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https://gitee.com/sui-feng-cb/AzurLaneAutoScript1
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Opt: fix battle logic for A maps in ISSS event
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@@ -63,10 +63,6 @@ class Campaign(CampaignBase):
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def battle_3(self):
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self.fleet_boss.clear_enemy()
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if self.clear_roadblocks([road_main]):
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return True
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if self.clear_potential_roadblocks([road_main]):
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return True
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return self.fleet_boss.clear_boss()
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