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https://gitee.com/sui-feng-cb/AzurLaneAutoScript1
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Fix: Disable STORY_ALLOW_SKIP in OpSi
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@ -51,6 +51,7 @@ class OSMap(OSFleet, Map, GlobeCamera, StrategicSearchHandler):
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self.config.override(
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Submarine_Fleet=1,
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Submarine_Mode='every_combat',
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STORY_ALLOW_SKIP=False,
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**kwargs
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)
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@ -752,7 +753,8 @@ class OSMap(OSFleet, Map, GlobeCamera, StrategicSearchHandler):
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fleet = self.convert_radar_to_local((0, 0))
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if fleet.distance_to(grid) > 1:
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self.device.click(grid)
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result = self.wait_until_walk_stable(drop=drop, walk_out_of_step=False)
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with self.config.temporary(STORY_ALLOW_SKIP=False):
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result = self.wait_until_walk_stable(drop=drop, walk_out_of_step=False)
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if 'akashi' in result:
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self._solved_map_event.add('is_akashi')
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return True
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