positnuec
5edf80a19f
Refactor: separate submarine_mode for clearer semantics
2026-07-10 02:06:44 +08:00
ac473abac0
Merge branch 'master' of https://github.com/LmeSzinc/AzurLaneAutoScript
2026-07-10 00:42:24 +08:00
guoh064
0ad55dda8b
Add: GemsFarming hard mode ( #5598 )
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* Refactor: delete equipment change usage in alas
* Refactor: class GemsFarming
* Add: assets for equipment code
* Add: config for equipment code
* Add: class EquipmentCodeHandler
* Add: config for equipment code in GemsFarming
* Add: GemsFarming equipment change
* Add: submarine support for GemsFarming
* Add: config for emotion control in GemsFarming
* Add: GemsFarming emotion control
* Add: assets for hard mode of GemsFarming
* Upd: asset FLEET_ENTER and FLEET_ENTER_FLAGSHIP
* Add: GemsFarming hard mode
* Fix: handle empty fleet in gemsfarming hard mode
* Add: check control method before equipment code usage
* Opt: use self.device.click for Hierarchy button in fastinput_ime_enable
* Chore: abstract set_fastinput_ime method for EquipmentCodeHandler
* Opt: use fleet1 emotion to represent attack fleet's emotion and hide fleet2 emotion
* Opt: use HardNotSatisfied to delay gemsfarming hard
* Opt: put emotion setting of gemsfarming to last
2026-07-09 00:43:24 +08:00
c5102cfbc3
Merge branch 'master' of https://github.com/LmeSzinc/AzurLaneAutoScript
2026-07-04 02:05:43 +08:00
guoh064
9815e16f82
Opt: use HardNotSatisfied to delay gemsfarming hard
2026-07-03 02:02:54 +08:00
positnuec
da01daef95
Merge branch 'master' of https://github.com/LmeSzinc/AzurLaneAutoScript
2026-07-03 00:43:03 +08:00
LmeSzinc
b0da31d6ec
Fix: handle_in_map_with_enemy_searching() immediately enter submarine combat in W16
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missing file to commit in last commit
2026-07-02 05:32:40 +08:00
Splash
b8755ee0e6
Replace 'threshold' with 'similarity' in method calls ( #5767 )
2026-07-02 03:35:15 +08:00
guoh064
8f2a80203b
Fix: handle empty fleet in gemsfarming hard mode
2026-06-30 15:48:15 +08:00
ArecaSapling
3168653fa2
Fix: use fleet_show_index for handle_strategy ( #5745 )
2026-06-21 20:12:28 +08:00
17ad379675
Fix: use fleet_show_index for handle_strategy
2026-06-21 03:04:43 +08:00
f03477f1ea
Merge branch 'master' of https://github.com/LmeSzinc/AzurLaneAutoScript
2026-05-31 01:31:04 +08:00
LmeSzinc
350cfe354f
Fix: Missing fleet2.in_use() when using Perseus skin ( #5678 )
2026-05-21 22:58:48 +08:00
27f9a23ad5
Merge branch 'master' of https://github.com/LmeSzinc/AzurLaneAutoScript
2026-03-31 13:54:36 +08:00
LmeSzinc
8c9a39b703
Fix: Add expected=boss if only one boss spawn point
2026-03-31 12:41:07 +08:00
positnuec
8a7c9f3115
Opt: Relaxed conditions for ship changes
2026-03-30 21:33:54 +08:00
positnuec
a07dffbeda
Add: Auto recommend submarine fleet in hard mode
2026-03-09 13:42:55 +08:00
137b222e19
Merge branch 'campaign_16_main'
2026-01-18 22:37:02 +08:00
00892525fe
Revert "Add: preparation for chapter 16"
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This reverts commit 418f7a4310 .
2026-01-18 22:35:05 +08:00
guoh064
1158a0535a
Add: W16 preparations
2026-01-18 21:27:25 +08:00
418f7a4310
Add: preparation for chapter 16
2026-01-10 17:12:22 +08:00
5310187a46
Merge branch 'master' of https://github.com/LmeSzinc/AzurLaneAutoScript
2025-12-21 01:25:51 +08:00
LmeSzinc
63a2d7388f
Upd: crop fleet clear assets to avoid collision with info_bar
2025-12-19 03:54:21 +08:00
LmeSzinc
eb30860260
Opt: Faster fleet set by setting fleet 2 and submarine together
2025-12-19 03:44:02 +08:00
b0fa9955cb
Merge branch 'master' of https://github.com/LmeSzinc/AzurLaneAutoScript
2025-12-10 14:07:47 +08:00
LmeSzinc
32d36cd06d
Fix: No submarine in hard campaign if team not prepared
2025-12-09 12:40:52 +08:00
6ce2af047d
Merge branch 'master' of https://github.com/LmeSzinc/AzurLaneAutoScript
2025-10-24 02:13:46 +08:00
LmeSzinc
b56ab2d555
Fix: Add W15 spesific FLEET_2_IN_USE that does not intersect with info_bar
2025-10-24 01:11:52 +08:00
LmeSzinc
ebe5ca794b
Fix: [TW] FLEET_2_IN_USE should not intersect with info_bar
2025-10-24 00:48:42 +08:00
3fe37cbb80
Merge branch 'master' of https://github.com/LmeSzinc/AzurLaneAutoScript
2025-10-20 12:42:33 +08:00
guoh064
c6957dcee2
Fix: load offset of AUTO_SEARCH_SETTINGS first to avoid click effects masking buttons ( #5238 )
2025-10-20 11:57:28 +08:00
351a181744
Merge branch 'master' of https://github.com/LmeSzinc/AzurLaneAutoScript
2025-09-22 13:58:12 +08:00
LmeSzinc
076996a76a
Fix: Fixup submarine spawn point on init scan ( #5117 )
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If a grid is_submarine, the lower grid may detected as is_fleet, because they have the same ammo icon
2025-09-22 04:29:46 +08:00
GH Action - Upstream Sync
eba6b68c78
Merge branch 'master' of https://github.com/LmeSzinc/AzurLaneAutoScript
2025-09-13 14:15:47 +00:00
LmeSzinc
44b3ae1884
Opt: Avoid extra clicking MAP_MODE_SWITCH_HARD on appear animation
2025-09-13 20:53:12 +08:00
LmeSzinc
a7434026a9
Fix: check CLEAR button to avoid early stopped at popup showing animation
2025-09-13 19:57:29 +08:00
cef5ce8fc4
Merge branch 'master' of https://github.com/LmeSzinc/AzurLaneAutoScript
2025-09-13 11:15:03 +08:00
LmeSzinc
ac63403cb3
Fix: handle flare animation upon MAP_MODE_SWITCH_HARD
2025-09-13 02:19:14 +08:00
GH Action - Upstream Sync
946bb8e731
Merge branch 'master' of https://github.com/LmeSzinc/AzurLaneAutoScript
2025-08-02 20:25:29 +00:00
LmeSzinc
f6cfe110bd
Fix: Expand GET_ITEMS_1_RYZA to handle multiple drop rows
2025-08-03 03:05:41 +08:00
sui-feng-cb
0febb66e8a
Fix: ensure SUBMARINE_CLEAR appear in fleet preparation
2025-07-08 15:34:14 +08:00
GH Action - Upstream Sync
f4f3e3495a
Merge branch 'master' of https://github.com/LmeSzinc/AzurLaneAutoScript
2025-05-23 17:19:37 +00:00
LmeSzinc
1bbd26c2b4
Fix: Inconsistent map_allow_submarine after choosing fleet_2 ( #4824 )
2025-05-24 00:29:03 +08:00
sui-feng-cb
3981a04407
Merge branch 'master' of https://github.com/LmeSzinc/AzurLaneAutoScript
2025-05-21 10:18:37 +08:00
LmeSzinc
3c5eea5fb0
Fix: Keep untracked enemies if MAP_HAS_MOVABLE_NORMAL_ENEMY
2025-05-21 01:48:29 +08:00
GH Action - Upstream Sync
769b68716c
Merge branch 'master' of https://github.com/LmeSzinc/AzurLaneAutoScript
2025-05-12 12:47:54 +00:00
LmeSzinc
c8b6f11382
Fix: When handing GAME_TIPS in perspective error it should check app_is_running
2025-05-11 18:28:45 +08:00
sui-feng-cb
760d4aa70c
Merge branch 'master' of https://github.com/LmeSzinc/AzurLaneAutoScript
2025-03-28 07:51:28 +08:00
LmeSzinc
34e22491f8
Add: Fleet recommend
2025-03-28 00:19:33 +08:00
sui-feng-cb
10ac181260
Merge branch 'master' of https://github.com/LmeSzinc/AzurLaneAutoScript
2025-03-21 09:35:26 +08:00