nEEtdo0d
7d2547e5be
Fix: Re-implemented per PR comments
2020-11-14 17:54:21 -05:00
nEEtdo0d
af9add1e8e
Fix: Winter's Crown incorrect siren template names, map_extractor may need dictionary updates
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Fix: Detection of info window pertaining to data key usage from appear to ocr method
2020-11-14 00:50:56 -05:00
nEEtdo0d
274e56529a
Add: War Archives Campaign Run
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TODO: Update images as needed per server, scroll/next page implementation for page_archives, maybe rename and move war archives events back to where others are and prepend with 'war_archives' for those events
2020-11-07 13:45:30 -05:00
LmeSzinc
589b125ddc
Merge pull request #232 from noname94/patch2
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Opt: Skip dorm collecting when nothing to collect.
2020-11-02 20:54:20 +08:00
noname94
a78a07e07f
Add: [JP] sos assets
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and some other assets fixed.
2020-11-02 20:13:59 +09:00
whoamikyo
cabbec2932
Fix: fix switch over missclick due emulator slowdown
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- sometimes when enter in stage an emulator slowdown can cause missclick over switch button, increasing delay may fix it.
2020-11-02 04:59:21 -03:00
LmeSzinc
79547fe0bf
Fix: Retry on strategy open and close
2020-10-31 22:49:22 +08:00
LmeSzinc
08e4242229
Add: Handle game tips
2020-10-30 18:08:59 +08:00
whoamikyo
d1dd15ceec
Added: Taiwan server support
2020-10-26 15:22:13 -03:00
LmeSzinc
df0c33c72c
Opt: Switch class
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- Add offset argument, rename is_choice to is_selector
2020-10-20 15:44:32 +08:00
LmeSzinc
b9d09f3d49
Opt: Move module/base/switch.py to module/ui
2020-10-18 21:02:03 +08:00
LmeSzinc
1d3fa9ed42
Fix: [CN] LOGIN_CONFIRM
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Login button has changed since the last user agreement update
2020-10-09 17:03:27 +08:00
LmeSzinc
6f7ff6eb0d
Fix: handle_sensitive_image
2020-09-27 03:04:10 +08:00
LmeSzinc
c29b0d719f
Opt: Mask.apply on both monochrome and RGB images
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- Opt: Cached mask file in sensitive info hiding
2020-09-26 03:17:49 +08:00
noname94
708c6a8658
Fix: info_bar breaks map edge detection
2020-09-23 04:10:51 +09:00
noname94
3932ac8e30
Fix: [JP] fix STRATEGY_OPENED asset
2020-09-23 01:47:40 +09:00
LmeSzinc
24e5094680
Opt: Battle logic in HT4 HT5 HT6 T6
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- Add map_is_clear_mode
2020-09-20 19:15:34 +08:00
LmeSzinc
a9fbeed5a0
Fix: Re-entering map
2020-09-20 00:22:29 +08:00
LmeSzinc
2f3001b2fe
Dev: Extract portal info, chapter_template_loop
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- Extract MAP_HAS_MOVABLE_ENEMY, MAP_HAS_AMBUSH
2020-09-19 17:26:23 +08:00
LmeSzinc
d141f4763e
Opt: Move CampaignOcr, CampaignUI to CampaignBase
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- Fix: Handle story after in map enemy searching
- Fix: stage ENTRANCE in event
- Fix: in_stage check in event
- Dev: map_extractor add STAR_REQUIRE_X, fix for tutorial maps
2020-09-18 19:01:40 +08:00
LmeSzinc
0a266411de
Fix: Handle new stage entrance icon
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- Fix in_stage detection on slow pc
2020-09-18 01:09:59 +08:00
noname94
6c0fd9520d
Fix: Handle maintenance announcement for all servers
2020-09-03 10:52:33 +09:00
noname94
2dbd8b456e
Fix: [JP] Handle maintenance announcement at login
2020-09-03 09:44:03 +09:00
noname94
6cd4541c6f
Fix: [JP] assets update
2020-09-02 06:33:25 +09:00
LmeSzinc
9a6a18150a
Fix: Stuck timer after script sleep
2020-08-29 17:40:51 +08:00
LmeSzinc
1ed8ce8fde
Fix: CN channel server login
2020-08-27 20:52:42 +08:00
LmeSzinc
11be13cd78
Fix: Click MAP_PREPARATION_CANCEL when entering map
2020-08-26 00:01:37 +08:00
LmeSzinc
b66b4d3529
Dev: Siren names translation and config extract in map_extractor
2020-08-20 22:19:35 +08:00
whoamikyo
11c667b576
Update assets.py
2020-08-14 10:41:18 -03:00
LmeSzinc
afcf48f89f
Add: 1-1 Affinity farming
2020-08-14 08:05:26 +08:00
whoamikyo
534c8979fe
Revert "Merge branch 'master' of https://github.com/whoamikyo/AzurLaneAutoScript "
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This reverts commit d9f73c9ed9 , reversing
changes made to 56b140d9e8 .
2020-08-13 15:35:13 -03:00
Kyo
ef96c4bd16
Revert "Opt: added update checker at startup using only batch script "
2020-08-13 14:03:59 -03:00
whoamikyo
c837a97bd0
Opt: added update checker at startup using only batch script
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- added LmeSzinc Dev branch to updater menu
- removed legacy functions
- others minors optimizations
2020-08-13 13:46:24 -03:00
noname94
515a3e7942
Fix: Fleet lock and Login confirm for JP version.
2020-08-12 12:02:00 +09:00
LmeSzinc
a8c47b51b1
Add: Option map_green_without_3_star to setting if_map_reach
2020-08-11 02:15:33 +08:00
LmeSzinc
eb177e8a10
Fix: Config to disable walk route optimization
2020-08-11 01:37:49 +08:00
LmeSzinc
d648bfde66
Opt: Auto disable if_map_reach if map already reached a specific condition
2020-08-11 00:32:27 +08:00
LmeSzinc
7ee63cc651
Opt: Move Wasteland mode to stop condition if_map_reach
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Opt: Gather map status
2020-08-11 00:08:29 +08:00
LmeSzinc
2134c4d8d5
Fix: Handle submarine view icon bug
2020-08-10 18:02:10 +08:00
LmeSzinc
414dc0f0b5
Fix: Fleet lock assets
2020-08-10 16:12:40 +08:00
LmeSzinc
9de84f29d7
Fix: Fleet lock detection
2020-08-10 11:56:42 +08:00
Kyo
2a4d4edce7
Merge branch 'nightly' into dev
2020-08-06 03:02:13 -03:00
LmeSzinc
2c7ef03abd
Fix: Handle game stuck when login
2020-08-05 16:21:18 +08:00
LmeSzinc
4cc9c0481a
Fix: Mis-click HOME when skipping story
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- Fix daily hard when fleet lock disabled
2020-08-03 16:28:22 +08:00
whoamikyo
5879e7000c
Fix: [EN] fix login assets
2020-08-02 07:09:18 -03:00
LmeSzinc
14c3966874
Add: Game stuck handler
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- Add ensure game running when running alas functions
2020-08-01 17:53:00 +08:00
LmeSzinc
63e8f80c37
Fix: Handle research popup when login
2020-08-01 14:59:46 +08:00
LmeSzinc
ebf382dd4d
Merge branch 'master' into dev
2020-07-28 16:01:07 +08:00
LmeSzinc
2badf70d83
Fix: Handle mis-clicking stage after boss cleared
2020-07-28 15:59:54 +08:00
LmeSzinc
69afef4844
Add: [CN] event_20200723_cn B1B2, D1D2
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- Fix U73 template
- Fix story skip popup confirm
- Add GRID_IMAGE_A_MULTIPLY
2020-07-25 02:41:21 +08:00
LmeSzinc
3b811fca9c
Fix: Lots of problems
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- Fix HOMO_EDGE_HOUGHLINES_THRESHOLD not used
- Fix get stuck if kill too fast in combat_executing
- Fix wrong swipe when camera out of map
- Fix walk_out_of_step not detected
- Opt relative_record now save temp images in sub folder
2020-07-24 19:56:24 +08:00
LmeSzinc
30cafe1b0e
Opt: Better ambush evade detect area load
2020-07-24 06:40:06 +08:00
whoamikyo
d2f16031e1
Opt: changed the way to get area from TEMPLATE_AMBUSH
2020-07-22 04:48:48 -03:00
whoamikyo
dd41432dd5
Fix: [EN] Fix Map walk out of step
2020-07-22 03:40:56 -03:00
LmeSzinc
0a8a90cdb1
Typo: Docstring in assets.py
2020-07-15 23:33:38 +08:00
LmeSzinc
4ca076dd05
Add: Replace user filepath with "C:\fakepath" in error logs
2020-07-01 11:26:02 +08:00
whoamikyo
689d6c7427
Fix: [EN] Fix LOGIN_RETURN_SIGN
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Button moved to another place to avoid issues.
2020-06-29 20:50:57 -03:00
Erik
1b785b3eb8
Merge pull request #54 from LmeSzinc/master
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Add: Delete sensitive info in log images
2020-06-29 15:44:46 -03:00
LmeSzinc
5982e44dd7
Add: Delete sensitive info in log images
2020-06-30 02:42:36 +08:00
whoamikyo
a14a73fba8
Fix: Increase interval to 5 to avoid stucks in potato machines.
2020-06-29 15:11:47 -03:00
whoamikyo
c8bdb7c0c2
Assets: Added Assets for equipment
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- Minor changes in dev_tools.bat
2020-06-26 19:25:06 -03:00
whoamikyo
b0f0999f73
Updated login asset
2020-06-24 17:17:45 -03:00
LmeSzinc
1150041049
Add: Raid and Raid daily
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- Increase interval of login_confirm
2020-06-24 17:10:57 +08:00
LmeSzinc
a606ac736b
Fix: Mis-disable clearing mode
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- Handle the animation of map information loading instead of hardcoded script sleep
2020-06-23 17:51:28 +08:00
LmeSzinc
4f8ba8e911
Fix: Stuck when map is just 100% clear
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- Fix timer arrive_confirm
2020-06-23 03:17:16 +08:00
LmeSzinc
26ce4d896d
Fix: Timer for potato pc
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- Timer for retreat
- Timer for equip swipe
- Fix error when already in map
- Better code appearance for B3/D3 in event_20200611_en
2020-06-19 17:19:03 +08:00
LmeSzinc
e128142678
Fix: Mis-detection
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- Mis-detect BATTLE_STATUS_B when battle executing
- Mis-detect in_stage on potato device
- Optimize enemy_genre select for 12-2 leveling
2020-06-17 17:56:10 +08:00
LmeSzinc
6f8b449540
Fix: Click low emotion warn as story confirm when fleet lock disabled
2020-06-17 01:37:23 +08:00
LmeSzinc
20567ceba5
Merge remote-tracking branch 'origin/master'
2020-06-16 18:34:26 +08:00
whoamikyo
23aa33ce23
Asset: [EN] Updated MAP_ENEMY_SEARCHING
2020-06-16 06:51:34 -03:00
LmeSzinc
51f39be0ff
Fix: [CN] LOGIN_CONFIRM different in different device
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- Improve log appearance of login
2020-06-16 17:26:34 +08:00
ferina8-14
dea0a02245
Merge remote-tracking branch 'upstream/master'
2020-06-14 02:30:12 +09:00
ferina8-14
47adffd1a0
Merge branch 'master' into try_jp
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[JP] copy assets from cn
# Conflicts:
# module/combat/assets.py
# module/daemon/assets.py
# module/handler/assets.py
# module/retire/assets.py
# module/reward/assets.py
2020-06-13 03:29:35 +09:00
ferina8-14
9657141390
Add: [JP] add jp assets, handler module
2020-06-13 02:51:55 +09:00
LmeSzinc
a623e7d082
Fix: rare bugs
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- Fix roadblocks in 6-4
- Fix mis-detect BATTLE_STATUS_D when battle executing
- Add call details to popup
2020-06-12 19:29:13 +08:00
kyO The NinjA
f49da62dce
Fix: [EN[ Fix INFO_BAR assets
2020-06-11 15:52:15 -03:00
kyO The NinjA
ab18cf38bb
Fix: [EN] Fix assets
2020-06-11 15:10:20 -03:00
LmeSzinc
c37fda242c
Fix: [EN] POPUP assets now in 1280x720
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- Add assets check to button_extract
2020-06-12 00:09:58 +08:00
Erik
2b58d4dd6a
Merge pull request #15 from LmeSzinc/master
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Fix: Parameters for 3-4
2020-06-06 15:53:44 -03:00
kyO The NinjA
6d5ac959d4
Add: [EN] Ambush assets updated
2020-06-06 15:44:58 -03:00
LmeSzinc
3c35974bbe
Fix: add new day check to reward_loop
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- Fix emotion reduce when calculating recover
2020-06-06 21:53:31 +08:00
LmeSzinc
f9c37ea7e4
Fix: Disable submarine_view check because of icon bug of submarine zone
2020-06-06 15:43:38 +08:00
kyO The NinjA
524570d12c
Fix: [EN] update assets.py
2020-06-03 14:27:09 -03:00
LmeSzinc
4094ab1f00
Fix: [CN] Login confirm
2020-06-03 15:21:20 +08:00
LmeSzinc
30e11c6caf
Fix: Re-check all timeout timer
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- Fix tactical class get stuck when skill level reach to max.
2020-06-03 05:06:51 +08:00
kyO The NinjA
6eabcf6a35
Fix: [EN] Relogin is now working
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Optimize: [EN] GUI improved
2020-05-31 04:48:22 -03:00
kyO The NinjA
c491fe7ec5
Add: [EN] New B2 battle logic thanks @justtesting
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Add: [EN] New C1 battle logic
Add: [EN] New B3 battle logic
Add: [EN] New D3 battle logic
Add: [EN] New assets
2020-05-30 05:41:06 -03:00
Erik
1a369a68b7
Merge pull request #4 from LmeSzinc/master
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Fix: using old api in Screen size check
2020-05-29 14:06:09 -03:00
LmeSzinc
c01a075554
Fix: Timeout adjustment
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- increase walk_timeout
- increase in_stage_timer
2020-05-29 17:29:46 +08:00
kyO The NinjA
2154edefb1
Update assets.py
2020-05-28 22:20:19 -03:00
kyO The NinjA
5f55303421
FIx 3 Star Asset
2020-05-27 21:56:32 -03:00
kyO The NinjA
a3f0c0304e
Fix assets for SHIP morale
2020-05-27 19:56:35 -03:00
kyO The NinjA
0645d5cb3f
Added new EN assets and new maps support
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- Added suport to 10-1 and 10-2
- Added suport to EN event Iris of Light and Dark Rerun, only D2 at the moment
- New EN assets
2020-05-27 13:49:26 -03:00
kyO The NinjA
10b53f80ba
Localization for EN version
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- Updated assets for EN version
- Created EN dictionary
- Fix Stage OCR recognition Thanks @LmeSzinc
2020-05-27 10:32:05 -03:00
LmeSzinc
2f1f999ce5
Add: multi-server support
2020-05-25 22:05:42 +08:00
LmeSzinc
f32042fbd2
Fix: 修复调用错误心情对象的问题
2020-05-24 20:11:23 +08:00
LmeSzinc
8ec5099b58
Add: 适配穹顶下的圣咏曲AC图
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- 修复UI导致的动态边缘识别出错
- 修复只识别出一队时的处理逻辑
- 修复处理战斗结束后跳出的剧情
- 修复辅助点击报CampaignEnd
- 修复游戏出现白屏bug时, 连续点击使用紧急维修
- 增加地图全清时, 使用二队打BOSS, 忽略FLEET_BOSS
- 增加被精英抓住的识别, 暂时还用不到
2020-05-22 21:48:56 +08:00
LmeSzinc
bd8090dff5
Fix: 修复长时间运行时, 游戏内心情值计算bug导致的出错
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- 未开启红脸出击时, 累计消耗100心情后重启游戏
2020-05-21 12:26:28 +08:00
LmeSzinc
75dab4db70
Fix: 修复长时间运行时, 游戏内心情值计算bug导致的出错
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- 未开启红脸出击时, 会每隔2小时重启游戏
2020-05-20 17:58:28 +08:00
LmeSzinc
9c77cdd058
Fix: 修复长时间运行时, 游戏内心情值计算bug导致的出错
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- 未开启红脸出击时, 会每隔两个半小时重启游戏
2020-05-19 22:58:25 +08:00