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Fix: Handle different MAP_ENEMY_TURN on different sirens
- Fix merge error on movable enemies - Fix old select arguments in 7-2
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@@ -54,7 +54,7 @@ class AzurLaneConfig:
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USING_SPARE_FLEET = False
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MOVABLE_ENEMY_FLEET_STEP = 2
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MOVABLE_ENEMY_TURN = 2
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MOVABLE_ENEMY_TURN = (2,)
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@property
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def FLEET_1(self):
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