LmeSzinc
3a38f803f6
Fix: Stage auto increase to SP4 but event doesn't have SP4
2022-06-20 02:17:58 +08:00
LmeSzinc
3c0b97e47f
Fix: Not using auto search in event SP
2022-05-01 01:35:39 +08:00
LmeSzinc
8231b6a294
Add: Rondo at Rainbow's End chapter SP
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- Fix: Clear mode switching in SP
2022-04-29 21:50:24 +08:00
LmeSzinc
3b8da700d3
Fix: Disable auto search temporarily instead of turning it off in user config
2022-04-29 11:41:27 +08:00
SarContDeli
f1e500a8a8
Opt: AutoSearchFleetOrder is merged into FleetOrder
2022-04-23 14:11:00 +08:00
LmeSzinc
ed5371cd11
Fix: map_has_clear_mode property in SP stages ( #1035 )
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- Del: Remove 2x book option in SP
2022-04-19 20:49:57 +08:00
SaarChaffee
303dd90fdc
change CRLF to LF
2022-04-09 23:31:09 +08:00
LmeSzinc
55c8c9da3f
Fix: Cannot set submarine role when auto search is not available
2022-03-16 02:10:16 +08:00
LmeSzinc
49c9e0afd9
Add: Abyssal Refrain chapter AC
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- Add: clear_bouncing_enemy()
- Opt: Retry faster if fleet was caught by a moving enemy
2022-02-24 21:34:16 +08:00
LmeSzinc
0caf4ba990
Fix: Handle popup to use 2x book ( #880 )
2022-01-18 22:06:38 +08:00
LmeSzinc
487d4ed9e8
Fix: Force to disable auto submarine call if only calling submarine at boss
2022-01-09 21:06:46 +08:00
LmeSzinc
6e0bded8c4
Add: OpSi fleet filter
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- Fix: Showing disabled tasks in scheduler
- Fix: Fleet lock not detected in OpSi
- Fix: Filter presets are case sensitive
- Opt: Increase confirm timer in question_goto()
2021-12-08 21:47:09 +08:00
LmeSzinc
caf51858e9
Add: Attack abyssal boss
2021-12-06 20:56:57 +08:00
LmeSzinc
c76313e02d
Opt: Force to disable auto search if StopCondition.MapAchievement is not 'non_stop'
2021-11-30 18:27:49 +08:00
LmeSzinc
9b5df053f9
Add: Event maps in World-spanning Arclight (event_20211125_cn)
2021-11-26 01:17:48 +08:00
LmeSzinc
1a1eceec41
Fix: Trying to select submarine auto search mode when not using submarines
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- Del: Remove Submarine_AutoSearchMode in stages without auto search
2021-11-11 21:19:57 +08:00
lonelyzerg
5b444b73a6
Add Submarine Auto Search Selection
2021-11-06 06:35:13 -05:00
LmeSzinc
4143f26145
Add: Stage Increase for exploring stages one by one ( #192 )
2021-10-16 19:10:45 +08:00
LmeSzinc
5ed75c8de5
Merge branch 'master' into app
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# Conflicts:
# module/config/config.py
# module/map/fleet.py
# module/ui/ui.py
2021-09-17 23:53:15 +08:00
LmeSzinc
017df17029
Fix: Path finding when grids blocked by fortress
2021-09-17 18:23:25 +08:00
LmeSzinc
abdfbb713a
Refactor: Rename auto search configs
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- Refactor device/app configs
- Fix: Research finish detection
2021-09-15 23:50:30 +08:00
LmeSzinc
46d8d2fadb
Refactor: Rename main configs
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- Faster chapter selection and page_campaign
- Rename some old Chinglish variables in map info
2021-09-15 23:32:31 +08:00
LmeSzinc
f1d8f4fba3
Fix: Handle button moving in auto search menu
2021-07-10 11:38:27 +08:00
nEEtdo0d
669df84f3b
Fix: reverse clicked_threshold, correct return value on no detection
2021-07-03 16:45:16 -04:00
LmeSzinc
7ce057ce8c
Fix: Handle if map do not have 2x book setting
2021-07-03 21:59:31 +08:00
LmeSzinc
86d6948551
Opt: Faster detection when 2X book option is not loaded immediately
2021-07-03 16:59:25 +08:00
nEEtdo0d
8c0be41d7a
Fix: interval_reset AUTO_SEARCH_MENU_CONTINUE to account for delay made by handle_2x_book_setting
2021-06-29 08:09:30 -04:00
nEEtdo0d
1458aadbbf
Opt: code style alterations
2021-06-26 11:06:19 -04:00
nEEtdo0d
3a7d4052df
Fix: Re-work to combine effort between both previous funcs
2021-06-24 21:00:00 -04:00
nEEtdo0d
f45c16fc4d
Upd: public to protected, since are just helper funcs for handle_2x_book_setting
2021-06-24 09:35:43 -04:00
nEEtdo0d
0380e76184
Fix: 2x book can be delayed in appearance onto screen, add timeout ensurance whether present or not
2021-06-22 23:34:27 -04:00
nEEtdo0d
fb567eefeb
Upd: change func signature, minor edits
2021-06-22 22:28:03 -04:00
nEEtdo0d
d43842e025
Fix: incorrect asset reference
2021-06-22 22:12:31 -04:00
nEEtdo0d
8ea03b83e8
Fix: implement using image_color_count instead of Switch class due to inconsistencies in appearance on various campaign UIs
2021-06-22 21:58:49 -04:00
nEEtdo0d
7a4581a695
Fix: 2x book enable in fleet prep mode, likewise done in auto mode
2021-06-14 13:32:17 -04:00
nEEtdo0d
770292758b
Fix: Remove offset for AUTO_*_BOOK
2021-05-29 17:31:12 -04:00
LmeSzinc
bb33e1d183
Add: Handle maze in map
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- Fix: round_wait when no sirens on map
- Fix: Repeated path end in find_path
2021-04-23 19:13:37 +08:00
LmeSzinc
1a1519ede5
Fix: Clear mode now unlock after map 100 percent clear
2021-04-17 13:53:13 +08:00
nEEtdo0d
f1dfc402d2
Opt: Extend handle_2x_book_setting for prep and auto menu
2021-04-09 00:36:24 -04:00
nEEtdo0d
ec04eb7c8c
Mov: 2x book check and handle setting
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Opt: Switch for enable and disable for 2x book, get_expected_reduce @property now
2021-04-02 18:26:00 -04:00
LmeSzinc
51c65f062d
Fix: Handle moving normal enemies
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- Add option to disable swipe predict
2021-03-26 17:15:12 +08:00
LmeSzinc
f6fdb1e5ec
Fix: Auto fallback to original mode if a map don't have auto search
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- Disable auto search in daily hard currently
- Handle auto search menu sometimes disappear
2021-01-28 02:58:25 +08:00
LmeSzinc
8e9e62bb27
Add: Entrance of auto search, but not fully supported yet
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- Add: Option ENABLE_FLEET_REVERSE_IN_HARD
2021-01-22 23:50:44 +08:00
LmeSzinc
237c871d7d
Opt: Add logging STOP_IF_MAP_REACH when parsing map info
2021-01-22 20:50:02 +08:00
LmeSzinc
453b38f15c
Fix: Handle auto search, disable it currently
2021-01-21 19:54:36 +08:00
LmeSzinc
191274c10c
Add: Empyreal Tragicomedy A2 AS2
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- Fix: map clear bar in A2
- Fix: Handle mechanics in A2, just able to run, slow
- Opt: perspective parameters
2021-01-21 17:25:25 +08:00
LmeSzinc
c2ab750f0c
Del: Complex logic in STOP_IF_MAP_REACH, now it's just how people understand
2020-12-29 23:42:05 +08:00
LmeSzinc
3772d5046f
Add: Disable mechanism when reach threat save
2020-11-19 17:43:47 +08:00
LmeSzinc
df0c33c72c
Opt: Switch class
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- Add offset argument, rename is_choice to is_selector
2020-10-20 15:44:32 +08:00
LmeSzinc
b9d09f3d49
Opt: Move module/base/switch.py to module/ui
2020-10-18 21:02:03 +08:00
LmeSzinc
24e5094680
Opt: Battle logic in HT4 HT5 HT6 T6
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- Add map_is_clear_mode
2020-09-20 19:15:34 +08:00
LmeSzinc
2f3001b2fe
Dev: Extract portal info, chapter_template_loop
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- Extract MAP_HAS_MOVABLE_ENEMY, MAP_HAS_AMBUSH
2020-09-19 17:26:23 +08:00
LmeSzinc
b66b4d3529
Dev: Siren names translation and config extract in map_extractor
2020-08-20 22:19:35 +08:00
LmeSzinc
a8c47b51b1
Add: Option map_green_without_3_star to setting if_map_reach
2020-08-11 02:15:33 +08:00
LmeSzinc
eb177e8a10
Fix: Config to disable walk route optimization
2020-08-11 01:37:49 +08:00
LmeSzinc
d648bfde66
Opt: Auto disable if_map_reach if map already reached a specific condition
2020-08-11 00:32:27 +08:00
LmeSzinc
7ee63cc651
Opt: Move Wasteland mode to stop condition if_map_reach
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Opt: Gather map status
2020-08-11 00:08:29 +08:00
LmeSzinc
9de84f29d7
Fix: Fleet lock detection
2020-08-10 11:56:42 +08:00
LmeSzinc
a606ac736b
Fix: Mis-disable clearing mode
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- Handle the animation of map information loading instead of hardcoded script sleep
2020-06-23 17:51:28 +08:00
LmeSzinc
8ec5099b58
Add: 适配穹顶下的圣咏曲AC图
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- 修复UI导致的动态边缘识别出错
- 修复只识别出一队时的处理逻辑
- 修复处理战斗结束后跳出的剧情
- 修复辅助点击报CampaignEnd
- 修复游戏出现白屏bug时, 连续点击使用紧急维修
- 增加地图全清时, 使用二队打BOSS, 忽略FLEET_BOSS
- 增加被精英抓住的识别, 暂时还用不到
2020-05-22 21:48:56 +08:00
LmeSzinc
f5ee202934
Optimize: 优化复刻苍红的回响C2和D3
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- 修改了绿海时的地图设置覆盖
2020-04-25 16:43:41 +08:00
LmeSzinc
604cdf4005
Fix: 修复
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- 优化章节名OCR, 防止地图特效影响识别
- 修复等待精英移动
- 修复回到出击界面
2020-04-24 17:57:40 +08:00
LmeSzinc
bea05d396e
Add: 适配复刻苍红的回响AB图
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- 开荒模式移动至出击设置
- 增加开荒模式自动启用, 无脑开就完事了
- 将透视识别参数放到了config里, 这样就可以用地图config覆盖了
- 适配小地图模式, 参数抄A1就行了
- 修复了章节名OCR的识别位置
- 修复了开荒会把BOSS当作精英打问题
- 增加战斗中的剧情跳过
- 注释掉了截图和点击的retry
- 增加了捕捉目标点超出移动范围
2020-04-24 15:26:11 +08:00
LmeSzinc
b4054b579e
Add: 增加行走步长设置
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- 修复跨天重启重置队伍的问题
- 修复碰磁BOSS战斗结束卡住的问题
2020-04-23 01:58:35 +08:00
LmeSzinc
468537d615
Add: 支持在更少的地图信息下运行, 开启POOR_MAP_DATA即可
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这是为未来的活动图准备的, 毕竟不可能一直手动填写地图信息.
现在仍需要填写海陆位置信息(识别这个还有点难度),
敌人刷新点, 每战刷新信息, 可以不用填写了
- 问号将被视为可以通过
- 增加了暴力找路障的功能
- 修复了拣问号被堵住的问题
- 地图7-1太小了, 识别有问题
2020-04-21 23:21:48 +08:00
LmeSzinc
580a36375c
Add: 增加主线图开荒功能, 支持打三星, 打到绿海
2020-04-19 00:49:33 +08:00
LmeSzinc
70936f4f39
Add: 适配第二章
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- 修复了不开启周回模式时, 会在出击界面开启自动的问题
- 修复了多打一战后, 打完BOSS不判定当前出击结束的问题
- 增加掉落新船时锁定的功能
- 增加了地图不支持周回模式时, 跳过周回检查的功能
周回模式的选项可以无脑开了
- 修改透视识别报warning为info
因为低级图地图小降低了检测的阈值, 导致需要纠正错误有点多
- 减少了战斗准备页面的多余点击
- 减少了挂委托时的多余点击
2020-04-14 17:32:26 +08:00
LmeSzinc
0c5bded2c7
Fix: 增加连续点击一个按钮时, 停止运行的功能
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- 增加靠边缘修正相机位置时的log
- 修复了频繁报Enemy searching timeout的问题
- 修复周回模式下, 已经进图时, 会按有伏击运行的问题
2020-04-10 18:39:47 +08:00
LmeSzinc
95d84d11ac
Add: 增加周回模式开关, 增加阵容锁定开关
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- 增加了开关控制的函数
2020-04-09 21:22:01 +08:00