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mirror of https://gitee.com/sui-feng-cb/AzurLaneAutoScript1 synced 2026-03-26 10:35:03 +08:00

Add: War Archives

* war_archives_20201012_cn
* war_archives_20210422_cn
* war_archives_20210916_cn
* war_archives_20211111_cn
* war_archives_20211229_cn
This commit is contained in:
guoh064
2024-10-17 19:24:07 +08:00
committed by LmeSzinc
parent 423ac123bf
commit d35bfa0f5d
56 changed files with 137 additions and 449 deletions

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from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .campaign_base import CampaignBase
MAP = CampaignMap('A1')
MAP.shape = 'H7'
MAP.camera_data = ['D2', 'D5', 'E2', 'E5']
MAP.camera_data_spawn_point = ['E5']
MAP.map_data = """
-- MB -- ++ ++ ++ -- ME
ME -- -- ME -- -- Me --
++ -- Me -- Me ++ -- ME
++ -- __ -- -- -- MS --
ME -- -- ++ -- ME -- ++
-- ME -- ME -- -- -- ++
++ -- MS -- -- SP SP --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1, 'boss': 1},
{'battle': 4, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['DD']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SWIPE_PREDICT = False
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 40),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
# 'width': (0, 7),
'wlen': 1000
}
HOMO_CANNY_THRESHOLD = (50, 50)
MAP_ENEMY_GENRE_DETECTION_SCALING = {
'DD': 1.111,
'CL': (1, 1.111),
'CA': (1, 1.111),
'CV': 1.111,
'BB': 1.111,
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,), genre=['light', 'main', 'enemy']):
return True
if self.clear_enemy(genre=['light', 'main']):
return True
if self.clear_enemy(scale=[2, 3]):
return True
return self.battle_default()
def battle_3(self):
return self.clear_boss()

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from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .a1 import Config as ConfigBase
from .campaign_base import CampaignBase
MAP = CampaignMap('A2')
MAP.shape = 'H8'
MAP.camera_data = ['D2', 'D6', 'E2', 'E6']
MAP.camera_data_spawn_point = ['D6']
MAP.map_data = """
++ -- -- ME ++ -- -- MB
-- -- ME -- ++ ME -- ++
ME ++ ++ Me -- -- -- --
-- ++ ++ __ -- MS -- Me
ME -- MS -- Me -- ++ --
-- ME -- -- -- Me ++ --
-- -- -- ME MS -- -- ME
SP SP ++ ++ ++ -- ME ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.fortress_data = ['F5', 'G1']
MAP.spawn_data = [
{'battle': 0, 'enemy': 1, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
A8, B8, C8, D8, E8, F8, G8, H8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_HAS_FORTRESS = True
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,), genre=['light', 'main', 'enemy']):
return True
if self.clear_enemy(genre=['light', 'main']):
return True
if self.clear_enemy(scale=[2, 3]):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .a1 import Config as ConfigBase
from .campaign_base import CampaignBase
MAP = CampaignMap('A3')
MAP.shape = 'I9'
MAP.camera_data = ['E2', 'E5', 'E7', 'D5']
MAP.camera_data_spawn_point = ['F5']
MAP.map_data = """
-- ME ME ++ ++ ++ ME ME ++
++ ++ -- -- -- MS -- -- ++
++ ++ -- Me ++ Me -- ME --
++ -- -- ++ -- ++ -- -- SP
MB -- MS -- -- __ MS -- --
++ -- -- ++ -- ++ -- -- SP
++ ++ -- Me ++ Me -- ME --
++ ++ -- -- -- MS -- -- ++
-- ME ME ++ ++ ++ ME ME ++
"""
MAP.weight_data = """
50 60 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 60 50 50 50 50 50 50 50
"""
MAP.fortress_data = ['E5', 'B5']
MAP.spawn_data = [
{'battle': 0, 'enemy': 1, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['DD']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_HAS_FORTRESS = True
class Campaign(CampaignBase):
MAP = MAP
MACHINE_FORTRESS = [E5]
def battle_0(self):
if self.clear_siren():
return True
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,), genre=['light', 'main', 'enemy']):
return True
if self.clear_enemy(genre=['light', 'main']):
return True
if self.clear_enemy(scale=[2, 3]):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .campaign_base import CampaignBase
MAP = CampaignMap('B1')
MAP.shape = 'J8'
MAP.camera_data = ['D2', 'D6', 'G2', 'G6']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
++ ++ ++ -- ME -- -- ME -- --
++ ME -- MS -- -- Me -- ++ --
SP -- -- ++ Me ME -- ++ ++ ME
SP -- ME -- __ -- -- Me ++ --
-- -- -- MS -- MS -- ME -- --
ME -- Me ++ ++ -- -- -- -- --
-- ME -- ++ ++ ME -- Me ++ MB
++ -- MS -- -- -- -- ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.fortress_data = ['G3', 'C7']
MAP.spawn_data = [
{'battle': 0, 'enemy': 1, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2, 'boss': 1},
{'battle': 5, 'enemy': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2, 'boss': 1},
{'battle': 5, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['DD', 'CL']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_HAS_FORTRESS = True
MAP_SWIPE_PREDICT = False
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 40),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
# 'width': (0, 7),
'wlen': 1000
}
HOMO_CANNY_THRESHOLD = (60, 60)
MAP_ENEMY_GENRE_DETECTION_SCALING = {
'DD': 1.111,
'CL': (1, 1.111),
'CA': (1, 1.111),
'CV': 1.111,
'BB': 1.111,
}
MAP_SWIPE_MULTIPLY = (1.146, 1.168)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.109, 1.129)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.076, 1.096)
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .b1 import Config as ConfigBase
from .campaign_base import CampaignBase
MAP = CampaignMap('B2')
MAP.shape = 'J8'
MAP.camera_data = ['D2', 'D6', 'G2', 'G6']
MAP.camera_data_spawn_point = ['G2']
MAP.map_data = """
-- ME ++ ++ ++ -- Me ++ SP --
++ -- Me ++ ME -- -- -- -- SP
++ ME -- MS -- MS -- ME -- --
ME -- ++ -- __ -- ++ ++ -- --
-- -- -- ME -- Me ++ ++ -- ME
++ ++ ME -- -- MS -- -- MS --
++ MB -- -- ++ ME -- -- -- ++
++ ++ ME -- -- -- -- Me ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.fortress_data = ['I7', 'C7']
MAP.spawn_data = [
{'battle': 0, 'enemy': 1, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['DD', 'CL']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_HAS_FORTRESS = True
MAP_SWIPE_MULTIPLY = (1.174, 1.196)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.135, 1.156)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.102, 1.122)
class Campaign(CampaignBase):
MAP = MAP
MACHINE_FORTRESS = [I7]
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

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@@ -0,0 +1,94 @@
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .b1 import Config as ConfigBase
from .campaign_base import CampaignBase
MAP = CampaignMap('B3')
MAP.shape = 'I9'
MAP.camera_data = ['D2', 'D5', 'F3', 'F5', 'F7']
MAP.camera_data_spawn_point = ['D7']
MAP.map_data = """
++ ME ++ ++ ++ ++ ++ -- ++
ME -- -- ++ -- ++ -- MB --
++ -- MS -- -- -- -- -- ++
++ ++ -- Me ME Me -- ++ ++
++ -- __ ME ME ME -- -- ++
++ ++ -- Me ME Me -- ++ ++
++ -- MS -- __ -- MS -- ++
-- -- -- ++ -- ++ -- -- ME
SP SP ++ ++ ++ ++ ++ ME ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.fortress_data = [('B5', 'E2', 'H5', 'E8'), 'G3']
MAP.spawn_data = [
{'battle': 0, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['DD', 'CL', 'CA']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_HAS_FORTRESS = True
MAP_SWIPE_MULTIPLY = (0.961, 0.979)
MAP_SWIPE_MULTIPLY_MINITOUCH = (0.930, 0.947)
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.903, 0.919)
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
if self.clear_siren():
return True
return self.fleet_boss.clear_boss()

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@@ -0,0 +1,98 @@
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .campaign_base import CampaignBase
MAP = CampaignMap('C1')
MAP.shape = 'H7'
MAP.camera_data = ['D2', 'D5', 'E2', 'E5']
MAP.camera_data_spawn_point = ['E5']
MAP.map_data = """
-- MB -- ++ ++ ++ -- ME
ME -- -- ME -- -- Me --
++ -- Me -- Me ++ -- ME
++ -- __ -- -- -- MS --
ME -- -- ++ -- ME -- ++
-- ME -- ME -- -- -- ++
++ -- MS -- -- SP SP --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['DD', 'CA']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SWIPE_PREDICT = False
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (120, 255 - 40),
'width': (1.5, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 40, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_CANNY_THRESHOLD = (50, 50)
MAP_ENEMY_GENRE_DETECTION_SCALING = {
'DD': 1.111,
'CL': (1, 1.111),
'CA': (1, 1.111),
'CV': 1.111,
'BB': 1.111,
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .c1 import Config as ConfigBase
from .campaign_base import CampaignBase
MAP = CampaignMap('C2')
MAP.shape = 'H8'
MAP.camera_data = ['D2', 'D6', 'E2', 'E6']
MAP.camera_data_spawn_point = ['D6']
MAP.map_data = """
++ -- -- ME ++ -- -- MB
-- -- ME -- ++ ME -- ++
ME ++ ++ Me -- -- -- --
-- ++ ++ __ -- MS -- Me
ME -- MS -- Me -- ++ --
-- ME -- -- -- Me ++ --
-- -- -- ME MS -- -- ME
SP SP ++ ++ ++ -- ME ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.fortress_data = ['F5', 'G1']
MAP.spawn_data = [
{'battle': 0, 'enemy': 1, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
A8, B8, C8, D8, E8, F8, G8, H8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL', 'CA']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_HAS_FORTRESS = True
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,), genre=['light', 'main', 'enemy']):
return True
if self.clear_enemy(genre=['light', 'main']):
return True
if self.clear_enemy(scale=[2, 3]):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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@@ -0,0 +1,88 @@
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .c1 import Config as ConfigBase
from .campaign_base import CampaignBase
MAP = CampaignMap('C3')
MAP.shape = 'I9'
MAP.camera_data = ['E2', 'E5', 'E7', 'D5']
MAP.camera_data_spawn_point = ['F5']
MAP.map_data = """
-- ME ME ++ ++ ++ ME ME ++
++ ++ -- -- -- MS -- -- ++
++ ++ -- Me ++ Me -- ME --
++ -- -- ++ -- ++ -- -- SP
MB -- MS -- -- __ MS -- --
++ -- -- ++ -- ++ -- -- SP
++ ++ -- Me ++ Me -- ME --
++ ++ -- -- -- MS -- -- ++
-- ME ME ++ ++ ++ ME ME ++
"""
MAP.weight_data = """
50 60 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 60 50 50 50 50 50 50 50
"""
MAP.fortress_data = ['E5', 'B5']
MAP.spawn_data = [
{'battle': 0, 'enemy': 1, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL', 'CA', 'BB']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_HAS_FORTRESS = True
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

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@@ -0,0 +1,22 @@
from typing import List
from ..campaign_war_archives.campaign_base import CampaignBase as CampaignBase_
from module.logger import logger
from module.map_detection.grid import GridInfo
class CampaignBase(CampaignBase_):
MACHINE_FORTRESS: List[GridInfo]
# def handle_clear_mode_config_cover(self):
# if super().handle_clear_mode_config_cover():
# logger.info(f'No machine fortress in clear mode')
# return True
# else:
# if hasattr(self, 'MACHINE_FORTRESS'):
# logger.info(f'Set machine fortress: {self.MACHINE_FORTRESS}')
# for grid in self.MACHINE_FORTRESS:
# grid.manual_siren = True
# else:
# logger.info(f'No machine fortress in this stage')
# return False

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@@ -0,0 +1,109 @@
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .campaign_base import CampaignBase
MAP = CampaignMap('D1')
MAP.shape = 'J8'
MAP.camera_data = ['D2', 'D6', 'G2', 'G6']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
++ ++ ++ -- ME -- -- ME -- --
++ ME -- MS -- -- Me -- ++ --
SP -- -- ++ Me ME -- ++ ++ ME
SP -- ME -- __ -- -- Me ++ --
-- -- -- MS -- MS -- ME -- --
ME -- Me ++ ++ -- -- -- -- --
-- ME -- ++ ++ ME -- Me ++ MB
++ -- MS -- -- -- -- ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.fortress_data = ['G3', 'C7']
MAP.spawn_data = [
{'battle': 0, 'enemy': 1, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['DD', 'CL', 'CA']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_HAS_FORTRESS = True
MAP_SWIPE_PREDICT = False
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 40),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
# 'width': (0, 7),
'wlen': 1000
}
HOMO_CANNY_THRESHOLD = (60, 60)
MAP_ENEMY_GENRE_DETECTION_SCALING = {
'DD': 1.111,
'CL': (1, 1.111),
'CA': (1, 1.111),
'CV': 1.111,
'BB': 1.111,
}
MAP_SWIPE_MULTIPLY = (1.146, 1.168)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.109, 1.129)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.076, 1.096)
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

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@@ -0,0 +1,90 @@
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .campaign_base import CampaignBase
from .d1 import Config as ConfigBase
MAP = CampaignMap('D2')
MAP.shape = 'J8'
MAP.camera_data = ['D2', 'D6', 'G2', 'G6']
MAP.camera_data_spawn_point = ['G2']
MAP.map_data = """
-- ME ++ ++ ++ -- Me ++ SP --
++ -- Me ++ ME -- -- -- -- SP
++ ME -- MS -- MS -- ME -- --
ME -- ++ -- __ -- ++ ++ -- --
-- -- -- ME -- Me ++ ++ -- ME
++ ++ ME -- -- MS -- -- MS --
++ MB -- -- ++ ME -- -- -- ++
++ ++ ME -- -- -- -- Me ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.fortress_data = ['I7', 'C7']
MAP.spawn_data = [
{'battle': 0, 'enemy': 1, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL', 'CA', 'BB']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_HAS_FORTRESS = True
MAP_SWIPE_MULTIPLY = (1.174, 1.196)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.135, 1.156)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.102, 1.122)
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

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@@ -0,0 +1,96 @@
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .campaign_base import CampaignBase
from .d1 import Config as ConfigBase
MAP = CampaignMap('D3')
MAP.shape = 'I9'
MAP.camera_data = ['D2', 'D5', 'F3', 'F5', 'F7']
MAP.camera_data_spawn_point = ['D7']
MAP.map_data = """
++ ME ++ ++ ++ ++ ++ -- ++
ME -- -- ++ -- ++ -- MB --
++ -- MS -- -- -- -- -- ++
++ ++ -- Me ME Me -- ++ ++
++ -- __ ME ME ME -- -- ++
++ ++ -- Me ME Me -- ++ ++
++ -- MS -- __ -- MS -- ++
-- -- -- ++ -- ++ -- -- ME
SP SP ++ ++ ++ ++ ++ ME ++
"""
MAP.weight_data = """
50 60 50 50 50 50 50 50 50
60 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 30 50 50 50 50 50 50
50 50 50 50 50 50 50 50 60
50 50 50 50 50 50 50 60 50
"""
MAP.fortress_data = [('B5', 'E2', 'H5', 'E8'), 'G3']
MAP.spawn_data = [
{'battle': 0, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CA', 'CV', 'BB']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_HAS_FORTRESS = True
MAP_SWIPE_MULTIPLY = (0.961, 0.979)
MAP_SWIPE_MULTIPLY_MINITOUCH = (0.930, 0.947)
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.903, 0.919)
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_6(self):
if self.clear_siren():
return True
return self.fleet_boss.clear_boss()