LmeSzinc
e6facc606a
Opt: Cache ButtonGrid.buttons and add move() crop()
2021-06-29 23:04:19 +08:00
LmeSzinc
d6d56c79d6
Del: Remove GUILD_POPUP_TRIGGERED because AL can receive guild missions automatically now
2021-06-20 16:39:14 +08:00
LmeSzinc
6af769a28b
Revert "Opt: Disable emotion bug handler"
...
This reverts commit a34e9002
2021-06-09 12:35:17 +08:00
LmeSzinc
a34e900251
Opt: Disable emotion bug handler
2021-06-09 09:55:03 +08:00
nEEtdo0d
5b5412ccc0
Fix: HP grid check normal vs os, straight forward, no @Config
2021-05-24 16:21:44 -04:00
LmeSzinc
ae570058bd
Fix: Detect auto search menu in every steps of auto search
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- Fix: Increase timer in mission submit
2021-05-04 14:59:36 +08:00
LmeSzinc
9e6e0c8fae
Fix: Combat automation confirm in auto search
2021-05-02 01:10:47 +08:00
LmeSzinc
470308db52
Merge branch 'master' into dev
2021-04-27 16:28:29 +08:00
tsweeneySG
f9de54b558
Fix: [JP] Switch to SP/EX asset
2021-04-25 19:27:30 -04:00
Zorachristine
9b67bbd529
Fix: [TW] retire & combat assets
2021-04-25 20:04:52 +08:00
LmeSzinc
bb63613419
Merge branch 'master' into dev
2021-04-25 15:57:13 +08:00
LmeSzinc
9e1d76b563
Upd: [JP] OPTS_INFO_D ( #381 )
2021-04-25 15:28:09 +08:00
LmeSzinc
4f4f296e44
Merge branch 'master' into dev
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# Conflicts:
# module/os/assets.py
2021-04-16 17:51:18 +08:00
noname94
f92234614d
Fix: [JP] assets fix 2 after font changed
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Many assets with words need fixes after the font changed. Most functions should work now.
2021-04-16 13:58:57 +09:00
noname94
b8e2321140
Fix: [JP] assets fix after font changed
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Many assets with words need fixes after the font changed. This commit is not complete yet.
2021-04-16 02:47:31 +09:00
LmeSzinc
fc9fdad3ae
Fix: [CN] ASH_POPUP_CHECK
2021-04-05 21:10:43 +08:00
nEEtdo0d
867bd965ea
Merge remote-tracking branch 'origin/master' into emotion
2021-04-02 18:36:20 -04:00
nEEtdo0d
ec04eb7c8c
Mov: 2x book check and handle setting
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Opt: Switch for enable and disable for 2x book, get_expected_reduce @property now
2021-04-02 18:26:00 -04:00
LmeSzinc
dab2bb8933
Fix: Ring cover letter "L" in Level OCR
2021-04-01 01:29:38 +08:00
LmeSzinc
4d07925de4
Fix: Handle continuous combat in siren scanning device
2021-03-31 17:13:11 +08:00
nEEtdo0d
f724a3a61f
Fix: Restrict to only to commands capable of using 2x book
2021-03-26 20:43:41 -04:00
nEEtdo0d
607e8b1260
Opt: Emotion refactor for enable 2x book configuration
2021-03-26 20:31:44 -04:00
LmeSzinc
c438e4686c
Fix: Mis detection of combat status when combat executing
2021-03-08 10:59:41 +08:00
LmeSzinc
1b604e3ae5
Opt: Not raising GameStuckError if get battle status C or D
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Because the detection of battle status is color detection which may go wrong
2021-02-28 16:40:01 +08:00
Ray
a0d118f62f
update jp asset "PAUSE"
2021-02-26 11:04:55 +08:00
LmeSzinc
2d48654def
Merge branch 'master' into dev
2021-02-20 17:35:56 +08:00
whoamikyo
a0f84696e1
Opt: Few changes to match with new notifications system
2021-02-19 20:01:32 -03:00
LmeSzinc
4fd33bd4f2
Merge branch 'master' into dev
2021-02-18 16:49:14 +08:00
whoamikyo
989ab1280c
Opt: removed battle status S toast notification
2021-02-17 14:20:42 -03:00
LmeSzinc
4290f959b9
Fix: Detection of PAUSE during the boss appear animation
2021-02-17 18:01:26 +08:00
LmeSzinc
fd03a211a3
Opt: Delete warning log of battle status S
2021-02-16 19:31:01 +08:00
whoamikyo
f506631456
Added: added GameStuckHandler for C and D battle status
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- game will restart when get C and D battle status now
2021-02-15 15:14:47 -03:00
nEEtdo0d
d8b051651d
Fix: New ship drop can result in game stuck exception during auto-search as not handled
2021-02-15 11:04:12 -05:00
LmeSzinc
4797565148
Merge branch 'master' into dev
2021-02-01 00:14:36 +08:00
LmeSzinc
3d27c5b94d
Fix: Auto search finish check
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- Fix argument of triggered_stop_condition in war archives
2021-01-31 23:54:21 +08:00
LmeSzinc
1e5813ddb3
Merge branch 'master' into dev
2021-01-30 10:54:13 +08:00
LmeSzinc
26c484bd87
Fix: auto search in event daily AB
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- Add auto call submarine in auto search
2021-01-28 14:11:06 +08:00
LmeSzinc
14c3dc9b0c
Merge branch 'master' into dev
2021-01-28 12:29:13 +08:00
LmeSzinc
f6fdb1e5ec
Fix: Auto fallback to original mode if a map don't have auto search
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- Disable auto search in daily hard currently
- Handle auto search menu sometimes disappear
2021-01-28 02:58:25 +08:00
LmeSzinc
5ac50e6910
Add: Support auto search
2021-01-28 00:35:15 +08:00
LmeSzinc
0077eb4d9c
Add: Operation siren clear full map
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- Skip clicking if already goto destination
- Skip path finding if no fleet 2
- Right align Y axis when showing map
- Fix perspective draw
- Add MAP_FOCUS_ENEMY_AFTER_BATTLE for OS
- ensure_edge_insight now focus to random corner, rather than bottom-right
- Add OSGrids
- Add view mode to detect maps in OS
- Fix OCR debug run before model init
- Add handle_map_event() to include all os handlers
- Add OS map info extractor
2021-01-26 17:07:34 +08:00
LmeSzinc
c2f23ab5fd
Del: Delete spare fleet
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- Fix: [JP] guild boss setting in GUI
2021-01-22 17:02:35 +08:00
LmeSzinc
46d1430860
Merge branch 'master' into dev
2021-01-20 21:53:08 +08:00
noname94
5426dfc295
Fix: [JP] Location of HP bar and ship level
2021-01-20 02:36:52 +09:00
LmeSzinc
6656b097dc
Merge branch 'master' into dev
2021-01-19 16:24:10 +08:00
LmeSzinc
9a1b2d8383
Fix: Location of HP bar and ship level
2021-01-19 16:15:54 +08:00
LmeSzinc
1aacce72e8
Fix: _guild_triggered not working in non-continuous campaign
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- Opt: Comments in logistics_mission to avoid mis-understandings
2021-01-19 03:38:43 +08:00
nEEtdo0d
e5cf62069f
Merge remote-tracking branch 'origin/master' into update_asset
2021-01-17 11:08:42 -05:00
LmeSzinc
d3abb53021
Opt: One less screenshot before clicking BATTLE_PREPARATION
2021-01-17 21:31:37 +08:00
nEEtdo0d
3a049c99fa
Mov: *_CF references and assets to module guild from combat
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Add: GuildCombat class
Fix: GuildOperations use independent instance GuildCombat to
handle combat interfaces for guild raid boss
2021-01-16 13:53:46 -05:00
nEEtdo0d
bbd44d3d3c
Add: If popup encountered, handle guild after campaign completed
2021-01-16 10:26:10 -05:00
LmeSzinc
717420aa6a
Fix: Handle guild popups
2021-01-15 22:32:06 +08:00
nEEtdo0d
d03caa87e8
Add: Handler for Guild Info, occurs after battle and also sometimes
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upon log in (TBD, add fix if needed)
Able to handle either logistics or operations by scanning the
page before determining the necessary actions
TODO: Test for when operations info appear
[CN, TW, JP] Replace GUILD_HANDLE_CONFIRM
2021-01-14 14:55:52 -05:00
nEEtdo0d
7837707995
Add: [CN, TW, JP] Add placeholder assets and update assets.py
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TODO: Replace for respective server GUILD_BOSS_ENTER,
GUILD_DISPATCH_*, GUILD_OPERATIONS_*, GUILD_REPORT_*
2021-01-07 11:51:23 -05:00
nEEtdo0d
8264b3c0e7
Add: Support for guild raid boss
2021-01-07 11:32:13 -05:00
Zorachristine
0564665aa9
twassetsfix
2020-12-26 12:44:06 +08:00
LmeSzinc
99db81550c
Fix: Get items in OS semi auto
2020-12-25 13:34:04 +08:00
noname94
d6933b68b2
Fix: [JP] GET_ITEMS_3 asset
2020-11-03 12:37:28 +09:00
noname94
a78a07e07f
Add: [JP] sos assets
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and some other assets fixed.
2020-11-02 20:13:59 +09:00
whoamikyo
d1dd15ceec
Added: Taiwan server support
2020-10-26 15:22:13 -03:00
noname94
90d1b09bce
Fix: pre_process of LevelOcr may return NoneType
2020-10-20 16:58:21 +09:00
noname94
1ec5d66be2
Opt: level detection minor optimizations
2020-10-20 16:28:04 +09:00
noname94
1eeeb474b2
Opt: LevelOcr optimization
2020-10-08 03:16:08 +09:00
noname94
65d0a7ff2b
Opt: level detection code optimization
2020-10-06 15:37:52 +09:00
noname94
aaf93ee11d
Add: added ship level detection in combat
2020-10-05 21:45:08 +09:00
whoamikyo
20955d5ac8
Add: [EN] added Counterattack Within the Fjord event to EN server
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- added stop triggered if get a new ship
2020-10-02 12:56:22 -03:00
noname94
38339a7b19
Opt: hp balancer optimization
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The logic of hp balancer for 3 ships now is that, to reposition two adjacent units in 'descending' if and only if their difference is greater than threshold / 2.
2020-09-28 02:36:24 +09:00
noname94
a3e5db6c89
Opt: minor optimization in hp balancer
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For example, hp = [0.9, 0.6, 1], threshold = 0.2, the script would swap the ship in pos 0 and pos 2 which is needless.
2020-09-28 00:10:08 +09:00
noname94
a0b7bff066
Opt: minor optimization
2020-09-26 18:40:41 +09:00
noname94
7b23a54805
Fix: fix the stable check before emergency repairing may not work on potato pcs
2020-09-26 18:12:24 +09:00
noname94
17aaa56539
Opt: minor optimization
2020-09-25 15:41:49 +09:00
noname94
995410812d
Fix: add a stable checker to confirm the availbillity of emergency repair
2020-09-25 15:16:15 +09:00
LmeSzinc
22b534b619
Opt: Random emotion bug threshold
2020-09-08 14:30:10 +08:00
noname94
6cd4541c6f
Fix: [JP] assets update
2020-09-02 06:33:25 +09:00
LmeSzinc
96e17067a4
Fix: HP balance logic when using minitouch
2020-08-25 01:15:43 +08:00
whoamikyo
09d3f695de
Revert "Revert "Merge branch 'dev' of https://github.com/LmeSzinc/AzurLaneAutoScript into dev""
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This reverts commit ac9303012c .
2020-08-18 20:48:14 -03:00
whoamikyo
ac9303012c
Revert "Merge branch 'dev' of https://github.com/LmeSzinc/AzurLaneAutoScript into dev"
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This reverts commit bdc5aa0720 , reversing
changes made to 6ee7a62edf .
2020-08-18 20:47:27 -03:00
LmeSzinc
58297661fa
Opt: Condition of handle_emergency_repair_use
2020-08-15 21:18:21 +08:00
LmeSzinc
bd215e0e98
Add: Combat mode hide_in_bottom_left
2020-08-14 06:52:21 +08:00
LmeSzinc
3be8617847
Fix: HP bar have_ship, when there's white object on background
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- Back to something similar to hp_record
2020-08-09 06:52:59 +08:00
LmeSzinc
b909cf5644
Fix: HP calculation
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- Now predict has_ship directly, no need to use record
- Opt: faster hp bar calculation
2020-08-09 05:09:12 +08:00
LmeSzinc
e8ce2d37b5
Add: Combat auto mode for different fleet
2020-07-29 00:50:49 +08:00
LmeSzinc
3b811fca9c
Fix: Lots of problems
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- Fix HOMO_EDGE_HOUGHLINES_THRESHOLD not used
- Fix get stuck if kill too fast in combat_executing
- Fix wrong swipe when camera out of map
- Fix walk_out_of_step not detected
- Opt relative_record now save temp images in sub folder
2020-07-24 19:56:24 +08:00
whoamikyo
997dc110f6
Fix: [EN] Fix EMERGENCY_REPAIR_CONFIRM
2020-07-23 04:07:22 -03:00
LmeSzinc
0a8a90cdb1
Typo: Docstring in assets.py
2020-07-15 23:33:38 +08:00
LmeSzinc
b7a89bf8b0
Fix: Get items more than 2 rows in research
2020-07-14 01:56:50 +08:00
LmeSzinc
65f00f183d
Fix: Mis-detect BATTLE_STATUS_B when combat executing
2020-07-12 22:31:31 +08:00
LmeSzinc
ed2e92b703
Fix: Detection of combat loading
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- Opt: Now use template matching instead of color_bar_percentage
2020-07-10 00:40:01 +08:00
LmeSzinc
a97cf304b6
Fix: Mis-click auto switch if released torpedo at combat start
2020-07-06 05:15:45 +08:00
LmeSzinc
1f110c43cf
Fix: Increase battle_status_click_interval when enable drop screenshot
2020-07-05 04:48:02 +08:00
LmeSzinc
4f10fbde15
Fix: Handle combat submarine icon bug in game
2020-07-01 14:58:47 +08:00
LmeSzinc
31450ea4d7
Fix: Oil limit not working in raid
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- Add wait_until_stable
- Add ensure_combat_oil_loaded
- Add grid_location_to_screen_point
2020-06-30 07:10:10 +08:00
whoamikyo
c8bdb7c0c2
Assets: Added Assets for equipment
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- Minor changes in dev_tools.bat
2020-06-26 19:25:06 -03:00
LmeSzinc
593fcb4a32
Fix: ui_current unrecognised after raid
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- Fix ui_ensure stop without error
- Fix log string for callable expected_end
2020-06-25 11:03:44 +08:00
LmeSzinc
e128142678
Fix: Mis-detection
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- Mis-detect BATTLE_STATUS_B when battle executing
- Mis-detect in_stage on potato device
- Optimize enemy_genre select for 12-2 leveling
2020-06-17 17:56:10 +08:00
LmeSzinc
1e55c25f49
Fix: All BATTLE_STATUS and EXP_INFO of all server
2020-06-16 02:47:28 +08:00
ferina8-14
47adffd1a0
Merge branch 'master' into try_jp
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[JP] copy assets from cn
# Conflicts:
# module/combat/assets.py
# module/daemon/assets.py
# module/handler/assets.py
# module/retire/assets.py
# module/reward/assets.py
2020-06-13 03:29:35 +09:00
ferina8-14
ef0fc01b08
Add: [JP] add jp assets, combat module
2020-06-13 02:50:12 +09:00
kyO The NinjA
ad90d29525
Fix: [EN] Fix Retire assets and AUTOMATION_CONFIRM asset
2020-06-12 00:15:49 -03:00
nEEtdo0d
0e8e25de18
Fixed EN rank D assets, CN so those needs to be updated since I don't play CN I've only inserted dummy files so that button_extract module would run. Also added extra conditions for the exercise loop so that it exits the rank D screens
2020-06-08 17:06:39 -04:00
kyO The NinjA
95ca113562
Add: Map 11-4 support, Columbia farm is real
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Add: Suport to Rank B
2020-06-08 03:16:00 -03:00
LmeSzinc
3c35974bbe
Fix: add new day check to reward_loop
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- Fix emotion reduce when calculating recover
2020-06-06 21:53:31 +08:00
LmeSzinc
2fd9651d60
Fix: Mis-detect GET_SHIP when white screen bug happened in game
2020-06-05 04:28:48 +08:00
LmeSzinc
2fa8b4d4fc
Fix: Enhance failed turn to retry retire when mood notice popup
2020-06-01 17:26:35 +08:00
kyO The NinjA
6eabcf6a35
Fix: [EN] Relogin is now working
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Optimize: [EN] GUI improved
2020-05-31 04:48:22 -03:00
kyO The NinjA
916e797b34
New assets
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- New assets
- New parameters for EN event maps
- New tips GUI
2020-05-28 18:37:17 -03:00
kyO The NinjA
ba9ae67d63
New EN assets and new maps support
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- Added new EN assets
- Added support to maps A1, A2, A3, B1, B2, B3, C1, C2, C3, D1 and D3
2020-05-27 18:51:05 -03:00
kyO The NinjA
10b53f80ba
Localization for EN version
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- Updated assets for EN version
- Created EN dictionary
- Fix Stage OCR recognition Thanks @LmeSzinc
2020-05-27 10:32:05 -03:00
LmeSzinc
6d6f686e0f
Fix: Misuse emergency_repair after retirement
2020-05-26 23:35:51 +08:00
LmeSzinc
41dcdf5ff3
Fix: 修复使用辅助点击时, 退役后报错
2020-05-26 03:14:30 +08:00
LmeSzinc
2f1f999ce5
Add: multi-server support
2020-05-25 22:05:42 +08:00
LmeSzinc
f32042fbd2
Fix: 修复调用错误心情对象的问题
2020-05-24 20:11:23 +08:00
LmeSzinc
4503793e47
Add: 增加中路站桩时放空袭和鱼雷
2020-05-22 22:33:18 +08:00
LmeSzinc
8ec5099b58
Add: 适配穹顶下的圣咏曲AC图
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- 修复UI导致的动态边缘识别出错
- 修复只识别出一队时的处理逻辑
- 修复处理战斗结束后跳出的剧情
- 修复辅助点击报CampaignEnd
- 修复游戏出现白屏bug时, 连续点击使用紧急维修
- 增加地图全清时, 使用二队打BOSS, 忽略FLEET_BOSS
- 增加被精英抓住的识别, 暂时还用不到
2020-05-22 21:48:56 +08:00
LmeSzinc
bd8090dff5
Fix: 修复长时间运行时, 游戏内心情值计算bug导致的出错
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- 未开启红脸出击时, 累计消耗100心情后重启游戏
2020-05-21 12:26:28 +08:00
LmeSzinc
db8c01431e
Add: 增加使用紧急维修
2020-05-17 17:11:02 +08:00
LmeSzinc
239590b2de
Add: 增加先锋血量权重
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- 修复12-4打大型练级不挑敌人时, 会开局撤退的问题
2020-05-17 13:36:54 +08:00
LmeSzinc
fa0a243df1
Refactor: 合并处理消息的类
2020-05-15 14:19:34 +08:00
LmeSzinc
39ab5776c8
Fix: 修复先锋未上满时血量平衡出错的问题
2020-05-09 22:51:41 +08:00
LmeSzinc
75254b6599
Fix: 修复血量平衡拖拽无效的问题
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- 修复12-2不打小型的问题
2020-05-08 23:10:55 +08:00
LmeSzinc
7d77a8f438
Fix: 修复在每日中启用血量平衡报错的问题
2020-05-02 18:48:27 +08:00
LmeSzinc
290e755432
Fix: 修复剧情跳过
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- 增加黑屏带文字剧情的跳过
- 增加战斗开始时的剧情跳过
2020-05-01 01:02:32 +08:00
LmeSzinc
2244ca3d8d
Fix: 修复额外剧情出现时报错的问题
2020-04-29 17:45:35 +08:00
LmeSzinc
ef5885767e
Optimize: 战斗中放慢截图速度, 降低CPU使用
2020-04-28 12:53:24 +08:00
LmeSzinc
5284c1a390
Fix: 修复打完BOSS有时会卡住的问题
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- 优化了苍红的回响C2, 大型航空对低耗队杀伤力太大了
2020-04-27 22:49:30 +08:00
LmeSzinc
fc84f5e610
Fix: 修复开荒
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- 修复低级图出BOSS后报错的问题
- 修复了开荒进度0%时的章节名OCR
- 修复打完BOSS有时会卡住的问题
2020-04-27 19:32:58 +08:00
LmeSzinc
d43ff8a3f7
Fix: 修复退役后出现行走超时的问题
2020-04-25 23:08:45 +08:00
LmeSzinc
bea05d396e
Add: 适配复刻苍红的回响AB图
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- 开荒模式移动至出击设置
- 增加开荒模式自动启用, 无脑开就完事了
- 将透视识别参数放到了config里, 这样就可以用地图config覆盖了
- 适配小地图模式, 参数抄A1就行了
- 修复了章节名OCR的识别位置
- 修复了开荒会把BOSS当作精英打问题
- 增加战斗中的剧情跳过
- 注释掉了截图和点击的retry
- 增加了捕捉目标点超出移动范围
2020-04-24 15:26:11 +08:00
LmeSzinc
b4054b579e
Add: 增加行走步长设置
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- 修复跨天重启重置队伍的问题
- 修复碰磁BOSS战斗结束卡住的问题
2020-04-23 01:58:35 +08:00
LmeSzinc
a674198365
Add: 适配了第四章
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- 稍微移动了章节OCR的位置, 因为4-4会识别为14-4
- 针对第四章这种偏红的地图做了一些优化
- 稍微延长了敌人刷新时的等待时间
- 更改出错截图文件名为格式化的时间
2020-04-18 00:19:50 +08:00
LmeSzinc
69b868a79e
Fix: 修复一些bug
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- 修复了收完菜后不重新检查潜艇的问题
- 修复了使用潜艇时, 经验结算卡住的问题
- 调整了日常委托和教材类委托的权重, 不然一天下来, 日常委托做不完
2020-04-16 22:01:52 +08:00
LmeSzinc
b94baf8831
Add: 增加了掉船的截图, 修复丢失截图的问题
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- 调整了战斗模块的函数
- 修改了GUI的文字说明
- 修复有文字窗口时紧急委托截图的问题
2020-04-15 22:42:24 +08:00
LmeSzinc
70936f4f39
Add: 适配第二章
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- 修复了不开启周回模式时, 会在出击界面开启自动的问题
- 修复了多打一战后, 打完BOSS不判定当前出击结束的问题
- 增加掉落新船时锁定的功能
- 增加了地图不支持周回模式时, 跳过周回检查的功能
周回模式的选项可以无脑开了
- 修改透视识别报warning为info
因为低级图地图小降低了检测的阈值, 导致需要纠正错误有点多
- 减少了战斗准备页面的多余点击
- 减少了挂委托时的多余点击
2020-04-14 17:32:26 +08:00
LmeSzinc
ad73de92dd
Refactor: 抽象出处理确认弹窗的逻辑
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- 删除了一些无用的assets
- 纠正了一些拼写错误
2020-04-13 23:00:19 +08:00
LmeSzinc
5b3dc4ec85
Fix: 修复一些bug
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- 修复了删除空列时, 边缘仍然存在, 导致网格定位出错的问题
- 修复了在边缘外有错误的内部线时, 会把边缘删除的问题
- 调整了一图的边缘识别参数
- 修复了紧急委托过多时, 会触发同一按钮点击过多停止的问题
委托列表拖动方式从 拖动-点击 改为 拖拽抖动
独立出random_rectangle_vector函数
增加random_line_segments函数
- 更改: 索敌时默认使用地图权重
- 修复了收菜获取物品过多时会卡住的问题
- 写死了1-1的相机移动, 防止因为地图太小导致透视识别错误
2020-04-13 18:49:28 +08:00
LmeSzinc
061077c690
Fix: 修复一些bug
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- 修复了日常结束后不收菜的问题
- 修复登录
- 增加不能使用潜艇的地图的覆盖设置
- 修复了因图片不更新导致二队不会跳过阵容检查的问题
- 修复了一些过场图导致进入战斗判断错误的问题
2020-04-12 20:28:31 +08:00
LmeSzinc
964c2b3e56
Add: 增加战斗模式选择, 自律, 手操, 中路站桩
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- 修复了透视识别错误保存选项无效的问题
2020-04-11 21:12:54 +08:00
LmeSzinc
be00742c3c
Add: 适配第一章, 修复大量bug
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- 修复处理夜间委托时, 出现递归调用的问题
- 增加红脸出击确认的功能
- 增加了透视识别错误图片保存的开关
- 修复了地图太小时, 透视识别报错的问题
- 修复了相机位于地图外时, 透视识别出错的问题
- 修复了离开退役时, 会连击的问题
- 修复了同时出现低心情和船坞已满弹窗时, 卡住的问题
- 更新了一键退役实装后的安全点击的位置
- 修复了换装滑动失败时, 卡住的问题
- 修复了关闭自动收获后, 出现委托完成的提示是, 进图卡住的问题
- 修复了, 无正在跑的委托时, 报错的问题
2020-04-11 15:26:42 +08:00
LmeSzinc
677757ecfc
Add: 支持在战斗中召唤潜艇
2020-04-10 12:05:16 +08:00
LmeSzinc
cae9762b65
Fix: 解决领完任务还会完成新的任务的问题, 修复困难图
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- 给之前修的一堆bug擦屁股
- 修复了舰队不上满的时, 会触发低血量撤退的问题
2020-04-08 12:18:58 +08:00
LmeSzinc
b6bc70e1c6
Add: 增加了血量平衡和低血量撤退的功能
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- 修改了年久失修的血量平衡模块
- 修改了拖拽操作
- 修复了12-4练级时, boss刷新后卡住的问题
- 修复了频繁报enemy searching timeout的问题
2020-04-07 22:08:06 +08:00
LmeSzinc
87554793d3
Fix: 修复了一堆bug
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- 修复了上一场战斗的队伍位置信息会保留到下一场战斗的问题
- 修复了领取大量任务时, 不会等待的问题
- 修复了不计算BOSS队心情消耗的问题
- 增加了碰磁BOSS所有刷新点的方法
- 修复了没有检测到BOSS时停滞的问题
- 修复了处理夜间委托
- 修复了丢失地图信息补全不起作用的问题
- 修复了换装滑动失败后, 陷入死循环的问题
- 删除了微层混合AB图的一些多余逻辑
- 7-2现在会优先捡全部问号了, 不需要先捡附近的来减少行走距离.
2020-04-07 11:20:38 +08:00
LmeSzinc
1921142369
Add: 收菜模块, 收食堂小卖部和任务
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- 独立出处理物品掉落和舰娘掉落的方法
2020-03-31 14:23:44 +08:00
LmeSzinc
ce4887a4f5
Initial commit
2020-03-29 01:41:34 +08:00