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Opt: fix battle logic for A maps in ISSS event

This commit is contained in:
whoamikyo
2020-07-20 13:46:33 -03:00
parent bc7b8175db
commit ef180bef69
2 changed files with 4 additions and 4 deletions

View File

@@ -63,10 +63,6 @@ class Campaign(CampaignBase):
def battle_3(self):
self.fleet_boss.clear_enemy()
if self.clear_roadblocks([road_main]):
return True
if self.clear_potential_roadblocks([road_main]):
return True
return self.fleet_boss.clear_boss()