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Opt: Faster story handling in event maps
- Del: Remove the use of handle_map_after_combat_story - Opt: Skip checking arrive_timer when having a result - Fix: Map detection is still working on story popup
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@@ -444,7 +444,7 @@ class Map(Fleet):
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if not self.config.MAP_HAS_SIREN and not self.config.MAP_HAS_FORTRESS:
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return False
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if self.fleet_boss_index == 2:
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if self.config.FLEET_2:
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kwargs['sort'] = ('weight', 'cost_2')
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grids = self.map.select(is_siren=True).add(self.map.select(is_fortress=True))
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grids = self.select_grids(grids, **kwargs)
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