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https://gitee.com/sui-feng-cb/AzurLaneAutoScript1
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Fix: Mis-detect in_stage as enemy_searching after clearing boss
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@@ -301,7 +301,7 @@ class Map(Fleet):
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logger.hr('Clear BOSS')
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logger.hr('Clear BOSS')
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grids = grids.sort('weight', 'cost')
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grids = grids.sort('weight', 'cost')
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logger.info('Grids: %s' % str(grids))
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logger.info('Grids: %s' % str(grids))
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self.clear_chosen_enemy(grids[0])
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self.clear_chosen_enemy(grids[0], expected='boss')
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logger.warning('BOSS not detected, trying all boss spawn point.')
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logger.warning('BOSS not detected, trying all boss spawn point.')
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return self.clear_potential_boss()
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return self.clear_potential_boss()
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