GH Action - Upstream Sync
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3337bc24ae
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Merge branch 'master' of https://github.com/LmeSzinc/AzurLaneAutoScript
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2026-07-17 21:03:13 +00:00 |
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LmeSzinc
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6df8bbb88b
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Fix: fleet_2.in_use() when using Akane Shinjo skin
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2026-07-18 00:53:15 +08:00 |
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ac473abac0
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Merge branch 'master' of https://github.com/LmeSzinc/AzurLaneAutoScript
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2026-07-10 00:42:24 +08:00 |
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guoh064
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9815e16f82
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Opt: use HardNotSatisfied to delay gemsfarming hard
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2026-07-03 02:02:54 +08:00 |
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guoh064
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8f2a80203b
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Fix: handle empty fleet in gemsfarming hard mode
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2026-06-30 15:48:15 +08:00 |
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f03477f1ea
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Merge branch 'master' of https://github.com/LmeSzinc/AzurLaneAutoScript
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2026-05-31 01:31:04 +08:00 |
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LmeSzinc
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350cfe354f
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Fix: Missing fleet2.in_use() when using Perseus skin (#5678)
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2026-05-21 22:58:48 +08:00 |
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positnuec
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8a7c9f3115
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Opt: Relaxed conditions for ship changes
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2026-03-30 21:33:54 +08:00 |
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positnuec
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a07dffbeda
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Add: Auto recommend submarine fleet in hard mode
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2026-03-09 13:42:55 +08:00 |
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5310187a46
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Merge branch 'master' of https://github.com/LmeSzinc/AzurLaneAutoScript
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2025-12-21 01:25:51 +08:00 |
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LmeSzinc
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eb30860260
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Opt: Faster fleet set by setting fleet 2 and submarine together
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2025-12-19 03:44:02 +08:00 |
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b0fa9955cb
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Merge branch 'master' of https://github.com/LmeSzinc/AzurLaneAutoScript
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2025-12-10 14:07:47 +08:00 |
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LmeSzinc
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32d36cd06d
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Fix: No submarine in hard campaign if team not prepared
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2025-12-09 12:40:52 +08:00 |
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6ce2af047d
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Merge branch 'master' of https://github.com/LmeSzinc/AzurLaneAutoScript
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2025-10-24 02:13:46 +08:00 |
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LmeSzinc
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b56ab2d555
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Fix: Add W15 spesific FLEET_2_IN_USE that does not intersect with info_bar
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2025-10-24 01:11:52 +08:00 |
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3fe37cbb80
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Merge branch 'master' of https://github.com/LmeSzinc/AzurLaneAutoScript
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2025-10-20 12:42:33 +08:00 |
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guoh064
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c6957dcee2
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Fix: load offset of AUTO_SEARCH_SETTINGS first to avoid click effects masking buttons (#5238)
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2025-10-20 11:57:28 +08:00 |
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GH Action - Upstream Sync
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eba6b68c78
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Merge branch 'master' of https://github.com/LmeSzinc/AzurLaneAutoScript
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2025-09-13 14:15:47 +00:00 |
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LmeSzinc
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a7434026a9
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Fix: check CLEAR button to avoid early stopped at popup showing animation
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2025-09-13 19:57:29 +08:00 |
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sui-feng-cb
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0febb66e8a
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Fix: ensure SUBMARINE_CLEAR appear in fleet preparation
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2025-07-08 15:34:14 +08:00 |
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GH Action - Upstream Sync
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f4f3e3495a
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Merge branch 'master' of https://github.com/LmeSzinc/AzurLaneAutoScript
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2025-05-23 17:19:37 +00:00 |
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LmeSzinc
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1bbd26c2b4
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Fix: Inconsistent map_allow_submarine after choosing fleet_2 (#4824)
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2025-05-24 00:29:03 +08:00 |
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sui-feng-cb
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760d4aa70c
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Merge branch 'master' of https://github.com/LmeSzinc/AzurLaneAutoScript
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2025-03-28 07:51:28 +08:00 |
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LmeSzinc
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34e22491f8
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Add: Fleet recommend
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2025-03-28 00:19:33 +08:00 |
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sui-feng-cb
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10ac181260
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Merge branch 'master' of https://github.com/LmeSzinc/AzurLaneAutoScript
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2025-03-21 09:35:26 +08:00 |
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LmeSzinc
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a55d7504f7
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Fix: Override to disable submarine if stage don't allow submarine (#4668)
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2025-03-20 18:06:22 +08:00 |
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SevCrane
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2796c85486
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Merge remote-tracking branch 'upstream/master'
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2024-06-07 18:00:59 +08:00 |
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SevCrane
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abfbbe5064
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merge alas
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2024-06-05 23:57:58 +08:00 |
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SevCrane
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3cb29a9a37
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Merge branch 'master' of https://github.com/LmeSzinc/AzurLaneAutoScript
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2024-06-05 23:53:03 +08:00 |
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SevCrane
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5e482958f6
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AlasGG
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2024-06-05 23:20:28 +08:00 |
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LmeSzinc
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58202c6a40
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Pref: Reuse image array to improve memory performance
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2024-06-05 01:15:41 +08:00 |
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guoh064
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b81818f030
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Opt: load offsets of auto search settings at fleet preparation stage (#3612)
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2024-04-08 22:47:44 +08:00 |
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LmeSzinc
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fb3d736bbb
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Fix: [JP] SUBMARINE_BAR
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2023-10-22 21:51:52 +08:00 |
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LmeSzinc
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b8f89def7d
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Fix: Submarine hard satisfied button
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2023-10-20 00:40:05 +08:00 |
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LmeSzinc
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4969dc01b0
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Upd: [CN] Fleet preparation
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2023-10-19 22:02:24 +08:00 |
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LmeSzinc
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4610d9babf
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Upd: [TW] FLEET_*_ADVICE
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2023-03-11 03:56:46 +08:00 |
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LmeSzinc
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ac379b0143
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Upd: [EN][JP] FLEET_*_ADVICE
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2023-03-11 01:58:39 +08:00 |
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LmeSzinc
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cb1d4f24d3
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Opt: Raise error when user running a hard mode but haven't prepared the fleets
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2023-03-10 23:10:19 +08:00 |
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SaarChaffee
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303dd90fdc
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change CRLF to LF
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2022-04-09 23:31:09 +08:00 |
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LmeSzinc
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e92579b5f9
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Opt: Remove redundant converts from pillow to numpy
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2022-01-24 23:43:53 +08:00 |
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LmeSzinc
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65f166ad12
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Refactor: Use numpy image cache instead of pillow image
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2022-01-23 23:03:55 +08:00 |
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LmeSzinc
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487d4ed9e8
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Fix: Force to disable auto submarine call if only calling submarine at boss
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2022-01-09 21:06:46 +08:00 |
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LmeSzinc
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2cbd473bc5
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Refactor: Fleet preparation for faster and better retry
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2021-11-21 15:26:31 +08:00 |
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LmeSzinc
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7f1227aabf
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Fix: SubmarineMode not working because handle_submarine_call() received None (#705)
- Opt: Re-check if submarine is clear
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2021-11-06 22:43:37 +08:00 |
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LmeSzinc
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46d8d2fadb
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Refactor: Rename main configs
- Faster chapter selection and page_campaign
- Rename some old Chinglish variables in map info
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2021-09-15 23:32:31 +08:00 |
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LmeSzinc
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d9128d3f77
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Fix: Re-implement hard mode detection
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2021-06-10 17:46:55 +08:00 |
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LmeSzinc
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77899feffd
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Fix: Increase FLEET_IN_USE_STD to correct submarine.in_use() (#470)
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2021-06-10 16:50:01 +08:00 |
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noname94
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5e318f90ff
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Fix: FLEET_m_BAR_INDEX_n area fixed
The clickable areas of these buttons do not match their image areas exactly. If we click at the bottom of fleet_n, fleet_n+1 will be chosen.
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2021-02-15 03:31:13 +09:00 |
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LmeSzinc
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ae639e9409
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Fix: Wrong detection of fleet_2.in_use() in fleet preparation
if ship avatar background is loaded but ship itself is not loaded
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2021-02-13 23:16:01 +08:00 |
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noname94
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69124b6679
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Opt: comment out unused import
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2021-02-13 12:11:05 +09:00 |
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