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mirror of https://gitee.com/sui-feng-cb/AzurLaneAutoScript1 synced 2026-03-11 22:08:20 +08:00

Fix: 1E on MS, SU on FL

- Opt camera position in T6 HT6
This commit is contained in:
LmeSzinc
2020-09-20 16:48:31 +08:00
parent ede44c8832
commit dd32089c2a
4 changed files with 9 additions and 10 deletions

View File

@@ -427,7 +427,7 @@ class Fleet(Camera, AmbushHandler):
for grid in diff:
accessible = accessible.add(self.map.grid_covered(grid, location=location).select(is_sea=True))
logger.attr('enemy_accessible', accessible)
predict = accessible.intersect(covered).select(is_sea=True)
predict = accessible.intersect(covered).select(is_sea=True, is_fleet=False)
logger.info(f'Movable enemy predict: {predict}')
for grid in predict:
grid.is_siren = True