5, jp-6, jp-7, jp-8, jp-9, jp-10, jp-11, jp-12, jp-13, jp-14, jp-15, jp-16, jp-17
|
||||
Emulator_ScreenshotMethod = 'auto' # auto, ADB, ADB_nc, uiautomator2, aScreenCap, aScreenCap_nc, DroidCast, DroidCast_raw, nemu_ipc, ldopengl
|
||||
Emulator_ControlMethod = 'MaaTouch' # ADB, uiautomator2, minitouch, Hermit, MaaTouch
|
||||
Emulator_ScreenshotDedithering = False
|
||||
@@ -52,6 +52,7 @@ class GeneratedConfig:
|
||||
DropRecord_CommissionRecord = 'do_not' # do_not, save, upload, save_and_upload
|
||||
DropRecord_CombatRecord = 'do_not' # do_not, save
|
||||
DropRecord_OpsiRecord = 'do_not' # do_not, save, upload, save_and_upload
|
||||
DropRecord_CL1Record = 'do_not' # do_not, save, upload, save_and_upload
|
||||
DropRecord_AkashiRecord = 'do_not' # do_not, save
|
||||
DropRecord_MeowfficerBuy = 'do_not' # do_not, save
|
||||
DropRecord_MeowfficerTalent = 'do_not' # do_not, save, upload, save_and_upload
|
||||
@@ -109,6 +110,7 @@ class GeneratedConfig:
|
||||
|
||||
# Group `Submarine`
|
||||
Submarine_Fleet = 0 # 0, 1, 2
|
||||
Submarine_AutoRecommend = False
|
||||
Submarine_Mode = 'do_not_use' # do_not_use, hunt_only, boss_only, hunt_and_boss, every_combat
|
||||
Submarine_AutoSearchMode = 'sub_standby' # sub_standby, sub_auto_call
|
||||
Submarine_DistanceToBoss = '2_grid_to_boss' # to_boss_position, 1_grid_to_boss, 2_grid_to_boss, use_open_ocean_support
|
||||
@@ -279,133 +281,143 @@ class GeneratedConfig:
|
||||
# Group `Island1`
|
||||
Island1_Receive = False
|
||||
Island1_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8
|
||||
Island1_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, unicorn, cheshire, amagi_chan
|
||||
Island1_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
Island1_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8
|
||||
Island1_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, unicorn, cheshire, amagi_chan
|
||||
Island1_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
Island1_Option3 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8
|
||||
Island1_Character3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, unicorn, cheshire, amagi_chan
|
||||
Island1_Character3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
Island1_Option4 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8
|
||||
Island1_Character4 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, unicorn, cheshire, amagi_chan
|
||||
Island1_Character4 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
|
||||
# Group `Island2`
|
||||
Island2_Receive = False
|
||||
Island2_Option1 = 0 # 0, 1
|
||||
Island2_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, unicorn, cheshire, amagi_chan
|
||||
Island2_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
Island2_Option2 = 0 # 0, 2
|
||||
Island2_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, unicorn, cheshire, amagi_chan
|
||||
Island2_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
Island2_Option3 = 0 # 0, 3
|
||||
Island2_Character3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, unicorn, cheshire, amagi_chan
|
||||
Island2_Character3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
Island2_Option4 = 0 # 0, 4
|
||||
Island2_Character4 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, unicorn, cheshire, amagi_chan
|
||||
Island2_Character4 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
|
||||
# Group `Island3`
|
||||
Island3_Receive = False
|
||||
Island3_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6
|
||||
Island3_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, unicorn, cheshire, amagi_chan
|
||||
Island3_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6
|
||||
Island3_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, unicorn, cheshire, amagi_chan
|
||||
Island3_Option3 = 0 # 0, 1, 2, 3, 4, 5, 6
|
||||
Island3_Character3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, unicorn, cheshire, amagi_chan
|
||||
Island3_Option4 = 0 # 0, 1, 2, 3, 4, 5, 6
|
||||
Island3_Character4 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, unicorn, cheshire, amagi_chan
|
||||
Island3_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16
|
||||
Island3_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
Island3_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16
|
||||
Island3_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
Island3_Option3 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16
|
||||
Island3_Character3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
|
||||
# Group `Island4`
|
||||
Island4_Receive = False
|
||||
Island4_Option1 = 0 # 0, 1, 2, 3, 4
|
||||
Island4_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, unicorn, cheshire, amagi_chan
|
||||
Island4_Option2 = 0 # 0, 1, 2, 3, 4
|
||||
Island4_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, unicorn, cheshire, amagi_chan
|
||||
Island4_Option3 = 0 # 0, 1, 2, 3, 4
|
||||
Island4_Character3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, unicorn, cheshire, amagi_chan
|
||||
Island4_Option4 = 0 # 0, 1, 2, 3, 4
|
||||
Island4_Character4 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, unicorn, cheshire, amagi_chan
|
||||
Island4_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6
|
||||
Island4_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
Island4_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6
|
||||
Island4_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
Island4_Option3 = 0 # 0, 1, 2, 3, 4, 5, 6
|
||||
Island4_Character3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
Island4_Option4 = 0 # 0, 1, 2, 3, 4, 5, 6
|
||||
Island4_Character4 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
|
||||
# Group `Island5`
|
||||
Island5_Receive = False
|
||||
Island5_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
|
||||
Island5_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, unicorn, cheshire, amagi_chan
|
||||
Island5_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
|
||||
Island5_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, unicorn, cheshire, amagi_chan
|
||||
Island5_Option3 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
|
||||
Island5_Character3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, unicorn, cheshire, amagi_chan
|
||||
Island5_Option4 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
|
||||
Island5_Character4 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, unicorn, cheshire, amagi_chan
|
||||
Island5_Option1 = 0 # 0, 1, 2, 3, 4
|
||||
Island5_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
Island5_Option2 = 0 # 0, 1, 2, 3, 4
|
||||
Island5_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
Island5_Option3 = 0 # 0, 1, 2, 3, 4
|
||||
Island5_Character3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
Island5_Option4 = 0 # 0, 1, 2, 3, 4
|
||||
Island5_Character4 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
|
||||
# Group `Island6`
|
||||
Island6_Receive = False
|
||||
Island6_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7
|
||||
Island6_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, unicorn, cheshire, amagi_chan
|
||||
Island6_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
Island6_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7
|
||||
Island6_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, unicorn, cheshire, amagi_chan
|
||||
Island6_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
Island6_Option3 = 0 # 0, 1, 2, 3, 4, 5, 6, 7
|
||||
Island6_Character3 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
Island6_Option4 = 0 # 0, 1, 2, 3, 4, 5, 6, 7
|
||||
Island6_Character4 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
|
||||
# Group `Island7`
|
||||
Island7_Receive = False
|
||||
Island7_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
|
||||
Island7_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, unicorn, cheshire, amagi_chan
|
||||
Island7_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
Island7_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
|
||||
Island7_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, unicorn, cheshire, amagi_chan
|
||||
Island7_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
|
||||
# Group `Island8`
|
||||
Island8_Receive = False
|
||||
Island8_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
|
||||
Island8_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, unicorn, cheshire, amagi_chan
|
||||
Island8_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
|
||||
Island8_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, unicorn, cheshire, amagi_chan
|
||||
Island8_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
|
||||
Island8_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
Island8_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
|
||||
Island8_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
|
||||
# Group `Island9`
|
||||
Island9_Receive = False
|
||||
Island9_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
|
||||
Island9_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, unicorn, cheshire, amagi_chan
|
||||
Island9_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
|
||||
Island9_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, unicorn, cheshire, amagi_chan
|
||||
Island9_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
|
||||
Island9_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
Island9_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
|
||||
Island9_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
|
||||
# Group `Island10`
|
||||
Island10_Receive = False
|
||||
Island10_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7
|
||||
Island10_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, unicorn, cheshire, amagi_chan
|
||||
Island10_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7
|
||||
Island10_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, unicorn, cheshire, amagi_chan
|
||||
Island10_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
|
||||
Island10_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
Island10_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
|
||||
Island10_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
|
||||
# Group `Island11`
|
||||
Island11_Receive = False
|
||||
Island11_Option1 = 0 # 0, 1, 2, 3, 4, 5
|
||||
Island11_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, unicorn, cheshire, amagi_chan
|
||||
Island11_Option2 = 0 # 0, 1, 2, 3, 4, 5
|
||||
Island11_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, unicorn, cheshire, amagi_chan
|
||||
Island11_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
|
||||
Island11_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
Island11_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
|
||||
Island11_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
|
||||
# Group `Island12`
|
||||
Island12_Receive = False
|
||||
Island12_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6
|
||||
Island12_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, unicorn, cheshire, amagi_chan
|
||||
Island12_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
Island12_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6
|
||||
Island12_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, unicorn, cheshire, amagi_chan
|
||||
Island12_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
|
||||
# Group `Island13`
|
||||
Island13_Receive = False
|
||||
Island13_Option1 = 0 # 0, 1, 2, 3, 4
|
||||
Island13_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, unicorn, cheshire, amagi_chan
|
||||
Island13_Option2 = 0 # 0, 1, 2, 3, 4
|
||||
Island13_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, unicorn, cheshire, amagi_chan
|
||||
Island13_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6
|
||||
Island13_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
Island13_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6
|
||||
Island13_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
|
||||
# Group `Island14`
|
||||
Island14_Receive = False
|
||||
Island14_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
|
||||
Island14_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, unicorn, cheshire, amagi_chan
|
||||
Island14_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
|
||||
Island14_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, unicorn, cheshire, amagi_chan
|
||||
Island14_Option1 = 0 # 0, 1, 2, 3, 4
|
||||
Island14_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
Island14_Option2 = 0 # 0, 1, 2, 3, 4
|
||||
Island14_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
|
||||
# Group `Island15`
|
||||
Island15_Receive = False
|
||||
Island15_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
|
||||
Island15_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, unicorn, cheshire, amagi_chan
|
||||
Island15_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
Island15_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
|
||||
Island15_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, unicorn, cheshire, amagi_chan
|
||||
Island15_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
|
||||
# Group `Island16`
|
||||
Island16_Receive = False
|
||||
Island16_Option1 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
|
||||
Island16_Character1 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
Island16_Option2 = 0 # 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
|
||||
Island16_Character2 = 'manjuu' # manjuu, saratoga, new_jersey, tashkent, lemalin, shimakaze, akashi, ying_swei, chao_ho, william_d_porter, chen_hai, unicorn, cheshire, amagi_chan, helena, atago, friedrich_der_grobe
|
||||
|
||||
# Group `GeneralShop`
|
||||
GeneralShop_UseGems = False
|
||||
GeneralShop_Refresh = False
|
||||
GeneralShop_BuySkinBox = 'disabled' # disabled, unlimited, specified
|
||||
GeneralShop_BuySkinBoxAmount = 0
|
||||
GeneralShop_SkinBoxPositionFilter = '1 > 2 > 3'
|
||||
GeneralShop_ConsumeCoins = False
|
||||
GeneralShop_Filter = 'BookRedT3 > BookYellowT3 > BookBlueT3 > BookRedT2\n> Cube\n> FoodT6 > FoodT5'
|
||||
|
||||
@@ -442,13 +454,13 @@ class GeneratedConfig:
|
||||
CoreShop_Filter = 'Array'
|
||||
|
||||
# Group `ShipyardDr`
|
||||
ShipyardDr_ResearchSeries = 2 # 2, 3, 4
|
||||
ShipyardDr_ResearchSeries = 2 # 2, 3, 4, 5
|
||||
ShipyardDr_ShipIndex = 0 # 0, 1, 2, 3, 4, 5, 6
|
||||
ShipyardDr_BuyAmount = 2
|
||||
ShipyardDr_LastRun = datetime.datetime(2020, 1, 1, 0, 0)
|
||||
|
||||
# Group `Shipyard`
|
||||
Shipyard_ResearchSeries = 1 # 1, 2, 3, 4, 5
|
||||
Shipyard_ResearchSeries = 1 # 1, 2, 3, 4, 5, 6
|
||||
Shipyard_ShipIndex = 0 # 0, 1, 2, 3, 4, 5, 6
|
||||
Shipyard_BuyAmount = 2
|
||||
Shipyard_LastRun = datetime.datetime(2020, 1, 1, 0, 0)
|
||||
|
||||
@@ -74,7 +74,7 @@ VALID_SERVER_LIST = {
|
||||
'小王冠行动', '波茨坦公告', '白色方案', '瓦尔基里行动',
|
||||
'曼哈顿计划', '八月风暴', '秋季旅行', '水星行动', '莱茵河卫兵',
|
||||
'北极光计划', '长戟计划', '暴雨行动', '水仙行动', '冬月计划',
|
||||
'长弓计划'
|
||||
'长弓计划', '裁决协议',
|
||||
],
|
||||
'cn_ios': [
|
||||
'夏威夷', '珊瑚海', '中途岛', '铁底湾', '所罗门', '马里亚纳',
|
||||
|
||||
@@ -85,10 +85,11 @@ class Control(Hermit, Minitouch, Scrcpy, MaaTouch, NemuIpc):
|
||||
else:
|
||||
self.swipe_adb((x, y), (x, y), duration)
|
||||
|
||||
def swipe(self, p1, p2, duration=(0.1, 0.2), name='SWIPE', distance_check=True):
|
||||
def swipe(self, p1, p2, duration=(0.1, 0.2), hold_time=0, name='SWIPE', distance_check=True):
|
||||
self.handle_control_check(name)
|
||||
p1, p2 = ensure_int(p1, p2)
|
||||
duration = ensure_time(duration)
|
||||
hold_time = ensure_time(hold_time) * 1000
|
||||
method = self.config.Emulator_ControlMethod
|
||||
if method == 'uiautomator2':
|
||||
logger.info('Swipe %s -> %s, %s' % (point2str(*p1), point2str(*p2), duration))
|
||||
@@ -107,7 +108,7 @@ class Control(Hermit, Minitouch, Scrcpy, MaaTouch, NemuIpc):
|
||||
return
|
||||
|
||||
if method == 'minitouch':
|
||||
self.swipe_minitouch(p1, p2)
|
||||
self.swipe_minitouch(p1, p2, hold_time=hold_time)
|
||||
elif method == 'uiautomator2':
|
||||
self.swipe_uiautomator2(p1, p2, duration=duration)
|
||||
elif method == 'scrcpy':
|
||||
|
||||
@@ -679,7 +679,7 @@ class Minitouch(Connection):
|
||||
builder.send()
|
||||
|
||||
@retry
|
||||
def swipe_minitouch(self, p1, p2):
|
||||
def swipe_minitouch(self, p1, p2, hold_time):
|
||||
points = insert_swipe(p0=p1, p3=p2)
|
||||
builder = self.minitouch_builder
|
||||
|
||||
@@ -690,6 +690,9 @@ class Minitouch(Connection):
|
||||
builder.move(*point).commit().wait(10)
|
||||
builder.send()
|
||||
|
||||
if hold_time > 0:
|
||||
builder.wait(hold_time)
|
||||
|
||||
builder.up().commit()
|
||||
builder.send()
|
||||
|
||||
|
||||
@@ -202,6 +202,14 @@ class EventStory(CampaignUI, Combat, LoginHandler):
|
||||
return 'unknown'
|
||||
|
||||
def run(self):
|
||||
event = self.config.cross_get('Event.Campaign.Event', '')
|
||||
if event in [
|
||||
# event story is in event minigame
|
||||
'event_20260226_cn',
|
||||
]:
|
||||
logger.info(f'Current event ({event}) does not have event story, stopped')
|
||||
return
|
||||
|
||||
if not self.device.app_is_running():
|
||||
logger.warning('Game is not running, start it')
|
||||
self.app_start()
|
||||
|
||||