mirror of
https://gitee.com/sui-feng-cb/AzurLaneAutoScript1
synced 2026-04-03 01:51:12 +08:00
Initial commit
This commit is contained in:
49
campaign/campaign_main/campaign_10_4.py
Normal file
49
campaign/campaign_main/campaign_10_4.py
Normal file
@@ -0,0 +1,49 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
|
||||
|
||||
MAP = CampaignMap('10-4')
|
||||
MAP.shape = 'I6'
|
||||
MAP.map_data = '''
|
||||
MB ME ME -- ++ MB -- ++ ++
|
||||
ME ME ++ ME ++ -- ME -- ++
|
||||
-- -- ME ME ME ++ ME ME --
|
||||
++ ++ ++ -- ME -- ME ++ ME
|
||||
SP -- -- ME -- ++ -- ME --
|
||||
SP -- -- -- ME ++ ME -- MB
|
||||
'''
|
||||
MAP.weight_data = '''
|
||||
10 10 10 10 10 10 10 10 10
|
||||
10 20 10 10 10 10 10 10 10
|
||||
10 10 10 10 30 10 10 20 10
|
||||
10 10 10 10 10 10 10 10 20
|
||||
10 10 10 10 10 10 10 10 10
|
||||
10 10 10 10 10 10 10 10 10
|
||||
'''
|
||||
# MAP.camera_data = ['D3']
|
||||
# MAP.spawn_data = [
|
||||
# {'battle': 0, 'enemy': 3},
|
||||
# {'battle': 1, 'enemy': 2, 'mystery': 1},
|
||||
# {'battle': 2, 'enemy': 2, 'mystery': 1},
|
||||
# {'battle': 3, 'enemy': 1, 'mystery': 2},
|
||||
# {'battle': 4, 'enemy': 1},
|
||||
# {'battle': 5, 'boss': 1},
|
||||
# ]
|
||||
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config:
|
||||
pass
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
99
campaign/campaign_main/campaign_12_4_leveling.py
Normal file
99
campaign/campaign_main/campaign_12_4_leveling.py
Normal file
@@ -0,0 +1,99 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.exception import CampaignEnd
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
|
||||
|
||||
MAP = CampaignMap('12-4')
|
||||
MAP.shape = 'K8'
|
||||
MAP.map_data = '''
|
||||
MB ME ME -- ME ++ ++ ++ MB MB ++
|
||||
ME ++ -- ME -- MA ++ ++ ME ME ++
|
||||
-- ME -- ME ME -- ME ME -- ME --
|
||||
++ -- ME ++ ++ ME ME -- ++ ++ ME
|
||||
++ ME ME -- ME ME -- ME -- ++ --
|
||||
++ -- ME ME -- ME ME ++ -- -- ME
|
||||
ME -- ME -- ME -- ME -- -- ME --
|
||||
-- -- -- ME SP SP ++ ++ ++ ME --
|
||||
'''
|
||||
MAP.weight_data = '''
|
||||
10 10 10 10 10 10 10 10 10 10 10
|
||||
10 10 10 10 10 10 10 10 10 10 10
|
||||
10 10 10 10 10 10 10 10 10 10 10
|
||||
10 10 10 10 10 10 10 10 10 10 20
|
||||
10 10 10 10 10 10 10 10 10 10 20
|
||||
10 10 10 10 10 10 10 10 10 10 10
|
||||
10 10 10 10 10 10 10 10 10 10 10
|
||||
10 10 10 10 10 10 10 10 10 10 10
|
||||
'''
|
||||
MAP.camera_data = ['D3', 'D6', 'H3', 'H6']
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2},
|
||||
{'battle': 1, 'enemy': 2},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1},
|
||||
{'battle': 5},
|
||||
{'battle': 6, 'boss': 1},
|
||||
]
|
||||
MAP.in_map_swipe_preset_data = (2, 1)
|
||||
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
|
||||
= MAP.flatten()
|
||||
|
||||
# ROAD_MAIN = RoadGrids([[B6, C5]])
|
||||
|
||||
|
||||
class Config:
|
||||
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
|
||||
'height': (120, 255 - 40),
|
||||
'width': 2,
|
||||
'prominence': 10,
|
||||
'distance': 35,
|
||||
}
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
s3_enemy_count = 0
|
||||
non_s3_enemy_count = 0
|
||||
|
||||
|
||||
def check_s3_enemy(self):
|
||||
if self.battle_count == 0:
|
||||
self.s3_enemy_count = 0
|
||||
self.non_s3_enemy_count = 0
|
||||
|
||||
current = self.map.select(is_enemy=True, enemy_scale=3).count
|
||||
logger.attr('S3_enemy', current)
|
||||
|
||||
if self.battle_count == self.config.C124_NON_S3_ENTER_TOLERANCE:
|
||||
if self.s3_enemy_count + current == 0:
|
||||
self.withdraw()
|
||||
elif self.battle_count > self.config.C124_NON_S3_ENTER_TOLERANCE:
|
||||
if self.non_s3_enemy_count >= self.config.C124_NON_S3_WITHDRAW_TOLERANCE and current == 0:
|
||||
self.withdraw()
|
||||
|
||||
def battle_0(self):
|
||||
self.check_s3_enemy()
|
||||
|
||||
if self.battle_count >= self.config.C124_AMMO_PICK_UP:
|
||||
self.pick_up_ammo()
|
||||
|
||||
if self.clear_enemy(scale=(3,)):
|
||||
self.s3_enemy_count += 1
|
||||
self.non_s3_enemy_count = 0
|
||||
return True
|
||||
if self.clear_enemy(scale=(2,)):
|
||||
self.non_s3_enemy_count += 1
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
113
campaign/campaign_main/campaign_7_2.py
Normal file
113
campaign/campaign_main/campaign_7_2.py
Normal file
@@ -0,0 +1,113 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
|
||||
|
||||
MAP = CampaignMap('7-2')
|
||||
MAP.shape = 'H5'
|
||||
MAP.map_data = '''
|
||||
ME ++ ME -- ME ME -- SP
|
||||
MM ++ ++ MM -- -- ME --
|
||||
ME -- ME MB ME -- ME MM
|
||||
-- ME -- MM -- ME ++ ++
|
||||
SP -- ME ME -- ME ++ ++
|
||||
'''
|
||||
MAP.weight_data = '''
|
||||
40 30 30 30 30 30 30 30
|
||||
20 20 20 20 20 20 20 20
|
||||
10 10 10 10 10 10 10 10
|
||||
20 20 20 20 20 20 20 20
|
||||
30 30 30 30 30 30 30 30
|
||||
'''
|
||||
MAP.camera_data = ['D3']
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 3},
|
||||
{'battle': 1, 'enemy': 2, 'mystery': 1},
|
||||
{'battle': 2, 'enemy': 2, 'mystery': 1},
|
||||
{'battle': 3, 'enemy': 1, 'mystery': 2},
|
||||
{'battle': 4, 'enemy': 1},
|
||||
{'battle': 5, 'boss': 1},
|
||||
]
|
||||
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5 = MAP.flatten()
|
||||
|
||||
ROAD_MAIN = RoadGrids([A3, [C3, B4, C5], [F1, G2, G3]])
|
||||
GRIDS_FOR_FASTER = SelectedGrids([A3, C3, E3, G3])
|
||||
FLEET_2_STEP_ON = SelectedGrids([A3, G3, C3, E3])
|
||||
|
||||
|
||||
class Config:
|
||||
pass
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
|
||||
def battle_0(self):
|
||||
if self.fleet_2_step_on(FLEET_2_STEP_ON, roadblocks=[ROAD_MAIN]):
|
||||
return True
|
||||
|
||||
ignore = None
|
||||
if self.fleet_at(A3, fleet=2):
|
||||
ignore = SelectedGrids([A2])
|
||||
if self.fleet_at(G3, fleet=2):
|
||||
ignore = SelectedGrids([H3])
|
||||
self.clear_all_mystery(nearby=True, ignore=ignore)
|
||||
|
||||
if self.clear_roadblocks([ROAD_MAIN]):
|
||||
return True
|
||||
|
||||
if self.clear_enemy(scale=(3,)):
|
||||
return True
|
||||
if self.clear_potential_roadblocks([ROAD_MAIN]):
|
||||
return True
|
||||
if self.clear_grids_for_faster(GRIDS_FOR_FASTER):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
battle_1 = battle_0
|
||||
battle_2 = battle_0
|
||||
|
||||
def battle_3(self):
|
||||
if self.fleet_at(A3, fleet=2) and A2.is_mystery:
|
||||
self.fleet_2.clear_chosen_mystery(A2)
|
||||
self.fleet_2.goto(A3)
|
||||
self.fleet_1.switch_to()
|
||||
|
||||
if self.fleet_at(G3, fleet=2) and H3.is_mystery:
|
||||
self.fleet_2.clear_chosen_mystery(H3)
|
||||
self.fleet_2.goto(G3)
|
||||
self.fleet_1.switch_to()
|
||||
|
||||
return self.battle_0()
|
||||
|
||||
def battle_4(self):
|
||||
self.clear_all_mystery(nearby=False)
|
||||
|
||||
if self.clear_roadblocks([ROAD_MAIN]):
|
||||
return True
|
||||
|
||||
if self.clear_enemy(scale=(3,)):
|
||||
return True
|
||||
# if self.clear_potential_roadblocks([ROAD_MAIN]):
|
||||
# return True
|
||||
if self.clear_grids_for_faster(GRIDS_FOR_FASTER):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
self.clear_all_mystery(nearby=False)
|
||||
|
||||
if self.clear_roadblocks([ROAD_MAIN]):
|
||||
return True
|
||||
|
||||
return self.fleet_2.clear_boss()
|
||||
# self.fleet_2.goto(D3)
|
||||
# raise CampaignEnd('Boss cleared.')
|
||||
115
campaign/campaign_main/campaign_7_2_mystery_farming.py
Normal file
115
campaign/campaign_main/campaign_7_2_mystery_farming.py
Normal file
@@ -0,0 +1,115 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
|
||||
|
||||
MAP = CampaignMap('7-2')
|
||||
MAP.shape = 'H5'
|
||||
MAP.map_data = '''
|
||||
ME ++ ME -- ME ME -- SP
|
||||
MM ++ ++ MM -- -- ME --
|
||||
ME -- ME MB ME -- ME MM
|
||||
-- ME -- MM -- ME ++ ++
|
||||
SP -- ME ME -- ME ++ ++
|
||||
'''
|
||||
MAP.weight_data = '''
|
||||
40 30 30 30 30 30 30 30
|
||||
20 20 20 20 20 20 20 20
|
||||
10 10 10 10 10 10 10 10
|
||||
20 20 20 20 20 20 20 20
|
||||
30 30 30 30 30 30 30 30
|
||||
'''
|
||||
MAP.camera_data = ['D3']
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 3},
|
||||
{'battle': 1, 'enemy': 2, 'mystery': 1},
|
||||
{'battle': 2, 'enemy': 2, 'mystery': 1},
|
||||
{'battle': 3, 'enemy': 1, 'mystery': 2},
|
||||
{'battle': 4, 'enemy': 1},
|
||||
{'battle': 5, 'boss': 1},
|
||||
]
|
||||
MAP.in_map_swipe_preset_data = (-1, 0)
|
||||
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5 = MAP.flatten()
|
||||
|
||||
ROAD_MAIN = RoadGrids([A3, [C3, B4, C5], [F1, G2, G3]])
|
||||
GRIDS_FOR_FASTER = SelectedGrids([A3, C3, E3, G3])
|
||||
FLEET_2_STEP_ON = SelectedGrids([A3, G3, C3, E3])
|
||||
|
||||
|
||||
class Config:
|
||||
# FLEET_2 = 0
|
||||
pass
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
|
||||
def battle_0(self):
|
||||
if self.fleet_2_step_on(FLEET_2_STEP_ON, roadblocks=[ROAD_MAIN]):
|
||||
return True
|
||||
|
||||
ignore = None
|
||||
if self.fleet_at(A3, fleet=2):
|
||||
ignore = SelectedGrids([A2])
|
||||
if self.fleet_at(G3, fleet=2):
|
||||
ignore = SelectedGrids([H3])
|
||||
self.clear_all_mystery(nearby=False, ignore=ignore)
|
||||
|
||||
grids = ROAD_MAIN.roadblocks().select(is_accessible=True, enemy_scale=3)
|
||||
if grids:
|
||||
self.clear_chosen_enemy(grids[0])
|
||||
return True
|
||||
if self.clear_roadblocks([ROAD_MAIN]):
|
||||
return True
|
||||
|
||||
grids = ROAD_MAIN.potential_roadblocks().select(is_accessible=True, enemy_scale=3)
|
||||
if grids:
|
||||
self.clear_chosen_enemy(grids[0])
|
||||
return True
|
||||
if self.clear_potential_roadblocks([ROAD_MAIN]):
|
||||
return True
|
||||
|
||||
if self.clear_enemy(scale=(3,)):
|
||||
return True
|
||||
|
||||
grids = ROAD_MAIN.first_roadblock().select(is_accessible=True, enemy_scale=2)
|
||||
if grids:
|
||||
self.clear_chosen_enemy(grids[0])
|
||||
return True
|
||||
if self.clear_enemy(scale=(2,)):
|
||||
return True
|
||||
|
||||
if self.clear_grids_for_faster(GRIDS_FOR_FASTER):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
battle_1 = battle_0
|
||||
battle_2 = battle_0
|
||||
|
||||
def battle_3(self):
|
||||
ignore = None
|
||||
if self.fleet_at(A3, fleet=2):
|
||||
ignore = SelectedGrids([A2])
|
||||
if self.fleet_at(G3, fleet=2):
|
||||
ignore = SelectedGrids([H3])
|
||||
self.clear_all_mystery(nearby=False, ignore=ignore)
|
||||
|
||||
if self.fleet_at(A3, fleet=2) and A2.is_mystery:
|
||||
self.fleet_2.clear_chosen_mystery(A2)
|
||||
if self.fleet_at(G3, fleet=2) and H3.is_mystery:
|
||||
self.fleet_2.clear_chosen_mystery(H3)
|
||||
|
||||
if self.map.select(is_mystery=True, is_accessible=False):
|
||||
logger.info('Roadblock blocks mystery.')
|
||||
if self.fleet_1.clear_roadblocks([ROAD_MAIN]):
|
||||
return True
|
||||
|
||||
if not self.map.select(is_mystery=True):
|
||||
self.withdraw()
|
||||
Reference in New Issue
Block a user