mirror of
https://gitee.com/sui-feng-cb/AzurLaneAutoScript1
synced 2026-03-12 07:28:21 +08:00
Add: Tower of Transcendence chapter BD
- Fix: BATTLE_STATUS_B was clicked after EXP_INFO - Fix: STORY_SKIP offset - Fix: One-time stages in stage auto increase
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@@ -105,7 +105,7 @@ class Fleet(Camera, AmbushHandler):
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self.round += 1
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logger.info(f'Round: {self.round}, enemy_round: {self.enemy_round}')
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def round_battle(self):
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def round_battle(self, after_battle=True):
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"""
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Call this method after cleared an enemy.
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"""
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@@ -306,6 +306,8 @@ class Fleet(Camera, AmbushHandler):
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self.camera = location
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self.update()
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grid = self.convert_global_to_local(location)
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arrive_timer = Timer(0.5 + extra, count=2)
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arrive_unexpected_timer = Timer(1.5 + extra, count=6)
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walk_timeout.reset()
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# Ambush
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@@ -391,7 +393,7 @@ class Fleet(Camera, AmbushHandler):
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if result_mystery == 'get_carrier':
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self.full_scan_carrier()
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if result == 'combat':
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self.round_battle()
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self.round_battle(after_battle=True)
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self.predict()
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self.round_next()
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if self.round_is_new:
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@@ -746,7 +748,7 @@ class Fleet(Camera, AmbushHandler):
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self.find_path_initial()
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self.map.show_cost()
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self.round_reset()
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self.round_battle()
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self.round_battle(after_battle=False)
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def handle_clear_mode_config_cover(self):
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if not self.map_is_clear_mode:
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