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mirror of https://gitee.com/sui-feng-cb/AzurLaneAutoScript1 synced 2026-05-29 06:13:28 +08:00

Fix: Handle big pillar covers map grids

This commit is contained in:
LmeSzinc
2026-05-21 00:26:59 +08:00
parent 7955a5aaad
commit d6cd9fb20d
4 changed files with 66 additions and 18 deletions

View File

@@ -8,12 +8,15 @@ MAP = CampaignMap('A3')
MAP.shape = 'H9'
MAP.camera_data = ['E3', 'E5', 'E7']
MAP.camera_data_spawn_point = ['D6']
# Big pillar at G5 covering G1:H4
# Smoke covering fleet ammo icon and current fleet indicator if fleet is at F4
# mark covering grids as land, since we won't go there anyway
MAP.map_data = """
-- -- ++ -- -- ME -- --
-- -- ++ Me Me -- -- --
++ ++ ++ -- -- ME -- --
SP -- -- MS -- -- -- --
-- -- MS -- __ Me ++ --
-- -- ++ -- -- ME ++ ++
-- -- ++ Me Me -- ++ ++
++ ++ ++ -- -- ME ++ ++
SP -- -- MS -- ++ ++ ++
-- -- MS -- __ Me ++ ++
SP -- -- MS -- -- MB --
++ ++ ++ -- -- -- -- ME
-- -- ++ -- Me -- ME --