1
0
mirror of https://gitee.com/sui-feng-cb/AzurLaneAutoScript1 synced 2026-04-06 20:32:09 +08:00

Fix: clear_any_enemy if no fleet 2

This commit is contained in:
LmeSzinc
2025-05-21 22:50:34 +08:00
parent c1d2490e5e
commit f68ef322e2
2 changed files with 6 additions and 2 deletions

View File

@@ -87,7 +87,7 @@ class Campaign(CampaignBase):
remain = self.map.select(is_enemy=True)
logger.info(f'Enemy remain: {remain}')
boss = self.map.select(is_boss=True)
logger.info(f'Boss appear: {remain}')
logger.info(f'Boss appear: {boss}')
if not boss:
if self.fleet_2_protect():
return True