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mirror of https://gitee.com/sui-feng-cb/AzurLaneAutoScript1 synced 2026-03-09 18:39:04 +08:00
Commit Graph

422 Commits

Author SHA1 Message Date
LmeSzinc
01fd16c8bf Fix: More edge cases in OpSi detection
Fix: Retry after handle_retirement() in OpSi
Fix: Stuck after getting OS auto search reward
Fix: Handle AUTO_SEARCH_REWARD at map detection
Set all offset of AUTO_SEARCH_REWARD to (50, 50)
Fix: Accidentally entered globe map in wait_until_walk_stable()
2022-06-02 01:57:32 +08:00
LmeSzinc
83c3a9658c Fix: Handle story in fleet set 2022-05-28 16:11:50 +08:00
SarContDeli
dd66c8f289 Opt: Modified the options for all screenshots 2022-05-21 00:53:37 +08:00
LmeSzinc
15ae857212 Fix: Retry on Camera.update() to allow random MapDetectionError 2022-05-16 21:38:56 +08:00
LmeSzinc
ff3bb42cde Fix: Duplicate keyword argument when using EnemyPriority (fixed #1108) 2022-05-09 14:12:32 +08:00
LmeSzinc
442042c90e Fix: Fleet detection when MAP_WALK_USE_CURRENT_FLEET is enable 2022-04-30 21:12:46 +08:00
LmeSzinc
f2c284e1f5 Fix: MAP_WALK_USE_CURRENT_FLEET detected early fleet arrive at boss 2022-04-29 22:45:24 +08:00
LmeSzinc
2139d1c344 Fix: Ensure fleet index before calling goto() (#1066) 2022-04-29 19:56:54 +08:00
LmeSzinc
cef6e9f579 Opt: Clear strongest enemy first when MAP_CLEAR_ALL_THIS_TIME is on
to prevent attacking strong enemies when out of ammo
2022-04-29 19:40:14 +08:00
LmeSzinc
08aa64580d Add: Rondo at Rainbow's End chapter AC
- Fix: swipe route out of target box
- Fix: Re-add handle_combat_weapon_release()
2022-04-28 23:22:05 +08:00
SarContDeli
f1e500a8a8 Opt: AutoSearchFleetOrder is merged into FleetOrder 2022-04-23 14:11:00 +08:00
LmeSzinc
a048f04e64 Fix: Duplicate keyword argument when using EnemyPriority 2022-04-23 01:28:34 +08:00
Egor Nats
6eac8ae259 Opt: Imports isorted 2022-04-14 16:37:54 -03:00
SaarChaffee
303dd90fdc change CRLF to LF 2022-04-09 23:31:09 +08:00
LmeSzinc
e30f71c891 Opt: Faster map preparation
- Faster retry after retirement
- Faster get_map_clear_percentage()
2022-03-24 19:20:02 +08:00
LmeSzinc
e5492da3eb Opt: Close auto search menu and retreat at campaign start to reduce user mistakes 2022-03-20 16:55:05 +08:00
LmeSzinc
1a5c606439 Fix: Clicking MAP_CAT_ATTACK_MIRROR in Threat: Med 2022-03-02 11:41:18 +08:00
LmeSzinc
1bb2f48b0a Fix: Move MAP_CAT_ATTACK_MIRROR to map buff icons
because EN has a different fleet position on the left
2022-03-01 23:19:03 +08:00
LmeSzinc
7c90e4120a Fix: Handle the animation of being attacked by siren submarine in map 2022-02-25 19:13:02 +08:00
LmeSzinc
49c9e0afd9 Add: Abyssal Refrain chapter AC
- Add: clear_bouncing_enemy()
- Opt: Retry faster if fleet was caught by a moving enemy
2022-02-24 21:34:16 +08:00
LmeSzinc
839fb18661 Fix: MapDetectionError raised in submarine move (#937) 2022-02-17 21:36:27 +08:00
LmeSzinc
7508597492 Opt: Edge detection in Northern Overture Rerun
- Opt: Use bottom edges first, upper edges have higher errors rates
2022-02-11 00:34:06 +08:00
LmeSzinc
e754e45edb Opt: Faster story handling in event maps
- Del: Remove the use of handle_map_after_combat_story
- Opt: Skip checking arrive_timer when having a result
- Fix: Map detection is still working on story popup
2022-02-10 18:25:51 +08:00
LmeSzinc
e92579b5f9 Opt: Remove redundant converts from pillow to numpy 2022-01-24 23:43:53 +08:00
LmeSzinc
ea84f2edf0 Opt: Avoid importing numpy and opencv to reduce memory usage of web server process 2022-01-23 23:03:55 +08:00
LmeSzinc
65f166ad12 Refactor: Use numpy image cache instead of pillow image 2022-01-23 23:03:55 +08:00
LmeSzinc
8374174d55 Refactor: module/device, separate all screenshot method and control methods
- Better screenshot and control retries, handle common exceptions
2022-01-22 17:42:47 +08:00
LmeSzinc
0caf4ba990 Fix: Handle popup to use 2x book (#880) 2022-01-18 22:06:38 +08:00
LmeSzinc
897d179bbd Add: Maritime escort 2022-01-15 22:17:34 +08:00
LmeSzinc
e522077277 Add: Handle U522 skill 2022-01-11 22:14:19 +08:00
LmeSzinc
1abc415a03 Fix: Submarine on the upper grid is predicted as fleet arrived (#826) 2022-01-10 18:46:36 +08:00
LmeSzinc
caf476a41d Fix: Find missing submarines in find_submarine() 2022-01-10 17:49:07 +08:00
LmeSzinc
84f5e86077 Fix: Hunt zone view re-enabled by game
- Fix: Validate switch status
2022-01-10 01:27:03 +08:00
LmeSzinc
27bc8b3843 Add: Detecting and moving submarines 2022-01-10 00:46:37 +08:00
LmeSzinc
487d4ed9e8 Fix: Force to disable auto submarine call if only calling submarine at boss 2022-01-09 21:06:46 +08:00
LmeSzinc
c5a04c55dc Add: Submarine move in map (#864) 2022-01-09 19:26:49 +08:00
LmeSzinc
275bb364eb Fix: Doing map detection on auto search menu 2022-01-02 18:01:11 +08:00
LmeSzinc
cd0204f455 Opt: Better tips when having wrong configs 2021-12-31 01:34:01 +08:00
LmeSzinc
e89d07da12 Add: Tower of Transcendence chapter BD
- Fix: BATTLE_STATUS_B was clicked after EXP_INFO
- Fix: STORY_SKIP offset
- Fix: One-time stages in stage auto increase
2021-12-30 17:46:30 +08:00
LmeSzinc
8e790b3340 Opt: Add counter of possible reasons
To prevent user reading only the last one
2021-12-30 17:38:09 +08:00
LmeSzinc
da84af0e50 Opt: Better enemy selection when having movable normal enemies 2021-12-30 12:46:18 +08:00
LmeSzinc
f5584c21fe
Merge pull request #808 from yanyihui/yyh_branch
EnemyPriority
2021-12-10 20:09:59 +08:00
yanyihui
e69db76bda fix: Change the description of the Enemy Priority in the user interface 2021-12-10 00:00:55 +08:00
yanyihui
e023975944 refactor: reduce parameter of clear_filter_enemy() 2021-12-09 17:56:45 +08:00
yanyihui
207d27fc0c feat: EnemyPriority 2021-12-09 12:59:42 +08:00
yanyihui
b518447cf1 yyh_branch 2021-12-09 00:04:13 +08:00
YYH
e250a5b629 yyh_branch 2021-12-08 22:42:35 +08:00
LmeSzinc
d5735604e1 Dev: Uniform comments of generated files 2021-12-07 23:29:33 +08:00
LmeSzinc
caf51858e9 Add: Attack abyssal boss 2021-12-06 20:56:57 +08:00
LmeSzinc
699d504c9b Add: Find siren stronghold in globe map 2021-12-05 16:08:33 +08:00
LmeSzinc
6586872050 Fix: Handle guild popup after combat for slow PCs (#789) 2021-12-01 23:56:46 +08:00
LmeSzinc
2e4f6cba6b Fix: Remove the edge of mask image, because perspective transform may produce aliasing 2021-11-30 00:07:37 +08:00
LmeSzinc
8ac6e59f2a Upd: Update World-spanning Arclight
- Fix: Varies map mode switches
- Fix: Handle stories in map detection
- Upd: GAME_TIPS
2021-11-26 01:17:49 +08:00
Cola
82f354da03 Fix: [TW] Submarine&Fleet assets 2021-11-25 13:31:47 +08:00
LmeSzinc
7a0c566a9e Fix: Map swipe optimize should use local map view to generate blacklist
- Opt: Take less screenshots during swipe, reuse local view object as possible
- Refactor: handle_boss_appear_refocus()
- Fix: Update swipe box area in map, avoid clicking auto search
2021-11-22 18:09:38 +08:00
LmeSzinc
1e3cdd4c38 Opt: Faster retirement, including click interval clear and less screenshots
- Rename dock_filter_set_faster to dock_filter_set and remove old dock_filter_set
2021-11-21 17:16:18 +08:00
LmeSzinc
2cbd473bc5 Refactor: Fleet preparation for faster and better retry 2021-11-21 15:26:31 +08:00
LmeSzinc
1351813a13 Opt: Sort grids in clear_potential_boss 2021-11-18 12:32:17 +08:00
LmeSzinc
52f11b34c9 Fix: De-redundancy of daily commissions
- Fix typo of intersect_by_eq
2021-11-18 12:04:16 +08:00
LmeSzinc
501467ed4c Opt: Reduce swipes become clicks when game is randomly stuck (#743)
Optimise the swipe path so that it ends on land
2021-11-17 22:28:19 +08:00
LmeSzinc
a723740528 Add: The Flame-Touched Dagger (event_20211111_cn)
- Fix: Force to use fleet2 when MAP_CLEAR_ALL_THIS_TIME is True
2021-11-11 18:25:34 +08:00
LmeSzinc
71392a5eba Opt: 9-1 and 9-2, also add MAP.ignore_prediction 2021-11-08 20:36:42 +08:00
LmeSzinc
7f1227aabf Fix: SubmarineMode not working because handle_submarine_call() received None (#705)
- Opt: Re-check if submarine is clear
2021-11-06 22:43:37 +08:00
LmeSzinc
b554a39351 Refactor: Fleet switching and fleet reverse
- Revert swipe limit of ensure_edge_insight
2021-11-06 22:25:14 +08:00
LmeSzinc
12cc90536a Fix: W9-W11 compatible with fleet1_all_fleet2_standby 2021-10-30 22:05:03 +08:00
LmeSzinc
3a489339a4 Fix: Some detection changes for W14
- Expose MAP_SWIPE_PREDICT_WITH_CURRENT_FLEET and MAP_SWIPE_PREDICT_WITH_SEA_GRIDS, due to errors in sea grids predictions
- Expose MAP_WALK_OPTIMIZE, disabled in W14, because of large map size
- Not allow enemy_scale overwrites, but allow 3 overwrites 2. 3 triangle enemies may be detected as 2 if being covered
- Reduce TEMPLATE_ENEMY_L similarity, the same reason as above
2021-10-22 17:40:47 +08:00
LmeSzinc
fa8d29059b Opt: W14 mechanism
- Split map_init()
- Add MAP_WALK_USE_CURRENT_FLEET
2021-10-22 01:08:38 +08:00
LmeSzinc
deddf3d404 Fix: Accessibility check in enemy filter
- Opt: Swipe multiply factor in W12
2021-10-19 19:50:51 +08:00
Ray
563720fb16 Merge branch 'master' into app 2021-10-19 15:00:36 +08:00
Ray
b53f271179 Fix: [JP] update map/ FLEET_* & SUBMARINE_* assets 2021-10-19 14:40:22 +08:00
LmeSzinc
d8730025d0 Add: Enemy filter and preserving, opted for W13 2021-10-18 22:00:05 +08:00
LmeSzinc
1835f7493e Fix: fleet1_all_fleet2_standby compatibles with self.fleet_2 calls from old map files 2021-10-18 21:48:55 +08:00
LmeSzinc
4143f26145 Add: Stage Increase for exploring stages one by one (#192) 2021-10-16 19:10:45 +08:00
LmeSzinc
98cb8b1b8d Fix: Disable task if reached stop condition 2021-10-15 01:00:42 +08:00
LmeSzinc
89bf271417 Refactor: Emotion module
- Fix: Modifications of config will be overridden by the loading of yaml file during update
2021-09-24 20:24:46 +08:00
LmeSzinc
5ed75c8de5 Merge branch 'master' into app
# Conflicts:
#	module/config/config.py
#	module/map/fleet.py
#	module/ui/ui.py
2021-09-17 23:53:15 +08:00
LmeSzinc
5168609778 Opt: Reset fortress_data in clear mode to correct missing predict 2021-09-17 23:39:12 +08:00
LmeSzinc
54b68d9b77 Fix: Upon the Shimmering Blue SP 2021-09-17 23:00:46 +08:00
LmeSzinc
2ccecbaa7a Fix: Default of _fortress_data (#620) 2021-09-17 22:47:19 +08:00
LmeSzinc
266365f140 Fix: Release fortress block 2021-09-17 18:35:46 +08:00
LmeSzinc
017df17029 Fix: Path finding when grids blocked by fortress 2021-09-17 18:23:25 +08:00
LmeSzinc
54ba53a4d3 Fix: Handle machine fortress 2021-09-16 21:56:27 +08:00
LmeSzinc
eb045242c3 Refactor: Rename retire configs
- Fix combat drop screenshot missed because clicking too fast
- Close campaign preparation at start
2021-09-15 23:33:06 +08:00
LmeSzinc
46d8d2fadb Refactor: Rename main configs
- Faster chapter selection and page_campaign
- Rename some old Chinglish variables in map info
2021-09-15 23:32:31 +08:00
LmeSzinc
071eec530a Move commission to a new module, also faster 2021-09-14 14:56:28 +08:00
nEEtdo0d
4c2669d4de Fix: [EN] sub fleet not handled, map/SUBMARINE_* assets updated 2021-08-08 08:39:45 -04:00
LmeSzinc
6d06346210 Add: Azur Anthem Event maps
- Handle event animation after the 4th battle
- Add ensure_edge_insight configuration
2021-07-23 18:26:24 +08:00
LmeSzinc
450bfcf167 Fix: Disconnecting grids in wall_data parse 2021-06-27 15:57:17 +08:00
LmeSzinc
3f38f0c7d4 Fix: Add offset argument to all uses of MAP_PREPARATION and FLEET_PREPARATION (#493) 2021-06-20 17:03:35 +08:00
Zorachristine
c3a104d138 Fix: [Tw] FLEET_PREPARATION assets 2021-06-10 22:29:55 +08:00
LmeSzinc
d9128d3f77 Fix: Re-implement hard mode detection 2021-06-10 17:46:55 +08:00
LmeSzinc
05ac576bf1 Fix: Update FLEET_PREPARATION_HARD_* (#470) 2021-06-10 17:00:15 +08:00
LmeSzinc
77899feffd Fix: Increase FLEET_IN_USE_STD to correct submarine.in_use() (#470) 2021-06-10 16:50:01 +08:00
LmeSzinc
7ba14590a6 Fix: UI changes in fleet preparation
EN, JP, TW need to update assets except *_IN_USE and check _fleet_sidebar
2021-06-10 16:07:32 +08:00
noname94
75c5a2906a Fix: FLEET_BOSS not work as expected
fleet_2 should be treated fleet_boss if and only if fleet_2 exists AND FLEET_BOSS == 2
2021-05-12 10:46:06 +09:00
LmeSzinc
0af4507384 Merge branch 'master' into dev 2021-04-24 15:54:44 +08:00
LmeSzinc
28f6c47771 Add: Daedalian Hymn SP
- Fix: Round calculation when MAP_HAS_MOVABLE_ENEMY disabled
2021-04-24 15:36:53 +08:00
LmeSzinc
bb33e1d183 Add: Handle maze in map
- Fix: round_wait when no sirens on map
- Fix: Repeated path end in find_path
2021-04-23 19:13:37 +08:00
LmeSzinc
96a58b52e7 Add: OS meowfficer farming
- Opt: ZoneManager class to select zones
2021-04-16 22:01:09 +08:00
noname94
f92234614d Fix: [JP] assets fix 2 after font changed
Many assets with words need fixes after the font changed. Most functions should work now.
2021-04-16 13:58:57 +09:00
nEEtdo0d
f1dfc402d2 Opt: Extend handle_2x_book_setting for prep and auto menu 2021-04-09 00:36:24 -04:00
nEEtdo0d
ec04eb7c8c Mov: 2x book check and handle setting
Opt: Switch for enable and disable for 2x book, get_expected_reduce @property now
2021-04-02 18:26:00 -04:00
nEEtdo0d
d29ec0c0d2 Opt: Reset iff cached as 4 to override as 2x book impossible to turn on 2021-03-27 10:26:45 -04:00
nEEtdo0d
8817b64bee Add: 2x Book assets for all servers 2021-03-26 22:48:35 -04:00
nEEtdo0d
bee16ad552 Add: Config option enable 2x book for other servers, own copy of assets 2021-03-26 22:21:24 -04:00
nEEtdo0d
f2158a3c06 Add: Capability to turn on 2x book implemented 2021-03-26 21:55:53 -04:00
nEEtdo0d
607e8b1260 Opt: Emotion refactor for enable 2x book configuration 2021-03-26 20:31:44 -04:00
LmeSzinc
51c65f062d Fix: Handle moving normal enemies
- Add option to disable swipe predict
2021-03-26 17:15:12 +08:00
whoamikyo
171627cf0e Opt: New toast notifications 2021-03-02 05:53:18 -03:00
LmeSzinc
16957e90bd Dev: Optimize camera_data generation, only generated on active grids 2021-02-25 17:07:59 +08:00
LmeSzinc
33620462ed Fix: Check walk result and expected in OS (#363) 2021-02-23 21:48:01 +08:00
LmeSzinc
0a1b3ae1c7 Opt: Align when showing map 2021-02-23 21:03:07 +08:00
LmeSzinc
82c70c4871 Merge branch 'master' into dev 2021-02-21 21:22:42 +08:00
noname94
78a8e0d121 Fix: fleet_switch_click() may fail when SWITCH_OVER not appeared
If SWITCH_OVER not appeared (in most cases, connection unstable), we should wait for it instead of skipping the switch click.
2021-02-21 15:42:33 +09:00
LmeSzinc
2d48654def Merge branch 'master' into dev 2021-02-20 17:35:56 +08:00
whoamikyo
a0f84696e1 Opt: Few changes to match with new notifications system 2021-02-19 20:01:32 -03:00
LmeSzinc
ddbd15b26e Add: Predict swipe to handle random game stuck
- Fix: Urgent commission in OS
- Fix: More accurate predict_current_fleet
- Opt: Increase edge tolerance in homography detection
- Opt: Shorten swipe distance in OS, because swipe predict needs something in common
2021-02-17 17:46:46 +08:00
noname94
5e318f90ff Fix: FLEET_m_BAR_INDEX_n area fixed
The clickable areas of these buttons do not match their image areas exactly. If we click at the bottom of fleet_n, fleet_n+1 will be chosen.
2021-02-15 03:31:13 +09:00
noname94
625f03ae54 Fix: [TW] assets updated to fix #348
Copied from CN folder.
2021-02-14 13:53:30 +09:00
LmeSzinc
36b85f40e3 Fix: Typo in _emotion_expected_reduce() 2021-02-13 23:44:42 +08:00
LmeSzinc
ae639e9409 Fix: Wrong detection of fleet_2.in_use() in fleet preparation
if ship avatar background is loaded but ship itself is not loaded
2021-02-13 23:16:01 +08:00
whoamikyo
e72605ba95 Fix: fixed bluestacks hyper-v multi-instance support 2021-02-13 00:53:19 -03:00
Kyo
df15fc4b57
Merge pull request #345 from noname94/patch1
Fix: [JP] RETIRE_APPEAR_n assets fixed
2021-02-13 00:14:25 -03:00
noname94
69124b6679 Opt: comment out unused import 2021-02-13 12:11:05 +09:00
LmeSzinc
c5ded5ad6b Fix: Dropping clicks in 12-2 I4, where has green island above and predict as current fleet 2021-02-13 02:42:50 +08:00
noname94
e654283b24 Opt: Avoid double-clicking CLEAR
Cropping FLEET_*_IN_USE can avoid wasting time on handling the info_bar. 5113cf9d55
To avoid double-clicking on the clear button, sleep() is needed. (No side effect now.)
2021-02-13 02:38:57 +09:00
LmeSzinc
5113cf9d55 Opt: Avoid double-clicking CLEAR, and waiting for info_bar in in_use() (#341) 2021-02-13 00:17:02 +08:00
noname94
dc25547361 Opt: ensure fleets selected correctly in preparation
After the update of auto search, ALAS needs to clear and reselect fleets every time before entering a map. 45c50bda29
It is better to add some check to ensure that fleets are selected correctly, because emulators may drop clicks randomly.
2021-02-12 21:21:16 +09:00
noname94
13d2a116cd Fix: GET_ITEMS_1 raises MapDetectionError
It was a quite rare case.
The emulator sometimes treat a swipe as a click (mostly on potato pcs). If this happens while doing map_swipe(), the fleet might step on a mystery, then GET_ITEMS_1 would raise MapDetectionError.
2021-02-11 12:27:25 +09:00
LmeSzinc
5a73c39590 Opt: Add convert from local view to global map, but haven't used 2021-02-06 17:34:09 +08:00
LmeSzinc
d8f4d4338c Merge branch 'master' into dev 2021-02-03 01:10:27 +08:00
LmeSzinc
8af17fe1f9 Fix: Wait expected emotion reduce of the whole map if auto search disabled 2021-02-02 16:34:33 +08:00
LmeSzinc
14c3dc9b0c Merge branch 'master' into dev 2021-01-28 12:29:13 +08:00
nEEtdo0d
b2f1b21e9b Add: [EN] AUTO_SEARCH_* assets,
Verified AUTO_SEARCH_SET_* are at the same location as CN for EN,
likely other servers share this same trait
2021-01-27 18:28:18 -05:00
LmeSzinc
f6fdb1e5ec Fix: Auto fallback to original mode if a map don't have auto search
- Disable auto search in daily hard currently
- Handle auto search menu sometimes disappear
2021-01-28 02:58:25 +08:00
LmeSzinc
5ac50e6910 Add: Support auto search 2021-01-28 00:35:15 +08:00
LmeSzinc
0077eb4d9c Add: Operation siren clear full map
- Skip clicking if already goto destination
- Skip path finding if no fleet 2
- Right align Y axis when showing map
- Fix perspective draw
- Add MAP_FOCUS_ENEMY_AFTER_BATTLE for OS
- ensure_edge_insight now focus to random corner, rather than bottom-right
- Add OSGrids
- Add view mode to detect maps in OS
- Fix OCR debug run before model init
- Add handle_map_event() to include all os handlers
- Add OS map info extractor
2021-01-26 17:07:34 +08:00
LmeSzinc
cebb785e14
Merge pull request #318 from noname94/patch1
Fix: [JP] MAP_STAR_n assets fixed.
2021-01-24 15:53:45 +08:00
noname94
7031594850 Revert "Fix: [JP] Camera positioning after fleet switch"
This reverts commit 5bed370443.
The camera focus point of JP server has been changed to be  the same as CN and EN server since about 2 months ago, so it should be safe to remove this check now.
2021-01-24 16:13:37 +09:00
LmeSzinc
8e9e62bb27 Add: Entrance of auto search, but not fully supported yet
- Add: Option ENABLE_FLEET_REVERSE_IN_HARD
2021-01-22 23:50:44 +08:00
LmeSzinc
45c50bda29 Fix: Fleet choosing, since AL has changed its logic
After the update of auto-search, AL no longer chooses the fleet with a smaller index to be the first fleet
2021-01-22 18:51:15 +08:00
LmeSzinc
c2f23ab5fd Del: Delete spare fleet
- Fix: [JP] guild boss setting in GUI
2021-01-22 17:02:35 +08:00
LmeSzinc
453b38f15c Fix: Handle auto search, disable it currently 2021-01-21 19:54:36 +08:00
LmeSzinc
4172c2a0a2 Fix: [TW] FLEET_PREPARATION (#295) 2021-01-12 13:45:49 +08:00
LmeSzinc
48eb29509a Add: spawn_data_loop
- Dev: Add extraction for spawn_data in chapter_template_loop.lua
2021-01-01 22:18:06 +08:00
LmeSzinc
fb70aa720d Fix: Enemy genre selecting in Inverted Orthant D1 D3 2021-01-01 18:45:31 +08:00
LmeSzinc
c2ab750f0c Del: Complex logic in STOP_IF_MAP_REACH, now it's just how people understand 2020-12-29 23:42:05 +08:00
nEEtdo0d
f911df51ea Fix: Assets for EN fleet preparation 2020-12-22 16:08:07 -05:00
noname94
cc497ce146 Fix: [JP] assets for the latest update
4169ffb84d, 635e18e579 and 8b7a46b2c8
2020-12-23 03:18:36 +09:00
LmeSzinc
8b7a46b2c8 Fix: Assets for campaign mode switching
- EN and JP need to replace SWITCH_1_*.png
- FLEET_PREPARATION_HARD_*.png don't need to replace
2020-12-22 19:21:39 +08:00