LmeSzinc
21c25ebf3e
Fix: Retry selecting auto search options if it's not loaded that fast
2021-10-14 21:56:57 +08:00
LmeSzinc
15d1aae6b3
Opt: Wait campaign bonus show up
2021-10-14 20:48:35 +08:00
LmeSzinc
fe99f712b2
Upd: Campaign bonus drop screenshots
2021-10-14 17:51:36 +08:00
LmeSzinc
01d49bb752
Merge branch 'master' into app
2021-10-14 17:48:12 +08:00
LmeSzinc
6e2b418ddd
Fix: AUTO_SEARCH_ON/OFF assets, handle vote popup
2021-10-14 17:37:02 +08:00
nEEtdo0d
2fdb7447a3
Fix: same appear clause for both areas
2021-10-11 00:00:10 -04:00
nEEtdo0d
d9cec4134e
Add: war archives support for app
2021-10-10 23:38:10 -04:00
LmeSzinc
672f5b4608
Fix: Daily app restart
2021-09-25 00:51:51 +08:00
LmeSzinc
b2ea5f897f
Fix: Auto search option handling after retire
2021-09-18 18:45:35 +08:00
LmeSzinc
5ed75c8de5
Merge branch 'master' into app
...
# Conflicts:
# module/config/config.py
# module/map/fleet.py
# module/ui/ui.py
2021-09-17 23:53:15 +08:00
LmeSzinc
017df17029
Fix: Path finding when grids blocked by fortress
2021-09-17 18:23:25 +08:00
LmeSzinc
61cbe75527
Refactor: More accurate exceptions and add friendly advices
2021-09-16 12:09:00 +08:00
LmeSzinc
5dd0459de9
Refactor: Gems farming configs
...
- Opt: Avoid clicking AUTO_SEARCH_MAP_OPTION_OFF after ignore low emotion warn
- Opt: Skip map cat attack in auto search
2021-09-16 03:53:57 +08:00
LmeSzinc
abdfbb713a
Refactor: Rename auto search configs
...
- Refactor device/app configs
- Fix: Research finish detection
2021-09-15 23:50:30 +08:00
LmeSzinc
46d8d2fadb
Refactor: Rename main configs
...
- Faster chapter selection and page_campaign
- Rename some old Chinglish variables in map info
2021-09-15 23:32:31 +08:00
nEEtdo0d
98c19e792b
Add: [EN] handle_popup_confirm new clause, handles OS order confirmations
2021-08-22 13:13:32 -04:00
LmeSzinc
a0a9de5ecf
Merge branch 'master' into dev
2021-07-24 20:45:50 +08:00
LmeSzinc
4f9458261d
Upd: [CN] BOOK_CHECK_PREP ( #538 )
2021-07-24 18:22:04 +08:00
LmeSzinc
e918a5db97
Merge branch 'gems_farming' into dev
...
# Conflicts:
# module/campaign/campaign_ocr.py
# module/equipment/equipment.py
# module/guild/base.py
2021-07-24 17:33:58 +08:00
Cola
6d30da59f6
Fix: [TW] Dorm_Feed_Cancel&Ambush asset
2021-07-21 11:07:33 +08:00
LmeSzinc
c459a014db
Merge branch 'master' into gems_farming
2021-07-18 20:16:44 +08:00
LmeSzinc
ddb67208a7
Fix: [CN] User Agreement detection
...
Its font size was changing frequently
2021-07-16 21:35:11 +08:00
LmeSzinc
17ce119d42
Fix: Handle return account info
...
Return accounts will get a message from Akashi, said shikikan has leave xxx days, balabala.
2021-07-11 21:41:05 +08:00
LmeSzinc
5931c01a49
Merge branch 'master' into gems_farming
2021-07-10 15:47:33 +08:00
LmeSzinc
f1d8f4fba3
Fix: Handle button moving in auto search menu
2021-07-10 11:38:27 +08:00
LmeSzinc
1bb93d3d1c
Upd: Button extract
2021-07-10 10:56:11 +08:00
LmeSzinc
3b0b3a491b
Merge branch 'master' into master
2021-07-10 10:54:58 +08:00
James
5d2a1fab05
fix: fix english handler autosearch assets
2021-07-09 19:10:28 -04:00
Cola
81fe29efab
Update
2021-07-09 22:41:50 +08:00
Ray
584c1f99a3
Upd: [JP] some BOOK_* and AUTO_SEARCH_* assets
2021-07-09 21:24:16 +08:00
LmeSzinc
292c5d12be
Merge branch 'master' into gems_farming
2021-07-09 14:53:14 +08:00
nEEtdo0d
a625f0b1ec
Fix: after game update, 2x book auto and auto search related assets out dated
2021-07-08 20:24:16 -04:00
LmeSzinc
082b738a17
Merge branch 'master' into gems_farming
2021-07-08 23:02:37 +08:00
LmeSzinc
b8cc7c02d1
Upd: [CN] Auto search assets and 2x book assets for auto search
2021-07-08 22:00:15 +08:00
nEEtdo0d
669df84f3b
Fix: reverse clicked_threshold, correct return value on no detection
2021-07-03 16:45:16 -04:00
LmeSzinc
a3d26f17a2
Merge branch 'master' into gems_farming
2021-07-03 22:08:39 +08:00
LmeSzinc
7ce057ce8c
Fix: Handle if map do not have 2x book setting
2021-07-03 21:59:31 +08:00
LmeSzinc
08325029f1
Merge branch 'master' into gems_farming
2021-07-03 17:00:17 +08:00
LmeSzinc
86d6948551
Opt: Faster detection when 2X book option is not loaded immediately
2021-07-03 16:59:25 +08:00
LmeSzinc
e6facc606a
Opt: Cache ButtonGrid.buttons and add move() crop()
2021-06-29 23:04:19 +08:00
nEEtdo0d
8c0be41d7a
Fix: interval_reset AUTO_SEARCH_MENU_CONTINUE to account for delay made by handle_2x_book_setting
2021-06-29 08:09:30 -04:00
LmeSzinc
6bd8f7d1de
Fix: [CN] Handle User Agreement and Privacy Policy ( #446 )
2021-06-29 14:42:47 +08:00
LmeSzinc
6607fe6472
Upd: [CN] BOOK_BOX_* assets
2021-06-27 22:03:42 +08:00
nEEtdo0d
1458aadbbf
Opt: code style alterations
2021-06-26 11:06:19 -04:00
nEEtdo0d
3a7d4052df
Fix: Re-work to combine effort between both previous funcs
2021-06-24 21:00:00 -04:00
nEEtdo0d
f45c16fc4d
Upd: public to protected, since are just helper funcs for handle_2x_book_setting
2021-06-24 09:35:43 -04:00
nEEtdo0d
0380e76184
Fix: 2x book can be delayed in appearance onto screen, add timeout ensurance whether present or not
2021-06-22 23:34:27 -04:00
nEEtdo0d
786aa3ee7a
Add: [EN, JP, TW] same assets across all servers for new 2x book handling
2021-06-22 22:36:21 -04:00
nEEtdo0d
fb567eefeb
Upd: change func signature, minor edits
2021-06-22 22:28:03 -04:00
nEEtdo0d
d43842e025
Fix: incorrect asset reference
2021-06-22 22:12:31 -04:00
nEEtdo0d
8ea03b83e8
Fix: implement using image_color_count instead of Switch class due to inconsistencies in appearance on various campaign UIs
2021-06-22 21:58:49 -04:00
LmeSzinc
3f38f0c7d4
Fix: Add offset argument to all uses of MAP_PREPARATION and FLEET_PREPARATION ( #493 )
2021-06-20 17:03:35 +08:00
LmeSzinc
d6d56c79d6
Del: Remove GUILD_POPUP_TRIGGERED because AL can receive guild missions automatically now
2021-06-20 16:39:14 +08:00
nEEtdo0d
7a4581a695
Fix: 2x book enable in fleet prep mode, likewise done in auto mode
2021-06-14 13:32:17 -04:00
LmeSzinc
7ba14590a6
Fix: UI changes in fleet preparation
...
EN, JP, TW need to update assets except *_IN_USE and check _fleet_sidebar
2021-06-10 16:07:32 +08:00
nEEtdo0d
770292758b
Fix: Remove offset for AUTO_*_BOOK
2021-05-29 17:31:12 -04:00
LmeSzinc
bb33e1d183
Add: Handle maze in map
...
- Fix: round_wait when no sirens on map
- Fix: Repeated path end in find_path
2021-04-23 19:13:37 +08:00
LmeSzinc
1a1519ede5
Fix: Clear mode now unlock after map 100 percent clear
2021-04-17 13:53:13 +08:00
noname94
8c3b433f19
Add: [JP] DAILY_NORMAL_RUN asset
...
and minor fixes after font changed
2021-04-17 11:33:20 +09:00
Zorachristine
48f1047152
Add: [TW] Daily assets
2021-04-17 09:53:19 +08:00
noname94
b8e2321140
Fix: [JP] assets fix after font changed
...
Many assets with words need fixes after the font changed. This commit is not complete yet.
2021-04-16 02:47:31 +09:00
Ray
2474df1397
fix: update [jp] asset USE_DATA_KEY
2021-04-14 18:10:48 +08:00
nEEtdo0d
f1dfc402d2
Opt: Extend handle_2x_book_setting for prep and auto menu
2021-04-09 00:36:24 -04:00
nEEtdo0d
ec04eb7c8c
Mov: 2x book check and handle setting
...
Opt: Switch for enable and disable for 2x book, get_expected_reduce @property now
2021-04-02 18:26:00 -04:00
LmeSzinc
51c65f062d
Fix: Handle moving normal enemies
...
- Add option to disable swipe predict
2021-03-26 17:15:12 +08:00
LmeSzinc
fe2b48dd52
Upd: [CN] War archives entrance assets
2021-03-15 22:36:59 +08:00
LmeSzinc
17f844fe58
Fix: [CN] LOGIN_CONFIRM
...
There are 2 fonts may be used in LOGIN_CONFIRM, so change detection from letter LOGIN to color
2021-03-12 14:40:50 +08:00
LmeSzinc
4b43011632
Del: Assets STORY_CHOOSE_*
2021-03-08 10:57:49 +08:00
LmeSzinc
71b1e6eefd
Fix: Redundant story option in EN
...
EN has 2 lines of text in one option, may detected as two option
2021-03-07 15:51:12 +08:00
LmeSzinc
2b6e6807dc
Fix: Detection of story options, changes to color detection
...
Current detection of options is based on texture.
But some users get screenshots with a little grayish and have different texture, which result in keep clicking SKIP and ignore the options.
2021-03-03 22:58:25 +08:00
LmeSzinc
cf494bb35c
Opt: Decrease timer in ensure_no_story
2021-02-25 17:44:06 +08:00
whoamikyo
a0f84696e1
Opt: Few changes to match with new notifications system
2021-02-19 20:01:32 -03:00
whoamikyo
f506631456
Added: added GameStuckHandler for C and D battle status
...
- game will restart when get C and D battle status now
2021-02-15 15:14:47 -03:00
Zorachristine
766df5ccea
Add:[TW] auto_search assets
2021-02-15 12:23:50 +08:00
noname94
f071d10802
Fix: [JP] STORY_CHOOSE_LONG_n assets fixed
...
a little bit different in CN and JP server.
2021-02-15 03:22:55 +09:00
whoamikyo
e72605ba95
Fix: fixed bluestacks hyper-v multi-instance support
2021-02-13 00:53:19 -03:00
noname94
d37041ee6e
Add: [JP] assets for guild and OS
...
GUILD_BOSS_ENTER and GUILD_OPERATIONS_JOIN still missing.
Also fixed map name detection in OS and _fleet_sidebar of auto search.
2021-02-10 18:38:20 +09:00
nEEtdo0d
4bc0788398
Fix: [EN] STORY_CHOOSE_LONG and STORY_CHOOSE_LONG_3 diff from
...
other servers, updated shape and location of detection
2021-02-06 11:23:44 -05:00
nEEtdo0d
a028c1ba43
Merge remote-tracking branch 'origin/master' into operation_siren
2021-02-06 02:29:14 -05:00
Ray
b7f4dabe9f
update jp auto_search assets
2021-02-06 13:39:20 +08:00
nEEtdo0d
860789078e
Add: [EN] OS Ash, Map, and various Assets
...
Opt: [JP, TW] Common OS and other assets
2021-02-06 00:08:52 -05:00
nEEtdo0d
4e9a2a5c61
Add: handle_popup_single, shared asset GET_MISSION is used in other
...
UI pages such as guild
2021-02-05 22:27:05 -05:00
LmeSzinc
ceaa5d2545
Fix: [CN] GET_MISSION
2021-02-04 21:28:19 +08:00
LmeSzinc
f6327b655d
Fix: Handle guild popup in login
2021-02-04 00:02:45 +08:00
LmeSzinc
bccd5650d0
Fix: Move STORY_SKIP to avoid clicking on HOME button
2021-02-03 16:59:38 +08:00
nEEtdo0d
5a33291944
Fix: Update handler assets.py, forgot in last PR
2021-01-31 19:50:55 -05:00
nEEtdo0d
fd61568ad0
Add: USE_DATA_KEY_NOTIFIED action to remove pop up in subsequent runs
2021-01-30 11:52:04 -05:00
LmeSzinc
8e84099073
Fix: [EN] Fleet side bar server difference
2021-01-28 12:27:00 +08:00
Kyo
7873c87c9b
Merge pull request #321 from nEEtdo0d/update_asset
...
Fix: Daily Ash and Guild Pop Up
2021-01-27 22:38:18 -03:00
nEEtdo0d
b2f1b21e9b
Add: [EN] AUTO_SEARCH_* assets,
...
Verified AUTO_SEARCH_SET_* are at the same location as CN for EN,
likely other servers share this same trait
2021-01-27 18:28:18 -05:00
nEEtdo0d
eabede70e1
Fix: Merge latest and resolve conflict in module/campaign/run.py
2021-01-27 15:34:37 -05:00
LmeSzinc
f6fdb1e5ec
Fix: Auto fallback to original mode if a map don't have auto search
...
- Disable auto search in daily hard currently
- Handle auto search menu sometimes disappear
2021-01-28 02:58:25 +08:00
LmeSzinc
5ac50e6910
Add: Support auto search
2021-01-28 00:35:15 +08:00
nEEtdo0d
b4dd5b2d96
Opt: Daily can also trigger guild pop up, cancel when encountered
...
Fix: During campaign, may enter this method too early resulting
in stuck status. Allow method to detect for guild pop up as well
2021-01-26 14:43:16 -05:00
nEEtdo0d
bb9ebc524e
Opt: Match guild pop up handling to predecessor handle_popup_* calls
2021-01-26 13:55:21 -05:00
LmeSzinc
cebb785e14
Merge pull request #318 from noname94/patch1
...
Fix: [JP] MAP_STAR_n assets fixed.
2021-01-24 15:53:45 +08:00
noname94
27b49b736a
Fix: [JP] MAP_STAR_n assets fixed
2021-01-24 15:54:08 +09:00
LmeSzinc
8e9e62bb27
Add: Entrance of auto search, but not fully supported yet
...
- Add: Option ENABLE_FLEET_REVERSE_IN_HARD
2021-01-22 23:50:44 +08:00
LmeSzinc
237c871d7d
Opt: Add logging STOP_IF_MAP_REACH when parsing map info
2021-01-22 20:50:02 +08:00
nEEtdo0d
55b7e801cb
Add: [EN] AUTO_SEARCH_* assets
...
Upd: [EN] FAST_FORWARD_* assets
TODO: [JP, TW] Replace placeholder assets based on CN, FAST_FORWARD_*
should be same across servers
TODO: [EN, JP, TW] Guild leaders need additional assets for module guild
2021-01-21 12:56:00 -05:00
LmeSzinc
453b38f15c
Fix: Handle auto search, disable it currently
2021-01-21 19:54:36 +08:00
LmeSzinc
191274c10c
Add: Empyreal Tragicomedy A2 AS2
...
- Fix: map clear bar in A2
- Fix: Handle mechanics in A2, just able to run, slow
- Opt: perspective parameters
2021-01-21 17:25:25 +08:00
noname94
e85be55bc1
Add: [JP] GUILD_POPUP_* assets added.
2021-01-20 02:33:07 +09:00
nEEtdo0d
ac6c82a496
Add: MISSION_POPUP_* assets and handling
...
TODO: [CN, TW, JP] may need to replace unless POP_UP_* assets are sufficient
EN may be the only server that has altered pop up for these missions
2021-01-17 22:23:40 -05:00
nEEtdo0d
4e3f275f4c
Del: Unused .BUTTON assets for module guild
...
TODO: [JP, TW] Replace GUILD_POPUP_*
2021-01-16 19:23:37 -05:00
nEEtdo0d
918eddb740
Fix: Resolve merge conflict
2021-01-16 09:56:52 -05:00
nEEtdo0d
5c51818c6b
Fix: [CN] Correct asset name, adjust code
2021-01-16 09:08:33 -05:00
nEEtdo0d
8dca110761
Add: [EN] GUILD_POPUP_* assets
2021-01-16 08:57:42 -05:00
nEEtdo0d
44442c5876
Add: [EN] GUILD_POPUP_* assets
2021-01-15 11:16:01 -05:00
LmeSzinc
717420aa6a
Fix: Handle guild popups
2021-01-15 22:32:06 +08:00
LmeSzinc
58cbc8033c
Add: Daily OS ash beacon assist
...
- TODO: [EN][JP][TW] Replace assets
2021-01-15 17:41:39 +08:00
nEEtdo0d
b6e3222927
Opt: [JP, TW] Clean up dev_tool.button_extract output
...
Copied placeholder assets from CN to missing servers
2021-01-01 15:43:59 -05:00
LmeSzinc
c2ab750f0c
Del: Complex logic in STOP_IF_MAP_REACH, now it's just how people understand
2020-12-29 23:42:05 +08:00
nEEtdo0d
5453c6b560
Add: Semi-auto operation siren additional assets
...
TODO: [CN, JP, TW] Add equivalent GET_MEOWFFICER_ITEMS and MAP_WORLD
STORY_CHOOSE_SHORT_2 does not need to be replaced
2020-12-27 10:32:42 -05:00
noname94
093c5e8b3e
Fix: stuck in retreat confirmation on potato pcs
...
and remove duplicate GET_ITEMS_1 in handler assets
2020-12-27 11:55:52 +09:00
whoamikyo
2a471523f6
Fix: fixed STORY_CHOOSE_LONG_3
2020-12-26 11:37:27 -03:00
Zorachristine
0564665aa9
twassetsfix
2020-12-26 12:44:06 +08:00
LmeSzinc
ddd44d231d
Add: STORY_CHOOSE_LONG_3 to choose the first option
2020-12-25 16:38:53 +08:00
LmeSzinc
57822607e1
Add: Semi-auto for operation siren
...
- Fix: Clicking on HOME button when skipping story
- TODO: [EN][JP] Replace assets in os_combat and os_handler
2020-12-23 18:50:51 +08:00
LmeSzinc
12e8ddc87b
Fix: ensure_no_unfinished_campaign ( #273 )
2020-12-23 16:01:12 +08:00
LmeSzinc
b497454edc
Opt: Lazy load ambush and enhancement templates
...
- Opt: move letter preprocess functions to info_bar.py
2020-12-16 19:57:57 +08:00
LmeSzinc
7fba5b6cb2
Add: STORY_CHOOSE_LONG_2
2020-11-27 19:45:03 +08:00
LmeSzinc
75c958bb06
Fix: Handle Story with long choosing button
...
- Opt: Campaign swipe multiply in SP1
2020-11-26 18:10:18 +08:00
LmeSzinc
4e9d46fb85
Fix: Handle Game tips
2020-11-26 17:52:24 +08:00
LmeSzinc
4e564cbf71
Fix: UI switching in Vacation Lane
...
- Fix: Handle Animation after cleared the 4th enemy
2020-11-26 17:39:12 +08:00
LmeSzinc
d37e9ba4b0
Opt: Code formatting
2020-11-21 11:14:43 +08:00
nEEtdo0d
7607d50545
Fix: resolve merge conflicts
2020-11-19 11:19:41 -05:00
LmeSzinc
3772d5046f
Add: Disable mechanism when reach threat save
2020-11-19 17:43:47 +08:00
nEEtdo0d
f22e5e68a8
Merge remote-tracking branch 'origin/master' into war_archives
2020-11-17 00:31:45 -05:00
noname94
849c86cc78
Revert "Fix: info_bar breaks map edge detection"
...
This reverts commit 708c6a8658 .
2020-11-17 10:57:30 +09:00
nEEtdo0d
fc384b3e0a
Fix: Remove 'EX' maps not available in war archives, update offset for USE_DATA_KEY
2020-11-16 13:54:23 -05:00
nEEtdo0d
7d2547e5be
Fix: Re-implemented per PR comments
2020-11-14 17:54:21 -05:00
nEEtdo0d
af9add1e8e
Fix: Winter's Crown incorrect siren template names, map_extractor may need dictionary updates
...
Fix: Detection of info window pertaining to data key usage from appear to ocr method
2020-11-14 00:50:56 -05:00
nEEtdo0d
274e56529a
Add: War Archives Campaign Run
...
TODO: Update images as needed per server, scroll/next page implementation for page_archives, maybe rename and move war archives events back to where others are and prepend with 'war_archives' for those events
2020-11-07 13:45:30 -05:00
LmeSzinc
589b125ddc
Merge pull request #232 from noname94/patch2
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Opt: Skip dorm collecting when nothing to collect.
2020-11-02 20:54:20 +08:00
noname94
a78a07e07f
Add: [JP] sos assets
...
and some other assets fixed.
2020-11-02 20:13:59 +09:00
whoamikyo
cabbec2932
Fix: fix switch over missclick due emulator slowdown
...
- sometimes when enter in stage an emulator slowdown can cause missclick over switch button, increasing delay may fix it.
2020-11-02 04:59:21 -03:00
LmeSzinc
79547fe0bf
Fix: Retry on strategy open and close
2020-10-31 22:49:22 +08:00
LmeSzinc
08e4242229
Add: Handle game tips
2020-10-30 18:08:59 +08:00
whoamikyo
d1dd15ceec
Added: Taiwan server support
2020-10-26 15:22:13 -03:00
LmeSzinc
df0c33c72c
Opt: Switch class
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- Add offset argument, rename is_choice to is_selector
2020-10-20 15:44:32 +08:00
LmeSzinc
b9d09f3d49
Opt: Move module/base/switch.py to module/ui
2020-10-18 21:02:03 +08:00
LmeSzinc
1d3fa9ed42
Fix: [CN] LOGIN_CONFIRM
...
Login button has changed since the last user agreement update
2020-10-09 17:03:27 +08:00
LmeSzinc
6f7ff6eb0d
Fix: handle_sensitive_image
2020-09-27 03:04:10 +08:00
LmeSzinc
c29b0d719f
Opt: Mask.apply on both monochrome and RGB images
...
- Opt: Cached mask file in sensitive info hiding
2020-09-26 03:17:49 +08:00
noname94
708c6a8658
Fix: info_bar breaks map edge detection
2020-09-23 04:10:51 +09:00
noname94
3932ac8e30
Fix: [JP] fix STRATEGY_OPENED asset
2020-09-23 01:47:40 +09:00
LmeSzinc
24e5094680
Opt: Battle logic in HT4 HT5 HT6 T6
...
- Add map_is_clear_mode
2020-09-20 19:15:34 +08:00
LmeSzinc
a9fbeed5a0
Fix: Re-entering map
2020-09-20 00:22:29 +08:00
LmeSzinc
2f3001b2fe
Dev: Extract portal info, chapter_template_loop
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- Extract MAP_HAS_MOVABLE_ENEMY, MAP_HAS_AMBUSH
2020-09-19 17:26:23 +08:00
LmeSzinc
d141f4763e
Opt: Move CampaignOcr, CampaignUI to CampaignBase
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- Fix: Handle story after in map enemy searching
- Fix: stage ENTRANCE in event
- Fix: in_stage check in event
- Dev: map_extractor add STAR_REQUIRE_X, fix for tutorial maps
2020-09-18 19:01:40 +08:00
LmeSzinc
0a266411de
Fix: Handle new stage entrance icon
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- Fix in_stage detection on slow pc
2020-09-18 01:09:59 +08:00
noname94
6c0fd9520d
Fix: Handle maintenance announcement for all servers
2020-09-03 10:52:33 +09:00
noname94
2dbd8b456e
Fix: [JP] Handle maintenance announcement at login
2020-09-03 09:44:03 +09:00
noname94
6cd4541c6f
Fix: [JP] assets update
2020-09-02 06:33:25 +09:00
LmeSzinc
9a6a18150a
Fix: Stuck timer after script sleep
2020-08-29 17:40:51 +08:00
LmeSzinc
1ed8ce8fde
Fix: CN channel server login
2020-08-27 20:52:42 +08:00
LmeSzinc
11be13cd78
Fix: Click MAP_PREPARATION_CANCEL when entering map
2020-08-26 00:01:37 +08:00
LmeSzinc
b66b4d3529
Dev: Siren names translation and config extract in map_extractor
2020-08-20 22:19:35 +08:00
whoamikyo
11c667b576
Update assets.py
2020-08-14 10:41:18 -03:00
LmeSzinc
afcf48f89f
Add: 1-1 Affinity farming
2020-08-14 08:05:26 +08:00
whoamikyo
534c8979fe
Revert "Merge branch 'master' of https://github.com/whoamikyo/AzurLaneAutoScript "
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This reverts commit d9f73c9ed9 , reversing
changes made to 56b140d9e8 .
2020-08-13 15:35:13 -03:00
Kyo
ef96c4bd16
Revert "Opt: added update checker at startup using only batch script "
2020-08-13 14:03:59 -03:00
whoamikyo
c837a97bd0
Opt: added update checker at startup using only batch script
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- added LmeSzinc Dev branch to updater menu
- removed legacy functions
- others minors optimizations
2020-08-13 13:46:24 -03:00
noname94
515a3e7942
Fix: Fleet lock and Login confirm for JP version.
2020-08-12 12:02:00 +09:00
LmeSzinc
a8c47b51b1
Add: Option map_green_without_3_star to setting if_map_reach
2020-08-11 02:15:33 +08:00
LmeSzinc
eb177e8a10
Fix: Config to disable walk route optimization
2020-08-11 01:37:49 +08:00
LmeSzinc
d648bfde66
Opt: Auto disable if_map_reach if map already reached a specific condition
2020-08-11 00:32:27 +08:00
LmeSzinc
7ee63cc651
Opt: Move Wasteland mode to stop condition if_map_reach
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Opt: Gather map status
2020-08-11 00:08:29 +08:00
LmeSzinc
2134c4d8d5
Fix: Handle submarine view icon bug
2020-08-10 18:02:10 +08:00
LmeSzinc
414dc0f0b5
Fix: Fleet lock assets
2020-08-10 16:12:40 +08:00
LmeSzinc
9de84f29d7
Fix: Fleet lock detection
2020-08-10 11:56:42 +08:00
Kyo
2a4d4edce7
Merge branch 'nightly' into dev
2020-08-06 03:02:13 -03:00
LmeSzinc
2c7ef03abd
Fix: Handle game stuck when login
2020-08-05 16:21:18 +08:00
LmeSzinc
4cc9c0481a
Fix: Mis-click HOME when skipping story
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- Fix daily hard when fleet lock disabled
2020-08-03 16:28:22 +08:00
whoamikyo
5879e7000c
Fix: [EN] fix login assets
2020-08-02 07:09:18 -03:00
LmeSzinc
14c3966874
Add: Game stuck handler
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- Add ensure game running when running alas functions
2020-08-01 17:53:00 +08:00
LmeSzinc
63e8f80c37
Fix: Handle research popup when login
2020-08-01 14:59:46 +08:00
LmeSzinc
ebf382dd4d
Merge branch 'master' into dev
2020-07-28 16:01:07 +08:00
LmeSzinc
2badf70d83
Fix: Handle mis-clicking stage after boss cleared
2020-07-28 15:59:54 +08:00
LmeSzinc
69afef4844
Add: [CN] event_20200723_cn B1B2, D1D2
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- Fix U73 template
- Fix story skip popup confirm
- Add GRID_IMAGE_A_MULTIPLY
2020-07-25 02:41:21 +08:00
LmeSzinc
3b811fca9c
Fix: Lots of problems
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- Fix HOMO_EDGE_HOUGHLINES_THRESHOLD not used
- Fix get stuck if kill too fast in combat_executing
- Fix wrong swipe when camera out of map
- Fix walk_out_of_step not detected
- Opt relative_record now save temp images in sub folder
2020-07-24 19:56:24 +08:00
LmeSzinc
30cafe1b0e
Opt: Better ambush evade detect area load
2020-07-24 06:40:06 +08:00
whoamikyo
d2f16031e1
Opt: changed the way to get area from TEMPLATE_AMBUSH
2020-07-22 04:48:48 -03:00
whoamikyo
dd41432dd5
Fix: [EN] Fix Map walk out of step
2020-07-22 03:40:56 -03:00
LmeSzinc
0a8a90cdb1
Typo: Docstring in assets.py
2020-07-15 23:33:38 +08:00
LmeSzinc
4ca076dd05
Add: Replace user filepath with "C:\fakepath" in error logs
2020-07-01 11:26:02 +08:00
whoamikyo
689d6c7427
Fix: [EN] Fix LOGIN_RETURN_SIGN
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Button moved to another place to avoid issues.
2020-06-29 20:50:57 -03:00
Erik
1b785b3eb8
Merge pull request #54 from LmeSzinc/master
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Add: Delete sensitive info in log images
2020-06-29 15:44:46 -03:00
LmeSzinc
5982e44dd7
Add: Delete sensitive info in log images
2020-06-30 02:42:36 +08:00
whoamikyo
a14a73fba8
Fix: Increase interval to 5 to avoid stucks in potato machines.
2020-06-29 15:11:47 -03:00
whoamikyo
c8bdb7c0c2
Assets: Added Assets for equipment
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- Minor changes in dev_tools.bat
2020-06-26 19:25:06 -03:00
whoamikyo
b0f0999f73
Updated login asset
2020-06-24 17:17:45 -03:00
LmeSzinc
1150041049
Add: Raid and Raid daily
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- Increase interval of login_confirm
2020-06-24 17:10:57 +08:00
LmeSzinc
a606ac736b
Fix: Mis-disable clearing mode
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- Handle the animation of map information loading instead of hardcoded script sleep
2020-06-23 17:51:28 +08:00
LmeSzinc
4f8ba8e911
Fix: Stuck when map is just 100% clear
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- Fix timer arrive_confirm
2020-06-23 03:17:16 +08:00
LmeSzinc
26ce4d896d
Fix: Timer for potato pc
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- Timer for retreat
- Timer for equip swipe
- Fix error when already in map
- Better code appearance for B3/D3 in event_20200611_en
2020-06-19 17:19:03 +08:00
LmeSzinc
e128142678
Fix: Mis-detection
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- Mis-detect BATTLE_STATUS_B when battle executing
- Mis-detect in_stage on potato device
- Optimize enemy_genre select for 12-2 leveling
2020-06-17 17:56:10 +08:00
LmeSzinc
6f8b449540
Fix: Click low emotion warn as story confirm when fleet lock disabled
2020-06-17 01:37:23 +08:00
LmeSzinc
20567ceba5
Merge remote-tracking branch 'origin/master'
2020-06-16 18:34:26 +08:00