Cyunmi
e10cb0e042
1. 很多函数直接在 gems_farming 里覆盖就可以了, 不要直接在底层里加
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因为只是 gems_farming 自己用的, 不是通用的
2021-08-12 18:20:35 +08:00
Cyunmi
59702082af
withdraw when emotion is low
2021-08-12 07:58:03 +08:00
Cyunmi
e61a7b618a
finally, it run
2021-08-12 06:14:24 +08:00
Cyunmi
f930709793
add auto search gems farming
2021-08-12 05:19:39 +08:00
Cyunmi
aa4a2d8ef6
Merge branch 'master' into gems_farming
2021-08-09 17:08:25 +08:00
Cyunmi
4c4321777d
prepare to merge
2021-08-09 16:50:36 +08:00
LmeSzinc
63de5be652
Fix: Conflicts among branches
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- [CN][TW] Fix option name
- Change ButtonGrids.buttons() to ButtonGrids.buttons
2021-07-24 17:53:45 +08:00
LmeSzinc
e918a5db97
Merge branch 'gems_farming' into dev
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# Conflicts:
# module/campaign/campaign_ocr.py
# module/equipment/equipment.py
# module/guild/base.py
2021-07-24 17:33:58 +08:00
LmeSzinc
706ffc8a75
Fix: Wrong fleet to change flagship in gems farming
2021-07-24 17:22:04 +08:00
LmeSzinc
7ec9e0d88f
Add: Siren templates in Azur Anthem SP3
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- Opt: Lower campaign match threshold to 0.8, in order to detect 50% clear SP3
2021-07-23 20:15:05 +08:00
LmeSzinc
6d06346210
Add: Azur Anthem Event maps
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- Handle event animation after the 4th battle
- Add ensure_edge_insight configuration
2021-07-23 18:26:24 +08:00
RuaBQ
bdd4105235
Merge remote-tracking branch 'upstream/gems_farming' into gems_farming
2021-07-06 20:24:23 +08:00
RuaBQ
d322f0b528
add Vanguard ship change
2021-07-06 16:48:52 +08:00
RuaBQ
272422ff91
add emotion ocr
2021-07-06 15:50:33 +08:00
RuaBQ
c4e4c1fec2
每艘 cv 用一个单独的 template
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改变了 retirement 的写法
2021-07-06 01:14:05 +08:00
RuaBQ
9e0875a274
finish retirement keep one common cv
2021-07-05 02:24:38 +08:00
LmeSzinc
e22840cc84
Fix: Config reset in gems farming
2021-07-01 22:32:55 +08:00
LmeSzinc
d750f73696
Add: Change flagship when level >= 32
2021-06-30 18:04:31 +08:00
LmeSzinc
e6c17171c8
Opt: Template.match_multi returns list of Button
2021-06-30 15:39:06 +08:00
LmeSzinc
f94f3ce955
Opt: Points and Lines class no longer require config
2021-06-30 14:11:04 +08:00
RuaBQ
bc05b4cd89
merge equipment change
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add some assert
2021-06-30 02:15:57 +08:00
LmeSzinc
48d53f6cab
Add: Flagship changing
2021-06-29 23:10:13 +08:00
LmeSzinc
d6d56c79d6
Del: Remove GUILD_POPUP_TRIGGERED because AL can receive guild missions automatically now
2021-06-20 16:39:14 +08:00
nEEtdo0d
43ee1f35fe
Add: [EN] Support for OS world clearing
2021-05-14 16:19:55 -04:00
LmeSzinc
470308db52
Merge branch 'master' into dev
2021-04-27 16:28:29 +08:00
LmeSzinc
127212b204
Add: Do os in daily
2021-04-27 16:27:55 +08:00
tsweeneySG
f9de54b558
Fix: [JP] Switch to SP/EX asset
2021-04-25 19:27:30 -04:00
LmeSzinc
40578204b5
Add: OS full auto and add it to GUI
2021-04-17 22:05:36 +08:00
LmeSzinc
1b07abaf4e
Add: Finish all OS daily missions
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- Opt: Skip selecting zone type if already selected at the right one
- Opt: Get zone name in init and after entering map
- Fix: os_init in port shop
2021-04-14 20:47:23 +08:00
LmeSzinc
df7fec4e2b
Add: Repair ships in port and accept all missions in all ports
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- Fix: Port exit
- Fix: Handle unable to accept more missions
- Opt: Adjust map init, map init should be called at first, and when zone changed
2021-04-05 18:15:16 +08:00
nEEtdo0d
867bd965ea
Merge remote-tracking branch 'origin/master' into emotion
2021-04-02 18:36:20 -04:00
LmeSzinc
4866584e1b
Upd: [CN] SWITCH_2_EX asset
2021-03-29 22:53:26 +08:00
whoamikyo
25f67bcc1a
Fix: [EN] fixed SWITCH_2_EX asset
2021-03-28 18:43:20 -03:00
LmeSzinc
71b67506e2
Fix: Typo in _campaign_get_chapter_index
2021-03-28 18:00:57 +08:00
nEEtdo0d
607e8b1260
Opt: Emotion refactor for enable 2x book configuration
2021-03-26 20:31:44 -04:00
LmeSzinc
e21acd3989
Opt: General support for as bs cs ds maps
2021-03-26 15:23:49 +08:00
Zorachristine
b9e4df458b
Fix: [TW] exercise and campaign assets
2021-03-15 23:33:31 +08:00
LmeSzinc
45768a0fd2
Fix: Missing screenshot in ensure_campaign_ui after retry
2021-03-15 22:35:34 +08:00
whoamikyo
171627cf0e
Opt: New toast notifications
2021-03-02 05:53:18 -03:00
whoamikyo
a0f84696e1
Opt: Few changes to match with new notifications system
2021-02-19 20:01:32 -03:00
whoamikyo
f506631456
Added: added GameStuckHandler for C and D battle status
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- game will restart when get C and D battle status now
2021-02-15 15:14:47 -03:00
LmeSzinc
36b85f40e3
Fix: Typo in _emotion_expected_reduce()
2021-02-13 23:44:42 +08:00
whoamikyo
e72605ba95
Fix: fixed bluestacks hyper-v multi-instance support
2021-02-13 00:53:19 -03:00
whoamikyo
95c1008e5a
Added: added toast notifications support to windows 10
2021-02-11 06:24:16 -03:00
LmeSzinc
1e5813ddb3
Merge branch 'master' into dev
2021-01-30 10:54:13 +08:00
LmeSzinc
26c484bd87
Fix: auto search in event daily AB
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- Add auto call submarine in auto search
2021-01-28 14:11:06 +08:00
LmeSzinc
14c3dc9b0c
Merge branch 'master' into dev
2021-01-28 12:29:13 +08:00
nEEtdo0d
eabede70e1
Fix: Merge latest and resolve conflict in module/campaign/run.py
2021-01-27 15:34:37 -05:00
LmeSzinc
f6fdb1e5ec
Fix: Auto fallback to original mode if a map don't have auto search
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- Disable auto search in daily hard currently
- Handle auto search menu sometimes disappear
2021-01-28 02:58:25 +08:00
nEEtdo0d
cc5972365d
Opt: Add additional parameter to select ui_click calls during daily
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Transfer detection status to ensure reward_when_finished or
continuing campaign run will execute handle_guild
2021-01-27 13:50:26 -05:00
LmeSzinc
c244575c94
Fix: _emotion_expected_reduce when using one fleet to clear all
2021-01-28 00:43:06 +08:00
LmeSzinc
5ac50e6910
Add: Support auto search
2021-01-28 00:35:15 +08:00
LmeSzinc
0077eb4d9c
Add: Operation siren clear full map
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- Skip clicking if already goto destination
- Skip path finding if no fleet 2
- Right align Y axis when showing map
- Fix perspective draw
- Add MAP_FOCUS_ENEMY_AFTER_BATTLE for OS
- ensure_edge_insight now focus to random corner, rather than bottom-right
- Add OSGrids
- Add view mode to detect maps in OS
- Fix OCR debug run before model init
- Add handle_map_event() to include all os handlers
- Add OS map info extractor
2021-01-26 17:07:34 +08:00
LmeSzinc
c2f23ab5fd
Del: Delete spare fleet
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- Fix: [JP] guild boss setting in GUI
2021-01-22 17:02:35 +08:00
LmeSzinc
343b5b4613
Fix: Reset GUILD_POPUP_TRIGGERED in campaign object
2021-01-20 00:21:35 +08:00
LmeSzinc
b96f68289e
Fix: GUILD_POPUP_TRIGGERED syncing in config
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- Opt: skip interval check if GUILD_POPUP_TRIGGERED
2021-01-19 15:44:12 +08:00
LmeSzinc
1aacce72e8
Fix: _guild_triggered not working in non-continuous campaign
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- Opt: Comments in logistics_mission to avoid mis-understandings
2021-01-19 03:38:43 +08:00
nEEtdo0d
bbd44d3d3c
Add: If popup encountered, handle guild after campaign completed
2021-01-16 10:26:10 -05:00
nEEtdo0d
845c9d5e67
Fix: Raise exception in case name does not belong anywhere
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indicating malformed timing of screen capture for OCR
2021-01-11 13:52:43 -05:00
nEEtdo0d
03ad5434bc
Fix: Handle malformed or empty ocr campaign results
2021-01-10 13:16:07 -05:00
Ray
49829abed0
[jp] update assets imgs
2021-01-06 10:14:48 +08:00
LmeSzinc
d8e904622a
Fix: Detection of EXTRA stage
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Inverted Orthant will goto EXTRA by default, not SP
- Del: Delete unused function _name_separate
2021-01-02 17:08:54 +08:00
nEEtdo0d
e9dcd8f124
Fix: [EN] Regen assets based on master revision
2021-01-01 14:43:25 -05:00
whoamikyo
ded489def4
Upd: [EN] Update campaign mode switch 2
2020-12-31 13:52:31 -03:00
LmeSzinc
9a048775c1
Upd: [CN] Update campaign mode switch 2
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- TODO: [EN][JP] update SWITCH_2_EX and SWITCH_2_HARD
2020-12-31 21:57:13 +08:00
nEEtdo0d
2394749e76
Fix: [EN] Assets for campaign mode switching
2020-12-22 16:35:13 -05:00
noname94
cc497ce146
Fix: [JP] assets for the latest update
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4169ffb84d , 635e18e579 and 8b7a46b2c8
2020-12-23 03:18:36 +09:00
LmeSzinc
8b7a46b2c8
Fix: Assets for campaign mode switching
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- EN and JP need to replace SWITCH_1_*.png
- FLEET_PREPARATION_HARD_*.png don't need to replace
2020-12-22 19:21:39 +08:00
LmeSzinc
5db3b5d57c
Fix: Loop in reward if ENABLE_REWARD disabled and commission notice found ( #260 )
2020-12-15 16:22:28 +08:00
LmeSzinc
3399b64330
Fix: Skip reverting config in hard, if drop screenshot disabled
2020-12-04 22:37:18 +08:00
LmeSzinc
523f31f35e
Fix: Wrong folder to save drop screenshot after running daily hard
2020-12-03 12:09:02 +08:00
LmeSzinc
94cb3a390a
Fix: SP in Vacation Lane
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- Add: siren template in SP
2020-11-27 00:28:50 +08:00
LmeSzinc
15381e9dc3
Fix: Add TEMPLATE_STAGE_HALF_PERCENT to fix SP3
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In event Vacation Lane SP3, when it's 50%, a part of the '%' is out of the stage icon, so use the left side of '%' to match stage entrance
2020-11-26 22:46:58 +08:00
LmeSzinc
d37e9ba4b0
Opt: Code formatting
2020-11-21 11:14:43 +08:00
nEEtdo0d
7607d50545
Fix: resolve merge conflicts
2020-11-19 11:19:41 -05:00
LmeSzinc
ace77fa1c7
Add: Handle mechanism and land_based
2020-11-16 21:16:27 +08:00
nEEtdo0d
e125bdaa65
Fix: Move war archive events where others are, adjust code as needed
2020-11-07 16:43:40 -05:00
LmeSzinc
a63ac5631b
Opt: Wait for emotion before entering map
2020-10-29 22:21:39 +08:00
whoamikyo
d1dd15ceec
Added: Taiwan server support
2020-10-26 15:22:13 -03:00
LmeSzinc
df0c33c72c
Opt: Switch class
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- Add offset argument, rename is_choice to is_selector
2020-10-20 15:44:32 +08:00
LmeSzinc
b9d09f3d49
Opt: Move module/base/switch.py to module/ui
2020-10-18 21:02:03 +08:00
noname94
aaf93ee11d
Add: added ship level detection in combat
2020-10-05 21:45:08 +09:00
LmeSzinc
0244212596
Fix: Stage ENTRANCE in hard mode
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- Fix Points.group()
2020-10-04 19:35:30 +08:00
whoamikyo
20955d5ac8
Add: [EN] added Counterattack Within the Fjord event to EN server
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- added stop triggered if get a new ship
2020-10-02 12:56:22 -03:00
LmeSzinc
d00e114387
Add: GIF template multi-match
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- Fix: IndexError when finding Hard campaign
2020-09-26 02:59:10 +08:00
LmeSzinc
62957d9830
Fix: Daily hard has no campaign_extract_name_image
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- Fix event switching with campaign ball
- Add MAP_IS_ONE_TIME_STAGE
- Opt description of event_stage in GUI
- Add info when map file not found
2020-09-18 22:58:18 +08:00
LmeSzinc
a189076da8
Add: Dreamwaker's Butterfly (event_20200917) TS1 T1
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- Dev: Fix relative_crop import
2020-09-18 20:09:59 +08:00
LmeSzinc
d141f4763e
Opt: Move CampaignOcr, CampaignUI to CampaignBase
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- Fix: Handle story after in map enemy searching
- Fix: stage ENTRANCE in event
- Fix: in_stage check in event
- Dev: map_extractor add STAR_REQUIRE_X, fix for tutorial maps
2020-09-18 19:01:40 +08:00
LmeSzinc
0a266411de
Fix: Handle new stage entrance icon
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- Fix in_stage detection on slow pc
2020-09-18 01:09:59 +08:00
LmeSzinc
3d50a3a418
Fix: Switch campaign mode in other functions except main chapter
2020-09-04 01:42:06 +08:00
LmeSzinc
f0e2767a7d
Fix: Wrong drop screenshot save folder after research receive
2020-08-29 01:38:01 +08:00
LmeSzinc
2036ebc8e7
Fix: MapDetectionError after fleet switch ( #166 )
2020-08-26 18:39:13 +08:00
whoamikyo
09d3f695de
Revert "Revert "Merge branch 'dev' of https://github.com/LmeSzinc/AzurLaneAutoScript into dev""
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This reverts commit ac9303012c .
2020-08-18 20:48:14 -03:00
whoamikyo
ac9303012c
Revert "Merge branch 'dev' of https://github.com/LmeSzinc/AzurLaneAutoScript into dev"
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This reverts commit bdc5aa0720 , reversing
changes made to 6ee7a62edf .
2020-08-18 20:47:27 -03:00
LmeSzinc
3fa23af1a6
Merge branch 'master' into dev
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# Conflicts:
# module/config/argparser.py
# module/config/argparser_en.py
# module/config/argparser_jp.py
2020-08-19 00:19:42 +08:00
whoamikyo
93ee619cbf
Opt: alas.bat and dev_tools.bat refactor
2020-08-17 19:26:30 -03:00
LmeSzinc
a5f611dce0
Opt: Reuse device instance
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because can't have multiple connection with minitouch
2020-08-17 21:27:24 +08:00
LmeSzinc
c22355ee86
Opt: Handle movable enemy in other battle condition
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- Fix walk timeout warning when ambush evade failed
- Disable POOR_MAP_DATA in event_20200723_cn
2020-08-05 18:29:27 +08:00
LmeSzinc
5d9e4b651d
Opt: Handle movable enemy without POOR_MAP_DATA enabled and won't goto previous siren location
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- Fix: enemy_genre merge
- Add: counter of map walk round
- Opt: Smarter enemy moving wait
2020-08-05 03:07:20 +08:00
LmeSzinc
2dc80628f6
Fix: Campaign go from chapter B to chapter D
2020-08-01 01:18:48 +08:00
whoamikyo
a791c0c0e1
Fix: New siren GIF templates
2020-07-28 07:00:43 -03:00
Kyo
65c7d9e4b8
Merge branch 'nightly' into dev
2020-07-28 06:57:56 -03:00
whoamikyo
d1e2a240ad
Fix: New siren GIF templates and New MODE switch assets
2020-07-28 06:55:34 -03:00
LmeSzinc
35a4884ac8
Add: [JP] campaign mode switch assets
2020-07-28 17:10:11 +08:00
LmeSzinc
a0c17b4533
Add: Event SP switch
2020-07-28 14:56:17 +08:00
LmeSzinc
673e8422a4
Add: [CN] event_20200723_cn B3 D3
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- Fix homography error when no edge detected
- Increase battle function try count, just for pool logic currently
2020-07-25 03:40:40 +08:00
LmeSzinc
0a8a90cdb1
Typo: Docstring in assets.py
2020-07-15 23:33:38 +08:00
LmeSzinc
0cc2fe2946
Fix: OCR in campaign, commission, daily, hard, fleet, raid, oil
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- Add Digit OCR
2020-07-15 03:39:04 +08:00
whoamikyo
c8bdb7c0c2
Assets: Added Assets for equipment
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- Minor changes in dev_tools.bat
2020-06-26 19:25:06 -03:00
LmeSzinc
03a78b835e
Fix: Catch errors and show info
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- No attribute ui_current, if start from unsupported page
- ModuleNotFoundError, if map file not exists
- ModuleNotFoundError, if run daily_ab on SP map
2020-06-23 00:26:05 +08:00
whoamikyo
b90fef9522
Add: Added new exception to ENABLE_EXCEPTION option
2020-06-20 07:15:15 -03:00
whoamikyo
5efc957abb
Add: Added option to enable or disable some exceptions
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-ALAS will withdraw from the map when it occurs instead of stopping
2020-06-19 05:34:40 -03:00
ferina8-14
47adffd1a0
Merge branch 'master' into try_jp
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[JP] copy assets from cn
# Conflicts:
# module/combat/assets.py
# module/daemon/assets.py
# module/handler/assets.py
# module/retire/assets.py
# module/reward/assets.py
2020-06-13 03:29:35 +09:00
ferina8-14
ca1fd238a9
Add: [JP] add jp assets, campaign module
2020-06-13 02:49:47 +09:00
kyO The NinjA
ae88a57eba
Fix: [EN] Fix Miss detect lines as characters in Commission module
2020-06-08 07:54:21 -03:00
kyO The NinjA
7c15659f7f
Add: Added support for hard map
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- Now is possible cleared a hard map like a normal map
2020-06-08 05:56:43 -03:00
LmeSzinc
3c35974bbe
Fix: add new day check to reward_loop
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- Fix emotion reduce when calculating recover
2020-06-06 21:53:31 +08:00
LmeSzinc
2609b4a70d
Add: Timezone aware
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- Fix mat withdraw on slow device
2020-06-01 02:26:55 +08:00
Erik
4dbd8dd2c1
Merge pull request #5 from LmeSzinc/master
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Fix: Enemy detection
2020-05-30 21:31:23 -03:00
LmeSzinc
83508b94d3
Fix: Enemy detection
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- Log shows 'E' and wrong prediction is_siren, because attributes are kept to the next detection
- Fix missing predict also
- Fix log show DEFAULT_BUTTON for the entrance of campaign
2020-05-31 02:49:06 +08:00
kyO The NinjA
c491fe7ec5
Add: [EN] New B2 battle logic thanks @justtesting
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Add: [EN] New C1 battle logic
Add: [EN] New B3 battle logic
Add: [EN] New D3 battle logic
Add: [EN] New assets
2020-05-30 05:41:06 -03:00
LmeSzinc
c402d3e047
Fix: Folder create when --enable_drop_screenshot disabled
2020-05-29 17:08:43 +08:00
Erik
1244f9a6f1
Merge pull request #3 from LmeSzinc/master
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Add: Map logic fleet_2_push_forward, better support 7-1
2020-05-28 18:52:45 -03:00
kyO The NinjA
88091632fe
revert changes
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- Revert changes in campaign_ocr.py
2020-05-28 18:47:52 -03:00
LmeSzinc
3e687c4b23
Fix: campaign_ocr result start with '-'
2020-05-28 07:29:42 +08:00
kyO The NinjA
10b53f80ba
Localization for EN version
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- Updated assets for EN version
- Created EN dictionary
- Fix Stage OCR recognition Thanks @LmeSzinc
2020-05-27 10:32:05 -03:00
LmeSzinc
e885665181
Fix: [EN] campaign name ocr
2020-05-27 21:29:32 +08:00
LmeSzinc
83674b7a37
Optimize: Redundant campaign_hard file
2020-05-26 23:47:08 +08:00
LmeSzinc
2f1f999ce5
Add: multi-server support
2020-05-25 22:05:42 +08:00
LmeSzinc
f32042fbd2
Fix: 修复调用错误心情对象的问题
2020-05-24 20:11:23 +08:00
LmeSzinc
eb2a58d7f5
Add: 增加处理被精英抓住
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- 修复原地寻路报warning
- 修复到达误判
2020-05-23 14:30:07 +08:00
LmeSzinc
8ec5099b58
Add: 适配穹顶下的圣咏曲AC图
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- 修复UI导致的动态边缘识别出错
- 修复只识别出一队时的处理逻辑
- 修复处理战斗结束后跳出的剧情
- 修复辅助点击报CampaignEnd
- 修复游戏出现白屏bug时, 连续点击使用紧急维修
- 增加地图全清时, 使用二队打BOSS, 忽略FLEET_BOSS
- 增加被精英抓住的识别, 暂时还用不到
2020-05-22 21:48:56 +08:00
LmeSzinc
9c77cdd058
Fix: 修复长时间运行时, 游戏内心情值计算bug导致的出错
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- 未开启红脸出击时, 会每隔两个半小时重启游戏
2020-05-19 22:58:25 +08:00
LmeSzinc
1203585771
Fix: 修复SP进图
2020-05-07 13:55:00 +08:00
LmeSzinc
088aca3c95
Fix: 修复登录, 增加章节名OCR纠错
2020-04-28 22:51:32 +08:00
LmeSzinc
fc84f5e610
Fix: 修复开荒
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- 修复低级图出BOSS后报错的问题
- 修复了开荒进度0%时的章节名OCR
- 修复打完BOSS有时会卡住的问题
2020-04-27 19:32:58 +08:00
LmeSzinc
6b56215d71
Fix: 修复地图特效导致的章节名识别错误和进图等待
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- 章节名识别错误时有20次重试的机会
- 进图时不再使用章节图标识别
- 更改了exception文件的位置
2020-04-25 17:10:22 +08:00
LmeSzinc
604cdf4005
Fix: 修复
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- 优化章节名OCR, 防止地图特效影响识别
- 修复等待精英移动
- 修复回到出击界面
2020-04-24 17:57:40 +08:00
LmeSzinc
bea05d396e
Add: 适配复刻苍红的回响AB图
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- 开荒模式移动至出击设置
- 增加开荒模式自动启用, 无脑开就完事了
- 将透视识别参数放到了config里, 这样就可以用地图config覆盖了
- 适配小地图模式, 参数抄A1就行了
- 修复了章节名OCR的识别位置
- 修复了开荒会把BOSS当作精英打问题
- 增加战斗中的剧情跳过
- 注释掉了截图和点击的retry
- 增加了捕捉目标点超出移动范围
2020-04-24 15:26:11 +08:00
LmeSzinc
b4054b579e
Add: 增加行走步长设置
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- 修复跨天重启重置队伍的问题
- 修复碰磁BOSS战斗结束卡住的问题
2020-04-23 01:58:35 +08:00
LmeSzinc
468537d615
Add: 支持在更少的地图信息下运行, 开启POOR_MAP_DATA即可
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这是为未来的活动图准备的, 毕竟不可能一直手动填写地图信息.
现在仍需要填写海陆位置信息(识别这个还有点难度),
敌人刷新点, 每战刷新信息, 可以不用填写了
- 问号将被视为可以通过
- 增加了暴力找路障的功能
- 修复了拣问号被堵住的问题
- 地图7-1太小了, 识别有问题
2020-04-21 23:21:48 +08:00
LmeSzinc
b3698d7ae6
Add: 跨天运行时重启游戏
2020-04-20 18:37:10 +08:00
LmeSzinc
580a36375c
Add: 增加主线图开荒功能, 支持打三星, 打到绿海
2020-04-19 00:49:33 +08:00
LmeSzinc
a8a243052f
Add: 增加了未通关的章节名的识别
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- ocr预处理时会将图片左对齐
2020-04-18 21:20:42 +08:00
LmeSzinc
a674198365
Add: 适配了第四章
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- 稍微移动了章节OCR的位置, 因为4-4会识别为14-4
- 针对第四章这种偏红的地图做了一些优化
- 稍微延长了敌人刷新时的等待时间
- 更改出错截图文件名为格式化的时间
2020-04-18 00:19:50 +08:00
LmeSzinc
007d14c1d7
Fix: 修复和优化
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- 纠正了5-3刷新数据
- 更改出错截图文件名为毫秒时间戳
- 修复了伏击出现时, 仍会识别队伍的情况
- 修复了不开启截图时获得紧急委托时不点击的情况
2020-04-17 17:19:09 +08:00
LmeSzinc
69b868a79e
Fix: 修复一些bug
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- 修复了收完菜后不重新检查潜艇的问题
- 修复了使用潜艇时, 经验结算卡住的问题
- 调整了日常委托和教材类委托的权重, 不然一天下来, 日常委托做不完
2020-04-16 22:01:52 +08:00
LmeSzinc
8ce405f28a
Add: 适配第三章
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- 增加处理踩问号是会刷物资船的情况
- 增加对物资船的缺失预测
- 收完菜后出击, 会重新检查舰队
因为离开出击界面后, 出击舰队会重置为游戏默认的
- 修复了部分偏红的过场图, 会被认作索敌的问题
2020-04-15 15:14:35 +08:00
LmeSzinc
70936f4f39
Add: 适配第二章
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- 修复了不开启周回模式时, 会在出击界面开启自动的问题
- 修复了多打一战后, 打完BOSS不判定当前出击结束的问题
- 增加掉落新船时锁定的功能
- 增加了地图不支持周回模式时, 跳过周回检查的功能
周回模式的选项可以无脑开了
- 修改透视识别报warning为info
因为低级图地图小降低了检测的阈值, 导致需要纠正错误有点多
- 减少了战斗准备页面的多余点击
- 减少了挂委托时的多余点击
2020-04-14 17:32:26 +08:00
LmeSzinc
be00742c3c
Add: 适配第一章, 修复大量bug
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- 修复处理夜间委托时, 出现递归调用的问题
- 增加红脸出击确认的功能
- 增加了透视识别错误图片保存的开关
- 修复了地图太小时, 透视识别报错的问题
- 修复了相机位于地图外时, 透视识别出错的问题
- 修复了离开退役时, 会连击的问题
- 修复了同时出现低心情和船坞已满弹窗时, 卡住的问题
- 更新了一键退役实装后的安全点击的位置
- 修复了换装滑动失败时, 卡住的问题
- 修复了关闭自动收获后, 出现委托完成的提示是, 进图卡住的问题
- 修复了, 无正在跑的委托时, 报错的问题
2020-04-11 15:26:42 +08:00
LmeSzinc
012a4decbb
Add: 更多收菜的触发条件
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- 在主线图时, 出现委托完成的红点, 会触发收菜
- 完成每日任务时, 会触发收菜
- 执行收菜设置时, 会触发收菜
2020-04-10 15:19:02 +08:00
LmeSzinc
8eab19ab04
Refactor: 统一了模板的写法
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- 修复了没有阵容锁定选项时会卡住的问题
- 修复了非周回时频繁报Arrive with unexpected result的问题
- 清理了一些无用的asset
2020-04-09 16:30:40 +08:00
LmeSzinc
c2f74dda79
Add: 增加了收菜模块的设置
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- 增加了出击后定时回港收菜的功能
- 支持收食堂, 小卖部, 任务, 委托, 科研, 未支持委托派遣, 挂科研, 学技能
- 合并了收菜模块的文件
- 修正了收菜模块资源名称的拼写错误
2020-04-01 22:40:21 +08:00
LmeSzinc
fc0e075422
Fix: 修复停止条件: 如果船坞已满无效的问题
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(其实是没写)
2020-04-01 12:55:17 +08:00
LmeSzinc
8366d7a258
Add: 活动AB图每日三倍基本稳定
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- 调整了微层混合透视识别的参数
- 增加了在hsv色彩空间下的识别方法
- 增加了对地面闪烁红框的识别
- 增加了已打精英的计数
- 修改精英识别, boss识别, 舰队识别方法为hsv颜色计数
- 修复了自动生成camera_data的报错
2020-03-31 14:23:44 +08:00
LmeSzinc
ce4887a4f5
Initial commit
2020-03-29 01:41:34 +08:00