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Fix: clear_any_enemy if no fleet 2
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@@ -87,7 +87,7 @@ class Campaign(CampaignBase):
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remain = self.map.select(is_enemy=True)
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logger.info(f'Enemy remain: {remain}')
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boss = self.map.select(is_boss=True)
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logger.info(f'Boss appear: {remain}')
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logger.info(f'Boss appear: {boss}')
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if not boss:
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if self.fleet_2_protect():
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return True
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