LmeSzinc
1a5c606439
Fix: Clicking MAP_CAT_ATTACK_MIRROR in Threat: Med
2022-03-02 11:41:18 +08:00
LmeSzinc
1bb2f48b0a
Fix: Move MAP_CAT_ATTACK_MIRROR to map buff icons
...
because EN has a different fleet position on the left
2022-03-01 23:19:03 +08:00
LmeSzinc
7c90e4120a
Fix: Handle the animation of being attacked by siren submarine in map
2022-02-25 19:13:02 +08:00
LmeSzinc
49c9e0afd9
Add: Abyssal Refrain chapter AC
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- Add: clear_bouncing_enemy()
- Opt: Retry faster if fleet was caught by a moving enemy
2022-02-24 21:34:16 +08:00
LmeSzinc
839fb18661
Fix: MapDetectionError raised in submarine move ( #937 )
2022-02-17 21:36:27 +08:00
LmeSzinc
7508597492
Opt: Edge detection in Northern Overture Rerun
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- Opt: Use bottom edges first, upper edges have higher errors rates
2022-02-11 00:34:06 +08:00
LmeSzinc
e754e45edb
Opt: Faster story handling in event maps
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- Del: Remove the use of handle_map_after_combat_story
- Opt: Skip checking arrive_timer when having a result
- Fix: Map detection is still working on story popup
2022-02-10 18:25:51 +08:00
LmeSzinc
e92579b5f9
Opt: Remove redundant converts from pillow to numpy
2022-01-24 23:43:53 +08:00
LmeSzinc
ea84f2edf0
Opt: Avoid importing numpy and opencv to reduce memory usage of web server process
2022-01-23 23:03:55 +08:00
LmeSzinc
65f166ad12
Refactor: Use numpy image cache instead of pillow image
2022-01-23 23:03:55 +08:00
LmeSzinc
8374174d55
Refactor: module/device, separate all screenshot method and control methods
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- Better screenshot and control retries, handle common exceptions
2022-01-22 17:42:47 +08:00
LmeSzinc
0caf4ba990
Fix: Handle popup to use 2x book ( #880 )
2022-01-18 22:06:38 +08:00
LmeSzinc
897d179bbd
Add: Maritime escort
2022-01-15 22:17:34 +08:00
LmeSzinc
e522077277
Add: Handle U522 skill
2022-01-11 22:14:19 +08:00
LmeSzinc
1abc415a03
Fix: Submarine on the upper grid is predicted as fleet arrived ( #826 )
2022-01-10 18:46:36 +08:00
LmeSzinc
caf476a41d
Fix: Find missing submarines in find_submarine()
2022-01-10 17:49:07 +08:00
LmeSzinc
84f5e86077
Fix: Hunt zone view re-enabled by game
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- Fix: Validate switch status
2022-01-10 01:27:03 +08:00
LmeSzinc
27bc8b3843
Add: Detecting and moving submarines
2022-01-10 00:46:37 +08:00
LmeSzinc
487d4ed9e8
Fix: Force to disable auto submarine call if only calling submarine at boss
2022-01-09 21:06:46 +08:00
LmeSzinc
c5a04c55dc
Add: Submarine move in map ( #864 )
2022-01-09 19:26:49 +08:00
LmeSzinc
275bb364eb
Fix: Doing map detection on auto search menu
2022-01-02 18:01:11 +08:00
LmeSzinc
cd0204f455
Opt: Better tips when having wrong configs
2021-12-31 01:34:01 +08:00
LmeSzinc
e89d07da12
Add: Tower of Transcendence chapter BD
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- Fix: BATTLE_STATUS_B was clicked after EXP_INFO
- Fix: STORY_SKIP offset
- Fix: One-time stages in stage auto increase
2021-12-30 17:46:30 +08:00
LmeSzinc
8e790b3340
Opt: Add counter of possible reasons
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To prevent user reading only the last one
2021-12-30 17:38:09 +08:00
LmeSzinc
da84af0e50
Opt: Better enemy selection when having movable normal enemies
2021-12-30 12:46:18 +08:00
LmeSzinc
f5584c21fe
Merge pull request #808 from yanyihui/yyh_branch
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EnemyPriority
2021-12-10 20:09:59 +08:00
yanyihui
e69db76bda
fix: Change the description of the Enemy Priority in the user interface
2021-12-10 00:00:55 +08:00
yanyihui
e023975944
refactor: reduce parameter of clear_filter_enemy()
2021-12-09 17:56:45 +08:00
yanyihui
207d27fc0c
feat: EnemyPriority
2021-12-09 12:59:42 +08:00
yanyihui
b518447cf1
yyh_branch
2021-12-09 00:04:13 +08:00
YYH
e250a5b629
yyh_branch
2021-12-08 22:42:35 +08:00
LmeSzinc
d5735604e1
Dev: Uniform comments of generated files
2021-12-07 23:29:33 +08:00
LmeSzinc
caf51858e9
Add: Attack abyssal boss
2021-12-06 20:56:57 +08:00
LmeSzinc
699d504c9b
Add: Find siren stronghold in globe map
2021-12-05 16:08:33 +08:00
LmeSzinc
6586872050
Fix: Handle guild popup after combat for slow PCs ( #789 )
2021-12-01 23:56:46 +08:00
LmeSzinc
2e4f6cba6b
Fix: Remove the edge of mask image, because perspective transform may produce aliasing
2021-11-30 00:07:37 +08:00
LmeSzinc
8ac6e59f2a
Upd: Update World-spanning Arclight
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- Fix: Varies map mode switches
- Fix: Handle stories in map detection
- Upd: GAME_TIPS
2021-11-26 01:17:49 +08:00
Cola
82f354da03
Fix: [TW] Submarine&Fleet assets
2021-11-25 13:31:47 +08:00
LmeSzinc
7a0c566a9e
Fix: Map swipe optimize should use local map view to generate blacklist
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- Opt: Take less screenshots during swipe, reuse local view object as possible
- Refactor: handle_boss_appear_refocus()
- Fix: Update swipe box area in map, avoid clicking auto search
2021-11-22 18:09:38 +08:00
LmeSzinc
1e3cdd4c38
Opt: Faster retirement, including click interval clear and less screenshots
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- Rename dock_filter_set_faster to dock_filter_set and remove old dock_filter_set
2021-11-21 17:16:18 +08:00
LmeSzinc
2cbd473bc5
Refactor: Fleet preparation for faster and better retry
2021-11-21 15:26:31 +08:00
LmeSzinc
1351813a13
Opt: Sort grids in clear_potential_boss
2021-11-18 12:32:17 +08:00
LmeSzinc
52f11b34c9
Fix: De-redundancy of daily commissions
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- Fix typo of intersect_by_eq
2021-11-18 12:04:16 +08:00
LmeSzinc
501467ed4c
Opt: Reduce swipes become clicks when game is randomly stuck ( #743 )
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Optimise the swipe path so that it ends on land
2021-11-17 22:28:19 +08:00
LmeSzinc
a723740528
Add: The Flame-Touched Dagger (event_20211111_cn)
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- Fix: Force to use fleet2 when MAP_CLEAR_ALL_THIS_TIME is True
2021-11-11 18:25:34 +08:00
LmeSzinc
71392a5eba
Opt: 9-1 and 9-2, also add MAP.ignore_prediction
2021-11-08 20:36:42 +08:00
LmeSzinc
7f1227aabf
Fix: SubmarineMode not working because handle_submarine_call() received None ( #705 )
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- Opt: Re-check if submarine is clear
2021-11-06 22:43:37 +08:00
LmeSzinc
b554a39351
Refactor: Fleet switching and fleet reverse
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- Revert swipe limit of ensure_edge_insight
2021-11-06 22:25:14 +08:00
LmeSzinc
12cc90536a
Fix: W9-W11 compatible with fleet1_all_fleet2_standby
2021-10-30 22:05:03 +08:00
LmeSzinc
3a489339a4
Fix: Some detection changes for W14
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- Expose MAP_SWIPE_PREDICT_WITH_CURRENT_FLEET and MAP_SWIPE_PREDICT_WITH_SEA_GRIDS, due to errors in sea grids predictions
- Expose MAP_WALK_OPTIMIZE, disabled in W14, because of large map size
- Not allow enemy_scale overwrites, but allow 3 overwrites 2. 3 triangle enemies may be detected as 2 if being covered
- Reduce TEMPLATE_ENEMY_L similarity, the same reason as above
2021-10-22 17:40:47 +08:00
LmeSzinc
fa8d29059b
Opt: W14 mechanism
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- Split map_init()
- Add MAP_WALK_USE_CURRENT_FLEET
2021-10-22 01:08:38 +08:00
LmeSzinc
deddf3d404
Fix: Accessibility check in enemy filter
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- Opt: Swipe multiply factor in W12
2021-10-19 19:50:51 +08:00
Ray
563720fb16
Merge branch 'master' into app
2021-10-19 15:00:36 +08:00
Ray
b53f271179
Fix: [JP] update map/ FLEET_* & SUBMARINE_* assets
2021-10-19 14:40:22 +08:00
LmeSzinc
d8730025d0
Add: Enemy filter and preserving, opted for W13
2021-10-18 22:00:05 +08:00
LmeSzinc
1835f7493e
Fix: fleet1_all_fleet2_standby compatibles with self.fleet_2 calls from old map files
2021-10-18 21:48:55 +08:00
LmeSzinc
4143f26145
Add: Stage Increase for exploring stages one by one ( #192 )
2021-10-16 19:10:45 +08:00
LmeSzinc
98cb8b1b8d
Fix: Disable task if reached stop condition
2021-10-15 01:00:42 +08:00
LmeSzinc
89bf271417
Refactor: Emotion module
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- Fix: Modifications of config will be overridden by the loading of yaml file during update
2021-09-24 20:24:46 +08:00
LmeSzinc
5ed75c8de5
Merge branch 'master' into app
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# Conflicts:
# module/config/config.py
# module/map/fleet.py
# module/ui/ui.py
2021-09-17 23:53:15 +08:00
LmeSzinc
5168609778
Opt: Reset fortress_data in clear mode to correct missing predict
2021-09-17 23:39:12 +08:00
LmeSzinc
54b68d9b77
Fix: Upon the Shimmering Blue SP
2021-09-17 23:00:46 +08:00
LmeSzinc
2ccecbaa7a
Fix: Default of _fortress_data ( #620 )
2021-09-17 22:47:19 +08:00
LmeSzinc
266365f140
Fix: Release fortress block
2021-09-17 18:35:46 +08:00
LmeSzinc
017df17029
Fix: Path finding when grids blocked by fortress
2021-09-17 18:23:25 +08:00
LmeSzinc
54ba53a4d3
Fix: Handle machine fortress
2021-09-16 21:56:27 +08:00
LmeSzinc
eb045242c3
Refactor: Rename retire configs
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- Fix combat drop screenshot missed because clicking too fast
- Close campaign preparation at start
2021-09-15 23:33:06 +08:00
LmeSzinc
46d8d2fadb
Refactor: Rename main configs
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- Faster chapter selection and page_campaign
- Rename some old Chinglish variables in map info
2021-09-15 23:32:31 +08:00
LmeSzinc
071eec530a
Move commission to a new module, also faster
2021-09-14 14:56:28 +08:00
nEEtdo0d
4c2669d4de
Fix: [EN] sub fleet not handled, map/SUBMARINE_* assets updated
2021-08-08 08:39:45 -04:00
LmeSzinc
6d06346210
Add: Azur Anthem Event maps
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- Handle event animation after the 4th battle
- Add ensure_edge_insight configuration
2021-07-23 18:26:24 +08:00
LmeSzinc
450bfcf167
Fix: Disconnecting grids in wall_data parse
2021-06-27 15:57:17 +08:00
LmeSzinc
3f38f0c7d4
Fix: Add offset argument to all uses of MAP_PREPARATION and FLEET_PREPARATION ( #493 )
2021-06-20 17:03:35 +08:00
Zorachristine
c3a104d138
Fix: [Tw] FLEET_PREPARATION assets
2021-06-10 22:29:55 +08:00
LmeSzinc
d9128d3f77
Fix: Re-implement hard mode detection
2021-06-10 17:46:55 +08:00
LmeSzinc
05ac576bf1
Fix: Update FLEET_PREPARATION_HARD_* ( #470 )
2021-06-10 17:00:15 +08:00
LmeSzinc
77899feffd
Fix: Increase FLEET_IN_USE_STD to correct submarine.in_use() ( #470 )
2021-06-10 16:50:01 +08:00
LmeSzinc
7ba14590a6
Fix: UI changes in fleet preparation
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EN, JP, TW need to update assets except *_IN_USE and check _fleet_sidebar
2021-06-10 16:07:32 +08:00
noname94
75c5a2906a
Fix: FLEET_BOSS not work as expected
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fleet_2 should be treated fleet_boss if and only if fleet_2 exists AND FLEET_BOSS == 2
2021-05-12 10:46:06 +09:00
LmeSzinc
0af4507384
Merge branch 'master' into dev
2021-04-24 15:54:44 +08:00
LmeSzinc
28f6c47771
Add: Daedalian Hymn SP
...
- Fix: Round calculation when MAP_HAS_MOVABLE_ENEMY disabled
2021-04-24 15:36:53 +08:00
LmeSzinc
bb33e1d183
Add: Handle maze in map
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- Fix: round_wait when no sirens on map
- Fix: Repeated path end in find_path
2021-04-23 19:13:37 +08:00
LmeSzinc
96a58b52e7
Add: OS meowfficer farming
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- Opt: ZoneManager class to select zones
2021-04-16 22:01:09 +08:00
noname94
f92234614d
Fix: [JP] assets fix 2 after font changed
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Many assets with words need fixes after the font changed. Most functions should work now.
2021-04-16 13:58:57 +09:00
nEEtdo0d
f1dfc402d2
Opt: Extend handle_2x_book_setting for prep and auto menu
2021-04-09 00:36:24 -04:00
nEEtdo0d
ec04eb7c8c
Mov: 2x book check and handle setting
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Opt: Switch for enable and disable for 2x book, get_expected_reduce @property now
2021-04-02 18:26:00 -04:00
nEEtdo0d
d29ec0c0d2
Opt: Reset iff cached as 4 to override as 2x book impossible to turn on
2021-03-27 10:26:45 -04:00
nEEtdo0d
8817b64bee
Add: 2x Book assets for all servers
2021-03-26 22:48:35 -04:00
nEEtdo0d
bee16ad552
Add: Config option enable 2x book for other servers, own copy of assets
2021-03-26 22:21:24 -04:00
nEEtdo0d
f2158a3c06
Add: Capability to turn on 2x book implemented
2021-03-26 21:55:53 -04:00
nEEtdo0d
607e8b1260
Opt: Emotion refactor for enable 2x book configuration
2021-03-26 20:31:44 -04:00
LmeSzinc
51c65f062d
Fix: Handle moving normal enemies
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- Add option to disable swipe predict
2021-03-26 17:15:12 +08:00
whoamikyo
171627cf0e
Opt: New toast notifications
2021-03-02 05:53:18 -03:00
LmeSzinc
16957e90bd
Dev: Optimize camera_data generation, only generated on active grids
2021-02-25 17:07:59 +08:00
LmeSzinc
33620462ed
Fix: Check walk result and expected in OS ( #363 )
2021-02-23 21:48:01 +08:00
LmeSzinc
0a1b3ae1c7
Opt: Align when showing map
2021-02-23 21:03:07 +08:00
LmeSzinc
82c70c4871
Merge branch 'master' into dev
2021-02-21 21:22:42 +08:00
noname94
78a8e0d121
Fix: fleet_switch_click() may fail when SWITCH_OVER not appeared
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If SWITCH_OVER not appeared (in most cases, connection unstable), we should wait for it instead of skipping the switch click.
2021-02-21 15:42:33 +09:00
LmeSzinc
2d48654def
Merge branch 'master' into dev
2021-02-20 17:35:56 +08:00
whoamikyo
a0f84696e1
Opt: Few changes to match with new notifications system
2021-02-19 20:01:32 -03:00
LmeSzinc
ddbd15b26e
Add: Predict swipe to handle random game stuck
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- Fix: Urgent commission in OS
- Fix: More accurate predict_current_fleet
- Opt: Increase edge tolerance in homography detection
- Opt: Shorten swipe distance in OS, because swipe predict needs something in common
2021-02-17 17:46:46 +08:00
noname94
5e318f90ff
Fix: FLEET_m_BAR_INDEX_n area fixed
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The clickable areas of these buttons do not match their image areas exactly. If we click at the bottom of fleet_n, fleet_n+1 will be chosen.
2021-02-15 03:31:13 +09:00
noname94
625f03ae54
Fix: [TW] assets updated to fix #348
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Copied from CN folder.
2021-02-14 13:53:30 +09:00
LmeSzinc
36b85f40e3
Fix: Typo in _emotion_expected_reduce()
2021-02-13 23:44:42 +08:00
LmeSzinc
ae639e9409
Fix: Wrong detection of fleet_2.in_use() in fleet preparation
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if ship avatar background is loaded but ship itself is not loaded
2021-02-13 23:16:01 +08:00
whoamikyo
e72605ba95
Fix: fixed bluestacks hyper-v multi-instance support
2021-02-13 00:53:19 -03:00
Kyo
df15fc4b57
Merge pull request #345 from noname94/patch1
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Fix: [JP] RETIRE_APPEAR_n assets fixed
2021-02-13 00:14:25 -03:00
noname94
69124b6679
Opt: comment out unused import
2021-02-13 12:11:05 +09:00
LmeSzinc
c5ded5ad6b
Fix: Dropping clicks in 12-2 I4, where has green island above and predict as current fleet
2021-02-13 02:42:50 +08:00
noname94
e654283b24
Opt: Avoid double-clicking CLEAR
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Cropping FLEET_*_IN_USE can avoid wasting time on handling the info_bar. 5113cf9d55
To avoid double-clicking on the clear button, sleep() is needed. (No side effect now.)
2021-02-13 02:38:57 +09:00
LmeSzinc
5113cf9d55
Opt: Avoid double-clicking CLEAR, and waiting for info_bar in in_use() ( #341 )
2021-02-13 00:17:02 +08:00
noname94
dc25547361
Opt: ensure fleets selected correctly in preparation
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After the update of auto search, ALAS needs to clear and reselect fleets every time before entering a map. 45c50bda29
It is better to add some check to ensure that fleets are selected correctly, because emulators may drop clicks randomly.
2021-02-12 21:21:16 +09:00
noname94
13d2a116cd
Fix: GET_ITEMS_1 raises MapDetectionError
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It was a quite rare case.
The emulator sometimes treat a swipe as a click (mostly on potato pcs). If this happens while doing map_swipe(), the fleet might step on a mystery, then GET_ITEMS_1 would raise MapDetectionError.
2021-02-11 12:27:25 +09:00
LmeSzinc
5a73c39590
Opt: Add convert from local view to global map, but haven't used
2021-02-06 17:34:09 +08:00
LmeSzinc
d8f4d4338c
Merge branch 'master' into dev
2021-02-03 01:10:27 +08:00
LmeSzinc
8af17fe1f9
Fix: Wait expected emotion reduce of the whole map if auto search disabled
2021-02-02 16:34:33 +08:00
LmeSzinc
14c3dc9b0c
Merge branch 'master' into dev
2021-01-28 12:29:13 +08:00
nEEtdo0d
b2f1b21e9b
Add: [EN] AUTO_SEARCH_* assets,
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Verified AUTO_SEARCH_SET_* are at the same location as CN for EN,
likely other servers share this same trait
2021-01-27 18:28:18 -05:00
LmeSzinc
f6fdb1e5ec
Fix: Auto fallback to original mode if a map don't have auto search
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- Disable auto search in daily hard currently
- Handle auto search menu sometimes disappear
2021-01-28 02:58:25 +08:00
LmeSzinc
5ac50e6910
Add: Support auto search
2021-01-28 00:35:15 +08:00
LmeSzinc
0077eb4d9c
Add: Operation siren clear full map
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- Skip clicking if already goto destination
- Skip path finding if no fleet 2
- Right align Y axis when showing map
- Fix perspective draw
- Add MAP_FOCUS_ENEMY_AFTER_BATTLE for OS
- ensure_edge_insight now focus to random corner, rather than bottom-right
- Add OSGrids
- Add view mode to detect maps in OS
- Fix OCR debug run before model init
- Add handle_map_event() to include all os handlers
- Add OS map info extractor
2021-01-26 17:07:34 +08:00
LmeSzinc
cebb785e14
Merge pull request #318 from noname94/patch1
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Fix: [JP] MAP_STAR_n assets fixed.
2021-01-24 15:53:45 +08:00
noname94
7031594850
Revert "Fix: [JP] Camera positioning after fleet switch"
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This reverts commit 5bed370443 .
The camera focus point of JP server has been changed to be the same as CN and EN server since about 2 months ago, so it should be safe to remove this check now.
2021-01-24 16:13:37 +09:00
LmeSzinc
8e9e62bb27
Add: Entrance of auto search, but not fully supported yet
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- Add: Option ENABLE_FLEET_REVERSE_IN_HARD
2021-01-22 23:50:44 +08:00
LmeSzinc
45c50bda29
Fix: Fleet choosing, since AL has changed its logic
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After the update of auto-search, AL no longer chooses the fleet with a smaller index to be the first fleet
2021-01-22 18:51:15 +08:00
LmeSzinc
c2f23ab5fd
Del: Delete spare fleet
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- Fix: [JP] guild boss setting in GUI
2021-01-22 17:02:35 +08:00
LmeSzinc
453b38f15c
Fix: Handle auto search, disable it currently
2021-01-21 19:54:36 +08:00
LmeSzinc
4172c2a0a2
Fix: [TW] FLEET_PREPARATION ( #295 )
2021-01-12 13:45:49 +08:00
LmeSzinc
48eb29509a
Add: spawn_data_loop
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- Dev: Add extraction for spawn_data in chapter_template_loop.lua
2021-01-01 22:18:06 +08:00
LmeSzinc
fb70aa720d
Fix: Enemy genre selecting in Inverted Orthant D1 D3
2021-01-01 18:45:31 +08:00
LmeSzinc
c2ab750f0c
Del: Complex logic in STOP_IF_MAP_REACH, now it's just how people understand
2020-12-29 23:42:05 +08:00
nEEtdo0d
f911df51ea
Fix: Assets for EN fleet preparation
2020-12-22 16:08:07 -05:00
noname94
cc497ce146
Fix: [JP] assets for the latest update
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4169ffb84d , 635e18e579 and 8b7a46b2c8
2020-12-23 03:18:36 +09:00
LmeSzinc
8b7a46b2c8
Fix: Assets for campaign mode switching
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- EN and JP need to replace SWITCH_1_*.png
- FLEET_PREPARATION_HARD_*.png don't need to replace
2020-12-22 19:21:39 +08:00
LmeSzinc
635e18e579
Fix: Assets for fleet preparation
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- EN and JP need to replace the assets
2020-12-22 19:05:48 +08:00
LmeSzinc
d590d75160
Fix: Mis-detect in_stage as enemy_searching after clearing boss
2020-11-28 22:41:40 +08:00
LmeSzinc
4e9d46fb85
Fix: Handle Game tips
2020-11-26 17:52:24 +08:00
LmeSzinc
3fda7b32df
Merge pull request #246 from noname94/patch
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Add: [JP] meowfficer assets added
2020-11-21 10:49:53 +08:00
noname94
390235f53c
Opt: call logger.warning() when retrying fleet switch
2020-11-20 22:27:34 +09:00
nEEtdo0d
7607d50545
Fix: resolve merge conflicts
2020-11-19 11:19:41 -05:00
LmeSzinc
3772d5046f
Add: Disable mechanism when reach threat save
2020-11-19 17:43:47 +08:00
nEEtdo0d
f22e5e68a8
Merge remote-tracking branch 'origin/master' into war_archives
2020-11-17 00:31:45 -05:00
LmeSzinc
a50dbd04cc
Merge branch 'master' into dev
2020-11-17 12:22:10 +08:00
noname94
eeff8a0712
Fix: fleet_switch_click() may fail when connection unstable
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Added a check to ensure that current fleet is switched correctly.
2020-11-17 11:02:51 +09:00
LmeSzinc
ace77fa1c7
Add: Handle mechanism and land_based
2020-11-16 21:16:27 +08:00
LmeSzinc
f7d8946372
Dev: Add extraction of land based
2020-11-13 22:20:31 +08:00
nEEtdo0d
274e56529a
Add: War Archives Campaign Run
...
TODO: Update images as needed per server, scroll/next page implementation for page_archives, maybe rename and move war archives events back to where others are and prepend with 'war_archives' for those events
2020-11-07 13:45:30 -05:00
whoamikyo
d1dd15ceec
Added: Taiwan server support
2020-10-26 15:22:13 -03:00
noname94
aaf93ee11d
Add: added ship level detection in combat
2020-10-05 21:45:08 +09:00
noname94
5902c1446e
Fix: handle_strategy() before perspective calculation
...
to ensure submarine_view is 'off' while calculating.
2020-09-23 02:03:03 +09:00