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Fix: handle_in_map_with_enemy_searching() immediately enter submarine combat in W16 (#5740)
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@@ -120,6 +120,10 @@ class EnemySearchingHandler(InfoHandler):
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# although here expects an enemy searching animation.
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if self.handle_in_stage():
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return True
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# immediately enter submarine combat in W16
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if hasattr(self, 'is_combat_loading') and self.is_combat_loading():
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logger.warning('Entered map with is_combat_loading appeared')
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break
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if self.handle_auto_search_exit(drop=drop):
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timeout.limit = 10
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timeout.reset()
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