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Opt: Faster story handling in event maps
- Del: Remove the use of handle_map_after_combat_story - Opt: Skip checking arrive_timer when having a result - Fix: Map detection is still working on story popup
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@@ -210,7 +210,7 @@ class MapOperation(MysteryHandler, FleetPreparation, Retirement, FastForwardHand
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break
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else:
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if self.handle_in_map_with_enemy_searching():
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self.handle_map_after_combat_story()
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# self.handle_map_after_combat_story()
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break
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return True
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