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Fix: Handle big pillar covers map grids
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@@ -8,12 +8,15 @@ MAP = CampaignMap('A3')
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MAP.shape = 'H9'
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MAP.camera_data = ['E3', 'E5', 'E7']
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MAP.camera_data_spawn_point = ['D6']
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# Big pillar at G5 covering G1:H4
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# Smoke covering fleet ammo icon and current fleet indicator if fleet is at F4
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# mark covering grids as land, since we won't go there anyway
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MAP.map_data = """
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-- -- ++ -- -- ME -- --
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-- -- ++ Me Me -- -- --
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++ ++ ++ -- -- ME -- --
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SP -- -- MS -- -- -- --
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-- -- MS -- __ Me ++ --
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-- -- ++ -- -- ME ++ ++
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-- -- ++ Me Me -- ++ ++
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++ ++ ++ -- -- ME ++ ++
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SP -- -- MS -- ++ ++ ++
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-- -- MS -- __ Me ++ ++
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SP -- -- MS -- -- MB --
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++ ++ ++ -- -- -- -- ME
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-- -- ++ -- Me -- ME --
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