mirror of
https://gitee.com/sui-feng-cb/AzurLaneAutoScript1
synced 2026-03-30 16:43:28 +08:00
Opt: update warArchives - Fallen Wings's map info
This commit is contained in:
@@ -42,15 +42,20 @@ A6, B6, C6, D6, E6, F6, G6, H6, \
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class Config:
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class Config:
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# ===== Start of generated config =====
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# ===== Start of generated config =====
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MAP_HAS_MAP_STORY = False
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = False
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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class Campaign(CampaignBase):
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MAP = MAP
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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def battle_0(self):
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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return self.battle_default()
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def battle_3(self):
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def battle_3(self):
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@@ -6,8 +6,8 @@ from .a1 import Config as ConfigBase
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MAP = CampaignMap('A2')
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MAP = CampaignMap('A2')
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MAP.shape = 'I6'
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MAP.shape = 'I6'
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MAP.camera_data = ['D2', 'D4', 'F2', 'F4']
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MAP.camera_data = ['E2', 'E4', 'F2', 'F4']
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MAP.camera_data_spawn_point = ['D4']
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MAP.camera_data_spawn_point = ['E4']
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MAP.map_data = """
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MAP.map_data = """
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++ ++ ++ -- ME -- MS -- ++
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++ ++ ++ -- ME -- MS -- ++
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++ -- ME -- -- -- ++ ME ++
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++ -- ME -- -- -- ++ ME ++
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@@ -49,15 +49,19 @@ class Config(ConfigBase):
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MAP_HAS_MAP_STORY = False
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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class Campaign(CampaignBase):
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MAP = MAP
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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def battle_0(self):
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if self.clear_siren():
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if self.clear_siren():
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return True
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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return self.battle_default()
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@@ -52,15 +52,19 @@ class Config(ConfigBase):
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MAP_HAS_MAP_STORY = False
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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class Campaign(CampaignBase):
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MAP = MAP
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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def battle_0(self):
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if self.clear_siren():
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if self.clear_siren():
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return True
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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return self.battle_default()
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@@ -48,15 +48,19 @@ class Config:
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MAP_HAS_MAP_STORY = False
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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class Campaign(CampaignBase):
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MAP = MAP
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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def battle_0(self):
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if self.clear_siren():
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if self.clear_siren():
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return True
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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return self.battle_default()
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@@ -56,15 +56,19 @@ class Config(ConfigBase):
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MAP_HAS_MAP_STORY = False
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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class Campaign(CampaignBase):
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MAP = MAP
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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def battle_0(self):
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if self.clear_siren():
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if self.clear_siren():
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return True
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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return self.battle_default()
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@@ -59,15 +59,19 @@ class Config(ConfigBase):
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MAP_HAS_MAP_STORY = False
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = True
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# ===== End of generated config =====
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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class Campaign(CampaignBase):
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MAP = MAP
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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def battle_0(self):
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if self.clear_siren():
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if self.clear_siren():
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return True
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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return self.battle_default()
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@@ -42,15 +42,20 @@ A6, B6, C6, D6, E6, F6, G6, H6, \
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class Config:
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class Config:
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# ===== Start of generated config =====
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# ===== Start of generated config =====
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MAP_HAS_MAP_STORY = False
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = False
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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class Campaign(CampaignBase):
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MAP = MAP
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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def battle_0(self):
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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return self.battle_default()
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def battle_4(self):
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def battle_4(self):
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@@ -6,8 +6,8 @@ from .c1 import Config as ConfigBase
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MAP = CampaignMap('C2')
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MAP = CampaignMap('C2')
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MAP.shape = 'I6'
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MAP.shape = 'I6'
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MAP.camera_data = ['D2', 'D4', 'F2', 'F4']
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MAP.camera_data = ['E2', 'E4', 'F2', 'F4']
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MAP.camera_data_spawn_point = ['D4']
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MAP.camera_data_spawn_point = ['E4']
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MAP.map_data = """
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MAP.map_data = """
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++ ++ ++ -- ME -- MS -- ++
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++ ++ ++ -- ME -- MS -- ++
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++ -- ME -- -- -- ++ ME ++
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++ -- ME -- -- -- ++ ME ++
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@@ -49,15 +49,19 @@ class Config(ConfigBase):
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MAP_HAS_MAP_STORY = False
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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class Campaign(CampaignBase):
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MAP = MAP
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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def battle_0(self):
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if self.clear_siren():
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if self.clear_siren():
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return True
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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return self.battle_default()
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@@ -53,15 +53,19 @@ class Config(ConfigBase):
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MAP_HAS_MAP_STORY = False
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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class Campaign(CampaignBase):
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MAP = MAP
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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def battle_0(self):
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if self.clear_siren():
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if self.clear_siren():
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return True
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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return self.battle_default()
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@@ -49,15 +49,19 @@ class Config:
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MAP_HAS_MAP_STORY = False
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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class Campaign(CampaignBase):
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MAP = MAP
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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def battle_0(self):
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if self.clear_siren():
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if self.clear_siren():
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return True
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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return self.battle_default()
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@@ -57,15 +57,27 @@ class Config(ConfigBase):
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MAP_HAS_MAP_STORY = False
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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class Campaign(CampaignBase):
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MAP = MAP
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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def battle_0(self):
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if self.clear_siren():
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if self.clear_siren():
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return True
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
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return True
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return self.battle_default()
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def battle_5(self):
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if self.clear_siren():
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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return self.battle_default()
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@@ -60,15 +60,27 @@ class Config(ConfigBase):
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MAP_HAS_MAP_STORY = False
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = True
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# ===== End of generated config =====
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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class Campaign(CampaignBase):
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MAP = MAP
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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def battle_0(self):
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if self.clear_siren():
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if self.clear_siren():
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return True
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
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return True
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return self.battle_default()
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def battle_5(self):
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if self.clear_siren():
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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return self.battle_default()
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Reference in New Issue
Block a user