LmeSzinc
89bf271417
Refactor: Emotion module
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- Fix: Modifications of config will be overridden by the loading of yaml file during update
2021-09-24 20:24:46 +08:00
LmeSzinc
5ed75c8de5
Merge branch 'master' into app
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# Conflicts:
# module/config/config.py
# module/map/fleet.py
# module/ui/ui.py
2021-09-17 23:53:15 +08:00
LmeSzinc
5168609778
Opt: Reset fortress_data in clear mode to correct missing predict
2021-09-17 23:39:12 +08:00
LmeSzinc
54b68d9b77
Fix: Upon the Shimmering Blue SP
2021-09-17 23:00:46 +08:00
LmeSzinc
2ccecbaa7a
Fix: Default of _fortress_data ( #620 )
2021-09-17 22:47:19 +08:00
LmeSzinc
266365f140
Fix: Release fortress block
2021-09-17 18:35:46 +08:00
LmeSzinc
017df17029
Fix: Path finding when grids blocked by fortress
2021-09-17 18:23:25 +08:00
LmeSzinc
54ba53a4d3
Fix: Handle machine fortress
2021-09-16 21:56:27 +08:00
LmeSzinc
eb045242c3
Refactor: Rename retire configs
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- Fix combat drop screenshot missed because clicking too fast
- Close campaign preparation at start
2021-09-15 23:33:06 +08:00
LmeSzinc
46d8d2fadb
Refactor: Rename main configs
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- Faster chapter selection and page_campaign
- Rename some old Chinglish variables in map info
2021-09-15 23:32:31 +08:00
LmeSzinc
071eec530a
Move commission to a new module, also faster
2021-09-14 14:56:28 +08:00
nEEtdo0d
4c2669d4de
Fix: [EN] sub fleet not handled, map/SUBMARINE_* assets updated
2021-08-08 08:39:45 -04:00
LmeSzinc
6d06346210
Add: Azur Anthem Event maps
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- Handle event animation after the 4th battle
- Add ensure_edge_insight configuration
2021-07-23 18:26:24 +08:00
LmeSzinc
450bfcf167
Fix: Disconnecting grids in wall_data parse
2021-06-27 15:57:17 +08:00
LmeSzinc
3f38f0c7d4
Fix: Add offset argument to all uses of MAP_PREPARATION and FLEET_PREPARATION ( #493 )
2021-06-20 17:03:35 +08:00
Zorachristine
c3a104d138
Fix: [Tw] FLEET_PREPARATION assets
2021-06-10 22:29:55 +08:00
LmeSzinc
d9128d3f77
Fix: Re-implement hard mode detection
2021-06-10 17:46:55 +08:00
LmeSzinc
05ac576bf1
Fix: Update FLEET_PREPARATION_HARD_* ( #470 )
2021-06-10 17:00:15 +08:00
LmeSzinc
77899feffd
Fix: Increase FLEET_IN_USE_STD to correct submarine.in_use() ( #470 )
2021-06-10 16:50:01 +08:00
LmeSzinc
7ba14590a6
Fix: UI changes in fleet preparation
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EN, JP, TW need to update assets except *_IN_USE and check _fleet_sidebar
2021-06-10 16:07:32 +08:00
noname94
75c5a2906a
Fix: FLEET_BOSS not work as expected
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fleet_2 should be treated fleet_boss if and only if fleet_2 exists AND FLEET_BOSS == 2
2021-05-12 10:46:06 +09:00
LmeSzinc
0af4507384
Merge branch 'master' into dev
2021-04-24 15:54:44 +08:00
LmeSzinc
28f6c47771
Add: Daedalian Hymn SP
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- Fix: Round calculation when MAP_HAS_MOVABLE_ENEMY disabled
2021-04-24 15:36:53 +08:00
LmeSzinc
bb33e1d183
Add: Handle maze in map
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- Fix: round_wait when no sirens on map
- Fix: Repeated path end in find_path
2021-04-23 19:13:37 +08:00
LmeSzinc
96a58b52e7
Add: OS meowfficer farming
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- Opt: ZoneManager class to select zones
2021-04-16 22:01:09 +08:00
noname94
f92234614d
Fix: [JP] assets fix 2 after font changed
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Many assets with words need fixes after the font changed. Most functions should work now.
2021-04-16 13:58:57 +09:00
nEEtdo0d
f1dfc402d2
Opt: Extend handle_2x_book_setting for prep and auto menu
2021-04-09 00:36:24 -04:00
nEEtdo0d
ec04eb7c8c
Mov: 2x book check and handle setting
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Opt: Switch for enable and disable for 2x book, get_expected_reduce @property now
2021-04-02 18:26:00 -04:00
nEEtdo0d
d29ec0c0d2
Opt: Reset iff cached as 4 to override as 2x book impossible to turn on
2021-03-27 10:26:45 -04:00
nEEtdo0d
8817b64bee
Add: 2x Book assets for all servers
2021-03-26 22:48:35 -04:00
nEEtdo0d
bee16ad552
Add: Config option enable 2x book for other servers, own copy of assets
2021-03-26 22:21:24 -04:00
nEEtdo0d
f2158a3c06
Add: Capability to turn on 2x book implemented
2021-03-26 21:55:53 -04:00
nEEtdo0d
607e8b1260
Opt: Emotion refactor for enable 2x book configuration
2021-03-26 20:31:44 -04:00
LmeSzinc
51c65f062d
Fix: Handle moving normal enemies
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- Add option to disable swipe predict
2021-03-26 17:15:12 +08:00
whoamikyo
171627cf0e
Opt: New toast notifications
2021-03-02 05:53:18 -03:00
LmeSzinc
16957e90bd
Dev: Optimize camera_data generation, only generated on active grids
2021-02-25 17:07:59 +08:00
LmeSzinc
33620462ed
Fix: Check walk result and expected in OS ( #363 )
2021-02-23 21:48:01 +08:00
LmeSzinc
0a1b3ae1c7
Opt: Align when showing map
2021-02-23 21:03:07 +08:00
LmeSzinc
82c70c4871
Merge branch 'master' into dev
2021-02-21 21:22:42 +08:00
noname94
78a8e0d121
Fix: fleet_switch_click() may fail when SWITCH_OVER not appeared
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If SWITCH_OVER not appeared (in most cases, connection unstable), we should wait for it instead of skipping the switch click.
2021-02-21 15:42:33 +09:00
LmeSzinc
2d48654def
Merge branch 'master' into dev
2021-02-20 17:35:56 +08:00
whoamikyo
a0f84696e1
Opt: Few changes to match with new notifications system
2021-02-19 20:01:32 -03:00
LmeSzinc
ddbd15b26e
Add: Predict swipe to handle random game stuck
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- Fix: Urgent commission in OS
- Fix: More accurate predict_current_fleet
- Opt: Increase edge tolerance in homography detection
- Opt: Shorten swipe distance in OS, because swipe predict needs something in common
2021-02-17 17:46:46 +08:00
noname94
5e318f90ff
Fix: FLEET_m_BAR_INDEX_n area fixed
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The clickable areas of these buttons do not match their image areas exactly. If we click at the bottom of fleet_n, fleet_n+1 will be chosen.
2021-02-15 03:31:13 +09:00
noname94
625f03ae54
Fix: [TW] assets updated to fix #348
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Copied from CN folder.
2021-02-14 13:53:30 +09:00
LmeSzinc
36b85f40e3
Fix: Typo in _emotion_expected_reduce()
2021-02-13 23:44:42 +08:00
LmeSzinc
ae639e9409
Fix: Wrong detection of fleet_2.in_use() in fleet preparation
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if ship avatar background is loaded but ship itself is not loaded
2021-02-13 23:16:01 +08:00
whoamikyo
e72605ba95
Fix: fixed bluestacks hyper-v multi-instance support
2021-02-13 00:53:19 -03:00
Kyo
df15fc4b57
Merge pull request #345 from noname94/patch1
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Fix: [JP] RETIRE_APPEAR_n assets fixed
2021-02-13 00:14:25 -03:00
noname94
69124b6679
Opt: comment out unused import
2021-02-13 12:11:05 +09:00
LmeSzinc
c5ded5ad6b
Fix: Dropping clicks in 12-2 I4, where has green island above and predict as current fleet
2021-02-13 02:42:50 +08:00
noname94
e654283b24
Opt: Avoid double-clicking CLEAR
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Cropping FLEET_*_IN_USE can avoid wasting time on handling the info_bar. 5113cf9d55
To avoid double-clicking on the clear button, sleep() is needed. (No side effect now.)
2021-02-13 02:38:57 +09:00
LmeSzinc
5113cf9d55
Opt: Avoid double-clicking CLEAR, and waiting for info_bar in in_use() ( #341 )
2021-02-13 00:17:02 +08:00
noname94
dc25547361
Opt: ensure fleets selected correctly in preparation
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After the update of auto search, ALAS needs to clear and reselect fleets every time before entering a map. 45c50bda29
It is better to add some check to ensure that fleets are selected correctly, because emulators may drop clicks randomly.
2021-02-12 21:21:16 +09:00
noname94
13d2a116cd
Fix: GET_ITEMS_1 raises MapDetectionError
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It was a quite rare case.
The emulator sometimes treat a swipe as a click (mostly on potato pcs). If this happens while doing map_swipe(), the fleet might step on a mystery, then GET_ITEMS_1 would raise MapDetectionError.
2021-02-11 12:27:25 +09:00
LmeSzinc
5a73c39590
Opt: Add convert from local view to global map, but haven't used
2021-02-06 17:34:09 +08:00
LmeSzinc
d8f4d4338c
Merge branch 'master' into dev
2021-02-03 01:10:27 +08:00
LmeSzinc
8af17fe1f9
Fix: Wait expected emotion reduce of the whole map if auto search disabled
2021-02-02 16:34:33 +08:00
LmeSzinc
14c3dc9b0c
Merge branch 'master' into dev
2021-01-28 12:29:13 +08:00
nEEtdo0d
b2f1b21e9b
Add: [EN] AUTO_SEARCH_* assets,
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Verified AUTO_SEARCH_SET_* are at the same location as CN for EN,
likely other servers share this same trait
2021-01-27 18:28:18 -05:00
LmeSzinc
f6fdb1e5ec
Fix: Auto fallback to original mode if a map don't have auto search
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- Disable auto search in daily hard currently
- Handle auto search menu sometimes disappear
2021-01-28 02:58:25 +08:00
LmeSzinc
5ac50e6910
Add: Support auto search
2021-01-28 00:35:15 +08:00
LmeSzinc
0077eb4d9c
Add: Operation siren clear full map
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- Skip clicking if already goto destination
- Skip path finding if no fleet 2
- Right align Y axis when showing map
- Fix perspective draw
- Add MAP_FOCUS_ENEMY_AFTER_BATTLE for OS
- ensure_edge_insight now focus to random corner, rather than bottom-right
- Add OSGrids
- Add view mode to detect maps in OS
- Fix OCR debug run before model init
- Add handle_map_event() to include all os handlers
- Add OS map info extractor
2021-01-26 17:07:34 +08:00
LmeSzinc
cebb785e14
Merge pull request #318 from noname94/patch1
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Fix: [JP] MAP_STAR_n assets fixed.
2021-01-24 15:53:45 +08:00
noname94
7031594850
Revert "Fix: [JP] Camera positioning after fleet switch"
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This reverts commit 5bed370443 .
The camera focus point of JP server has been changed to be the same as CN and EN server since about 2 months ago, so it should be safe to remove this check now.
2021-01-24 16:13:37 +09:00
LmeSzinc
8e9e62bb27
Add: Entrance of auto search, but not fully supported yet
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- Add: Option ENABLE_FLEET_REVERSE_IN_HARD
2021-01-22 23:50:44 +08:00
LmeSzinc
45c50bda29
Fix: Fleet choosing, since AL has changed its logic
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After the update of auto-search, AL no longer chooses the fleet with a smaller index to be the first fleet
2021-01-22 18:51:15 +08:00
LmeSzinc
c2f23ab5fd
Del: Delete spare fleet
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- Fix: [JP] guild boss setting in GUI
2021-01-22 17:02:35 +08:00
LmeSzinc
453b38f15c
Fix: Handle auto search, disable it currently
2021-01-21 19:54:36 +08:00
LmeSzinc
4172c2a0a2
Fix: [TW] FLEET_PREPARATION ( #295 )
2021-01-12 13:45:49 +08:00
LmeSzinc
48eb29509a
Add: spawn_data_loop
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- Dev: Add extraction for spawn_data in chapter_template_loop.lua
2021-01-01 22:18:06 +08:00
LmeSzinc
fb70aa720d
Fix: Enemy genre selecting in Inverted Orthant D1 D3
2021-01-01 18:45:31 +08:00
LmeSzinc
c2ab750f0c
Del: Complex logic in STOP_IF_MAP_REACH, now it's just how people understand
2020-12-29 23:42:05 +08:00
nEEtdo0d
f911df51ea
Fix: Assets for EN fleet preparation
2020-12-22 16:08:07 -05:00
noname94
cc497ce146
Fix: [JP] assets for the latest update
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4169ffb84d , 635e18e579 and 8b7a46b2c8
2020-12-23 03:18:36 +09:00
LmeSzinc
8b7a46b2c8
Fix: Assets for campaign mode switching
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- EN and JP need to replace SWITCH_1_*.png
- FLEET_PREPARATION_HARD_*.png don't need to replace
2020-12-22 19:21:39 +08:00
LmeSzinc
635e18e579
Fix: Assets for fleet preparation
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- EN and JP need to replace the assets
2020-12-22 19:05:48 +08:00
LmeSzinc
d590d75160
Fix: Mis-detect in_stage as enemy_searching after clearing boss
2020-11-28 22:41:40 +08:00
LmeSzinc
4e9d46fb85
Fix: Handle Game tips
2020-11-26 17:52:24 +08:00
LmeSzinc
3fda7b32df
Merge pull request #246 from noname94/patch
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Add: [JP] meowfficer assets added
2020-11-21 10:49:53 +08:00
noname94
390235f53c
Opt: call logger.warning() when retrying fleet switch
2020-11-20 22:27:34 +09:00
nEEtdo0d
7607d50545
Fix: resolve merge conflicts
2020-11-19 11:19:41 -05:00
LmeSzinc
3772d5046f
Add: Disable mechanism when reach threat save
2020-11-19 17:43:47 +08:00
nEEtdo0d
f22e5e68a8
Merge remote-tracking branch 'origin/master' into war_archives
2020-11-17 00:31:45 -05:00
LmeSzinc
a50dbd04cc
Merge branch 'master' into dev
2020-11-17 12:22:10 +08:00
noname94
eeff8a0712
Fix: fleet_switch_click() may fail when connection unstable
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Added a check to ensure that current fleet is switched correctly.
2020-11-17 11:02:51 +09:00
LmeSzinc
ace77fa1c7
Add: Handle mechanism and land_based
2020-11-16 21:16:27 +08:00
LmeSzinc
f7d8946372
Dev: Add extraction of land based
2020-11-13 22:20:31 +08:00
nEEtdo0d
274e56529a
Add: War Archives Campaign Run
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TODO: Update images as needed per server, scroll/next page implementation for page_archives, maybe rename and move war archives events back to where others are and prepend with 'war_archives' for those events
2020-11-07 13:45:30 -05:00
whoamikyo
d1dd15ceec
Added: Taiwan server support
2020-10-26 15:22:13 -03:00
noname94
aaf93ee11d
Add: added ship level detection in combat
2020-10-05 21:45:08 +09:00
noname94
5902c1446e
Fix: handle_strategy() before perspective calculation
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to ensure submarine_view is 'off' while calculating.
2020-09-23 02:03:03 +09:00
LmeSzinc
be3a1e6887
Fix: Movable enemy predict in one fleet
2020-09-21 19:06:38 +08:00
LmeSzinc
0d90ebdeff
Add: SP in Dreamwaker's Butterfly
2020-09-21 00:40:06 +08:00
LmeSzinc
603bd1497a
Fix: GridInfo attribute overwrite in clearing mode
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- Opt: change is_ambush_save to may_ambush
2020-09-20 22:16:40 +08:00
LmeSzinc
5bed370443
Fix: [JP] Camera positioning after fleet switch
2020-09-20 20:54:29 +08:00
LmeSzinc
24e5094680
Opt: Battle logic in HT4 HT5 HT6 T6
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- Add map_is_clear_mode
2020-09-20 19:15:34 +08:00
LmeSzinc
d36e5754ae
Fix: Movable siren path finding
2020-09-20 17:54:43 +08:00
LmeSzinc
dd32089c2a
Fix: 1E on MS, SU on FL
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- Opt camera position in T6 HT6
2020-09-20 16:48:31 +08:00
LmeSzinc
1a4bc96bf2
Fix: Redundant way node when having one-way portal
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- Add: expected story
2020-09-20 02:51:00 +08:00
LmeSzinc
bcdb4a8ddc
Fix: Missing map_data load in hard campaign
2020-09-20 02:01:50 +08:00
LmeSzinc
9e933bc1c2
Add: T4 HT4 in Dreamwaker's Butterfly
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- Fix use boss fleet as mob when push_forward and triggered enemy round
- Opt speed up minitouch
2020-09-19 20:48:19 +08:00
LmeSzinc
154a8408bb
Fix: Path finding with portals
2020-09-19 18:27:36 +08:00
LmeSzinc
3a97d35beb
Add: Map portal support, map_data_loop in clearing mode
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- Add T2 in Dreamwaker's Butterfly
2020-09-19 17:26:29 +08:00
LmeSzinc
eecb4ea1bb
Add: T6 HT6 in Dreamwaker's Butterfly
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- Fix prediction if movable enemy tracking lost
- Only correct camera in ensure_edge_insight
2020-09-19 03:57:00 +08:00
LmeSzinc
c56ef3568c
Add: Handle campaign ball
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- Fix: Handle doing map detection on in_stage image
2020-09-18 21:09:26 +08:00
LmeSzinc
b0d8ae93a8
Dev: Add camera_data_spawn_point auto generate
2020-09-18 19:35:30 +08:00
LmeSzinc
d141f4763e
Opt: Move CampaignOcr, CampaignUI to CampaignBase
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- Fix: Handle story after in map enemy searching
- Fix: stage ENTRANCE in event
- Fix: in_stage check in event
- Dev: map_extractor add STAR_REQUIRE_X, fix for tutorial maps
2020-09-18 19:01:40 +08:00
LmeSzinc
2084a994c7
Fix: Combat loading now check before ambush
2020-09-09 02:04:33 +08:00
LmeSzinc
98d4672175
Fix: Fleet switching when submarine is hunt_only
2020-09-06 00:40:20 +08:00
LmeSzinc
04ce78e5e1
Fix: Reverse swipe in ensure_edge_insight
2020-09-05 01:49:11 +08:00
LmeSzinc
2036ebc8e7
Fix: MapDetectionError after fleet switch ( #166 )
2020-08-26 18:39:13 +08:00
LmeSzinc
36bf3acfef
Merge branch 'master' into dev
2020-08-22 01:49:37 +08:00
LmeSzinc
5a897f7031
Fix: IN_STAGE detect when map detection goes wrong
2020-08-22 01:43:04 +08:00
LmeSzinc
71c079bd0f
Merge branch 'master' into dev
2020-08-21 20:27:07 +08:00
LmeSzinc
1895d298dd
Add: SP in Scherzo of Iron and Blood Rerun
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- Opt: MAP_SWIPE_MULTIPLY in chapter BCD
- Add: map_covered setting to MapBase
- Add: Map logic fleet_2_protect
- Opt: Map logic in D1D2D3SP
2020-08-21 04:35:50 +08:00
LmeSzinc
b47524dad9
Fix: Catch in stage in map detection
2020-08-20 23:34:31 +08:00
whoamikyo
09d3f695de
Revert "Revert "Merge branch 'dev' of https://github.com/LmeSzinc/AzurLaneAutoScript into dev""
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This reverts commit ac9303012c .
2020-08-18 20:48:14 -03:00
whoamikyo
ac9303012c
Revert "Merge branch 'dev' of https://github.com/LmeSzinc/AzurLaneAutoScript into dev"
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This reverts commit bdc5aa0720 , reversing
changes made to 6ee7a62edf .
2020-08-18 20:47:27 -03:00
LmeSzinc
3d5f57f460
Add: minitouch basic config
2020-08-17 18:31:31 +08:00
LmeSzinc
224048560b
Opt: Chapter 8
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- Add: clear_first_roadblocks
- Opt: mysteries now only sort by cost
- Fix: clear roadblocks in clear_potential_boss
2020-08-14 02:34:06 +08:00
LmeSzinc
d648bfde66
Opt: Auto disable if_map_reach if map already reached a specific condition
2020-08-11 00:32:27 +08:00
LmeSzinc
7ee63cc651
Opt: Move Wasteland mode to stop condition if_map_reach
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Opt: Gather map status
2020-08-11 00:08:29 +08:00
LmeSzinc
3be8617847
Fix: HP bar have_ship, when there's white object on background
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- Back to something similar to hp_record
2020-08-09 06:52:59 +08:00
LmeSzinc
b909cf5644
Fix: HP calculation
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- Now predict has_ship directly, no need to use record
- Opt: faster hp bar calculation
2020-08-09 05:09:12 +08:00
LmeSzinc
de9dde2e99
Fix: Retreat before boss appear, but boss fleet is in full hp
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But there will be one more full_scan before real retreat
2020-08-09 01:42:10 +08:00
LmeSzinc
14f6e51f20
Fix: Handle camera position offset in full_scan
2020-08-08 18:00:19 +08:00
LmeSzinc
39c4f62052
Fix: GridInfo properties
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- Delete old grid files, avoid confused again
2020-08-08 15:41:22 +08:00
LmeSzinc
7e164528a8
Add: Predict missing movable enemy
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- Fix enemy detection lost in full_scan(mode='movable')
- Move basic functions to utils
2020-08-08 14:51:05 +08:00
nEEtdo0d
f201336031
Modify equipment swipe implementation to allow exit on same ship (Only 1 card is on grid so cannot swipe). Also used bool return values to indicate whether successful.
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Modify enhanacement to use swipe bool mechanic to exit in case of infinite swipe attempts. Never reaching the 'material exhausted' conditional.
Added get_hp() to fleet switch due to possibility of fleet acquiring emergency repair. However in most cases has full HP but the current HP in program belongs to fleet before switch. Thus is parsing an incorrect HP set when deciding to use repair.
2020-08-06 22:01:02 -04:00
LmeSzinc
ddefbc048b
Fix: Handle different MAP_ENEMY_TURN on different sirens
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- Fix merge error on movable enemies
- Fix old select arguments in 7-2
2020-08-06 19:25:26 +08:00
Kyo
2a4d4edce7
Merge branch 'nightly' into dev
2020-08-06 03:02:13 -03:00
LmeSzinc
46d4463649
Opt: Different grid.cost for different fleet
2020-08-06 03:37:21 +08:00
LmeSzinc
ec2a6b53f4
Fix: map round reset
2020-08-05 21:19:17 +08:00
LmeSzinc
c22355ee86
Opt: Handle movable enemy in other battle condition
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- Fix walk timeout warning when ambush evade failed
- Disable POOR_MAP_DATA in event_20200723_cn
2020-08-05 18:29:27 +08:00
LmeSzinc
5d9e4b651d
Opt: Handle movable enemy without POOR_MAP_DATA enabled and won't goto previous siren location
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- Fix: enemy_genre merge
- Add: counter of map walk round
- Opt: Smarter enemy moving wait
2020-08-05 03:07:20 +08:00
LmeSzinc
d4b41aab07
Opt: Expose map.spawn_data
2020-08-04 17:46:19 +08:00
LmeSzinc
6edde3933d
Opt: full scan
2020-08-04 01:24:54 +08:00
LmeSzinc
ac095b7d65
Fix: MAP_HAS_FLEET_STEP, MAP_HAS_MOVABLE_ENEMY when fast forward disabled
2020-08-03 17:31:19 +08:00
LmeSzinc
554698f583
Fix: Handle random swipe bug during full scan
2020-08-01 01:16:53 +08:00
LmeSzinc
1acac2faab
Fix: grid merge in treasure scanning
2020-07-31 23:41:21 +08:00
LmeSzinc
c79f9e667a
Opt: Simplify grid merge
2020-07-31 21:55:07 +08:00
LmeSzinc
7222aa3e28
Fix: Enemy templates now able to configure in map files ( #122 )
2020-07-27 03:12:47 +08:00
LmeSzinc
46a7676aac
Fix: Additional camera_data for spawn point
2020-07-26 03:19:38 +08:00
LmeSzinc
de7d2fb58b
Fix: Detect enemy_scale=1 because of map buff icons
2020-07-26 03:10:08 +08:00
LmeSzinc
c0c93b15f2
Opt: Enemy templates now able to configure in map files
...
- Delete old siren templates, because of high error rate
- Change templates for event_20200521_cn and event_20200603_cn to monochrome
2020-07-26 00:17:59 +08:00
LmeSzinc
9a07b271da
Fix: Unable to find fleets
2020-07-25 22:09:54 +08:00
LmeSzinc
3b811fca9c
Fix: Lots of problems
...
- Fix HOMO_EDGE_HOUGHLINES_THRESHOLD not used
- Fix get stuck if kill too fast in combat_executing
- Fix wrong swipe when camera out of map
- Fix walk_out_of_step not detected
- Opt relative_record now save temp images in sub folder
2020-07-24 19:56:24 +08:00
LmeSzinc
7059587908
Fix: Handle camera out of map
2020-07-24 09:26:49 +08:00
LmeSzinc
122f37752d
Merge branch 'master' into dev
2020-07-24 06:04:17 +08:00