LmeSzinc
65f166ad12
Refactor: Use numpy image cache instead of pillow image
2022-01-23 23:03:55 +08:00
LmeSzinc
a7fa97c5b4
Opt: Click interval on GET_SHIP
2022-01-10 00:25:07 +08:00
LmeSzinc
62bba1b25c
Fix: Story skip in auto search
2021-12-31 02:25:01 +08:00
LmeSzinc
e89d07da12
Add: Tower of Transcendence chapter BD
...
- Fix: BATTLE_STATUS_B was clicked after EXP_INFO
- Fix: STORY_SKIP offset
- Fix: One-time stages in stage auto increase
2021-12-30 17:46:30 +08:00
LmeSzinc
d5735604e1
Dev: Uniform comments of generated files
2021-12-07 23:29:33 +08:00
nEEtdo0d
5da6c05b67
Opt: compress condition; less duplication
2021-12-03 22:54:38 -05:00
LmeSzinc
ff7c875f3f
Add: Collect battle pass rewards
2021-12-03 17:32:10 +08:00
Cola
cffef972b3
Fix: [TW] update assets
2021-11-25 13:34:18 +08:00
LmeSzinc
1e3cdd4c38
Opt: Faster retirement, including click interval clear and less screenshots
...
- Rename dock_filter_set_faster to dock_filter_set and remove old dock_filter_set
2021-11-21 17:16:18 +08:00
LmeSzinc
c1fc7ef614
Fix: Level gap too large when there was an OCR error
2021-11-18 12:50:00 +08:00
Ray
247420140d
Fix: check expected end before combat status
2021-11-17 21:27:18 +08:00
LmeSzinc
a6571c6d79
Refactor: Stop condition, reach level
2021-11-14 21:47:01 +08:00
LmeSzinc
7f1227aabf
Fix: SubmarineMode not working because handle_submarine_call() received None ( #705 )
...
- Opt: Re-check if submarine is clear
2021-11-06 22:43:37 +08:00
LmeSzinc
b554a39351
Refactor: Fleet switching and fleet reverse
...
- Revert swipe limit of ensure_edge_insight
2021-11-06 22:25:14 +08:00
nEEtdo0d
7a4804541f
Fix: submarine settings for auto search and opsi obscure
2021-11-03 20:46:12 -04:00
LmeSzinc
41325a4258
Fix: Failed to detect dropping a new ship
2021-10-25 17:46:10 +08:00
LmeSzinc
21a865cb00
Merge pull request #676 from ddmugicha/auto_search_check_oil
...
Fix: check oil in auto search
2021-10-24 11:31:19 +08:00
LmeSzinc
32d2dbf8e6
Merge branch 'master' into app
2021-10-24 01:34:25 +08:00
LmeSzinc
80f2bc3542
Fix: Reset submarine click timer preventing TooManyClickError
2021-10-24 01:33:29 +08:00
Cola
261b938aea
Fix:check oil in auto search
2021-10-23 23:40:16 +08:00
LmeSzinc
10b14dcc1e
Opt: Slower screenshot speed in combat loading
2021-10-16 18:00:58 +08:00
LmeSzinc
7a53f608aa
Merge branch 'master' into app
2021-10-16 17:49:53 +08:00
LmeSzinc
e272c2e664
Fix: Handle vote popup in auto search status
2021-10-16 17:16:58 +08:00
LmeSzinc
8b052e7dd3
Fix: More campaign reward popup handlers
2021-10-15 21:55:32 +08:00
LmeSzinc
1a683b02a4
Merge branch 'master' into app
2021-10-15 21:22:41 +08:00
Cola
64e69d4bbd
Fix: [JP] Automation_Confirm & War_Archives/Template_* asset
2021-10-14 22:57:56 -11:00
LmeSzinc
a70bef7efa
Merge branch 'master' into app
...
# Conflicts:
# module/combat/auto_search_combat.py
2021-10-14 20:49:04 +08:00
LmeSzinc
e3b9761043
Fix: More vote handlers
2021-10-14 20:41:04 +08:00
LmeSzinc
fe99f712b2
Upd: Campaign bonus drop screenshots
2021-10-14 17:51:36 +08:00
LmeSzinc
01d49bb752
Merge branch 'master' into app
2021-10-14 17:48:12 +08:00
LmeSzinc
6e2b418ddd
Fix: AUTO_SEARCH_ON/OFF assets, handle vote popup
2021-10-14 17:37:02 +08:00
LmeSzinc
495242cbc2
Refactor: Ash beacon assist
2021-09-25 00:38:53 +08:00
LmeSzinc
89bf271417
Refactor: Emotion module
...
- Fix: Modifications of config will be overridden by the loading of yaml file during update
2021-09-24 20:24:46 +08:00
LmeSzinc
c8c1cd9789
Refactor: Guild module
...
- Simplify guild exchange with Filter
- Expose submarine mode
2021-09-21 01:19:43 +08:00
LmeSzinc
9f47fb9bc2
Merge branch 'master' into app
...
# Conflicts:
# module/combat/auto_search_combat.py
2021-09-20 18:02:52 +08:00
LmeSzinc
fb33dfb884
Fix: Handle lost connection popup when game client is sending battle results
2021-09-20 18:01:15 +08:00
LmeSzinc
57c15e6ebb
Fix: Solve merge conflicts
...
- Fix typo UrgentCube-1:45
- Add auto mode control in auto search
2021-09-18 00:26:21 +08:00
LmeSzinc
5dd0459de9
Refactor: Gems farming configs
...
- Opt: Avoid clicking AUTO_SEARCH_MAP_OPTION_OFF after ignore low emotion warn
- Opt: Skip map cat attack in auto search
2021-09-16 03:53:57 +08:00
LmeSzinc
abdfbb713a
Refactor: Rename auto search configs
...
- Refactor device/app configs
- Fix: Research finish detection
2021-09-15 23:50:30 +08:00
LmeSzinc
eb045242c3
Refactor: Rename retire configs
...
- Fix combat drop screenshot missed because clicking too fast
- Close campaign preparation at start
2021-09-15 23:33:06 +08:00
LmeSzinc
46d8d2fadb
Refactor: Rename main configs
...
- Faster chapter selection and page_campaign
- Rename some old Chinglish variables in map info
2021-09-15 23:32:31 +08:00
LmeSzinc
8e0b689e66
Fix: Level detection init
2021-08-16 12:11:08 +08:00
Cyunmi
15e8acaa4a
resolve conversation
2021-08-14 21:48:21 +08:00
Cyunmi
fda815b7d0
fix auto search combat status when low emotion
2021-08-14 16:15:08 +08:00
Cyunmi
3836824929
add low emotion confirm in auto search
2021-08-14 00:56:57 +08:00
Cyunmi
3d8e92c4f3
get flag ship lv in auto search
2021-08-13 20:54:01 +08:00
LmeSzinc
e918a5db97
Merge branch 'gems_farming' into dev
...
# Conflicts:
# module/campaign/campaign_ocr.py
# module/equipment/equipment.py
# module/guild/base.py
2021-07-24 17:33:58 +08:00
LmeSzinc
9abe459fdc
Fix: Lock new ships in auto search combat
2021-07-23 16:03:52 +08:00
LmeSzinc
d750f73696
Add: Change flagship when level >= 32
2021-06-30 18:04:31 +08:00
LmeSzinc
cf5bfbc9a7
Opt: Template.match_result returns similarity and Button
...
- Add Button.move() Button.crop()
2021-06-30 13:59:24 +08:00
LmeSzinc
e6facc606a
Opt: Cache ButtonGrid.buttons and add move() crop()
2021-06-29 23:04:19 +08:00
LmeSzinc
d6d56c79d6
Del: Remove GUILD_POPUP_TRIGGERED because AL can receive guild missions automatically now
2021-06-20 16:39:14 +08:00
LmeSzinc
6af769a28b
Revert "Opt: Disable emotion bug handler"
...
This reverts commit a34e9002
2021-06-09 12:35:17 +08:00
LmeSzinc
a34e900251
Opt: Disable emotion bug handler
2021-06-09 09:55:03 +08:00
nEEtdo0d
5b5412ccc0
Fix: HP grid check normal vs os, straight forward, no @Config
2021-05-24 16:21:44 -04:00
LmeSzinc
ae570058bd
Fix: Detect auto search menu in every steps of auto search
...
- Fix: Increase timer in mission submit
2021-05-04 14:59:36 +08:00
LmeSzinc
9e6e0c8fae
Fix: Combat automation confirm in auto search
2021-05-02 01:10:47 +08:00
LmeSzinc
470308db52
Merge branch 'master' into dev
2021-04-27 16:28:29 +08:00
tsweeneySG
f9de54b558
Fix: [JP] Switch to SP/EX asset
2021-04-25 19:27:30 -04:00
Zorachristine
9b67bbd529
Fix: [TW] retire & combat assets
2021-04-25 20:04:52 +08:00
LmeSzinc
bb63613419
Merge branch 'master' into dev
2021-04-25 15:57:13 +08:00
LmeSzinc
9e1d76b563
Upd: [JP] OPTS_INFO_D ( #381 )
2021-04-25 15:28:09 +08:00
LmeSzinc
4f4f296e44
Merge branch 'master' into dev
...
# Conflicts:
# module/os/assets.py
2021-04-16 17:51:18 +08:00
noname94
f92234614d
Fix: [JP] assets fix 2 after font changed
...
Many assets with words need fixes after the font changed. Most functions should work now.
2021-04-16 13:58:57 +09:00
noname94
b8e2321140
Fix: [JP] assets fix after font changed
...
Many assets with words need fixes after the font changed. This commit is not complete yet.
2021-04-16 02:47:31 +09:00
LmeSzinc
fc9fdad3ae
Fix: [CN] ASH_POPUP_CHECK
2021-04-05 21:10:43 +08:00
nEEtdo0d
867bd965ea
Merge remote-tracking branch 'origin/master' into emotion
2021-04-02 18:36:20 -04:00
nEEtdo0d
ec04eb7c8c
Mov: 2x book check and handle setting
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Opt: Switch for enable and disable for 2x book, get_expected_reduce @property now
2021-04-02 18:26:00 -04:00
LmeSzinc
dab2bb8933
Fix: Ring cover letter "L" in Level OCR
2021-04-01 01:29:38 +08:00
LmeSzinc
4d07925de4
Fix: Handle continuous combat in siren scanning device
2021-03-31 17:13:11 +08:00
nEEtdo0d
f724a3a61f
Fix: Restrict to only to commands capable of using 2x book
2021-03-26 20:43:41 -04:00
nEEtdo0d
607e8b1260
Opt: Emotion refactor for enable 2x book configuration
2021-03-26 20:31:44 -04:00
LmeSzinc
c438e4686c
Fix: Mis detection of combat status when combat executing
2021-03-08 10:59:41 +08:00
LmeSzinc
1b604e3ae5
Opt: Not raising GameStuckError if get battle status C or D
...
Because the detection of battle status is color detection which may go wrong
2021-02-28 16:40:01 +08:00
Ray
a0d118f62f
update jp asset "PAUSE"
2021-02-26 11:04:55 +08:00
LmeSzinc
2d48654def
Merge branch 'master' into dev
2021-02-20 17:35:56 +08:00
whoamikyo
a0f84696e1
Opt: Few changes to match with new notifications system
2021-02-19 20:01:32 -03:00
LmeSzinc
4fd33bd4f2
Merge branch 'master' into dev
2021-02-18 16:49:14 +08:00
whoamikyo
989ab1280c
Opt: removed battle status S toast notification
2021-02-17 14:20:42 -03:00
LmeSzinc
4290f959b9
Fix: Detection of PAUSE during the boss appear animation
2021-02-17 18:01:26 +08:00
LmeSzinc
fd03a211a3
Opt: Delete warning log of battle status S
2021-02-16 19:31:01 +08:00
whoamikyo
f506631456
Added: added GameStuckHandler for C and D battle status
...
- game will restart when get C and D battle status now
2021-02-15 15:14:47 -03:00
nEEtdo0d
d8b051651d
Fix: New ship drop can result in game stuck exception during auto-search as not handled
2021-02-15 11:04:12 -05:00
LmeSzinc
4797565148
Merge branch 'master' into dev
2021-02-01 00:14:36 +08:00
LmeSzinc
3d27c5b94d
Fix: Auto search finish check
...
- Fix argument of triggered_stop_condition in war archives
2021-01-31 23:54:21 +08:00
LmeSzinc
1e5813ddb3
Merge branch 'master' into dev
2021-01-30 10:54:13 +08:00
LmeSzinc
26c484bd87
Fix: auto search in event daily AB
...
- Add auto call submarine in auto search
2021-01-28 14:11:06 +08:00
LmeSzinc
14c3dc9b0c
Merge branch 'master' into dev
2021-01-28 12:29:13 +08:00
LmeSzinc
f6fdb1e5ec
Fix: Auto fallback to original mode if a map don't have auto search
...
- Disable auto search in daily hard currently
- Handle auto search menu sometimes disappear
2021-01-28 02:58:25 +08:00
LmeSzinc
5ac50e6910
Add: Support auto search
2021-01-28 00:35:15 +08:00
LmeSzinc
0077eb4d9c
Add: Operation siren clear full map
...
- Skip clicking if already goto destination
- Skip path finding if no fleet 2
- Right align Y axis when showing map
- Fix perspective draw
- Add MAP_FOCUS_ENEMY_AFTER_BATTLE for OS
- ensure_edge_insight now focus to random corner, rather than bottom-right
- Add OSGrids
- Add view mode to detect maps in OS
- Fix OCR debug run before model init
- Add handle_map_event() to include all os handlers
- Add OS map info extractor
2021-01-26 17:07:34 +08:00
LmeSzinc
c2f23ab5fd
Del: Delete spare fleet
...
- Fix: [JP] guild boss setting in GUI
2021-01-22 17:02:35 +08:00
LmeSzinc
46d1430860
Merge branch 'master' into dev
2021-01-20 21:53:08 +08:00
noname94
5426dfc295
Fix: [JP] Location of HP bar and ship level
2021-01-20 02:36:52 +09:00
LmeSzinc
6656b097dc
Merge branch 'master' into dev
2021-01-19 16:24:10 +08:00
LmeSzinc
9a1b2d8383
Fix: Location of HP bar and ship level
2021-01-19 16:15:54 +08:00
LmeSzinc
1aacce72e8
Fix: _guild_triggered not working in non-continuous campaign
...
- Opt: Comments in logistics_mission to avoid mis-understandings
2021-01-19 03:38:43 +08:00
nEEtdo0d
e5cf62069f
Merge remote-tracking branch 'origin/master' into update_asset
2021-01-17 11:08:42 -05:00
LmeSzinc
d3abb53021
Opt: One less screenshot before clicking BATTLE_PREPARATION
2021-01-17 21:31:37 +08:00
nEEtdo0d
3a049c99fa
Mov: *_CF references and assets to module guild from combat
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Add: GuildCombat class
Fix: GuildOperations use independent instance GuildCombat to
handle combat interfaces for guild raid boss
2021-01-16 13:53:46 -05:00
nEEtdo0d
bbd44d3d3c
Add: If popup encountered, handle guild after campaign completed
2021-01-16 10:26:10 -05:00
LmeSzinc
717420aa6a
Fix: Handle guild popups
2021-01-15 22:32:06 +08:00
nEEtdo0d
d03caa87e8
Add: Handler for Guild Info, occurs after battle and also sometimes
...
upon log in (TBD, add fix if needed)
Able to handle either logistics or operations by scanning the
page before determining the necessary actions
TODO: Test for when operations info appear
[CN, TW, JP] Replace GUILD_HANDLE_CONFIRM
2021-01-14 14:55:52 -05:00
nEEtdo0d
7837707995
Add: [CN, TW, JP] Add placeholder assets and update assets.py
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TODO: Replace for respective server GUILD_BOSS_ENTER,
GUILD_DISPATCH_*, GUILD_OPERATIONS_*, GUILD_REPORT_*
2021-01-07 11:51:23 -05:00
nEEtdo0d
8264b3c0e7
Add: Support for guild raid boss
2021-01-07 11:32:13 -05:00
Zorachristine
0564665aa9
twassetsfix
2020-12-26 12:44:06 +08:00
LmeSzinc
99db81550c
Fix: Get items in OS semi auto
2020-12-25 13:34:04 +08:00
noname94
d6933b68b2
Fix: [JP] GET_ITEMS_3 asset
2020-11-03 12:37:28 +09:00
noname94
a78a07e07f
Add: [JP] sos assets
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and some other assets fixed.
2020-11-02 20:13:59 +09:00
whoamikyo
d1dd15ceec
Added: Taiwan server support
2020-10-26 15:22:13 -03:00
noname94
90d1b09bce
Fix: pre_process of LevelOcr may return NoneType
2020-10-20 16:58:21 +09:00
noname94
1ec5d66be2
Opt: level detection minor optimizations
2020-10-20 16:28:04 +09:00
noname94
1eeeb474b2
Opt: LevelOcr optimization
2020-10-08 03:16:08 +09:00
noname94
65d0a7ff2b
Opt: level detection code optimization
2020-10-06 15:37:52 +09:00
noname94
aaf93ee11d
Add: added ship level detection in combat
2020-10-05 21:45:08 +09:00
whoamikyo
20955d5ac8
Add: [EN] added Counterattack Within the Fjord event to EN server
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- added stop triggered if get a new ship
2020-10-02 12:56:22 -03:00
noname94
38339a7b19
Opt: hp balancer optimization
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The logic of hp balancer for 3 ships now is that, to reposition two adjacent units in 'descending' if and only if their difference is greater than threshold / 2.
2020-09-28 02:36:24 +09:00
noname94
a3e5db6c89
Opt: minor optimization in hp balancer
...
For example, hp = [0.9, 0.6, 1], threshold = 0.2, the script would swap the ship in pos 0 and pos 2 which is needless.
2020-09-28 00:10:08 +09:00
noname94
a0b7bff066
Opt: minor optimization
2020-09-26 18:40:41 +09:00
noname94
7b23a54805
Fix: fix the stable check before emergency repairing may not work on potato pcs
2020-09-26 18:12:24 +09:00
noname94
17aaa56539
Opt: minor optimization
2020-09-25 15:41:49 +09:00
noname94
995410812d
Fix: add a stable checker to confirm the availbillity of emergency repair
2020-09-25 15:16:15 +09:00
LmeSzinc
22b534b619
Opt: Random emotion bug threshold
2020-09-08 14:30:10 +08:00
noname94
6cd4541c6f
Fix: [JP] assets update
2020-09-02 06:33:25 +09:00
LmeSzinc
96e17067a4
Fix: HP balance logic when using minitouch
2020-08-25 01:15:43 +08:00
whoamikyo
09d3f695de
Revert "Revert "Merge branch 'dev' of https://github.com/LmeSzinc/AzurLaneAutoScript into dev""
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This reverts commit ac9303012c .
2020-08-18 20:48:14 -03:00
whoamikyo
ac9303012c
Revert "Merge branch 'dev' of https://github.com/LmeSzinc/AzurLaneAutoScript into dev"
...
This reverts commit bdc5aa0720 , reversing
changes made to 6ee7a62edf .
2020-08-18 20:47:27 -03:00
LmeSzinc
58297661fa
Opt: Condition of handle_emergency_repair_use
2020-08-15 21:18:21 +08:00
LmeSzinc
bd215e0e98
Add: Combat mode hide_in_bottom_left
2020-08-14 06:52:21 +08:00
LmeSzinc
3be8617847
Fix: HP bar have_ship, when there's white object on background
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- Back to something similar to hp_record
2020-08-09 06:52:59 +08:00
LmeSzinc
b909cf5644
Fix: HP calculation
...
- Now predict has_ship directly, no need to use record
- Opt: faster hp bar calculation
2020-08-09 05:09:12 +08:00
LmeSzinc
e8ce2d37b5
Add: Combat auto mode for different fleet
2020-07-29 00:50:49 +08:00
LmeSzinc
3b811fca9c
Fix: Lots of problems
...
- Fix HOMO_EDGE_HOUGHLINES_THRESHOLD not used
- Fix get stuck if kill too fast in combat_executing
- Fix wrong swipe when camera out of map
- Fix walk_out_of_step not detected
- Opt relative_record now save temp images in sub folder
2020-07-24 19:56:24 +08:00
whoamikyo
997dc110f6
Fix: [EN] Fix EMERGENCY_REPAIR_CONFIRM
2020-07-23 04:07:22 -03:00
LmeSzinc
0a8a90cdb1
Typo: Docstring in assets.py
2020-07-15 23:33:38 +08:00
LmeSzinc
b7a89bf8b0
Fix: Get items more than 2 rows in research
2020-07-14 01:56:50 +08:00
LmeSzinc
65f00f183d
Fix: Mis-detect BATTLE_STATUS_B when combat executing
2020-07-12 22:31:31 +08:00
LmeSzinc
ed2e92b703
Fix: Detection of combat loading
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- Opt: Now use template matching instead of color_bar_percentage
2020-07-10 00:40:01 +08:00
LmeSzinc
a97cf304b6
Fix: Mis-click auto switch if released torpedo at combat start
2020-07-06 05:15:45 +08:00
LmeSzinc
1f110c43cf
Fix: Increase battle_status_click_interval when enable drop screenshot
2020-07-05 04:48:02 +08:00
LmeSzinc
4f10fbde15
Fix: Handle combat submarine icon bug in game
2020-07-01 14:58:47 +08:00
LmeSzinc
31450ea4d7
Fix: Oil limit not working in raid
...
- Add wait_until_stable
- Add ensure_combat_oil_loaded
- Add grid_location_to_screen_point
2020-06-30 07:10:10 +08:00
whoamikyo
c8bdb7c0c2
Assets: Added Assets for equipment
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- Minor changes in dev_tools.bat
2020-06-26 19:25:06 -03:00
LmeSzinc
593fcb4a32
Fix: ui_current unrecognised after raid
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- Fix ui_ensure stop without error
- Fix log string for callable expected_end
2020-06-25 11:03:44 +08:00
LmeSzinc
e128142678
Fix: Mis-detection
...
- Mis-detect BATTLE_STATUS_B when battle executing
- Mis-detect in_stage on potato device
- Optimize enemy_genre select for 12-2 leveling
2020-06-17 17:56:10 +08:00
LmeSzinc
1e55c25f49
Fix: All BATTLE_STATUS and EXP_INFO of all server
2020-06-16 02:47:28 +08:00
ferina8-14
47adffd1a0
Merge branch 'master' into try_jp
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[JP] copy assets from cn
# Conflicts:
# module/combat/assets.py
# module/daemon/assets.py
# module/handler/assets.py
# module/retire/assets.py
# module/reward/assets.py
2020-06-13 03:29:35 +09:00
ferina8-14
ef0fc01b08
Add: [JP] add jp assets, combat module
2020-06-13 02:50:12 +09:00
kyO The NinjA
ad90d29525
Fix: [EN] Fix Retire assets and AUTOMATION_CONFIRM asset
2020-06-12 00:15:49 -03:00
nEEtdo0d
0e8e25de18
Fixed EN rank D assets, CN so those needs to be updated since I don't play CN I've only inserted dummy files so that button_extract module would run. Also added extra conditions for the exercise loop so that it exits the rank D screens
2020-06-08 17:06:39 -04:00