LmeSzinc
b83067e7d9
Fix: Illustrious on A5 can't be reached in Empyreal Tragicomedy A2 C2 ( #313 )
2021-01-21 23:22:55 +08:00
LmeSzinc
1b28451f98
Fix: 2-4 perspective parameters
2021-01-21 23:03:59 +08:00
LmeSzinc
1d20dd8827
Add: Empyreal Tragicomedy chapter B
2021-01-21 22:43:50 +08:00
LmeSzinc
9f5a1f05c1
Add: Empyreal Tragicomedy chapter C
2021-01-21 22:20:54 +08:00
LmeSzinc
20bea7a112
Add: Empyreal Tragicomedy A3
...
- Fix: Disable mechanics handler if reach clear mode
2021-01-21 20:05:10 +08:00
LmeSzinc
191274c10c
Add: Empyreal Tragicomedy A2 AS2
...
- Fix: map clear bar in A2
- Fix: Handle mechanics in A2, just able to run, slow
- Opt: perspective parameters
2021-01-21 17:25:25 +08:00
LmeSzinc
4855cab4a2
Add: Empyreal Tragicomedy A1 AS1
...
- Dev: Fix dock extraction. Treat dock as land, because is not accessible
- Dev: Add auto use modified campaign_base
2021-01-21 16:06:58 +08:00
LmeSzinc
75aac75009
Add: Event entrance of Empyreal Tragicomedy
...
- Dev: Add translation of siren names in Empyreal Tragicomedy
2021-01-21 14:46:29 +08:00
nEEtdo0d
845c9d5e67
Fix: Raise exception in case name does not belong anywhere
...
indicating malformed timing of screen capture for OCR
2021-01-11 13:52:43 -05:00
LmeSzinc
298b6941f3
Opt: Inverted Orthant D1 D3 low cost farming
2021-01-01 22:38:49 +08:00
LmeSzinc
48eb29509a
Add: spawn_data_loop
...
- Dev: Add extraction for spawn_data in chapter_template_loop.lua
2021-01-01 22:18:06 +08:00
LmeSzinc
fb70aa720d
Fix: Enemy genre selecting in Inverted Orthant D1 D3
2021-01-01 18:45:31 +08:00
LmeSzinc
da14ae9493
Opt: Inverted Orthant D3 low cost farming
...
- Add: Purple series enemy templates
2020-12-31 22:50:06 +08:00
LmeSzinc
cc04d5f5a0
Opt: Inverted Orthant D1 low cost farming
...
- Add enemy templates in Inverted Orthant
2020-12-31 22:38:47 +08:00
LmeSzinc
90d455fb7d
Opt: Inverted Orthant chapter SP
2020-12-31 22:09:04 +08:00
LmeSzinc
b2b34f3f23
Opt: Inverted Orthant chapter D
2020-12-31 21:40:50 +08:00
whoamikyo
87b3171deb
Opt: Parameters in Inverted Orthant D3
2020-12-31 08:21:31 -03:00
LmeSzinc
bd0c3c9e61
Opt: Inverted Orthant chapter C
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- Opt: Reduce the size of template shoukaku and zuikaku
- Fix: spawn_data in chapter C
- Opt: Perspective parameters in chapter C
2020-12-31 17:17:00 +08:00
LmeSzinc
feabfe31be
Fix: Siren detection scaling in chapter CD
2020-12-31 14:49:44 +08:00
LmeSzinc
ef52dc0450
Opt: Parameters in chapter AB
2020-12-31 14:31:54 +08:00
whoamikyo
2771007c9c
Add: Inverted Orthant D1 D2 D3 SP
2020-12-30 22:26:05 -03:00
whoamikyo
5efc08d655
Add: Inverted Orthant B3
2020-12-30 20:16:32 -03:00
LmeSzinc
8ca0205c40
Add: Inverted Orthant B1 B2
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- Fix spawn_data in chapter A
2020-12-30 18:55:59 +08:00
MarioGilera
4b4fa5800e
Improved "Inverted Orthant" Ax and Cx maps.
...
Edit "MAP.weight_data" to use new mechanic.
2020-12-29 21:50:35 +01:00
LmeSzinc
c015e2b62a
Add: Inverted Orthant Chapter A
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- Fix TEMPLATE_SIREN_DD
2020-12-29 23:25:42 +08:00
LmeSzinc
c2378cab97
Add: Event entrance of Inverted Orthant
2020-12-29 19:34:04 +08:00
LmeSzinc
4a8ae72ef3
Opt: Delete hard-coded camera swipe in 3-4
2020-12-23 16:36:22 +08:00
LmeSzinc
1f6948d121
Fix: CampaignNameError in _sos_is_appear_at_chapter()
2020-12-11 21:17:52 +08:00
LmeSzinc
f099666539
Opt: Update configs in event_20200806_cn
2020-12-11 20:52:23 +08:00
LmeSzinc
917c523714
Opt: [EN] Auto select The Enigma and the Shark event as default
2020-12-11 20:46:30 +08:00
nEEtdo0d
389b190c0b
Add: EN The Enigma and the Shark Rerun event
2020-12-10 22:40:12 -05:00
whoamikyo
8ce711d62d
Add: added chapter 13 maps
...
- still need some optimization
2020-12-07 16:46:33 -03:00
LmeSzinc
949999150b
Fix: Perspective parameters in Vacation Lane
2020-11-27 19:55:36 +08:00
LmeSzinc
94cb3a390a
Fix: SP in Vacation Lane
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- Add: siren template in SP
2020-11-27 00:28:50 +08:00
LmeSzinc
6b01a67076
Add: Siren templates in SP4
2020-11-26 23:12:38 +08:00
LmeSzinc
15381e9dc3
Fix: Add TEMPLATE_STAGE_HALF_PERCENT to fix SP3
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In event Vacation Lane SP3, when it's 50%, a part of the '%' is out of the stage icon, so use the left side of '%' to match stage entrance
2020-11-26 22:46:58 +08:00
LmeSzinc
2a49ecaa46
Add: Siren templates in SP3
2020-11-26 22:33:18 +08:00
LmeSzinc
405569d955
Add: SP2 and MarieRoseDOA
2020-11-26 21:42:03 +08:00
LmeSzinc
efa9df85c5
Dev: DOA character name translation
2020-11-26 21:21:51 +08:00
LmeSzinc
75c958bb06
Fix: Handle Story with long choosing button
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- Opt: Campaign swipe multiply in SP1
2020-11-26 18:10:18 +08:00
LmeSzinc
4e564cbf71
Fix: UI switching in Vacation Lane
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- Fix: Handle Animation after cleared the 4th enemy
2020-11-26 17:39:12 +08:00
LmeSzinc
97d53a6248
Add: Vacation Lane (event_20201126_cn), DOA collaboration
2020-11-26 17:15:25 +08:00
LmeSzinc
b6c49cae11
Fix: [TW] add default raid event to avoid error ( #249 )
2020-11-26 15:59:58 +08:00
LmeSzinc
51c6770c3e
Fix: [CN] Event directory
2020-11-24 20:06:14 +08:00
LmeSzinc
858f3ecb4a
Opt: Change the way to load events
...
Modify events in ./campaign/Readme.md, run dev_tools/event_extractor.py
2020-11-23 21:11:30 +08:00
LmeSzinc
72a729faea
Merge pull request #241 from nEEtdo0d/war_archives
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Add: War Archives Automation
2020-11-20 20:55:38 +08:00
LmeSzinc
8f496347ee
Fix: [CN] SP0 in Stars of the Shimmering Fjord rerun
2020-11-20 17:10:33 +08:00
nEEtdo0d
f6b3403310
Merge remote-tracking branch 'origin/master' into war_archives
2020-11-19 21:54:44 -05:00
whoamikyo
bd09bdbe43
Fix: fixed 11-3 module error
2020-11-19 22:58:29 -03:00
nEEtdo0d
7607d50545
Fix: resolve merge conflicts
2020-11-19 11:19:41 -05:00
LmeSzinc
62de90e75d
Merge branch 'dev'
2020-11-19 17:46:21 +08:00
LmeSzinc
afc96e13a3
Add: Handle land based in 「复刻峡湾间的星辰」(event_20200903_en)
2020-11-19 17:20:57 +08:00
nEEtdo0d
463c34bb67
Fix: Less screenshot, use image directly. Cover and recover configuration for run
2020-11-18 22:25:22 -05:00
nEEtdo0d
fe68989e78
Merge remote-tracking branch 'origin/master' into war_archives
2020-11-18 19:58:39 -05:00
whoamikyo
798127fc28
Opt: 11-3 changed backend to homography
2020-11-18 13:42:47 -03:00
nEEtdo0d
62e90b138f
Fix: Visitors Dyed in Red re-generated maps, 3 variations exist, pick highest id number
2020-11-17 14:47:47 -05:00
nEEtdo0d
fc384b3e0a
Fix: Remove 'EX' maps not available in war archives, update offset for USE_DATA_KEY
2020-11-16 13:54:23 -05:00
LmeSzinc
9bdd2299c7
Fix: land_based_data should set after map_data
...
- Update maps in event_20200903_en
2020-11-16 19:27:09 +08:00
nEEtdo0d
16af8bb94d
Merge remote-tracking branch 'origin/master' into war_archives
2020-11-15 10:49:36 -05:00
LmeSzinc
8cbbade03b
Opt: [EN] Remove redundant maps event_20201112_en
2020-11-15 22:21:02 +08:00
nEEtdo0d
7d2547e5be
Fix: Re-implemented per PR comments
2020-11-14 17:54:21 -05:00
nEEtdo0d
dc56fa0729
Fix: Fallen Wings siren template configuration
2020-11-14 12:39:35 -05:00
nEEtdo0d
af9add1e8e
Fix: Winter's Crown incorrect siren template names, map_extractor may need dictionary updates
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Fix: Detection of info window pertaining to data key usage from appear to ocr method
2020-11-14 00:50:56 -05:00
nEEtdo0d
b9d3ce7a12
Merge remote-tracking branch 'origin/master' into war_archives
2020-11-13 11:44:26 -05:00
whoamikyo
d2694ec318
Add: [JP] added Stars of the Shimmering Fjord to JP server
...
- fix Sundered Blue order in event list
2020-11-13 12:30:17 -03:00
nEEtdo0d
2de69c287a
Add: All EN supported war archives campaigns
...
TODO: CN/JP has some exclusive maps, update search logic for entrance if so
2020-11-13 00:18:41 -05:00
nEEtdo0d
a6caadd004
Fix: select campaign map's weight
2020-11-12 12:19:13 -05:00
nEEtdo0d
124521ddc0
Add: retry logic for some ui elements, override triggered_stop_condition for remaining data keys
2020-11-11 21:30:24 -05:00
nEEtdo0d
94e763b26e
Add: clear_all_mystery() to applicable VDiR war archive maps
2020-11-09 20:35:14 -05:00
nEEtdo0d
e125bdaa65
Fix: Move war archive events where others are, adjust code as needed
2020-11-07 16:43:40 -05:00
nEEtdo0d
274e56529a
Add: War Archives Campaign Run
...
TODO: Update images as needed per server, scroll/next page implementation for page_archives, maybe rename and move war archives events back to where others are and prepend with 'war_archives' for those events
2020-11-07 13:45:30 -05:00
LmeSzinc
877848495f
Opt: Perspective parameters in SP5
2020-11-02 21:02:12 +08:00
LmeSzinc
c3760680ec
Fix: Handle grids covered by map items
2020-11-01 14:44:41 +08:00
whoamikyo
190749b529
Fix: fixed live start loop
2020-11-01 00:16:41 -03:00
LmeSzinc
0e7124a4e8
Fix: Handle "Live start!" Universe in Unison
2020-10-31 20:23:03 +08:00
LmeSzinc
6fede53204
Fix: SP in Universe in Unison
2020-10-30 22:25:32 +08:00
LmeSzinc
2ba3fb7f61
Opt: Map.camera_data in SP5
...
- Opt: MAP_SWIPE_MULTIPLY from SP1 to SP5
- Opt: Battle logic for low cost farming
2020-10-30 20:59:00 +08:00
LmeSzinc
a8442cd0c5
Fix: Perspective parameters in Universe in Unison
...
- Adjust MAP.camera_sight, because combo status on event maps will cover some grids
- Opt camera data from SP1 to SP4
2020-10-30 18:23:57 +08:00
LmeSzinc
8f12cc6ee6
Fix: UI switch in Universe_in_Unison
2020-10-30 17:01:48 +08:00
LmeSzinc
078cafda87
Add: Map files in Universe_in_Unison (event_20201029_cn)
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- TODO: Add siren templates
- TODO: Handle combo status in event maps
2020-10-29 22:42:10 +08:00
LmeSzinc
238395f095
Opt: SOS stages battle logic
2020-10-24 21:32:19 +08:00
LmeSzinc
3b08b9cc82
Fix: MAP.spawn_data in SOS maps
2020-10-18 21:16:46 +08:00
LmeSzinc
1760820cf5
Add: SOS map files
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- TODO: EN JP need to replace SIGNAL_SEARCH_GOTO
- TODO: Map logic optimization
- TODO: Fix MAP.spawn_data
2020-10-18 18:34:59 +08:00
LmeSzinc
508c8cb2c2
Add: Entrance of SOS stages
2020-10-17 22:50:07 +08:00
LmeSzinc
6429b9c32b
Opt: MAP_SWIPE_MULTIPLY in event_20201012_cn
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- Minor GUI description
2020-10-12 18:53:35 +08:00
LmeSzinc
f26080c976
Add: [CN][JP] SP event: 划破海空之翼(event_20201012_cn)
2020-10-12 16:18:06 +08:00
whoamikyo
6da648530a
Opt: removed redundant events
2020-10-05 02:02:07 -03:00
whoamikyo
3c6bdb4d67
Fix: fix latest event auto select
2020-10-05 01:52:22 -03:00
whoamikyo
c64e5bc06a
Fix: fix siren names
2020-10-02 15:01:45 -03:00
whoamikyo
bf66b81964
Opt: re-imported Counterattack Within the Fjord maps
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- using latest map extractor tool
2020-10-02 14:59:47 -03:00
LmeSzinc
b9f230badf
Revert "fix that scirpt do not switch fleet to clear boss"
...
- Please don't use fleet_boss when boss_spawn <= 5
- Please don't make PR for personal battle logic
2020-09-25 19:29:53 +08:00
ashesofdream
d0c1653ca4
fix that scirpt do not switch fleet to clear boss
2020-09-25 09:05:02 +08:00
LmeSzinc
0f5cb666a6
Opt: Perspective parameter in SP, Dreamwaker's Butterfly
2020-09-23 13:17:31 +08:00
LmeSzinc
0494b9403c
Opt: Revert greedy optimization
2020-09-22 02:59:58 +08:00
LmeSzinc
583cf965f4
Opt: Disable customized SWIPE_MULTIPLY in Dreamwaker's Butterfly
2020-09-21 20:40:40 +08:00
LmeSzinc
0d90ebdeff
Add: SP in Dreamwaker's Butterfly
2020-09-21 00:40:06 +08:00
LmeSzinc
783fcdf6a8
Fix: perspective parameters in Dreamwaker's Butterfly
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- Doc README.md update event announcements
2020-09-20 20:49:12 +08:00
LmeSzinc
24e5094680
Opt: Battle logic in HT4 HT5 HT6 T6
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- Add map_is_clear_mode
2020-09-20 19:15:34 +08:00
LmeSzinc
dd32089c2a
Fix: 1E on MS, SU on FL
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- Opt camera position in T6 HT6
2020-09-20 16:48:31 +08:00
LmeSzinc
b7c578f367
Add: T5 HT5 in Dreamwaker's Butterfly
2020-09-20 03:47:41 +08:00
LmeSzinc
1a4bc96bf2
Fix: Redundant way node when having one-way portal
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- Add: expected story
2020-09-20 02:51:00 +08:00
LmeSzinc
9e933bc1c2
Add: T4 HT4 in Dreamwaker's Butterfly
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- Fix use boss fleet as mob when push_forward and triggered enemy round
- Opt speed up minitouch
2020-09-19 20:48:19 +08:00
LmeSzinc
5d474b2d74
Add: T3 HT2 HT3 in Dreamwaker's Butterfly
2020-09-19 17:56:37 +08:00
LmeSzinc
3a97d35beb
Add: Map portal support, map_data_loop in clearing mode
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- Add T2 in Dreamwaker's Butterfly
2020-09-19 17:26:29 +08:00
LmeSzinc
2f3001b2fe
Dev: Extract portal info, chapter_template_loop
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- Extract MAP_HAS_MOVABLE_ENEMY, MAP_HAS_AMBUSH
2020-09-19 17:26:23 +08:00
LmeSzinc
eecb4ea1bb
Add: T6 HT6 in Dreamwaker's Butterfly
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- Fix prediction if movable enemy tracking lost
- Only correct camera in ensure_edge_insight
2020-09-19 03:57:00 +08:00
LmeSzinc
b8582fe8b6
Add: Dreamwaker's Butterfly HT1 HTS1
2020-09-18 23:55:13 +08:00
LmeSzinc
62957d9830
Fix: Daily hard has no campaign_extract_name_image
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- Fix event switching with campaign ball
- Add MAP_IS_ONE_TIME_STAGE
- Opt description of event_stage in GUI
- Add info when map file not found
2020-09-18 22:58:18 +08:00
LmeSzinc
c56ef3568c
Add: Handle campaign ball
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- Fix: Handle doing map detection on in_stage image
2020-09-18 21:09:26 +08:00
LmeSzinc
a189076da8
Add: Dreamwaker's Butterfly (event_20200917) TS1 T1
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- Dev: Fix relative_crop import
2020-09-18 20:09:59 +08:00
LmeSzinc
3e89e59043
Fix: Stuck in hard campaign equip take off
2020-09-18 12:45:20 +08:00
LmeSzinc
776532ea7f
Fix: Stuck in hard campaign equip take off
2020-09-18 12:23:57 +08:00
LmeSzinc
1f058030f6
Revert "Add: Box recycle module"
2020-09-16 22:54:49 +08:00
RuaBQ
8c6cfb0389
add template
2020-09-15 09:27:04 +08:00
LmeSzinc
b8635301b3
Opt: Fleet 2 push forward in Stars of the Shimmering Fjord
2020-09-05 02:20:43 +08:00
LmeSzinc
36cdc2d45e
Opt: 8-4 roadblocks
2020-09-04 16:17:57 +08:00
LmeSzinc
1c9ee199a0
Opt: Roadblocks in Stars of the Shimmering Fjord
2020-09-04 15:25:44 +08:00
Cerz0
5b11bb7395
added I4, J4 as roadblocks
2020-09-04 04:50:28 +02:00
LmeSzinc
c584f1417d
Typo: Siren template name
2020-09-04 01:08:09 +08:00
LmeSzinc
65b56d30e3
Add: Stars of the Shimmering Fjord (event_20200903_en)
2020-09-04 00:15:25 +08:00
LmeSzinc
857adacfbf
Add: 8-4 leveling
2020-09-03 19:20:18 +08:00
LmeSzinc
51fd4470cb
Add: Timeout leveling
2020-08-30 10:54:18 +08:00
LmeSzinc
a92d6f4fd0
Fix: Spawn data in C1 C2
2020-08-25 23:41:16 +08:00
whoamikyo
a2d2f60edc
Revert "Opt: minor optimizations"
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This reverts commit 997f81782b .
2020-08-24 12:28:47 -03:00
whoamikyo
997f81782b
Opt: minor optimizations
2020-08-24 12:28:36 -03:00
LmeSzinc
b5c361c858
Opt: D2D3SP, because most enemies are scale == 3
2020-08-21 05:40:22 +08:00
LmeSzinc
7f35bd83e5
Fix: Wrong spawn data in D1
2020-08-21 04:55:48 +08:00
LmeSzinc
1895d298dd
Add: SP in Scherzo of Iron and Blood Rerun
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- Opt: MAP_SWIPE_MULTIPLY in chapter BCD
- Add: map_covered setting to MapBase
- Add: Map logic fleet_2_protect
- Opt: Map logic in D1D2D3SP
2020-08-21 04:35:50 +08:00
LmeSzinc
9a784caeeb
Add: Chapter CD in Scherzo of Iron and Blood Rerun
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- Fix camera position in B3
2020-08-21 00:13:35 +08:00
LmeSzinc
e19ca73683
Add: Chapter AB in Scherzo of Iron and Blood Rerun (event_20200820_cn)
2020-08-20 22:23:33 +08:00
Kyo
3790589c75
Fix: added homography as backend in D1 map
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- for Aurora Noctis event.
2020-08-16 16:44:43 -03:00
LmeSzinc
e625fa5d8a
Fix: 1-1 Affinity farming more than 20 times
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- Opt 8-4 push forward
2020-08-17 02:24:12 +08:00
Kyo
410269d125
Fix: removed hardcoded boss fleet
2020-08-15 10:09:39 -03:00
whoamikyo
6f4f2d2ed7
Fix: changed detection backend to homography in SP
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- Aurora Noctis event
2020-08-15 09:38:10 -03:00
whoamikyo
cc27a8296d
Merge branch 'master' of https://github.com/LmeSzinc/AzurLaneAutoScript
2020-08-15 09:26:30 -03:00
Kyo
4bf15e1742
Fix: changed detection backend to homography in D3
2020-08-15 09:25:27 -03:00
whoamikyo
30c79becaf
Fix: changed detection backend to homography in B1 and B2
2020-08-15 09:24:57 -03:00
LmeSzinc
afcf48f89f
Add: 1-1 Affinity farming
2020-08-14 08:05:26 +08:00
LmeSzinc
224048560b
Opt: Chapter 8
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- Add: clear_first_roadblocks
- Opt: mysteries now only sort by cost
- Fix: clear roadblocks in clear_potential_boss
2020-08-14 02:34:06 +08:00
LmeSzinc
7ee63cc651
Opt: Move Wasteland mode to stop condition if_map_reach
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Opt: Gather map status
2020-08-11 00:08:29 +08:00
Kyo
5559645eb9
Change clear_boss() to fleet_boss
2020-08-09 21:22:44 -03:00
LmeSzinc
72297a8ea4
Fix: HP get in hard campaign
2020-08-10 01:33:53 +08:00
LmeSzinc
4d502c3304
Fix: 12-4 leveling attack enemy_scale==1
2020-08-08 14:54:48 +08:00
Kyo
740e76c4fd
Change clear_boss() to fleet_boss
2020-08-08 02:55:58 -03:00
Kyo
ba23b9ac56
Change clear_boss() to fleet_boss
2020-08-06 23:44:53 -03:00
Kyo
5e0b45cb31
Merge pull request #141 from whoamikyo/nightly
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Opt: optmize 11-4 and 12-4
2020-08-06 12:50:37 -03:00
whoamikyo
8df41b3e01
Opt: optmize 11-4 and 12-4
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Docs: added wiki link on readme
2020-08-06 12:49:45 -03:00
LmeSzinc
edb19e8eec
Add: event_20200807_cn
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- [CN][JP] Add 复刻最重要的宝物, 鉄血鮫とエニグマ(復刻)
- [EN] Add entrance of Aurora_Noctis
- Fix TEMPLATE_SIREN_CL
- Fix GameStuckError in relative record
2020-08-06 19:37:26 +08:00
LmeSzinc
ddefbc048b
Fix: Handle different MAP_ENEMY_TURN on different sirens
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- Fix merge error on movable enemies
- Fix old select arguments in 7-2
2020-08-06 19:25:26 +08:00
LmeSzinc
46d4463649
Opt: Different grid.cost for different fleet
2020-08-06 03:37:21 +08:00
LmeSzinc
c22355ee86
Opt: Handle movable enemy in other battle condition
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- Fix walk timeout warning when ambush evade failed
- Disable POOR_MAP_DATA in event_20200723_cn
2020-08-05 18:29:27 +08:00
LmeSzinc
1acac2faab
Fix: grid merge in treasure scanning
2020-07-31 23:41:21 +08:00
LmeSzinc
c79f9e667a
Opt: Simplify grid merge
2020-07-31 21:55:07 +08:00
whoamikyo
b36c760acf
Merge branch 'nightly' of https://github.com/whoamikyo/AzurLaneAutoScript into nightly
2020-07-29 19:06:59 -03:00
whoamikyo
16257634fb
Fix: Fix Siren CV template
2020-07-29 19:06:54 -03:00
LmeSzinc
914297f236
Fix: event_20200723_cn D1 homography edge detection
2020-07-29 01:12:21 +08:00
LmeSzinc
ebf382dd4d
Merge branch 'master' into dev
2020-07-28 16:01:07 +08:00
LmeSzinc
ce499886ee
Add: SP map in event_20200723_cn
2020-07-28 15:39:46 +08:00
whoamikyo
dffd2f6152
Fix ISSS A3 battle logic
2020-07-26 22:36:41 -03:00
LmeSzinc
10633686b1
Opt: event_20200723_cn SWIPE_MULTIPLY fit
2020-07-26 19:12:35 +08:00
LmeSzinc
55345df199
Fix: event_20200723_cn D2 D3 function name typo
2020-07-26 16:24:52 +08:00
LmeSzinc
41c515c9eb
Fix: event_20200723_cn D1
2020-07-26 04:02:18 +08:00
LmeSzinc
612975c1c1
Fix: Incorrect siren setting in event_20200723_cn B3
2020-07-26 03:30:10 +08:00
LmeSzinc
b39c2a0984
Opt: Low oil farming logic in event_20200723_cn C2 D1 D2 D3
2020-07-26 00:44:51 +08:00
LmeSzinc
9a07b271da
Fix: Unable to find fleets
2020-07-25 22:09:54 +08:00
LmeSzinc
673e8422a4
Add: [CN] event_20200723_cn B3 D3
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- Fix homography error when no edge detected
- Increase battle function try count, just for pool logic currently
2020-07-25 03:40:40 +08:00
LmeSzinc
69afef4844
Add: [CN] event_20200723_cn B1B2, D1D2
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- Fix U73 template
- Fix story skip popup confirm
- Add GRID_IMAGE_A_MULTIPLY
2020-07-25 02:41:21 +08:00
LmeSzinc
296a7412c1
Add: [CN] Chapter AC for 永夜幻光(event_20200723_cn)
2020-07-24 19:57:02 +08:00
whoamikyo
6931779064
Fix: Fixed stuck at grand capture map
2020-07-22 02:27:48 -03:00
whoamikyo
79ceb6106b
Fix: Fixed stuck at grand capture map
2020-07-22 01:07:18 -03:00
whoamikyo
ef180bef69
Opt: fix battle logic for A maps in ISSS event
2020-07-20 13:46:33 -03:00
whoamikyo
bc7b8175db
Opt: added battle logic for A maps in ISSS event
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Fix: [EN] minor fix in commission dictionary
2020-07-20 02:15:36 -03:00
LmeSzinc
26e829712d
Fix: [EN] Siren first in Ink-Stained Steel Sakura Rerun
2020-07-17 10:04:48 +08:00
LmeSzinc
7a8ab8098d
Fix: [EN] event map now extract from the correct source
2020-07-17 06:14:10 +08:00
LmeSzinc
67ff6430e6
Opt: [EN] Better camera_data
2020-07-17 02:56:54 +08:00
LmeSzinc
09cf515678
Fix: [EN] Config for high camera position
2020-07-17 02:37:57 +08:00
LmeSzinc
4a2fc20006
Fix: [EN] Basic event map config for Ink-Stained Steel Sakura Rerun
2020-07-17 01:27:59 +08:00
LmeSzinc
045522fe87
Merge remote-tracking branch 'origin/master'
2020-07-17 00:11:35 +08:00
LmeSzinc
45dc0fa1f9
Add: [EN] Ink-Stained Steel Sakura Rerun support
2020-07-17 00:09:47 +08:00
LmeSzinc
94f9f66685
Merge pull request #95 from Cerz0/master
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campaign 12-3
2020-07-16 01:10:14 +08:00
Cerz0
fd833e07b0
campaign 12-3
2020-07-15 19:08:47 +02:00
LmeSzinc
bc69db5710
Merge pull request #93 from Cerz0/master
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fix for 11-4
2020-07-14 02:12:02 +08:00
Cerz0
2dfd7a1702
Add files via upload
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posible fix for crashes when boss spawns on bottom right:
"IndexError: index 0 is out of bounds for axis 0 with size 0"
2020-07-13 19:59:01 +02:00
LmeSzinc
de50cd1b82
Fix: Increase interval of exercise timer
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- Fix 10-2 map logic
2020-07-14 00:24:44 +08:00
LmeSzinc
937a251372
Fix: Chapter 2 perspective parameters
2020-07-13 01:24:19 +08:00
LmeSzinc
56cd3603ad
Fix: 12-4 with 2 fleets
2020-07-10 20:12:41 +08:00
LmeSzinc
7702b0e8df
Fix: Move 12-2 to ./campaign/campaign_main
2020-07-10 00:44:57 +08:00
LmeSzinc
471b7ad460
Fix: 2-1 when boss appear
2020-07-09 01:26:14 +08:00
LmeSzinc
8d7dc786e6
Merge pull request #89 from Cerz0/master
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Add: campaign_12_2
2020-07-08 15:01:18 +08:00
Cerz0
0cf716740a
campaign_12_2
2020-07-08 01:32:50 +02:00
LmeSzinc
2d9a80080a
Merge pull request #88 from Cerz0/master
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Add: campaign_12_1
2020-07-07 22:33:34 +08:00
Cerz0
077af8c551
campaign_12_1
2020-07-07 16:26:41 +02:00
LmeSzinc
f1d8fa4fc5
Merge pull request #84 from Cerz0/master
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Add: 11_1 and 11_3
2020-07-05 01:22:26 +08:00
Cerz0
c8afd329a7
11_1 AND 11_3
2020-07-04 19:18:33 +02:00
LmeSzinc
a8bcb869aa
Fix: 2 map files for 11-2
2020-07-04 02:16:46 +08:00
LmeSzinc
edccef1fcd
Merge pull request #83 from Cerz0/master
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campaign_11_2
2020-07-03 09:12:11 +08:00
Cerz0
fffedd5fe1
11_2
2020-07-03 00:58:56 +02:00
Cerz0
4a75197571
11-2
2020-07-01 23:43:28 +02:00
LmeSzinc
93a36b0828
Merge pull request #82 from Cerz0/master
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Add: 8-2 and 8-3
2020-07-02 01:52:03 +08:00
Cerz0
874519aa76
8-2 and 8-3
2020-07-01 19:49:32 +02:00
LmeSzinc
2e21ea4176
Fix: Perspective parameters in chapter 6
2020-07-01 11:26:02 +08:00
LmeSzinc
8a3d8a8ada
Merge pull request #81 from Cerz0/master
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campaign 8-4
2020-07-01 09:05:21 +08:00
Cerz0
c6de356551
campaign 8-4
2020-07-01 02:51:02 +02:00
whoamikyo
4d5bffa28c
Map: Improvements on 13-4
2020-06-28 12:00:19 -03:00
LmeSzinc
f24e82822b
Merge pull request #74 from Cerz0/master
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8-1
2020-06-28 09:09:56 +08:00
Cerz0
2b01a9a9a2
8-1
2020-06-28 02:34:52 +02:00
whoamikyo
fde9ca88fc
Merge branch 'master' of https://github.com/whoamikyo/AzurLaneAutoScript
2020-06-27 08:13:10 -03:00
Cerz0
4646fcd266
9-1
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If you get bad luck with enemy spawns it may do 1 or 2 extra battles, there is nothing worthwhile to farm there, 3 star and move on
2020-06-26 23:39:32 +02:00
whoamikyo
e159d06cd2
Update campaign_10_2.py
2020-06-26 04:58:07 -03:00
LmeSzinc
8c08744f19
Fix: Parameters in 10-4
2020-06-26 03:31:56 +08:00
whoamikyo
bc1816eddb
Update campaign_10_4.py
2020-06-22 19:49:37 -03:00
whoamikyo
c786c9d31d
Map: Updated 10-4
2020-06-22 19:48:33 -03:00
LmeSzinc
2862d3141e
Add: Support 7-3, 7-4, add RoadGrids.combine
2020-06-23 04:37:09 +08:00
whoamikyo
0cdbe4cf10
20200620.04
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Map: Added camera_data_spawn_point on 6-4
2020-06-20 16:33:04 -03:00
whoamikyo
08fa859163
20200620.04
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Map: added camera_data_spawn_point on 6-4
2020-06-20 16:23:17 -03:00
LmeSzinc
8963ba790c
Merge remote-tracking branch 'origin/master'
2020-06-20 18:49:20 +08:00
whoamikyo
6af59ce3eb
Reverting default config in event map
2020-06-20 06:51:26 -03:00
Erik
22bda2970f
Merge branch 'master' into nightly
2020-06-20 06:12:19 -03:00
LmeSzinc
ca64872a14
Fix: [EN] parameters for Skybound Oratorio D3
2020-06-20 04:23:53 +08:00
whoamikyo
959f75baa0
Map: added roadblocks on D3 map (event_20200611)
2020-06-19 06:55:37 -03:00
LmeSzinc
26ce4d896d
Fix: Timer for potato pc
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- Timer for retreat
- Timer for equip swipe
- Fix error when already in map
- Better code appearance for B3/D3 in event_20200611_en
2020-06-19 17:19:03 +08:00
whoamikyo
3f06c55f6c
Added: 13-4 map with basic optimization
2020-06-19 05:35:26 -03:00
whoamikyo
60ee098be3
Tweak: updater.bar merged into Easy_install-V2.bat
2020-06-19 02:08:23 -03:00
LmeSzinc
e128142678
Fix: Mis-detection
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- Mis-detect BATTLE_STATUS_B when battle executing
- Mis-detect in_stage on potato device
- Optimize enemy_genre select for 12-2 leveling
2020-06-17 17:56:10 +08:00
whoamikyo
501aaceed4
Update campaign_7_2_mystery_farming.py
2020-06-16 06:53:54 -03:00
whoamikyo
d2d64ee487
Add: Added some icons to GUI
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Assets: [EN] updated some templates assets using relative_crop.py
Campaign: Added 12-4 support
Fix: Added camera_data_spawn_point on 7-2 mystery to avoid dont detected a fleet when camera focus on H1
2020-06-16 00:04:16 -03:00
LmeSzinc
5f0f964d5f
Fix: [EN] Parameters of event Skybound Oratorio
2020-06-15 21:19:06 +08:00
MarioGilera
6a62e54a25
Revam of event_20200611_en maps
2020-06-13 21:29:31 +02:00
ferina8-14
dea0a02245
Merge remote-tracking branch 'upstream/master'
2020-06-14 02:30:12 +09:00
ferina8-14
47adffd1a0
Merge branch 'master' into try_jp
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[JP] copy assets from cn
# Conflicts:
# module/combat/assets.py
# module/daemon/assets.py
# module/handler/assets.py
# module/retire/assets.py
# module/reward/assets.py
2020-06-13 03:29:35 +09:00
ferina8-14
4fd1b7999a
Add: [JP] add event 20200603 for jp server
2020-06-13 02:55:07 +09:00
LmeSzinc
a623e7d082
Fix: rare bugs
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- Fix roadblocks in 6-4
- Fix mis-detect BATTLE_STATUS_D when battle executing
- Add call details to popup
2020-06-12 19:29:13 +08:00
LmeSzinc
49ae4c6361
Add: [EN] Skybound Oratorio
2020-06-11 23:13:50 +08:00
Cerz0
69a3d7e253
Create campaign_10_3.py
2020-06-08 18:35:11 +02:00
kyO The NinjA
95ca113562
Add: Map 11-4 support, Columbia farm is real
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Add: Suport to Rank B
2020-06-08 03:16:00 -03:00
lans4r
58357483ea
Add: 10-4 ( #23 )
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Add: 10-4
2020-06-07 03:50:41 +08:00
Cerz0
3f27e7de9c
Update campaign_10_2.py
2020-06-06 16:03:15 +02:00
LmeSzinc
c1a5ffcb30
Fix: Parameters for 3-4
2020-06-06 14:38:09 +08:00
LmeSzinc
a3feef6f1b
Format: PEP-8 for campaign maps
2020-06-05 23:25:50 +08:00
Cerz0
1e94b5d69c
Update: map 10-1
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Update campaign_10_1.py
2020-06-05 23:19:03 +08:00
LmeSzinc
d042f926b5
Fix: Catch other error caused by info_bar
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- Increase EDGE_LINES_HOUGHLINES_THRESHOLD in chapter 3
2020-06-05 21:52:30 +08:00
LmeSzinc
66d119e250
Add: camera_data_spawn_point
2020-06-05 20:22:27 +08:00
LmeSzinc
81f9b61ea5
Add: Logic fleet_2_rescue, Logic for chapter 3
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- Fix camera outside map caused by info bar
- Fix mis-detection of is_caught_by_siren
- Fix grid attribute is_caught_by_siren will be kept to next attack
- Fix find_current_fleet when ammo icon of another fleet is covered by the green arrow of current fleet
- Fix fleet_boss_index
- Fix can not predict when boss appear on fleet's face
2020-06-05 04:05:09 +08:00
LmeSzinc
6548677c80
Merge pull request #19 from Cerz0/master
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Fix: Update campaign_10_1.py
2020-06-04 20:11:36 +08:00
Cerz0
a953d5b4b2
Update campaign_10_1.py
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Corrected map_data
Set up map.weight, spawn_data and roadblocks
2020-06-04 13:50:59 +02:00
LmeSzinc
a41805c14f
Merge pull request #18 from Cerz0/master
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Fix: improved navigation on map 9-2
2020-06-04 15:58:51 +08:00
Cerz0
00b09b8369
Update campaign_9_2.py
2020-06-04 02:02:44 +02:00
kyO The NinjA
1756b33211
Fix: [EN] Fix SP2 of the 'Prelude under the Moon' not catching the Mystery
2020-06-03 19:32:54 -03:00
kyO The NinjA
56601b2ae2
Fix: [EN] reduced the threshold of cv2.HoughLines on SP3 of the 'Prelude under the Moon'
2020-06-03 19:17:20 -03:00
Cerz0
dded6eb752
Revert "Create sp1.py"
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This reverts commit f696d110af .
2020-06-03 23:57:54 +02:00
kyO The NinjA
8800682b28
Add: [EN] Add 'Prelude under the Moon' SP3 support
2020-06-03 17:28:28 -03:00
kyO The NinjA
a0668712b1
Add: [EN] Add 'Prelude under the Moon' SP2 support
2020-06-03 16:35:23 -03:00
kyO The NinjA
1bebbcbf67
Add: [EN] Add 'Prelude under the Moon' SP1 support
2020-06-03 15:21:52 -03:00
Cerz0
f696d110af
Create sp1.py
2020-06-03 20:12:40 +02:00
LmeSzinc
87127c882a
Fix: Now able to use 1 or 2 fleets in chapter 2 to 6
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- If using 1 fleet in 6-4, will pick up the ammo
2020-06-03 23:11:31 +08:00
LmeSzinc
caee1450e6
Add: [CN] Event「峡湾间的反击」(event_20200603_cn)
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- Lower arrive_confirm when siren is cleared
2020-06-03 22:15:25 +08:00
lans4r
1e15a913ce
add 9-4
2020-06-02 12:02:50 -04:00
Cerz0
613eb5847f
Create campaign_9_2.py
2020-06-02 01:26:52 +02:00
LmeSzinc
f22d4755c9
Merge remote-tracking branch 'origin/master'
2020-06-01 08:23:18 +08:00
Cerz0
9615c6d759
Create campaign_9_3.py
2020-06-01 00:44:06 +02:00
LmeSzinc
16cc542219
Fix: [EN] event map
2020-06-01 02:46:05 +08:00
kyO The NinjA
6eabcf6a35
Fix: [EN] Relogin is now working
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Optimize: [EN] GUI improved
2020-05-31 04:48:22 -03:00
kyO The NinjA
0138947c24
Fix: [EN] Removed some hardcoded parameters
2020-05-30 16:25:09 -03:00
kyO The NinjA
fa652ebeab
Update a3.py
2020-05-30 16:08:00 -03:00
kyO The NinjA
c491fe7ec5
Add: [EN] New B2 battle logic thanks @justtesting
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Add: [EN] New C1 battle logic
Add: [EN] New B3 battle logic
Add: [EN] New D3 battle logic
Add: [EN] New assets
2020-05-30 05:41:06 -03:00
kyO The NinjA
b12d8f299c
Add: [EN] Assets updated
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Fix: [EN] A3 and C3 of the event Iris of Light and Dark Rerun
Optimize: [EN] commission filter, expect many mistakes yet
Optimize: [EN] added some tips on GUI
Add: [EN] New assets for Tactical Class, this module should work now
2020-05-30 01:09:51 -03:00
kyO The NinjA
fe6815d20a
[EN] Localization progress
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- Some GUI optimizations
- Minor fix in Quick Guide
2020-05-29 14:34:43 -03:00
Erik
1244f9a6f1
Merge pull request #3 from LmeSzinc/master
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Add: Map logic fleet_2_push_forward, better support 7-1
2020-05-28 18:52:45 -03:00
kyO The NinjA
916e797b34
New assets
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- New assets
- New parameters for EN event maps
- New tips GUI
2020-05-28 18:37:17 -03:00
LmeSzinc
e8b3e7916c
Add: Map logic fleet_2_push_forward, better support 7-1
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- Predict fleets when having 2 fleet spawn_point but only 1 fleet detected
2020-05-28 16:31:56 +08:00
kyO The NinjA
5f55303421
FIx 3 Star Asset
2020-05-27 21:56:32 -03:00
kyO The NinjA
4302a66bd7
Update d2.py
2020-05-27 20:47:48 -03:00
kyO The NinjA
a3f0c0304e
Fix assets for SHIP morale
2020-05-27 19:56:35 -03:00
kyO The NinjA
ba9ae67d63
New EN assets and new maps support
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- Added new EN assets
- Added support to maps A1, A2, A3, B1, B2, B3, C1, C2, C3, D1 and D3
2020-05-27 18:51:05 -03:00
kyO The NinjA
0645d5cb3f
Added new EN assets and new maps support
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- Added suport to 10-1 and 10-2
- Added suport to EN event Iris of Light and Dark Rerun, only D2 at the moment
- New EN assets
2020-05-27 13:49:26 -03:00
LmeSzinc
708961ca46
Fix: 优化穹顶下的圣咏曲D3
2020-05-25 01:54:54 +08:00
LmeSzinc
ec03efaa67
Fix: 优化AB图参数
2020-05-24 04:38:59 +08:00
LmeSzinc
d75930cda2
Add: 适配B2B3,D2D3
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- 修复超大地图时location2node出错
- 增加走路出错时, 重新定位相机
- 调整CD图的透视识别参数
- 修复开荒时每战过后重新定位相机的多余操作
2020-05-24 00:17:53 +08:00
LmeSzinc
7b97d3243c
Add: 增加处理光墙(海域格子间的分隔)
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- 优化寻路初始化
- 修复海图log显示单字符显示'E'
2020-05-23 17:22:51 +08:00
LmeSzinc
aa0e38a28c
Add: 增加选择敌人类型
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- 更改enemy_type为enemy_genre
2020-05-23 15:19:56 +08:00
LmeSzinc
87608f2879
Add: 适配穹顶下的圣咏曲B1D1
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- 修复精英舰队挡住弹药图标导致无法到达的问题
- 修复丢失预测导致的log报错
- 增加载入精英模板
- 修复碰磁BOSS
2020-05-23 04:42:31 +08:00
LmeSzinc
a2ad24048e
Add: 增加敌人类型识别
2020-05-23 01:35:56 +08:00
LmeSzinc
8ec5099b58
Add: 适配穹顶下的圣咏曲AC图
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- 修复UI导致的动态边缘识别出错
- 修复只识别出一队时的处理逻辑
- 修复处理战斗结束后跳出的剧情
- 修复辅助点击报CampaignEnd
- 修复游戏出现白屏bug时, 连续点击使用紧急维修
- 增加地图全清时, 使用二队打BOSS, 忽略FLEET_BOSS
- 增加被精英抓住的识别, 暂时还用不到
2020-05-22 21:48:56 +08:00
LmeSzinc
47c4afdaae
Fix: 修复7-2三站拣垃圾
2020-05-18 17:59:38 +08:00
LmeSzinc
239590b2de
Add: 增加先锋血量权重
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- 修复12-4打大型练级不挑敌人时, 会开局撤退的问题
2020-05-17 13:36:54 +08:00
LmeSzinc
75254b6599
Fix: 修复血量平衡拖拽无效的问题
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- 修复12-2不打小型的问题
2020-05-08 23:10:55 +08:00
LmeSzinc
acf73f5c17
Fix: 修复夜幕下的归途SP2的BOSS刷新点错误
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- 修复brute_clear_boss找不到BOSS时卡住的问题
2020-05-07 21:49:39 +08:00
LmeSzinc
e35c193671
Add: 适配「夜幕下的归途」(event_20200507_cn)
2020-05-07 16:19:52 +08:00
LmeSzinc
93c6293836
Add: 增加12-2打中型练级
2020-05-04 21:48:52 +08:00
LmeSzinc
7d77a8f438
Fix: 修复在每日中启用血量平衡报错的问题
2020-05-02 18:48:27 +08:00
LmeSzinc
bde6f5fe58
Fix: 修复有行走步长时可能点到另一支队伍的问题
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- 微调了复刻苍红的回响D图的透视识别参数
2020-05-01 02:15:41 +08:00
LmeSzinc
2c10f77e4d
Fix: 调整了回出击界面时的判定, 修改了一些地图格子权重
2020-04-30 17:11:47 +08:00
LmeSzinc
5284c1a390
Fix: 修复打完BOSS有时会卡住的问题
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- 优化了苍红的回响C2, 大型航空对低耗队杀伤力太大了
2020-04-27 22:49:30 +08:00
LmeSzinc
6b56215d71
Fix: 修复地图特效导致的章节名识别错误和进图等待
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- 章节名识别错误时有20次重试的机会
- 进图时不再使用章节图标识别
- 更改了exception文件的位置
2020-04-25 17:10:22 +08:00
LmeSzinc
f5ee202934
Optimize: 优化复刻苍红的回响C2和D3
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- 修改了绿海时的地图设置覆盖
2020-04-25 16:43:41 +08:00
LmeSzinc
f9b2a9358b
Fix: 修复精英检测
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- 修复红框会越到下面一个格子的问题
- 修复BD图红框闪烁检测的问题
2020-04-25 02:09:59 +08:00
LmeSzinc
ccc4a889ca
Optimise: 优化活动开荒
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- 每打完一战再执行全图扫描, 没必要走一步扫一次, 精英抓到BOSS队无所谓
- 增加了到达格子的log, 不然还以为是卡住了
2020-04-24 23:45:33 +08:00
LmeSzinc
516c16beae
Fix: 增加复刻苍红的回响CD图, 国服热更又把地图视角改回去了
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- 修复点击时报类型错误的问题
- 修复无透视图片不被更新的问题
- 增加了灭点和距点的log
2020-04-24 23:20:34 +08:00
LmeSzinc
bea05d396e
Add: 适配复刻苍红的回响AB图
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- 开荒模式移动至出击设置
- 增加开荒模式自动启用, 无脑开就完事了
- 将透视识别参数放到了config里, 这样就可以用地图config覆盖了
- 适配小地图模式, 参数抄A1就行了
- 修复了章节名OCR的识别位置
- 修复了开荒会把BOSS当作精英打问题
- 增加战斗中的剧情跳过
- 注释掉了截图和点击的retry
- 增加了捕捉目标点超出移动范围
2020-04-24 15:26:11 +08:00
LmeSzinc
468537d615
Add: 支持在更少的地图信息下运行, 开启POOR_MAP_DATA即可
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这是为未来的活动图准备的, 毕竟不可能一直手动填写地图信息.
现在仍需要填写海陆位置信息(识别这个还有点难度),
敌人刷新点, 每战刷新信息, 可以不用填写了
- 问号将被视为可以通过
- 增加了暴力找路障的功能
- 修复了拣问号被堵住的问题
- 地图7-1太小了, 识别有问题
2020-04-21 23:21:48 +08:00